Rhedd Posted October 6, 2015 Share Posted October 6, 2015 Looking forward to the update!! (I know you had exams, but I was getting a bit worried.)i can't wait for the science IVA, and I'm really hoping the next update fixes the non-transparent window glow. I'm not a huge fan of the laggy clear glass, and I LOVE things that light up, so I was thrilled to see you had lighted all of your windows and heartbroken when they all stopped working. Link to comment Share on other sites More sharing options...
Nils277 Posted October 6, 2015 Author Share Posted October 6, 2015 Looking forward to the update!! (I know you had exams, but I was getting a bit worried.)i can't wait for the science IVA, and I'm really hoping the next update fixes the non-transparent window glow. I'm not a huge fan of the laggy clear glass, and I LOVE things that light up, so I was thrilled to see you had lighted all of your windows and heartbroken when they all stopped working.Don't worry the windows will be lighted again. That is already fixed in my work-version. It is really good that RPM now supports the ability to toggle the transparent windows off. In that way ppl don't have to delete the config files to make the windows opaque again. Link to comment Share on other sites More sharing options...
davidy12 Posted October 6, 2015 Share Posted October 6, 2015 Yes!!! Finally all the IVAs!!! Can't wait to see it Link to comment Share on other sites More sharing options...
Nils277 Posted October 6, 2015 Author Share Posted October 6, 2015 Yes!!! Finally all the IVAs!!! Can't wait to see it And to be honest, the internal model of the lab is my favorite now! Link to comment Share on other sites More sharing options...
davidy12 Posted October 6, 2015 Share Posted October 6, 2015 (edited) Only a couple more days!*Starts landing Habs with labs* Edited October 6, 2015 by davidy12 Link to comment Share on other sites More sharing options...
Nils277 Posted October 7, 2015 Author Share Posted October 7, 2015 (edited) Sooo it's update time again....finally Changelog:v0.2.5New IVA:[*=1]Added the IVA for the LaboratoryEnhancements:[*=1]Moved the parts in the techtree to more reasonable nodes[*=1]Renamed the gangway parts to corridorMod Support:[*=1]Added support for DeepFreeze (Cryopods and Container). Thanks to JPLRepo and MerlinsMaster for them![*=1]Added support for Community-Tech-Tree[*=1]Updated support for RPM to be compatible with switchable window transparencyBug-Fixes:[*=1]The small inline modular storage is now also labeled as "inline"[*=1]Fixed emissive lights for the deployable modules[*=1]Fixed the inverted wheel direction[*=1]The greenhouse is now visible in the Mod filter again[*=1]Added the missing CoM offsets for the last containersA special thanks goes to JPLRepo and MerlinsMaster for the DeepFreeze parts. I'd also like to thank JPLRepo for the support in making the extendable modules compatible with the RPM update.All credits for the Deepfreeze parts go to JPLRepo and MerlinsMaster. The parts are licensed under:License - Creative Commons 4.0 Share-Alike Attribution Non-Commercial licenseDownloadThe source code is included in the "Plugins" FolderFrom KerbalStuffFrom CurseForgeThe example craft is updated now too:Example CraftPlease let me know when you find any bugs Edited October 7, 2015 by Nils277 Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 :d yeeeesssss!!!- - - Updated - - -So Nils, what's next? Link to comment Share on other sites More sharing options...
theJesuit Posted October 7, 2015 Share Posted October 7, 2015 Great work! Hope your exams went well. Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 For some reason Hab Mk2's lights don't work. Link to comment Share on other sites More sharing options...
Nils277 Posted October 7, 2015 Author Share Posted October 7, 2015 :d yeeeesssss!!!- - - Updated - - -So Nils, what's next?Some new parts i guess...An airlock for the base-profile, a fuelcell container and some more. I don't really have a plan yet what to add.Great work! Hope your exams went well.Jep, they went well...i completed my studies and now graduated For some reason Hab Mk2's lights don't work.Oh maaan...that was one of the first things that were fixed...i must have mad something wrong when i applied the changes for the new RPM compatibility. Link to comment Share on other sites More sharing options...
theJesuit Posted October 7, 2015 Share Posted October 7, 2015 Jep, they went well...i completed my studies and now graduated Congratulations on completing studies AND graduating!Are you now looking for some more inspiration for parts? Link to comment Share on other sites More sharing options...
G'th Posted October 7, 2015 Share Posted October 7, 2015 Congratz on graduating!But I would adore a proper airlock. Seems like the one bit thats really missing right now. Link to comment Share on other sites More sharing options...
Kibbynought Posted October 7, 2015 Share Posted October 7, 2015 Niice update mate! Nice mod in general, my favourite base builder And in that contect, I got a suggestion! Modules able to place under your current line, expanding your base in height, making it 3/4 mk3 formfactor.Do you understand, or should I draw a picture? Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 Can you just release a hot fix? How hard can it be? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 7, 2015 Share Posted October 7, 2015 Can you just release a hot fix? How hard can it be?You reported the issue ten hours ago, show a little patience. Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 Got it. PS: Congrats on graduating!!! Link to comment Share on other sites More sharing options...
Nils277 Posted October 7, 2015 Author Share Posted October 7, 2015 Can you just release a hot fix? How hard can it be?It is already fixed in the development version. But i don't want to release a new version for every little bug. The release it not even 14h out and maybe there are more bugs that need to be fixed.Patience you must have young padawan - Yoda Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 Okay, but you could just make a hotfix Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 7, 2015 Share Posted October 7, 2015 davidy12, please show a little respect and patience with the people who are improving the game for you at no charge in their free time. Nils277 has already said the fix is coming. Link to comment Share on other sites More sharing options...
RoverDude Posted October 7, 2015 Share Posted October 7, 2015 Concur.Side note to Nils277 - ping me if you have any questions RE integration with any of my mods. Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 Okay, sorry. I didn't mean to pester or anything. Link to comment Share on other sites More sharing options...
sal_vager Posted October 7, 2015 Share Posted October 7, 2015 It's never as simple as "just making a hotfix"...With code, such as a plugin, the development version will have undergone many changes, changes that cannot just be added to the existing code as it'd break it, and that may themselves have broken other things so the dev code isn't in a releasable state.The same goes for parts, the ones being developed aren't ready until they are ready and have been tested to not break the existing release.Then there is the support issue, do you support the current release, the current plus "hotfix", do you refuse to support the current release without the fix? It's much less of a headache to make sure things are working then release the update as a whole.And a "hotfix" isn't a small thing despite the name, it's still a patch or set of replacement files, this takes effort to make and takes effort from development, especially if the fix was a stopgap that has to be worked around when the real update comes later.So I very much doubt Nils can make a "hotfix" for this, please be patient for the proper updated release Link to comment Share on other sites More sharing options...
legoclone09 Posted October 7, 2015 Share Posted October 7, 2015 Yay for CTT support! I hope that also means SETI CTT support, love that tech tree. Also, you should ask the Base in a Box guys if they can maker some KPBS Base in a Box ships for this. That would make deployment much easier than any of my 'solutions'. Or a part that can snap to the CoM, since I have to build everything symmetrically. Also for a garage, maybe an extended service bay recolored to fit in with the KPBS line of parts.so many caps! Link to comment Share on other sites More sharing options...
Glaran K'erman Posted October 7, 2015 Share Posted October 7, 2015 Okay, but you could just make a hotfixdavidy12, please show a little respect...Concur...It's never as simple as "just making a hotfix"... The Smite-ers have Smited, Glory be to The Mods...........and Bob Link to comment Share on other sites More sharing options...
Nils277 Posted October 7, 2015 Author Share Posted October 7, 2015 Okay, but you could just make a hotfixYou could also download an older version of the mod (e.g v0.2.2) and replace the content of the PlanetaryBaseInc/Parts/Utility/habitat_mk2_g folder from version 0.2.5 with the one from version 0.2.2. This should (in theory) reenable the the lights on that part. It wouldn't have the airlock at the site and would lack a proper support for RPMs transparent windows though.[...] Glory be to The Mods...........and BobI think bob is happy with his radioactive sandwich Link to comment Share on other sites More sharing options...
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