jlcarneiro Posted October 8, 2015 Share Posted October 8, 2015 Dammit! Can't rep you yet! Great chapter, though! Quote Link to comment Share on other sites More sharing options...
Starhawk Posted October 8, 2015 Share Posted October 8, 2015 Thanks for the update.Sabotage! I thought maybe it was Wernher's incompetence for a minute there.Happy landings! Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted October 8, 2015 Share Posted October 8, 2015 Soundtrack for the next update? Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 8, 2015 Author Share Posted October 8, 2015 Soundtrack for the next update? Oooh, I think that'll do really fine! Quote Link to comment Share on other sites More sharing options...
Noname117 Posted October 8, 2015 Share Posted October 8, 2015 This just gets more intriguing with each chapter. Good job Parkaboy! Quote Link to comment Share on other sites More sharing options...
Scotius Posted October 8, 2015 Share Posted October 8, 2015 Ahh, a saboteur...Not Phoice, Glery or Starys - unless one of them is suicidal . Not Fabien ( i like this guy, he thinks fast ) So, who else was in space long enough to not be able to mess with Stout -2? Great chapter, great story, great mystery. Moar please! Quote Link to comment Share on other sites More sharing options...
Kagame Posted October 9, 2015 Share Posted October 9, 2015 Oooooh hoo hoo! More intrigue!It's Mort.Nah. Can't be. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted October 9, 2015 Share Posted October 9, 2015 Phoce-Stelrine/Stelgy thing went past the subtle timeline alteration and mission control abuse level? Jeb & co. were right - something has to be done about this or it may end worse than the end of the world. Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 11, 2015 Author Share Posted October 11, 2015 Phoce-Stelrine/Stelgy thing went past the subtle timeline alteration and mission control abuse level? Jeb & co. were right - something has to be done about this or it may end worse than the end of the world.Well, let's see how close to the truth you landed! Here's chapter 19, and the conclusion of "Days of a future I'd pass": Quote Link to comment Share on other sites More sharing options...
Deddly Posted October 11, 2015 Share Posted October 11, 2015 Fabien is awesome Quote Link to comment Share on other sites More sharing options...
Sharkman Briton Posted October 11, 2015 Share Posted October 11, 2015 Totally not a A10 Warthog...Don't get the ending, though. Quote Link to comment Share on other sites More sharing options...
kookoo_gr Posted October 11, 2015 Share Posted October 11, 2015 somehow Kerbin was saved from the big explosion and the space program continued. Amazing story can't wait for the rest Quote Link to comment Share on other sites More sharing options...
Scotius Posted October 11, 2015 Share Posted October 11, 2015 somehow Kerbin was saved from the big explosion and the space program continued. Amazing story can't wait for the restYa think? Then you should Google the term "Genre savvy".What, or who was using poor Fabien as a meatsuit? Because i'm sure as Moho he wasn't pulling his own strings then. Unless he's totally off his rocker Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 11, 2015 Author Share Posted October 11, 2015 Don't get the ending, though.In the context of this self-contained story, the last page was a distant finale. However, in the context of the overall series, it whould be understood as a flash forward. I'm not doing a time skip, at least not until after chapter 20. Quote Link to comment Share on other sites More sharing options...
DMSP Posted October 11, 2015 Share Posted October 11, 2015 Sweet!Can't wait to see what happens next. Quote Link to comment Share on other sites More sharing options...
Starhawk Posted October 11, 2015 Share Posted October 11, 2015 Excellent fun!That was quite the sequence when Fabien took Stelgy's craft down. I hadn't expected that. Very cool!The last page threw me off, as well. Not sure who that is...Happy landings! Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 11, 2015 Author Share Posted October 11, 2015 The last page threw me off, as well. Not sure who that is...Really? I thought the balloon color would be enough to identify the kerbal... I mean, there are a few characters with similar "voices", but only one uses that particular shade of yellow... Quote Link to comment Share on other sites More sharing options...
Starhawk Posted October 11, 2015 Share Posted October 11, 2015 Really? I thought the balloon color would be enough to identify the kerbal... I mean, there are a few characters with similar "voices", but only one uses that particular shade of yellow... OK. I hear ya.Happy landings! Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 11, 2015 Author Share Posted October 11, 2015 Hey, folks! I'd like your input on something. I've been reluctant so far to add mods to the Plan Kappa save for two main reasons. First is that if I don't use too many mods, it's easier to update the game. And second, I think the story has a greater appeal since not all readers use the same mods, but they all know the stock parts well. So I'd like to ask: would it be OK to use a few mods? A few people suggested Extraplanetary Launchpads, but I fear it might make things too easy, since the challenge og PK will be to go on without new launches after year 3. Instead, I'm currently considering three mods: KAS, KIS and Pathfinder. What do you guys think? Are those mods currently stable? Would you be interested to see them in Plan Kappa? Quote Link to comment Share on other sites More sharing options...
Thegamer211 Posted October 11, 2015 Share Posted October 11, 2015 Hey, folks! I'd like your input on something. I've been reluctant so far to add mods to the Plan Kappa save for two main reasons. First is that if I don't use too many mods, it's easier to update the game. And second, I think the story has a greater appeal since not all readers use the same mods, but they all know the stock parts well. So I'd like to ask: would it be OK to use a few mods? A few people suggested Extraplanetary Launchpads, but I fear it might make things too easy, since the challenge og PK will be to go on without new launches after year 3. Instead, I'm currently considering three mods: KAS, KIS and Pathfinder. What do you guys think? Are those mods currently stable? Would you be interested to see them in Plan Kappa? It would be nearly impossible for the story to continue after ending without extraplanetary launchpads. Quote Link to comment Share on other sites More sharing options...
Parkaboy Posted October 11, 2015 Author Share Posted October 11, 2015 It would be nearly impossible for the story to continue after ending without extraplanetary launchpads.Not really. I would have all the vessels I manage to put in space, and could use ISRU to refuel them. The challenge is to anticipate all the future needs. EL would kind of keep business as usual, and that might not be as interesting. Quote Link to comment Share on other sites More sharing options...
passinglurker Posted October 11, 2015 Share Posted October 11, 2015 Extraplanetary launch pads isn't nessesary. KIS can be used to assemble rockets manually in the field so they could take apart and reconfigure the parts they bring with them. If new parts are needed for any reason then OSE work shop is closely intergrated with KIS and can be used to manufacture these parts in the field with out the convenience of spawning whole assembled ships. Pathfinder even has support for OSE so it fits well with the plan that is already under consideration.- - - Updated - - -Sorry on phone mobile forum deletes my posts when I try to edit, but I should note what can be made with kis style assembly would be limited by the number of skilled kerbals around to lift parts, planet gravity, the loss of certain vab editor features ect so being able to build ships with KIS won't be business as usual by any stretch Quote Link to comment Share on other sites More sharing options...
Deddly Posted October 11, 2015 Share Posted October 11, 2015 (edited) I agree, stock is important for us all to be able to relate to what's going on. If you really do want to use mods, I think most would be ok with KAS since I think most of us dream of that kind of functionality in stock anyway.For the record, I play without any mods.- - - Updated - - -I also have a question: how did they identify the saboteur? Edited October 11, 2015 by Deddly "mods" not "most" Quote Link to comment Share on other sites More sharing options...
Alchemist Posted October 11, 2015 Share Posted October 11, 2015 Of course, it's fully up to you, but if this story is about having to leave Kerbin behind, some autonomy is a logical way to be developing towards. I guess, the ability to quickly assemble a new KSC would be too much, but proper colony stuff if you are going to have massive relocation sounds appropriate.In the end it's always about how the mods are compatible with your playstyle. For me there was a time when I had a ton of mods (especially, when plugins appeared - I even had my own), then there was a time when I went pure stock (with stock growing up to such a size and functionality and me barely having the time to learn new features), now I've installed kOS (and totally love it - I'm better at engineering than piloting, but I don't want the MechJeb type blackbox that does everything for me either).So, whatever fits your story. But I'd like to see your Kerbals developing and trying out some colonization technologies.To be honest, I miss the times of 0.14-0.15 a bit, when the plugins were in their early, most Kerbal state - bunch of great ideas venturing into the unknown, not afraid of messing up. Somehow, the frequency and scale of subsequent updates had shaken this medium too much, forcing it to grow way too serious way too quickly. Quote Link to comment Share on other sites More sharing options...
passinglurker Posted October 11, 2015 Share Posted October 11, 2015 I also have a question: how did they identify the saboteur?Elementary my dear watson. Since phoince survived she could relay a list of people who could have something against her. Then cross reference that with the list of skills needed and we have our suspect!Or we could ask the people from the future... You know if you wanted to do it the EASY way... Quote Link to comment Share on other sites More sharing options...
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