RoverDude Posted October 20, 2015 Author Share Posted October 20, 2015 Wheels specifically, the wheel braking torque clamps to 30 (when these and some others have torque measured in the hundreds) Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 20, 2015 Share Posted October 20, 2015 If you want better braking just reverse until you are at 0.0ms and brake. Link to comment Share on other sites More sharing options...
ZAJC3W Posted October 21, 2015 Share Posted October 21, 2015 (edited) If you want better braking just reverse until you are at 0.0ms and brake...and if you're on slope you roll away as brakes do NOTHING now.- - - Updated - - -There's a KSP bug where, if you right click stuff, it kills braking torque. Consider adding in the stock bug fixes modulewheelfix bit.stock and old karibou wheels do have working brakes. Is it still fix?guess I'll better try and report back...It worked, changed wheel behavior dramatically. more grip...muuuch more grip, i can now flip over my crane frame rover on acceleration and brakes have max torque 500....just enough to stop 4 ton 8 wheeled rover. Edited October 21, 2015 by ZAJC3W Link to comment Share on other sites More sharing options...
JeffreyCor Posted October 21, 2015 Share Posted October 21, 2015 (edited) I didn't find it listed (though we all know how well the search results work on here). The deployable emergency shelter does not seem to be providing any supplies when inflated. By the description I thought it would be similar to the DERP lifeboat, were inflating provides emergency supplies. Is there something apparent that I missed when installing, bug, or by design? I even changed over to USI-LS to ensure compatibility. Edited October 22, 2015 by JeffreyCor Link to comment Share on other sites More sharing options...
The Destroyer Posted October 22, 2015 Share Posted October 22, 2015 I do hope the wheels torque is signifigantly nerfed sometime. 4 of them with motors on can do a wheelie on a 200 ton craft. 2, and I have no grip Link to comment Share on other sites More sharing options...
RoverDude Posted October 22, 2015 Author Share Posted October 22, 2015 ..and if you're on slope you roll away as brakes do NOTHING now.- - - Updated - - -stock and old karibou wheels do have working brakes. Is it still fix?guess I'll better try and report back...It worked, changed wheel behavior dramatically. more grip...muuuch more grip, i can now flip over my crane frame rover on acceleration and brakes have max torque 500....just enough to stop 4 ton 8 wheeled rover.As noted, stock bug (hence direction to that thread)I didn't find it listed (though we all know how well the search results work on here). The deployable emergency shelter does not seem to be providing any supplies when inflated. By the description I thought it would be similar to the DERP lifeboat, were inflating provides emergency supplies. Is there something apparent that I missed when installing, bug, or by design? I even changed over to USI-LS to ensure compatibility.That's in anticipation of USI-LS habitation requirements (no supplies, just hab space)I do hope the wheels torque is signifigantly nerfed sometime. 4 of them with motors on can do a wheelie on a 200 ton craft. 2, and I have no gripPic of your rover, and consider disabling motors. Note that the Karibou is mostly geared for hauling fairly heavy loads. If torque is too much, just disable a motor set. Link to comment Share on other sites More sharing options...
The Destroyer Posted October 22, 2015 Share Posted October 22, 2015 As noted, stock bug (hence direction to that thread)That's in anticipation of USI-LS habitation requirements (no supplies, just hab space)Pic of your rover, and consider disabling motors. Note that the Karibou is mostly geared for hauling fairly heavy loads. If torque is too much, just disable a motor set.Yeah, I managed to make it work mostly, by disabling the rear motors, but having the front ones on with full grip strength. Link to comment Share on other sites More sharing options...
Boiler1 Posted October 22, 2015 Share Posted October 22, 2015 I just want to say how much I like this mod. All of the lander/rovers I have been building lately incorporate parts from this mod. I cannot thank you enough for making it. Link to comment Share on other sites More sharing options...
RoverDude Posted October 22, 2015 Author Share Posted October 22, 2015 You're welcome - glad you enjoy it Link to comment Share on other sites More sharing options...
Beetlecat Posted October 22, 2015 Share Posted October 22, 2015 Now I want to experiment with an IR hinged trailer... anyone try this yet? Link to comment Share on other sites More sharing options...
Rousse Posted October 23, 2015 Share Posted October 23, 2015 I love this mod! The integration with OKS/MKS is great, the Mk2 parts fit pretty well.Roverdude, have you considered making a karibou part for the MK3 parts? I thinking something like an extended flatbed with a centered node for a big kontainer or MK3 part? Link to comment Share on other sites More sharing options...
goldenpsp Posted October 23, 2015 Share Posted October 23, 2015 I love this mod! The integration with OKS/MKS is great, the Mk2 parts fit pretty well.Roverdude, have you considered making a karibou part for the MK3 parts? I thinking something like an extended flatbed with a centered node for a big kontainer or MK3 part?Right now the FTT Honeybadger parts make a great Rover platform for the MK3 parts. Link to comment Share on other sites More sharing options...
RoverDude Posted October 23, 2015 Author Share Posted October 23, 2015 Yep, Honeybadger is what goes with the Mk-III's Link to comment Share on other sites More sharing options...
Rousse Posted October 23, 2015 Share Posted October 23, 2015 Yep, Honeybadger is what goes with the Mk-III'sAwesome, didn't realize you had so many mods! Thanks! Link to comment Share on other sites More sharing options...
ZAJC3W Posted October 24, 2015 Share Posted October 24, 2015 There's a KSP bug where, if you right click stuff, it kills braking torque. Consider adding in the stock bug fixes modulewheelfix bit.After some time with suggested "fix" i have to say that somewhere something went terribly wrong. Or it is tuned for some specific wheel pack.Rovers tend to flip, takeoff, or explodify under forces caused by accelerating wheels.All wheels even stock ones have too much grip and torque.As per karibou wheels changing brake speed to 10 cured new wheels, value copied from legacy wheels, all wheels are working and braking absolutely fine with stock wheel module for me.Can you tell me which line is responsible for lateral grip(side slide). I find them a bit too much sliding for a tanker? steeringCurve { key = 0 16 0 -0.89 key = 10 9 key = 30 2 -0.12 0 } torqueCurve { key = 0 400 0 90 key = 1 450 25 0 key = 5 435 -10 -21 key = 32 64 -6 -6 key = 34 0 -92 0 } Link to comment Share on other sites More sharing options...
Bomoo Posted November 1, 2015 Share Posted November 1, 2015 (edited) Hey, dude. Here's a couple of weird interactions I encountered. Trying to fit the 1.25m radial parts like the observation cupola and airlock from the Stockalike Station Parts mod onto the Karibou Adapter Plate slice will cause the entire vehicle to spaz out. Fitting stock parts or pieces from Heat Control, curiously, appears to be fine.And now I can't launch my test craft at all. Screen goes black, Kerbin disappears, and I can't do anything. Not even loading works; have to restart the game. So I can't troubleshoot further, unfortunately.Edit: because I deleted the karibou Spaces folder. Good jaaaaab. Let me know if you'd like me to test anything else in this area.Edit2: Appears to be an issue with the colliders for the two parts not playing nice. Node-attaching the airlocks onto stock radial plates appears to be fine as long as the airlock's model doesn't clip into the rover's body. As soon as it does, mucho weirdness. Edited November 1, 2015 by Bomoo Link to comment Share on other sites More sharing options...
YANFRET Posted November 1, 2015 Share Posted November 1, 2015 .....son of a....Haha' date=' but for real sort of glad I didn't put that together in my head because the lab windows make it look so cool! Also the Chaka antenna, really need to have the Chaka antenna[/quote']That's the Lack Luster Labs (by Lack) Antenna which is licensed to Chaka. Also, included in the license document is a statement from Chaka himself that it is his favorite part in all of KSP. Link to comment Share on other sites More sharing options...
Glaran K'erman Posted November 1, 2015 Share Posted November 1, 2015 Haha, thank you YANFRET, noted! By the way I am almost to the point in my first New Horizons career to have another Karibou adventure so I will make sure to bring along a framed picture of Chaka next to my heart-shaped picture of RoverDude. Link to comment Share on other sites More sharing options...
Pectus Solentis Posted November 3, 2015 Share Posted November 3, 2015 RoverDude. Whay about adding Engine Cowling for Karibou?http://forum.kerbalspaceprogram.com/threads/79588/page771Like this Honeybadger-MK3 Rover, Karibou-MK2 Rover with its own transfer engine seems good. Link to comment Share on other sites More sharing options...
RedParadize Posted November 3, 2015 Share Posted November 3, 2015 Hey, dude. Here's a couple of weird interactions I encountered. Trying to fit the 1.25m radial parts like the observation cupola and airlock from the Stockalike Station Parts mod onto the Karibou Adapter Plate slice will cause the entire vehicle to spaz out. Fitting stock parts or pieces from Heat Control, curiously, appears to be fine.And now I can't launch my test craft at all. Screen goes black, Kerbin disappears, and I can't do anything. Not even loading works; have to restart the game. So I can't troubleshoot further, unfortunately.Edit: because I deleted the karibou Spaces folder. Good jaaaaab. Let me know if you'd like me to test anything else in this area.Edit2: Appears to be an issue with the colliders for the two parts not playing nice. Node-attaching the airlocks onto stock radial plates appears to be fine as long as the airlock's model doesn't clip into the rover's body. As soon as it does, mucho weirdness.Most of RoverDude parts don't allow clipping by design. However, its easy to change this in .cfg:Change:attachRules = x,x,x,x,0toattachRules = x,x,x,x,1 Link to comment Share on other sites More sharing options...
CrashTestDanny Posted November 5, 2015 Share Posted November 5, 2015 Love this mod - any chance of getting the wheel attach points set up so we can use symmetry to attach wheels? (yes, I'm that lazy...) Thanks!Danny Link to comment Share on other sites More sharing options...
goldenpsp Posted November 5, 2015 Share Posted November 5, 2015 Love this mod - any chance of getting the wheel attach points set up so we can use symmetry to attach wheels? (yes, I'm that lazy...) Thanks!DannyBest bet is to create an issue on the karibou github and then cross your fingers. Link to comment Share on other sites More sharing options...
Bomoo Posted November 7, 2015 Share Posted November 7, 2015 Most of RoverDude parts don't allow clipping by design. However, its easy to change this in .cfg:Change:attachRules = x,x,x,x,0toattachRules = x,x,x,x,1Ah, thanks. I'll try that. Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 0.1.1.0 IS UP0.1.1 - 2015.11.09------------------Update for KSP 1.0.5 Link to comment Share on other sites More sharing options...
tal2410 Posted November 10, 2015 Share Posted November 10, 2015 Hello Mr Dude! It looks like it's still tagged as '1.0.4' on Kerbalstuff, so according to CKAN it's incompatible with latest KSP. Link to comment Share on other sites More sharing options...
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