Jump to content

[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle


Pak

Recommended Posts

  On 5/28/2017 at 10:19 PM, Miguel_overlord said:

Temp fix for 1.3 crash, (for me atleast)
Go to \GameData\Cormorant Aeronology\Assets\mk3_Shuttle and delete the Cormorant Aeronology 1.2.2b it fixed it for me

Expand  

Thank you, I will test it later.

  On 5/29/2017 at 6:08 AM, ApolloOgre said:

i love the idea behind this mod but for some reason. None of the parts for the mod will show up. could anyone provide install instructions. i am kinda new at this. thank you in advance!

Expand  

Copy the Cormorant-Folder into your GameData. You also need Firespitter and Module Manager. Thats it.

Link to comment
Share on other sites

  On 5/29/2017 at 5:09 PM, Slainte Maith said:

Forgive my ignorance, but how would one use this with Realism Overhaul--or at the very least, a non RO Real Solar System?  Engine ISP x 2 doesn't cut it, I fear...

Expand  

Look at page 1:

  Quote

RO configs by @DrLicor  In progress for new update

Expand  

It's in progress.

Link to comment
Share on other sites

Yep indeed, When RO gets updated to the current version, I'll make the RO configs again for the shuttle. With the right amount of fuel, the right fuel etc.. I think it's a bit of waste of time to make them voor 1.2.2 now.. 
1.3 hasn't that big impact as 1.1.3 to 1.2.2. So I quess it will be matter of time (weeks/month) untill RO is back up to date.

Link to comment
Share on other sites

  On 5/28/2017 at 10:19 PM, Miguel_overlord said:

Temp fix for 1.3 crash, (for me atleast)
Go to \GameData\Cormorant Aeronology\Assets\mk3_Shuttle and delete the Cormorant Aeronology 1.2.2b it fixed it for me

Expand  

@Pak, Miguel_overlord is right, inside the update there's a folder of an older version, Cormorant Aeronology 1.2.2b.
:D

 

Link to comment
Share on other sites

Hi,

I'm trying to make this mod work for some time, but still have some issues. I have actually two problems:

1. Lifting body object is too long. I guess that it should fit to 4 segment cargo bay, but in my game it has something like 4 and half segments (see attached photo)

aJYdtp3.jpg

Problem exists only for a lifting body with back engine mount. The part with it works fine (is shorter). Images below:

2. The heat shield tiles texture is not displayed correctly on mesh. See attached:

 

jWvN0zj.jpg

 

CGHkoBS.jpg

Also, I cannot see the button to switch tiles between wing sides.

 

So my question to you all is does someone faced similar problems before and know what to do with them?

Till now I tried to:

1. Reinstall the Mod.

2. Install fresh KSP with no other mods

3. Update KSP from 1.1 to 1.2

No of this helped. Any ideas?

 

Link to comment
Share on other sites

  On 5/31/2017 at 8:31 PM, nowylepszyszatan said:

No of this helped. Any ideas?

 

Expand  

Your Firespitter plugin seems like it's not working. You should make sure that if you're running KSP 1.2 (though 1.3 is now the most current) that your versions of this mod and Firespitter are for 1.2. You can see older versions on Spacedock.

The heat shield wings use a "texture switch" from Firespitter, and the lifting body part uses a mesh switch, so on right click it should have multiple options for length. That longer one is intentional, it's for the CRG-150 cargo bay from this mod:

Its purpose is to make properly scaled shuttles in length as well as extra shuttle parts. You should be able to switch to the normal CRG-100 length when your Firespitter works, however.

Link to comment
Share on other sites

@notJebKerman oh no worries. It'll be released and maintained on this thread. I got a bit frustrated with it so I'm working on some other things right now. I'll be going back to it though.

 

The other things:

I'm starting to get the Shuttle Block 2 LRBs in game. The LRBs were the first step in the Block 2 program and offer increased crew safety and larger payload mass.

The 3.125m part set is the Nosecone with sep motors, mid size tank, long tank, quad engine, sep motor pack, and a larger booster decoupler.

Just starting testing, then I'll go back and finish the textures.

0IfKkb8.png

6Am3eZn.png

 

 

Link to comment
Share on other sites

  On 6/7/2017 at 7:28 PM, Pak said:

@notJebKerman oh no worries. It'll be released and maintained on this thread. I got a bit frustrated with it so I'm working on some other things right now. I'll be going back to it though.

 

The other things:

I'm starting to get the Shuttle Block 2 LRBs in game. The LRBs were the first step in the Block 2 program and offer increased crew safety and larger payload mass.

The 3.125m part set is the Nosecone with sep motors, mid size tank, long tank, quad engine, sep motor pack, and a larger booster decoupler.

Just starting testing, then I'll go back and finish the textures.

0IfKkb8.png

6Am3eZn.png

 

 

Expand  

Very cool @Pak.  Can't wait for this.  That sure is a lot of ORANGE though! 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...