Z3R0_0NL1N3 Posted January 13, 2018 Share Posted January 13, 2018 I'm having way too much fun with this. What exactly is that deployable surface on the back of the LES cockpit supposed to do? It looks like it doesn't deploy with the abort action group, nor moves for control, is it a flap instead of an elevon? And one thing I just thought about, is there a way to make the white tank variants have just a bit more mass, like real life? Even as an optional config it would be great, but I don't know how to edit firespitter configs (I can't find any good documentation on it). Quote Link to comment Share on other sites More sharing options...
Damon Posted January 13, 2018 Share Posted January 13, 2018 Because every rocket has to be reusable these days Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 13, 2018 Share Posted January 13, 2018 Wonderful pre-release Pak ! As always very nice work and neat parts Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted January 13, 2018 Share Posted January 13, 2018 Quote Link to comment Share on other sites More sharing options...
Pak Posted January 13, 2018 Author Share Posted January 13, 2018 @Z3R0_0NL1N3 Ah I forgot to set up default action groups. I'll add those at some point. It's just a visual thing right now to represent additional wing surface for the cockpit and should normally be set in the abort action group. There's some limitations with stock there and while I'd like to make it a control surface it may just end up staying as is. For the tanks FS doesn't allow for changing properties like that. Thanks for the screenshots so far everybody. It's good seeing the Block II flying around Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted January 14, 2018 Share Posted January 14, 2018 Just out of curiosity, has anyone managed to set up the shuttle with jet engines to use after reentry to help those of us with horrendous piloting skills, or just for flight testing like the Buran? Quote Link to comment Share on other sites More sharing options...
Abpilot Posted January 14, 2018 Share Posted January 14, 2018 OOOHHHH YAAHH Block II, HAZAR Quote Link to comment Share on other sites More sharing options...
Deltac Posted January 14, 2018 Share Posted January 14, 2018 First all up test. Handled like a dream. Here's the craft file. Hopefully I didn't attach anything else from a different mod! I did attach a Hex core in the cargo bay. Control from that for a little bit better orbital manuevers. Action groups are different from Pak's. 1. Turn off main engines. 2. Turn off orbital engines 3. Switch afterburners on the jet engines 4. Open/close the cargo bay doors, HAL. 8. Open skids and the flap on the escape pod. Backpsace. ABORT ABORT ABORT! Quote Link to comment Share on other sites More sharing options...
frencrs Posted January 14, 2018 Share Posted January 14, 2018 (edited) 18 hours ago, DJ Reonic said: Just out of curiosity, has anyone managed to set up the shuttle with jet engines to use after reentry to help those of us with horrendous piloting skills, or just for flight testing like the Buran? I'd recommend using the trajectories mod, it lets you set a maneuver node with a predicted re-entry path: I've been able to reliably land shuttles on the runway by setting the predicted landing 10km West past the runway target, then you can use S-turns and flaps to slow down enough as you go. You can play around with it to get a lot of different results, I typically use a descent profile of 24 degrees against AoA for Entry, High, Low and 15 degrees for Ground. You can tweak the descent profile depending on the weight if the shuttle had a return payload. Otherwise just bolt some jets to the side above the wings like the post above me. Edited January 14, 2018 by frencrs Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 14, 2018 Share Posted January 14, 2018 On 1/13/2018 at 6:31 AM, damonvv said: -snip- @damonvv Oh, I see what you did there! You replaced the boosters with G9 cores and the ET with the Gojira 1st stage and cargo command module. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted January 14, 2018 Share Posted January 14, 2018 @Pak Have you considered making thermal textures for the landing gears in Kerbal Foundries? It may add some versatility and variety for those who want heavier gears for their shuttles. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted January 15, 2018 Share Posted January 15, 2018 Anyone have a workaround for the thrust offset causing issues when using the OMS? My maneuver node target goes froggy as i progress through a burn. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted January 15, 2018 Share Posted January 15, 2018 19 hours ago, DJ Reonic said: Anyone have a workaround for the thrust offset causing issues when using the OMS? My maneuver node target goes froggy as i progress through a burn. I place an octo2 on a cubic strut between the two OMS engines, and I angle it to 15 degrees. I also have an action group set up to control from this point. The goal is to have it thrust through the CoM, and have the probe lined up with the CoT. This goes roughly where the drogue is on the Mk2 orbiter, so I place said 'chute on probe to help hide it. Quote Link to comment Share on other sites More sharing options...
GrowingNebula Posted January 15, 2018 Share Posted January 15, 2018 Hi! I'm really new to this whole, "Forum" thing but I hope my question comes to someone who knows better than me. I have been having A L O T trouble while installing this mod. I don't directly see where the installation instructions are and there isn't a "README" in the mod folder. I really want to play the Shuttle in ksp because its one of my favorite games of all time and this mod seems to be one of the best so I wanted to see if I could get help with this issue. Quote Link to comment Share on other sites More sharing options...
Pak Posted January 16, 2018 Author Share Posted January 16, 2018 Hi @GrowingNebula Welcome to the forums I'm guessing you downloaded from Spacedock or Curse so all you have to do is grab the entire "Cormorant Aeronology" folder from the zip and drop it into your Game Data folder in KSP. If you're looking to use the extra stuff like Block II you can add that into the Cormorant folder once that's properly installed. Good luck and happy Shuttle-ing Quote Link to comment Share on other sites More sharing options...
Bamse Posted January 16, 2018 Share Posted January 16, 2018 (edited) Thanks for an awesome mod and your continued work @Pak It's been a cornerstone in my modded playthroughs since you published it and will be for a long time yet The following wouldn't have been possible without it! Energia II Test Launch: Spoiler Full Album Edited January 16, 2018 by Bamse Quote Link to comment Share on other sites More sharing options...
Alcentar Posted January 16, 2018 Share Posted January 16, 2018 48 minutes ago, Bamse said: Thanks for an awesome mod and your continued work @Pak It's been a cornerstone in my modded playthroughs since you published it and will be for a long time yet The following wouldn't have been possible without it! Energia II Test Launch: Reveal hidden contents Full Album Good work, I also have my GK-175. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted January 21, 2018 Share Posted January 21, 2018 On 16/01/2018 at 6:51 PM, Alcentar said: Good work, I also have my GK-175. OMG you did such better than when I tried Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted January 22, 2018 Share Posted January 22, 2018 Long overdue screenshot tax: Quote Link to comment Share on other sites More sharing options...
ksp CCCP 1.3.9 Posted January 23, 2018 Share Posted January 23, 2018 Buran ? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 23, 2018 Share Posted January 23, 2018 35 minutes ago, ksp CCCP 1.3.9 said: Buran ? @Pak we got a live one Quote Link to comment Share on other sites More sharing options...
Pak Posted January 23, 2018 Author Share Posted January 23, 2018 22 hours ago, ksp CCCP 1.3.9 said: Buran ? Why yes, but you're on your own for the Energia Quote Link to comment Share on other sites More sharing options...
w1r3dh4ck3r Posted January 24, 2018 Share Posted January 24, 2018 You see that is something that frustrates me to no end, I'm not a guru and I'm trying to have fun with the game, got super excited by the shuttle but... how TH do I install this thing? it did not work when I treated it as a normal mod... Quote Link to comment Share on other sites More sharing options...
ksp CCCP 1.3.9 Posted January 24, 2018 Share Posted January 24, 2018 Energia — Buran Energia Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted January 24, 2018 Share Posted January 24, 2018 @ksp CCCP 1.3.9, Near Future Launch Vehicles has some good 5m parts for making Energia. Quote Link to comment Share on other sites More sharing options...
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