EnriqueB Posted September 22, 2016 Share Posted September 22, 2016 @KillAshley I felt in love with New Horizons and UL. I plan to make modified versions of these planets in my mods. I doesn't have money, but, i will pay the license when i get enough money. I promish. MEANWHILE: REALLY special thanks. Quote Link to comment Share on other sites More sharing options...
EnriqueB Posted October 16, 2016 Share Posted October 16, 2016 How you make textures in .dds with KittopiaTech?, i wanted to modify Laythe, but the textures were in .png Quote Link to comment Share on other sites More sharing options...
KillAshley Posted October 20, 2016 Author Share Posted October 20, 2016 On 16/10/2016 at 8:27 AM, EnriqueB said: How you make textures in .dds with KittopiaTech?, i wanted to modify Laythe, but the textures were in .png you dont, you need to convert them to .dds format after the fact. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, KillAshley said: you dont, you need to convert them to .dds format after the fact. alternatively, if you have photoshop, you can install nvidia's plugins for dds and save your image as dds directly Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, Jiraiyah said: alternatively, if you have photoshop, you can install nvidia's plugins for dds and save your image as dds directly no, that's the point. kittopia cannot save dds directly, that's why you need to convert them from png to dds Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted October 20, 2016 Share Posted October 20, 2016 Just now, Sigma88 said: no, that's the point. kittopia cannot save dds directly, that's why you need to convert them from png to dds oh sorry sorry Quote Link to comment Share on other sites More sharing options...
noobsrtoast Posted October 23, 2016 Share Posted October 23, 2016 this pack is absolutely incredible, everything is just loveing amazing, i havent even left kerbin just because the terrain now is just amazing looking and diverse Quote Link to comment Share on other sites More sharing options...
noobsrtoast Posted October 25, 2016 Share Posted October 25, 2016 On 04/09/2015 at 5:00 AM, KillAshley said: Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is Uncharted Lands? A re-imagining of the stock planets, Uncharted Lands strives to create both beautiful and interesting worlds possible. Featuring an entirely new layout of planets and moons, Uncharted Lands offers a fresh start and new challenges for the Kerbol system. Uncharted Lands is a procedurally created stock overhaul for KSP's planets. The aim of this mod is to create the most beautiful and interesting system possible with NO HEIGHTMAPS OR EXTERNAL FILES AT ALL. Every Single texture used in game for Uncharted Lands is either included in the stock game, or generated solely from PQSMods used on the planets. This new and exciting creation method can create an entirely different result to the standard heightmaps used by most other mods. Screenshot Downloads: Download from Github Download from Curse Dependency: Kopernicus Sigma Binary (not a full dependency, but you'll be missing out if you dont use SB) Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. The base Windows 64-bit version of the game is functional for most kopernicus planet packs, this included. However please do not report bugs involving 64-bit, and only report them if they are replicated on the 32-bit game. Extras Flag Pack by GregroxMun Nations Map by GregroxMun Included Mod Support: Distant Object Enhancement Planetshine RemoteTech Multiple Planet packs Galactic Neighbourhood Sentar Expansion Jungis Planet Pack Kronkus Outer Planets Mod Trans-Keptunian Asclepius Sido's Urania System Planned Mod Support: Rescource Support ResearchBodies Incompatible Mods: StarSystems: Not compatible with Kopernicus PlanetFactory CE: Not compatible with Kopernicus KopernicusTech: Not compatible with Kopernicus Known Bugs: Kerbin PQSCity mods are still in their original position (island airfields, old ksc, pyramids, etc.) so there is some major distortion where they are, as the terrain is significantly different. Changelog: v0.5.2 -Removal of Kerbin's PQSCity mods causing terrain issues -Removed SigmaBinary from download and added to OP's dependancy instructions -Fixed issue with Gilly's parameter tab being blank -Fixed Eve's ocean heat curve to stop the insta-explode (hopefully) v0.5.1 -Various PQSMaterial Fixes v0.5 -Full 1.1 compatibility! -Fixed various issued with PQSMaterials after update -Fixed all scaledspace atmospheric gradients -Updated SigmaBinary to 1.5.0 -Few little tweaks too! v0.4 -Shhhh you didnt see this, ok? v0.3 -Various visual tweaks to a lot of planets -Biomes adjustments -Timewarp adjustments -Fixed Minmus' VertexPlanet patching -Fixed Duna's color code error -Updated cache file debug -Tweaked Jool's scaledspace atmosphere gradient coloring -Updated SigmaBinary to v1.4.0 -Fixed asteroid max spawn (needs future tweaks) v0.2 1.0.5 Compatibility! built for use with Kopernicus 0.6 -Added SciDefs, a modified version of CrowdSourcedScience defs, for all stock worlds -Added custom asteroid generation, asteroids now spawn flying through the SOI's of Kerbin, Jool & Eeloo. They also spawn in a ring around Jool. -Added RemoteTech compatibility -Added Distant Object Enhancement compatibility -Added Texture Replacer patch as a just in case -Added Planetshine compatibility -Added colored underwater fog to match new ocean colors -Added Galactic Neighbourhood compatibility -Added Sentar Expansion compatibility -Added Jungis Planet Pack compatibility -Added Kronkus compatibility -Added Outer Planets Mod compatibility -Added Trans-Keptunian compatibility -Added Asclepius compatibility -Added Sido's Urania System compatibility -Added Mun's easter eggs back onto the moon -Removed barycenter from ore contracts (still more tweaking to do) -Removed Duna's easter eggs (face was floating & curiosity was underground) -Tweaked Kerbin's atmosphere 5% higher and lowered pressure back to 1atm -Tweaked & rebalanced planet densities & gravity -Tweaked resolution of normal maps for Moho & Vall to increase visual fidelity -Fixed errors with normal maps -Fixed scaledspace transitions on every world -Fixed Eve's HazardousOcean curve to use correct tangents in it's float curve -Fixed orbital alignment (somehow Eeloo ended up way too far into the system) -Fixed positioning for Kerbin's rings -Fixed 15 degree mis-rotation of KSC. KSC now points due east-west. -Fixed various ground texture issues -Fixed Ike appearing purple in PQS view due to a mistyped color code -Updated files for Kopernicus v0.5.x -Updated file structure for On-Demand loading of textures -Updated to SigmaBinary v1.3.2 v0.1 -Initial Release- Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. Thomas P (again) for all his amazing work and support Sigma88 for his help when I got stuck GregroxMun for his support and feedback in the dev stage License: Uncarted Lands by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. It incorporates & redistributes the following mods: ModuleManager CC share-alike license SigmaBinary CC share-alike license oh if only i could donate to both you and sigma right now, 3 more weeks till payday Quote Link to comment Share on other sites More sharing options...
EnriqueB Posted November 5, 2016 Share Posted November 5, 2016 (edited) I have a .dds extension for GIMP, i can use it for turning .png into .dds? Edited November 5, 2016 by EnriqueB Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 28, 2016 Share Posted November 28, 2016 Hey Ash, good to see your still hanging around making these great worlds. I've got a couple small issues that I would like you to answer. One is just that the Mun looks like it was made from paper mache. The other things is an issue, the mod changes the brightness to an extreme level. Dark is way to dark when it comes to being in shadows trying to view your craft, and forget about it if your on the dark side of any body. Please tell me I can adjust this, I tried to increase the Suns intensity, but it didn't help with how dark things are. I could run lights on EVERYTHING, but I cant even make out an Outline of my ships if I'm on the dark side of ANY planet. Really need help with this as I just cant part with the solar system now that I have been spoiled with the textures and great changes. Thx man, Dren Quote Link to comment Share on other sites More sharing options...
KillAshley Posted December 9, 2016 Author Share Posted December 9, 2016 On 28/11/2016 at 8:37 AM, ArkaelDren said: Hey Ash, good to see your still hanging around making these great worlds. I've got a couple small issues that I would like you to answer. One is just that the Mun looks like it was made from paper mache. The other things is an issue, the mod changes the brightness to an extreme level. Dark is way to dark when it comes to being in shadows trying to view your craft, and forget about it if your on the dark side of any body. Please tell me I can adjust this, I tried to increase the Suns intensity, but it didn't help with how dark things are. I could run lights on EVERYTHING, but I cant even make out an Outline of my ships if I'm on the dark side of ANY planet. Really need help with this as I just cant part with the solar system now that I have been spoiled with the textures and great changes. Thx man, Dren you could get past this my maybe installing some lights on your ships maybe? or if you reeeeeeally want to move back to stock lighting go to Gamedata/UnchartedLands/Kopernicusfiles and delete the Sun folder. no too sure about the Mun though.....somethign might have changed while ive been away Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 2, 2017 Author Share Posted June 2, 2017 Working correctly in 1.3 now. Quote Link to comment Share on other sites More sharing options...
TheLittleTrain17 Posted July 7, 2017 Share Posted July 7, 2017 not sure if this is a known bug but my kerbin map and in-game are off. not sure which is considered not right but it looks like it got rotated 90 degrees somewhere. In-game view in map view Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 7, 2017 Share Posted July 7, 2017 2 hours ago, TheLittleTrain17 said: not sure if this is a known bug but my kerbin map and in-game are off. not sure which is considered not right but it looks like it got rotated 90 degrees somewhere. In-game view in map view have you tried landing at the north pole? Quote Link to comment Share on other sites More sharing options...
KillAshley Posted July 7, 2017 Author Share Posted July 7, 2017 2 hours ago, TheLittleTrain17 said: not sure if this is a known bug but my kerbin map and in-game are off. not sure which is considered not right but it looks like it got rotated 90 degrees somewhere. no the maps really aren't off, you just landed on the side of a moon, your view is relative to the surface of minmus in game, and seeing as you landed on the side of it, it will appear like this. Same as if you land on the equator of mun in the stock game then kerbin will look sideways. If, however, this occurs when in orbit of a planet (and not in surface view) then it is a bug and you should send me a picture of your craft in orbit to show me. As Sigma said, you should try landing at the north pole to avoid confusion Quote Link to comment Share on other sites More sharing options...
TheLittleTrain17 Posted July 7, 2017 Share Posted July 7, 2017 1 hour ago, KillAshley said: Same as if you land on the equator of mun in the stock game then kerbin will look sideways I always do equator landings and I've never noticed this. thats weird, Ill see if it looks like that in orbit. Quote Link to comment Share on other sites More sharing options...
TheLittleTrain17 Posted July 8, 2017 Share Posted July 8, 2017 man, camera angles are weird. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted December 26, 2017 Author Share Posted December 26, 2017 Good to see UL is still working fine in 1.3.1, I did a small update to Kerbin's atmosphere coloring, but nothing special. Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted October 16, 2018 Share Posted October 16, 2018 Hello all, Uncharted Lands does not appear to be working in KSP 1.4.5. It seems to stop loading at Duna, and I'm unsure how to fix it. I'm playing on the windows version of KSP, 64-bit. Kopernicus Log: https://pastebin.com/u9P5BVDF Duna Log: https://pastebin.com/jSAkK1tG Quote Link to comment Share on other sites More sharing options...
AlonzoTG Posted February 2, 2023 Share Posted February 2, 2023 Heh, woomerang is 3.5km underwater. =P Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted February 26 Share Posted February 26 i looked at the image, that planet is not healthy Quote Link to comment Share on other sites More sharing options...
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