Angelo Kerman Posted September 22, 2015 Share Posted September 22, 2015 Get the latest here. Mirror: SpaceDock Pathfinder Wiki Source (Pathfinder), Source (WildBlueTools) BARIS Wiki CKAN? Why not look and see? After planting the flag, taking the group photo op and getting a good night's rest, Bill got to the real work of the Duna One Expedition's post-landing ops: building the Pathfinder base. Grabbing a powered screwdriver and a Saddle from the Buckboard 2000, Bill detached the Ponderosa from the cargo lander and bolted the Saddle into the surveyed ground. He then attached the Ponderosa module to the Saddle. "Get the Doc next," Bob encouraged Bill. As the engineer walked over to the Buckboard, Val and Jeb hooked up the Saddle to the cargo lander's equipment storage tank. Bill supervised the Ponderosa's assembly, while Bob outfitted the module as a Pathfinder geology lab. Once the engineer attached the Doc Science Lab to the back of the Ponderosa, Bob immediately got to work again. "Uh oh," Val said. "The Sombrero didn't survive the drop. The solar panels are broken. Can you fix it, Bill?" Bill looked at the solar array and shook his head. "No, but I can rig up a generator from one of the Buckboards, and use the Gold Diggers to dig up some ore." "But, I need those drills to take core samples," Bob protested. "Without those core samples we can't tweak production efficiency!" "Don't worry," Bill responded, "we can convert the spare Casa into a workshop and print some more using the material kits in the lander." "Ok, let's get that done after we set up the Telegraph. We need more relays back to Kerbin." An engineer's work is never done, Bill thought to himself... See The Sights You've done your flags and footprints, now comes the time to do some geology to find the best place to plunk down your more permanent base. Establish a basecamp, stay awhile, and survey the land to see if you can find a better concentration of resources (or perhaps a worse concentration, maybe those orbital scans weren't accurate). If you've found the right spot, then it's time to bring in the bigger stuff. If not, then it's time to pack up your Buffalo Modular Space Exploration Vehicle and look elsewhere. Javascript is disabled. View full album Space Camping Pathfinders have KIS/KAS friendly, portable equipment to go “space camping" with. Just convert a few Buckboard or Conestoga multipurpose containers into storage units, pack your gear, and head out. Temporary Bases Want to build a sprawling temporary base? Pathfinder offers a number of different parts for temporary base building, with optional support for mods like OSE Workshop, Extraplanetary Launchpads, TAC Life Support, Snacks, USI-LS, kOS, and more. Travel in Style Pathfinders are always on the go, and you can travel in style with the Buffalo Modular Space Exploration Vehicle (MSEV), based on NASA's real-world MMSEV. Whether driving or making sub-orbital hops, the Buffalo has you covered. As if that's not enough, you also have a personal flying wing known as the JetWing, and the Outback EVA Support System, which can hold a small amount of a lot of different resources. Javascript is disabled. View full album Your Game, Your Choice Don't like how the mod is configured? Simply press <mod key, which defaults to Alt on Windows> and P simultaneously to bring up the Pathfinder Settings window. It's not cheating if the default configuration for the mod simply doesn't match your play style. Additionally, Pathfinder is easily customizable using ModuleManager patches. Want to create a new template? Here's a wiki page on how. Requires Kerbal Inventory System (KIS) and Kerbal Attachment System (KAS) by KospY & Winn78. ---ACKNOWLEDGEMENTS --- Module Manager by Sarbian Icons by icons8: https://icons8.com/license/ --- LICENSE --- Spoiler Art Assets, including .mu, .mbm, and .dds files are copyright 2014-2016 by Michael Billard, All Rights Reserved. Wild Blue Industries is trademarked by Michael Billard. All Rights Reserved. Note that Wild Blue Industries is a ficticious entity created for entertainment purposes. It is in no way meant to represent a real entity. Any similarity to a real entity is purely coincidental. Source code copyright 2014-2016 by Michael Billard (Angel-125) This source code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Recommended Mods Featured on Kottabos Space Program, here is an early look at Pathfinder. Thanks Kottabos! Quote Link to comment Share on other sites More sharing options...
Lord_Potato Posted September 22, 2015 Share Posted September 22, 2015 First, and cool! Does it support Roverdude's Life support mod, though? Can't remember the name. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 22, 2015 Author Share Posted September 22, 2015 First, and cool! Does it support Roverdude's Life support mod, though? Can't remember the name.Not at present, no. There are three difficulty levels for life support: none, Snacks, and TAC-LS. If there's a lot of demand for it then I'll consider adding it in, but Snacks covers the mid-range difficulty, and TAC-LS provides the challenging difficulty.Also, please remember that this is beta, there are bound to be bugs. I do plan on adding more stuff to the base, camping gear, and Buffalo, including IVAs for the base modules. Quote Link to comment Share on other sites More sharing options...
Randazzo Posted September 22, 2015 Share Posted September 22, 2015 Excellent, glad to see it in the release section! Great stuff here. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 22, 2015 Share Posted September 22, 2015 Honestly, I think I'm gonna delete the base segments for now. Until the IVAs are ready. Still this shows so much promise. The buffalo's IVA, there's a masterpiece. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 22, 2015 Share Posted September 22, 2015 Grats on the release Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 22, 2015 Author Share Posted September 22, 2015 (edited) Excellent, glad to see it in the release section! Great stuff here.Honestly, I think I'm gonna delete the base segments for now. Until the IVAs are ready. Still this shows so much promise. The buffalo's IVA, there's a masterpiece.Grats on the release Thanks all! I've only created two IVA views (the Buffalo Command Cab and Crew Cabin), so I'm still a newbie. The base IVAs are definitely placeholders. and now that I have a basic understanding of how to make an IVA, I have some research and planning to do... Edited September 22, 2015 by Angel-125 Quote Link to comment Share on other sites More sharing options...
rottielover Posted September 22, 2015 Share Posted September 22, 2015 I can honestly say that this has become my favorite mod now Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted September 22, 2015 Share Posted September 22, 2015 Good job! I think that Mr. Weir would approve. Quote Link to comment Share on other sites More sharing options...
Badsector Posted September 22, 2015 Share Posted September 22, 2015 For who is interested here are 2 patchFor AntennarangeMM_Antennarange.cfg@PART[WBI_Gaslight]:FOR[Pathfinder]:NEEDS[AntennaRange,!RemoteTech]{ @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter packetInterval = 0.6 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge DeployFxModules = 0 nominalRange = 6364 simpleRange = 20500000 maxPowerFactor = 8 maxDataFactor = 4 } // We add this ModuleScienceContainer so that when transmission fails the antennas can try to stash the data instead of dumping it to the void. MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 }}And For USILSMM_USILS.cfg//This MM patch configures Pathfinder's life support systems to use USILifeSupport.@PATHFINDER[Pigpen]:NEEDS[USILifeSupport]{ RESOURCE { name = Fertilizer amount = 1000 maxAmount = 1000 isTweakable = false } RESOURCE { name = Mulch amount = 1000 maxAmount = 1000 isTweakable = false }MODULE{ name = ModuleResourceConverter ConverterName = Composter StartActionName = Start Composter StopActionName = Stop Composter AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Mulch Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.0001 DumpExcess = false }}MODULE{ name = ModuleResourceConverter ConverterName = Agroponics StartActionName = Start Agroponics StopActionName = Stop Agroponics AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Mulch Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = Fertilizer Ratio = 0.00001 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.00021 DumpExcess = false }}}@GREENHOUSE[Prairie]:NEEDS[USILifeSupport]{MODULE{ name = WBIGreenhouse ConverterName = Greenhouse StartActionName = Start Grenhouse StopActionName = Stop Greenhouse AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 Specialty = Scientist EfficiencyBonus = 1 hoursPerCycle = 540 //Number of hours to grow crops minimumSuccess = 45 criticalSuccess = 90 criticalFail = 20 cropResource = Supplies cropYield = 389 //You'll have about a year's worth of Snacks for one kerbal. criticalSuccessBonus = 0.25 failureLoss = 0.5 INPUT_RESOURCE { ResourceName = Organics Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 6 } REQUIRED_RESOURCE { ResourceName = Organics Ratio = 388.8 }}RESOURCE{ name = Organics amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Water amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Substrate amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Supplies amount = 1000 maxAmount = 1000 isTweakable = true}}@SCIENCELAB[Watney]:NEEDS[USILifeSupport]{MODULE{ name = ModuleResourceConverter ConverterName = Hidroponics StartActionName = Start Hidroponics StopActionName = Stop Hidroponics AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Substrate Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Water Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.0002 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW }}}@PART[WBI_Outback]:NEEDS[USILifeSupport]{ @MODULE[WBIOutback] { @resourcesToKeep = EVA Propellant;Supplies }}@PART[WBI_Buckboard]:NEEDS[USILifeSupport]{ @MODULE[WBIResourceSwitcher] { resourcesToKeep = Supplies }}@PART[WBI_Chuckwagon]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeStorage] { resourcesToKeep = Supplies }}@PART[WBI_Conestoga]:NEEDS[USILifeSupport]{ @MODULE[WBIResourceSwitcher] { resourcesToKeep = Supplies }}@PART[WBI_DocSciLab]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeLab] { resourcesToKeep = Supplies }}@PART[WBI_Hacienda]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeHab] { resourcesToKeep = Supplies }}@PART[WBI_Ponderosa]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeHab] { resourcesToKeep = Supplies }}Storage templateUSILS.cfgSTORAGE_TEMPLATE{ author = Angel-125 name = USILS shortName = Life Support needs = USILifeSupport logoPanel = WildBlueIndustries/Pathfinder/Decals/LifeSupport glowPanel = WildBlueIndustries/Pathfinder/Decals/LifeSupportGlow description = This kit stores Oxygen, Food, and Water for your life support needs.RESOURCE{ name = Supplies amount = 2700 maxAmount = 2700}RESOURCE{ name = Mulch amount = 0 maxAmount = 1000}RESOURCE{ name = Fertilizer amount = 1000 maxAmount = 1000}}Regards and thanks for this great Mod Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted September 23, 2015 Share Posted September 23, 2015 For who is interested here are 2 patch[...]Regards and thanks for this great ModThanks! If you're familiar with GitHub, you might make a pull request to so that Angel-125 can include it in the next release (and if you're not, I'm happy to do so for you). Quote Link to comment Share on other sites More sharing options...
baldamundo Posted September 23, 2015 Share Posted September 23, 2015 Is there any chance you might consider releasing just the rover parts in a separate stand-alone download? I don't know I want to try ou t the whole base-building stuff at the minute, but those are some really elegant rovers you've made! (also I'm basically a ..... for anything with decent IVAs)EDIT: I'm also really interested to know how this compares with UKS! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 23, 2015 Author Share Posted September 23, 2015 I can honestly say that this has become my favorite mod now Good job! I think that Mr. Weir would approve.Thanks! I'm glad you like the mod. For who is interested here are 2 patchRegards and thanks for this great ModThanks. USI-LS doesn't fit my vision for the mod. But Pathfinder gives you options to match your play style. So when people ask about USI-LS, they'll be able to locate your patch files. Is there any chance you might consider releasing just the rover parts in a separate stand-alone download? I don't know I want to try ou t the whole base-building stuff at the minute, but those are some really elegant rovers you've made! (also I'm basically a ..... for anything with decent IVAs)EDIT: I'm also really interested to know how this compares with UKS!Hm. Well, the Buffalo is integral to Pathfinder (and will work nicely with DSEV Phase 2), and fits the mod's theme of being on the go, prospecting for good resources, improving extraction rates on drills, that sort of thing. The downside for me is having to support a whole bunch of different mods, and that becomes a chore. But I anticipated that people might want to use the Buffalo separately, so if you look in the Assets folder, you'll find the Buffalo in its own separate directory. The only thing you'll need is the WildBlueTools directory, which contains the plugin used by the MSEV as well as its common storage templates. You'll also need Community Resource Pack for its community resource definitions. Next release I'll look into making it more separable for those who just want the MSEV. Quote Link to comment Share on other sites More sharing options...
drhay53 Posted September 23, 2015 Share Posted September 23, 2015 This is excellent. Might I submit my own humble request for support of USI Life Support (http://forum.kerbalspaceprogram.com/threads/116790-1-0-USI-Life-Support-ALPHA-0-1-0-2015-04-27). Mainly because my career save is intricately tied into that system, however, I don't have alot of ground bases yet and soon hope to expand. Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 (edited) Great mod! I'm building a proving ground at kerbin north pole to test out some base designs. Edited September 23, 2015 by forsaken1111 Quote Link to comment Share on other sites More sharing options...
Joshwoo70 Posted September 23, 2015 Share Posted September 23, 2015 Module Manager by ialdabaothoh please change the name! it bleeds mah eyes!!! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 23, 2015 Author Share Posted September 23, 2015 Great mod! I'm building a proving ground at kerbin north pole to test out some base designs.Awesome! If you take a screenshot and are willing to allow me to put it in the showcase album, I'll be happy to credit your work. oh please change the name! it bleeds mah eyes!!!Oh that's right, Sarbian is now maintaining MM. Good catch, thanks for pointing that out. Quote Link to comment Share on other sites More sharing options...
forsaken1111 Posted September 23, 2015 Share Posted September 23, 2015 Sure! I'll take screenshots as I build and make an album you can pick and choose from. Quote Link to comment Share on other sites More sharing options...
helaeon Posted September 25, 2015 Share Posted September 25, 2015 May have a bug, was present pre .8, and not sure if it's the intended behavior.In the science lab, if you transmit for Reputation or Funds it seems to require a ton of time and power. If you transmit for science it works as expected.Also it seems if you transmit for Funds or Reputation your stored Data goes to 0. If you transmit for Science your data stays intact.If you switch away from the craft while trying to transmit it sets stored Data to 0. Quote Link to comment Share on other sites More sharing options...
Badsector Posted September 25, 2015 Share Posted September 25, 2015 Thanks! If you're familiar with GitHub, you might make a pull request to so that Angel-125 can include it in the next release (and if you're not, I'm happy to do so for you).You can do a pull request, if Angel is happy of merge it Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 25, 2015 Author Share Posted September 25, 2015 Thanks for the feedback. I'm away for the weekend, so it'll be next week to release some bug fixes. Quote Link to comment Share on other sites More sharing options...
Mackilroy Posted September 26, 2015 Share Posted September 26, 2015 Having just finished The Martian a few days ago... very cool! I'll have to check availability through CKAN. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted September 27, 2015 Share Posted September 27, 2015 At least official release Quote Link to comment Share on other sites More sharing options...
Bomoo Posted September 27, 2015 Share Posted September 27, 2015 Dat Buffalo. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 28, 2015 Share Posted September 28, 2015 (edited) It seems that the author, Angel-125, isn't interested in making the base mod compatible with USI-LSHe was quite courteous when he replied to me about this.That being the case, I'd be interested and willing to package up these as supplemental mods, so that by installing it, both USI-LS and Pathfinder would be installed.(comment deleted)What I'm proposing to do is to create two new modlets, one with the Antennarange cfg and the other with the two files for USI-LSI've already done this for KW-Rocketry, and would accepts patches/changes on Github as requested.So, @ Badsector, would this be ok with you?ThanksLGGFor who is interested here are 2 patchFor AntennarangeMM_Antennarange.cfg@PART[WBI_Gaslight]:FOR[Pathfinder]:NEEDS[AntennaRange,!RemoteTech]{ @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter packetInterval = 0.6 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge DeployFxModules = 0 nominalRange = 6364 simpleRange = 20500000 maxPowerFactor = 8 maxDataFactor = 4 } // We add this ModuleScienceContainer so that when transmission fails the antennas can try to stash the data instead of dumping it to the void. MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 }}And For USILSMM_USILS.cfg//This MM patch configures Pathfinder's life support systems to use USILifeSupport.@PATHFINDER[Pigpen]:NEEDS[USILifeSupport]{ RESOURCE { name = Fertilizer amount = 1000 maxAmount = 1000 isTweakable = false } RESOURCE { name = Mulch amount = 1000 maxAmount = 1000 isTweakable = false }MODULE{ name = ModuleResourceConverter ConverterName = Composter StartActionName = Start Composter StopActionName = Stop Composter AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Mulch Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.0001 DumpExcess = false }}MODULE{ name = ModuleResourceConverter ConverterName = Agroponics StartActionName = Start Agroponics StopActionName = Stop Agroponics AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Mulch Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = Fertilizer Ratio = 0.00001 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.00021 DumpExcess = false }}}@GREENHOUSE[Prairie]:NEEDS[USILifeSupport]{MODULE{ name = WBIGreenhouse ConverterName = Greenhouse StartActionName = Start Grenhouse StopActionName = Stop Greenhouse AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 Specialty = Scientist EfficiencyBonus = 1 hoursPerCycle = 540 //Number of hours to grow crops minimumSuccess = 45 criticalSuccess = 90 criticalFail = 20 cropResource = Supplies cropYield = 389 //You'll have about a year's worth of Snacks for one kerbal. criticalSuccessBonus = 0.25 failureLoss = 0.5 INPUT_RESOURCE { ResourceName = Organics Ratio = 0.0002 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 6 } REQUIRED_RESOURCE { ResourceName = Organics Ratio = 388.8 }}RESOURCE{ name = Organics amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Water amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Substrate amount = 1000 maxAmount = 1000 isTweakable = true}RESOURCE{ name = Supplies amount = 1000 maxAmount = 1000 isTweakable = true}}@SCIENCELAB[Watney]:NEEDS[USILifeSupport]{MODULE{ name = ModuleResourceConverter ConverterName = Hidroponics StartActionName = Start Hidroponics StopActionName = Stop Hidroponics AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Substrate Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Water Ratio = 0.002 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 48 } OUTPUT_RESOURCE { ResourceName = Organics Ratio = 0.0002 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW }}}@PART[WBI_Outback]:NEEDS[USILifeSupport]{ @MODULE[WBIOutback] { @resourcesToKeep = EVA Propellant;Supplies }}@PART[WBI_Buckboard]:NEEDS[USILifeSupport]{ @MODULE[WBIResourceSwitcher] { resourcesToKeep = Supplies }}@PART[WBI_Chuckwagon]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeStorage] { resourcesToKeep = Supplies }}@PART[WBI_Conestoga]:NEEDS[USILifeSupport]{ @MODULE[WBIResourceSwitcher] { resourcesToKeep = Supplies }}@PART[WBI_DocSciLab]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeLab] { resourcesToKeep = Supplies }}@PART[WBI_Hacienda]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeHab] { resourcesToKeep = Supplies }}@PART[WBI_Ponderosa]:NEEDS[USILifeSupport]{ @MODULE[WBIMultipurposeHab] { resourcesToKeep = Supplies }}Storage templateUSILS.cfgSTORAGE_TEMPLATE{ author = Angel-125 name = USILS shortName = Life Support needs = USILifeSupport logoPanel = WildBlueIndustries/Pathfinder/Decals/LifeSupport glowPanel = WildBlueIndustries/Pathfinder/Decals/LifeSupportGlow description = This kit stores Oxygen, Food, and Water for your life support needs.RESOURCE{ name = Supplies amount = 2700 maxAmount = 2700}RESOURCE{ name = Mulch amount = 0 maxAmount = 1000}RESOURCE{ name = Fertilizer amount = 1000 maxAmount = 1000}}Regards and thanks for this great Mod Edited September 28, 2015 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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