legoclone09 Posted May 27, 2016 Share Posted May 27, 2016 Ooh, cool. Also I always install through CKAN and I have never had an issue. I do play with RealPlume, though. But I do not have any of the symptoms here. Quote Link to comment Share on other sites More sharing options...
fs10inator Posted May 27, 2016 Share Posted May 27, 2016 I, uh... I did a thing... Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted May 27, 2016 Share Posted May 27, 2016 Mos parts are back, immediatly spying on Krussians! Also I tried a Gemini-Moon mission with the lander ... Quote Link to comment Share on other sites More sharing options...
Jso Posted May 27, 2016 Share Posted May 27, 2016 Opps! Forgot Venom's real plume configs. Time for another dev release. 0.10.6b is posted. 5 hours ago, DiscoSlelge said: Also I tried a Gemini-Moon mission with the lander ... I didn't even realize there was a lander in there. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 27, 2016 Share Posted May 27, 2016 I'll just leave this here for @TimothyC Quote Link to comment Share on other sites More sharing options...
NotAgain Posted May 28, 2016 Share Posted May 28, 2016 I just updated BDB to 0.10.6, and it disabled a third of my satellites saying that parts are missing (mainly the Malhena solar array and the mariner 2 Omni antenna). Oh, and has the Hermes heatshield been removed? Quote Link to comment Share on other sites More sharing options...
Jso Posted May 28, 2016 Share Posted May 28, 2016 7 hours ago, NotAgain said: I just updated BDB to 0.10.6, and it disabled a third of my satellites saying that parts are missing (mainly the Malhena solar array and the mariner 2 Omni antenna). Oh, and has the Hermes heatshield been removed? The antennas were renamed back in April. Not sure why. The heatshields were removed not long ago, but if I understood CobaltWolf correctly they'll be making a comeback. Sticking the ablator in the pod has issues. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted May 28, 2016 Share Posted May 28, 2016 I found a thing... 5 engine Atlas... wut... Quote Link to comment Share on other sites More sharing options...
gooddog15 Posted May 28, 2016 Share Posted May 28, 2016 *Sees Saturn I.* *Downloads immediately.* Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted May 28, 2016 Share Posted May 28, 2016 1 minute ago, gooddog15 said: *Sees Saturn I.* *Downloads immediately.* Just FYI, Saturn is not in the official krikket release it is in development. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted May 28, 2016 Share Posted May 28, 2016 14 minutes ago, Foxxonius Augustus said: I found a thing... 5 engine Atlas... wut... I like this thing. This thing is cool. Quote Link to comment Share on other sites More sharing options...
gooddog15 Posted May 28, 2016 Share Posted May 28, 2016 Just now, Sgt.Shutesie said: Just FYI, Saturn is not in the official krikket release it is in development. Cool. I just skimmed the front page and mindlessly downloaded it Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted May 28, 2016 Share Posted May 28, 2016 Spying on Krussians with old stuff Based on the "mercury one man space station" supposed to be launch with a Altas D and Agena A or B Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted May 28, 2016 Share Posted May 28, 2016 2 hours ago, Foxxonius Augustus said: I found a thing... 5 engine Atlas... wut... 2 hours ago, MrMeeb said: I like this thing. This thing is cool. According to another video report from Convair Atlas was actually planned to have a 5 engine variant and longer first stage tanks, but it was found to be unnecessary. I'd really like a 4 engine mount though. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted May 29, 2016 Share Posted May 29, 2016 12 hours ago, PickledTripod said: According to another video report from Convair Atlas was actually planned to have a 5 engine variant and longer first stage tanks, but it was found to be unnecessary. Yup, that was MX-1593. Smaller warheads made the design overkill. I'm actually using something similar in RSS, needs a lot of struts though. Quote Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted May 29, 2016 Share Posted May 29, 2016 after FASA is not working for 1.1 , thanks for this mod ! Quote Link to comment Share on other sites More sharing options...
123nick Posted May 29, 2016 Share Posted May 29, 2016 On 5/27/2016 at 7:07 AM, Jso said: New release is up. This the BDB while the cat's away the mice will play edition. As always, delete the Gamedata/Bluedog_DB folder before installing. Changelog: 0.10.6 (Mice!) -Added Mariner 4 dish -Thrust curves for solid engines -RealChute compatibility -Agena/Able/AbleStar balance -Added normal maps and other goodies to the Titan, Agena, and Mercury parts. Hurray! -Added SOLTAN parts -Moved some of the Titan parts around in the tech tree. -Moved the Leo parts around, now they all unlock at the same tier. The Big G crew module was moved up a node, along with its heatshield. -Art update for Agena, Thor, Redstone, Vanguard -Added Navaho engine -Cryogenic Engines compatability -Fixed the IR spectrometer not being rerunnable. @raveloda -Updated Antenna Range compatibility patches. @rasta013 -Upgraded Navaho engine to 1.25 meter and significantly increased power. Include a little test to make it very unreliable and prone to explode due to overheating. -Gemini parachute fix. Might finally have it this time. Rebuilt the chute from scratch and increased the drag on the capsule. -Numerous minor bug fixes cool! Quote Link to comment Share on other sites More sharing options...
davidy12 Posted May 29, 2016 Share Posted May 29, 2016 5 hours ago, Ravenchant said: I'm actually using something similar in RSS, needs a lot of struts though. HOW?!?! What mods (besides RSS)?!?! Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted May 30, 2016 Share Posted May 30, 2016 @davidy12 Only the barebones RO/RP0 ones. It's a procedural interstage flipped around, then a rectangular frame of girders is attached to the interstage fairing. Procedural tanks (for the protrusions) and engines attach to that. Then fuel lines and struts are added. The whole shebang is close to 40 parts IIRC. @CobaltWolf I just submitted the first pull request for a couple of command parts on Github, have 6 or 7 solids partially done as well. I'll try to finish configs for solid motors sometime this week Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 30, 2016 Share Posted May 30, 2016 16 minutes ago, Ravenchant said: @CobaltWolf I just submitted the first pull request for a couple of command parts on Github, have 6 or 7 solids partially done as well. I'll try to finish configs for solid motors sometime this week Cobalt will be gone for a while, but I'll bet if you ask nicely @Jso could take over the Github administration for me while Cobalt is gone. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted May 30, 2016 Share Posted May 30, 2016 (edited) The Realism Overhaul Github, not the BDB Github If there's to be a hiatus, I might even catch up! Edited May 30, 2016 by Ravenchant Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted May 30, 2016 Share Posted May 30, 2016 (edited) I found another thing... Particularly of interest to @CobaltWolf (when he gets back) are the Thor launch clamps seen in various stages of development at 16:12, 16:20, 17:30, 19:22 and three shots in quick succession at the 24:48 mark. Edited May 30, 2016 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
Dodovogel Posted May 30, 2016 Share Posted May 30, 2016 Hi again I used the camera science experiments and I was surprised that they do not seem to be reset/cleanable using a scientist/science lab. Is this intended behavior? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 30, 2016 Share Posted May 30, 2016 1 minute ago, Dodovogel said: Hi again I used the camera science experiments and I was surprised that they do not seem to be reset/cleanable using a scientist/science lab. Is this intended behavior? Yeah, those totally seem to something that is re-runnable. Which camera are you using? I feel like the film one shouldn't be as re-runnable than the others. Quote Link to comment Share on other sites More sharing options...
Dodovogel Posted May 30, 2016 Share Posted May 30, 2016 22 minutes ago, VenomousRequiem said: Yeah, those totally seem to something that is re-runnable. Which camera are you using? I feel like the film one shouldn't be as re-runnable than the others. I think i used the low and mid tech ones, so those with film. Now it's not about re-running, actually. I understand that film capacity is limited (you can re-run it only a limited number of times - until film is full). But I figured a highly trained Kerbal scientist could exchange the film ("clean"/reset the experiment so the camera can be used again ). Here is my understanding how it ought to work: The low tech limit is that you can not transmit the image but you need to recover the experiment (i guess that would be the film). The mid tech can transmit a bad copy of the film (only partial science), else you need to recover it. Both of the previous experiments operate on film which is full after 4 exposures. The high tech one uses digital sensor and can transmit a perfect copy, no need to recover the experiment ( I did not actually test it but the part stats say this one is limited to 4 exposures as well - I don't understand why that should be a limit). Anyway if you have a different interpretation that is fine too. I just expected it to work differently. Quote Link to comment Share on other sites More sharing options...
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