CobaltWolf Posted November 2, 2016 Author Share Posted November 2, 2016 Crossposting from the Windowshine thread, finally figured it out. Keep an eye out for a BDB Compatibility pack at some point over at that thread. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted November 2, 2016 Share Posted November 2, 2016 39 minutes ago, CobaltWolf said: Crossposting from the Windowshine thread, finally figured it out. Keep an eye out for a BDB Compatibility pack at some point over at that thread. I also found some ancient Skylab orthographic drawings earlier today. Had an Apollo Block 3 prototype sketched as well. Here it is. Quote Link to comment Share on other sites More sharing options...
Jall Posted November 2, 2016 Share Posted November 2, 2016 6 minutes ago, legoclone09 said: I also found some ancient Skylab orthographic drawings earlier today. Had an Apollo Block 3 prototype sketched as well. Here it is. "Ancient"... If you say so... Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted November 3, 2016 Share Posted November 3, 2016 3 minutes ago, Jall said: "Ancient"... If you say so... Ancient as in created approximately 6.5 hours ago. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted November 3, 2016 Share Posted November 3, 2016 Made a "Patch" for my upcoming sub-orbital flight with Hermes. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 3, 2016 Author Share Posted November 3, 2016 48 minutes ago, Spike88 said: Made a "Patch" for my upcoming sub-orbital flight with Hermes. That's awesome! I love that kind of stuff. I should have @DiscoSlelge post his too, maybe link a gallery of BDB mission patched in the OP? I am sort of keeping a list of things I'd like to put there when I get around to reformatting it... I'm waiting for a certain project to be completed before I update it. Quote Link to comment Share on other sites More sharing options...
komodo Posted November 3, 2016 Share Posted November 3, 2016 Damn, that's a shiny patch! You crazy art folk and your... Artistic art @Jso, you rang? Quote Link to comment Share on other sites More sharing options...
EmbersArc Posted November 3, 2016 Share Posted November 3, 2016 19 hours ago, CobaltWolf said: [Flight Manager for Reusable Stages] (I cannot get this to link properly, scroll up to aikixd's post on October 25th for the most recent working version) The problem with reusable parts and stages in KSP is that you can only control one at a time. I can't say I've ever used it (I don't really have much time to play these days) but my understanding is that it lets you take a snapshot at stage separation, finish flying the ascent for the payload, then go back to the snapshot and control the booster for landing, after which the two 'timelines' are re-merged. It hasn't been properly updated by the original author but a community member appears to be maintaining it. @ChrisTateman be careful with that one. The current version is held together by duct tape and tends to crash the game for some people. If it works it makes the whole thing much easier though. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted November 3, 2016 Share Posted November 3, 2016 10 hours ago, CobaltWolf said: That's awesome! I love that kind of stuff. I should have @DiscoSlelge post his too, maybe link a gallery of BDB mission patched in the OP? I am sort of keeping a list of things I'd like to put there when I get around to reformatting it... I'm waiting for a certain project to be completed before I update it. Yep I still have the obscure imgur link http://imgur.com/a/lSEXQ It's been a while since I didn't make one... @Spike88 Thanks for the heads up The viklun in the manual is pretty old it's been a time since I didn't check it, I'll correct this for the next update Quote Link to comment Share on other sites More sharing options...
minepagan Posted November 3, 2016 Share Posted November 3, 2016 1 hour ago, DiscoSlelge said: @Spike88 Thanks for the heads up The viklun in the manual is pretty old it's been a time since I didn't check it, I'll correct this for the next update It appears to be private, as it gives me a 403 when I follow the link in the OP. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted November 3, 2016 Share Posted November 3, 2016 (edited) 9 hours ago, komodo said: Damn, that's a shiny patch! You crazy art folk and your... Artistic art @Jso, you rang? I actually just used the Mission Patch Templates, and taught myself how to use Inkscape. My first rendition of the patch was a lot nicer, however I didn't export it properly and lost all the work on it, so I through this one together real quick using one of the examples. 2 hours ago, DiscoSlelge said: ~snip~ @Spike88 Thanks for the heads up The viklun in the manual is pretty old it's been a time since I didn't check it, I'll correct this for the next update Nice gallery. I've also noticed a couple tanks have different names in the manual from where their fuel amount changed. I can go through and mark any changes I notice, if you like. 22 minutes ago, minepagan said: It appears to be private, as it gives me a 403 when I follow the link in the OP. The private one is for the last version, @CobaltWolf hasn't updated the OP with the new link. 12 hours ago, CobaltWolf said: That's awesome! I love that kind of stuff. I should have @DiscoSlelge post his too, maybe link a gallery of BDB mission patched in the OP? I am sort of keeping a list of things I'd like to put there when I get around to reformatting it... I'm waiting for a certain project to be completed before I update it. I'll post my others if and when I make them, then. As for this certain project, do we already know about it or is it a surprise/secret? Edited November 3, 2016 by Spike88 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 3, 2016 Author Share Posted November 3, 2016 Just now, Spike88 said: I'll post my others if and when I make them then. As for this certain project, do we already know about it or is it a surprise/secret? It's something I've hinted at before but I don't think y'all actually know about it. It's not something BDB-content related (ie not some new secret parts I'm working on) but more... artistic. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 3, 2016 Share Posted November 3, 2016 (edited) An Apollo chute mount and docking port inbetween the fairing 3part shroud and payload makes a nice reusable S-IVB for S-1C, but reduces payload volume Edited November 3, 2016 by DarthVader Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 3, 2016 Author Share Posted November 3, 2016 2 minutes ago, DarthVader said: An Apollo chute mount and docking port inbetween the fairing 3part shroud and payload makes a nice reusable S-IVB for S-1C, but reduces payload volume Maybe you don't even need to put them on the stack? Maybe radially mount them on the inside surface of the SLA? And if you use the full length one on the Github, you could maybe even close it back up for reentry! Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted November 3, 2016 Share Posted November 3, 2016 (edited) 1 hour ago, minepagan said: It appears to be private, as it gives me a 403 when I follow the link in the OP. That's because @CobaltWolf forget to change to link to the correct version There it is if you want https://www.docdroid.net/NFMmg2Q/bdb-manuel-eagle-edition.pdf.html @Spike88 If you can make a google doc or something like that, that would be nice, I already change some errors in like page numbers in descriptions, but if you find something else let me know it ! I don't have always the time to proof read it very well. Edited November 3, 2016 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 3, 2016 Share Posted November 3, 2016 (edited) 7 minutes ago, CobaltWolf said: Maybe you don't even need to put them on the stack? Maybe radially mount them on the inside surface of the SLA? And if you use the full length one on the Github, you could maybe even close it back up for reentry! I do close it back up for entry, I got the beta ETS parts off of github. how should I put chutes on the first stage? Those petals make amazing air brakes Edited November 3, 2016 by DarthVader Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 3, 2016 Author Share Posted November 3, 2016 2 minutes ago, DiscoSlelge said: That's because @CobaltWolf forget to change to link to the correct version There it is if you want https://www.docdroid.net/NFMmg2Q/bdb-manuel-eagle-edition.pdf.html @Spike88 If you can make a google doc or something like that, that would be nice, I already change some errors in like page numbers in descriptions, but if you find something else let me know it ! I threw one up, hopefully we can link it whenever that sort of stuff is mentioned. I'll fix the link. https://docs.google.com/document/d/1LCLOquzpVHnlF2aUtcYkjFO_1VFgTz-qUkaa5tvb_jo/edit?usp=sharing Just now, DarthVader said: I do close it back up for entry, I got the beta ETS parts off of github. how should I put chutes on the first stage? Uhh idk. Maybe... drogues in the interstage, and then main chutes on either side of the red stripes, maybe 2x rows of 3. So one set of red stripes is lined with chutes, and the other side isn't. That way it would land on its side instead of on the engine. That's my idea btw, ETS doesn't reuse the Saturns until the Saturn II in the mid 2000s which is described somewhat vaguely. Quote Link to comment Share on other sites More sharing options...
minepagan Posted November 3, 2016 Share Posted November 3, 2016 28 minutes ago, DarthVader said: I do close it back up for entry, I got the beta ETS parts off of github. how should I put chutes on the first stage? Those petals make amazing air brakes I'd keep it closed, put airbrakes above the ullage motors, and put parachutes on the engine mount. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 3, 2016 Share Posted November 3, 2016 Just now, minepagan said: I'd keep it closed, put airbrakes above the ullage motors, and put parachutes on the engine mount. I currently(S-IVB) enter nose first then at about 1200 m/s open the petals of the fairing, flipping the stage around and deploying the chutes when safe. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted November 3, 2016 Share Posted November 3, 2016 53 minutes ago, CobaltWolf said: ... ETS doesn't reuse the Saturns until the Saturn II in the mid 2000s which is described somewhat vaguely... I always assumed it had more engines than the Saturn 1C. @e of pi, what was the saturn II going to be like? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 3, 2016 Author Share Posted November 3, 2016 16 minutes ago, Rory Yammomoto said: I always assumed it had more engines than the Saturn 1C. @e of pi, what was the saturn II going to be like? I mean, they have a fairly detailed description of the engine layout. No need to ask... 47 minutes ago, minepagan said: I'd keep it closed, put airbrakes above the ullage motors, and put parachutes on the engine mount. Airbrakes are OP and thus lame. Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted November 4, 2016 Share Posted November 4, 2016 6 hours ago, CobaltWolf said: I mean, they have a fairly detailed description of the engine layout. No need to ask... Airbrakes are OP and thus lame. How do you come up with naming schemes? I waste wayyyyyy too much time naming my stuff. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 4, 2016 Author Share Posted November 4, 2016 9 minutes ago, Nnimrod said: How do you come up with naming schemes? I waste wayyyyyy too much time naming my stuff. Uhm. I don't even know how to explain. It's usually <Rocket series>-<If a certain version of that rocket, take the letters for that designation and rearrange them, or just use roman numerals>-<Total fuel amount for fuel tanks, thrust if it's an engine which often falls behind balance adjustments, or think of some weird descriptive name like 'modular control block' and put the initials of that in>... Engine names, usually I go to wikipedia pages related to the engine or the rocket and use the first interesting word I find haha. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted November 4, 2016 Share Posted November 4, 2016 (edited) My real rocket name config is finished! You can grab it from the extras folder on the repo. It has real names for every (I think) Historical part in the mod. Pleas test it out for anything I missed, and don't hesitate to report any mistakes. Edited November 4, 2016 by IronCretin Quote Link to comment Share on other sites More sharing options...
Jall Posted November 4, 2016 Share Posted November 4, 2016 7 minutes ago, IronCretin said: My real rocket name config is finished! Yay! Thank you very much from those of us who like historical but stockalike rockets! Quote Link to comment Share on other sites More sharing options...
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