CobaltWolf Posted March 3, 2018 Author Share Posted March 3, 2018 2 minutes ago, DiscoSlelge said: Just sayin', meme credit @CobaltWolf You realize that makes BDB the worst one right? Sorry that the stream lasted about ten minutes yesterday everyone. Power cut out and still hasn't come back. I'm able to do some work (and charge my ohone) from my laptop but it won't be anything that ive worked on yet (since I dont have my KSP files here) Oh god mobile posting is awful so sorry for the strange tag position mike. I can't type after the tag only before. Thats a lot of feedback, which I actually appreciate - not a lot of users give it. The only reason the Launcher plumes look alright is the work that user Araym did for me. I can look into using the FASA effects for the other parts, I don't do anything with the stock plumes because most users I've spoken to use Real Plume (and I never learned the stock FX system...). The CSM RCS is a stock bug I believe, youre not the first to mention it The deployment animations were deliberate, trying to feel a little more dodgy/kerbal. I am curious about the other comments like the SLA, LM piloting... I wonder if our forces are just too strong. We'll have to agree to disagree about the FASA LM's quality, though of course we cannot pretend that this one even begins to approach the same level of realism. @MikeO89 2 minutes ago, DiscoSlelge said: Just sayin', meme credit @CobaltWolf You realize that makes BDB the worst one right? Sorry that the stream lasted about ten minutes yesterday everyone. Power cut out and still hasn't come back. I'm able to do some work (and charge my ohone) from my laptop but it won't be anything that ive worked on yet (since I dont have my KSP files here) Oh god mobile posting is awful so sorry for the strange tag position mike. I can't type after the tag only before. Thats a lot of feedback, which I actually appreciate - not a lot of users give it. The only reason the Launcher plumes look alright is the work that user Araym did for me. I can look into using the FASA effects for the other parts, I don't do anything with the stock plumes because most users I've spoken to use Real Plume (and I never learned the stock FX system...). The CSM RCS is a stock bug I believe, youre not the first to mention it The deployment animations were deliberate, trying to feel a little more dodgy/kerbal. I am curious about the other comments like the SLA, LM piloting... I wonder if our forces are just too strong. We'll have to agree to disagree about the FASA LM's quality, though of course we cannot pretend that this one even begins to approach the same level of realism. @MikeO89 Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted March 3, 2018 Share Posted March 3, 2018 Sorry @MikeO89, but BDB is WAY better than FASA Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted March 3, 2018 Share Posted March 3, 2018 (edited) 11 minutes ago, awsumindyman said: Sorry @MikeO89, but BDB is WAY better than FASA FASA is better for realism, BDB is better for stock-similar. Both have their merits. Edited March 3, 2018 by Saltshaker Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 3, 2018 Share Posted March 3, 2018 (edited) Made myself a nice little station with 2 Saturn 1E launches. Prolly gonna leave the mission module attached to the station.Suggestions for an airlock I could add? https://imgur.com/a/RL1xc Edited March 3, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted March 3, 2018 Share Posted March 3, 2018 1 hour ago, Kerbal01 said: Made myself a nice little station with 2 Saturn 1E launches. Prolly gonna leave the mission module attached to the station.Suggestions for an airlock I could add? https://imgur.com/a/RL1xc 1. Add a multi hub between the Kane CSM and the Mis. Module 2. Put the MOS airlock on the hub 3. ??? 4. Profit EVA with ease Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted March 3, 2018 Share Posted March 3, 2018 2 hours ago, Saltshaker said: 1. Add a multi hub between the Kane CSM and the Mis. Module 2. Put the MOS airlock on the hub 3. ??? 4. Profit EVA with ease This guy knows the stuff Quote Link to comment Share on other sites More sharing options...
Nittany Tiger Posted March 3, 2018 Share Posted March 3, 2018 5 hours ago, DiscoSlelge said: Just sayin', meme credit @CobaltWolf *Misses DECQ for its attention to detail.* Quote Link to comment Share on other sites More sharing options...
grayal Posted March 3, 2018 Share Posted March 3, 2018 What two addons? my hermes parachute is sticking straight out deployed in the VAB and on the launchpad Quote Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted March 4, 2018 Share Posted March 4, 2018 Anyone have the issue of launchclamps deploying as soon as the craft loads in? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 4, 2018 Share Posted March 4, 2018 Small update re the above suggestion for a airlock module: https://imgur.com/a/feKim is the first image a bug or do I need to git gud? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 4, 2018 Share Posted March 4, 2018 (edited) 2 hours ago, Yuri kagarin56 said: Anyone have the issue of launchclamps deploying as soon as the craft loads in? No but Tweakeverything has been known to cause issues with many of the FASA animations (BDB's launch clamps are all FASA launch clamps... suitably modified as mentioned above). However, on thinking about it, many of the launch clamps will break/dis-engage due to craft mass/torque. Add more clamps and see if you still have the issue. Edited March 4, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted March 4, 2018 Share Posted March 4, 2018 20 minutes ago, Pappystein said: No but Tweakeverything has been known to cause issues with many of the FASA animations (BDB's launch clamps are all FASA launch clamps... suitably modified as mentioned above). However, on thinking about it, many of the launch clamps will break/dis-engage due to craft mass/torque. Add more clamps and see if you still have the issue. Yea I did, specifically using the craft files for the sarnus and it still happens. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted March 4, 2018 Share Posted March 4, 2018 1 hour ago, Kerbal01 said: Small update re the above suggestion for a airlock module: https://imgur.com/a/feKim is the first image a bug or do I need to git gud? If its one of your first few stations its pretty good. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted March 4, 2018 Share Posted March 4, 2018 (edited) So I just found this craft again. It's from several versions ago but I figured I would share! https://imgur.com/a/XYfib Edited March 4, 2018 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted March 4, 2018 Share Posted March 4, 2018 (edited) Comment regarding when craft breaks up in the atmosphere. I was used to the effect when playing the FASA mod of the CSM breaking up in the atmosphere when I jettisoned it from CM coming back into Kerban atmosphere. I could focus camera as it was breaking up in stages, finally breaking up in many pieces and each one could be watched to impact with corresponding explosions. When I did Apollo moon missions with this mod, that effect was gone. CSM only exploded once and the single part never made an explosion at impact. After playing it a few times with same result, I want back to a doing some FASA missions and the very same thing happened, craft breakup gone. So apparently this mod introduced something into the mix. To test this, I un-installed this mod (along with B9 part switch that was necessary for this mod) and then went back and played some FASA moon missions again. The craft breakup into multiple parts was back. So I don't know what's going on with this but figured I would report it. That effect is really cool (to me anyway) and it is missed when it's not there, especially with losing it on one mod having a result of also losing it on another mod. Edited March 4, 2018 by MikeO89 Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 4, 2018 Share Posted March 4, 2018 8 hours ago, Saltshaker said: If its one of your first few stations its pretty good. not concerned with the station, but the difficult docking. Also: Q: can you dock two passive APAS-95 together? A: Yes, with enough force. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 4, 2018 Share Posted March 4, 2018 learned that lesson after bad port planning on the airlock. This morning I sent up a wet workshop and docked it. Had to move the Apollo but the ports weren't aligned an the station conspired against me by moving so I just gave up and sent it home. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 4, 2018 Share Posted March 4, 2018 (edited) wet lab has been deorbited with extreme prejudice out of frustration because I couldn't dock to it. Edited March 4, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 4, 2018 Author Share Posted March 4, 2018 (edited) EDIT: stream is over, will post pics later. Not going as long as I had hoped the other day, but I might be able to get some stuff done at least. Stream going up! And, I was able to get some work done on my laptop. Unfortunately I didn't have any up to date files, so I had to make something small and simple from scratch. I found a reference pic of the Orbiting Geophysical Observatories, and decided to make that probe core. Solar panels are modeled and partially textured as well. Pretty nifty if you ask me... I kinda want to do that funky antenna with the hoop on the end. Edited March 4, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Abpilot Posted March 5, 2018 Share Posted March 5, 2018 Cannot wait for it Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted March 5, 2018 Share Posted March 5, 2018 (edited) Well this is embarrassing, I thought a part was from your mod turns out it's not.... Disregard my post. Edited March 5, 2018 by Jesse-Lacey Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 5, 2018 Author Share Posted March 5, 2018 41 minutes ago, Jesse-Lacey said: Well this is embarrassing, I thought a part was from your mod turns out it's not.... Disregard my post. I was able to see it since email notifications don't work with edits. I know which part you're talking about, I believe the author figured it out already and may have already released a fix? He was talking about it the other day and sounded like he had a breakthrough. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted March 5, 2018 Share Posted March 5, 2018 @Jesse-Laceyto avoid confusion like this, use the janitor mod. When you mouse over a part in the VAB/SPH, it shows a tooltip that shows the mod. i.e if I moused over the Hermes capsule it would say BDB. Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted March 5, 2018 Share Posted March 5, 2018 Yeah, I just had thought it was part of BDB because I started using the other mod at the same time, in my head it was part of this mod 4 months ago when I started using BDB. He has figured out a fix but sadly isn't going to be releasing that fix till 1.4 so I think I'll just keep using my 1.3.0 install for now. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 6, 2018 Author Share Posted March 6, 2018 Oh my goodness, I forgot to post these after Sunday's stream. Progress on the engine mount for the LDC Titan. Please note that the J-2 is a placeholder, but of course it will be possible to mount one and use our fuel switching to make this a cryogenic upper stage. Also, I based some of the detailing on this painting. However, I need feedback. What should the paint scheme be for the mount? You can see in the pictures below I have it in two ways - with the cutouts bare metal, and the whole thing painted black. Any preferences on which? Or something completely different? Let me know what y'all think, I'm happy with what I have so far for this part but I'm unsure where to take it from here. I think more greebling will be added. Please bear in mind this is meant to interact with / fit with the Saturn parts. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.