Damon Posted October 29, 2018 Share Posted October 29, 2018 Quote Link to comment Share on other sites More sharing options...
TameFroggy Posted October 30, 2018 Share Posted October 30, 2018 16 hours ago, damonvv said: That better not be recoverable... Quote Link to comment Share on other sites More sharing options...
Damon Posted October 30, 2018 Share Posted October 30, 2018 1 hour ago, TameFroggy said: That better not be recoverable... I had some spare money so I could affort one expendable Saturn V boi hah Quote Link to comment Share on other sites More sharing options...
space_powder Posted October 30, 2018 Share Posted October 30, 2018 18 hours ago, damonvv said: Is that a custom plume for the BDB Saturn V? I have RealPlume, and my plume isn't nearly as massive tbh Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 30, 2018 Author Share Posted October 30, 2018 45 minutes ago, space_powder said: Is that a custom plume for the BDB Saturn V? I have RealPlume, and my plume isn't nearly as massive tbh Looks like a bit of Photoshop, at least for the glow. Quote Link to comment Share on other sites More sharing options...
Damon Posted October 30, 2018 Share Posted October 30, 2018 2 hours ago, space_powder said: Is that a custom plume for the BDB Saturn V? I have RealPlume, and my plume isn't nearly as massive tbh 1 hour ago, CobaltWolf said: Looks like a bit of Photoshop, at least for the glow. flare around the engine is photoshop. Smoke is actually from my 39A pad. Quote Link to comment Share on other sites More sharing options...
Damon Posted October 30, 2018 Share Posted October 30, 2018 (edited) That feeling you miss your flight. Edited October 30, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted October 30, 2018 Share Posted October 30, 2018 36 minutes ago, damonvv said: That feeling you miss your flight. And then you can only fly on a really tight budget. Also, you can make a Scout-A (ish) with the Star-20, Castor-2 and Algol inline versions. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 31, 2018 Author Share Posted October 31, 2018 I am just so in love with these LDC Titan parts, easily my new favorite LV from the mod. It occurred to me that it could be build in a configuration similar to another proposal from the 80s... the Atlas II CELV! This was one of the competitors for the CELV contract, which in real life went to Titan IV for a nominal 10 missions to take pressure off the shuttle flight rate. Of course in real life, Titan IV was a very very expensive dead end... We definitely need a 5x engine mount for this thing, it can even use the side-walls from the 4x engine mount I've shown previously. I knew there was a good reason I made those GEM-60XLs... Quote Link to comment Share on other sites More sharing options...
Hay Posted October 31, 2018 Share Posted October 31, 2018 10 minutes ago, CobaltWolf said: I am just so in love with these LDC Titan parts, easily my new favorite LV from the mod. It occurred to me that it could be build in a configuration similar to another proposal from the 80s... the Atlas II CELV! This was one of the competitors for the CELV contract, which in real life went to Titan IV for a nominal 10 missions to take pressure off the shuttle flight rate. Of course in real life, Titan IV was a very very expensive dead end... We definitely need a 5x engine mount for this thing, it can even use the side-walls from the 4x engine mount I've shown previously. I knew there was a good reason I made those GEM-60XLs... Ooh me like Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 31, 2018 Share Posted October 31, 2018 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 31, 2018 Author Share Posted October 31, 2018 14 minutes ago, blowfish said: ~snip~ That's RealPlume, right? I need to fix the plumes it looks like... Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 31, 2018 Share Posted October 31, 2018 21 minutes ago, CobaltWolf said: That's RealPlume, right? I need to fix the plumes it looks like... Yep, RealPlume. It does look like the offsets could be tweaked a bit Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 1, 2018 Author Share Posted November 1, 2018 Last night @Jso integrated @JadeOfMaar's new Plume Party RCS into the mod. Let us know what you think, and if anything needs to be changed! Right now they're all using the 'Soyuz' plume, and some probably need to be rescaled. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 1, 2018 Share Posted November 1, 2018 (edited) 7 hours ago, CobaltWolf said: Last night @Jso integrated @JadeOfMaar's new Plume Party RCS into the mod. Let us know what you think, and if anything needs to be changed! Right now they're all using the 'Soyuz' plume, and some probably need to be rescaled. I could see Hot Flash via a different color and resize be use for the Titan/Able Hypergolic engines NICE WORK JadeOfMaar Edited November 1, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
Jso Posted November 1, 2018 Share Posted November 1, 2018 7 hours ago, CobaltWolf said: Last night @Jso integrated @JadeOfMaar's new Plume Party RCS into the mod. Let us know what you think, and if anything needs to be changed! Right now they're all using the 'Soyuz' plume, and some probably need to be rescaled. So we can see them in game where they're much more impressive than in screenshots, Apollo is using "Soyuz", Gemini "Hot Flash", and everything else "Whiff". "Beam" gave me some positioning trouble I wasn't prepared to deal with last night. This is some very nice work by @JadeOfMaar. These are just slapped on, no effort was made to scale anything. Quote Link to comment Share on other sites More sharing options...
dbandy13 Posted November 2, 2018 Share Posted November 2, 2018 6 hours ago, Jso said: So we can see them in game where they're much more impressive than in screenshots, Apollo is using "Soyuz", Gemini "Hot Flash", and everything else "Whiff". "Beam" gave me some positioning trouble I wasn't prepared to deal with last night. This is some very nice work by @JadeOfMaar. These are just slapped on, no effort was made to scale anything. Wow they look amazing like that, the Hot Flash and Whiff really suit those early hypergolics like Gemini/Agena. The smoother one for Apollo also makes sense seeing as the apollo RCS engines went on to become probe engines IIRC so you would imagine they were pretty efficient. Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted November 2, 2018 Share Posted November 2, 2018 17 hours ago, Jso said: So we can see them in game where they're much more impressive than in screenshots, Apollo is using "Soyuz", Gemini "Hot Flash", and everything else "Whiff". "Beam" gave me some positioning trouble I wasn't prepared to deal with last night. This is some very nice work by @JadeOfMaar. These are just slapped on, no effort was made to scale anything. Whoa!!!!! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 2, 2018 Share Posted November 2, 2018 @Jso Duuuude. Concerning the Beam plume, I assume you mean an issue of clearance that results from the length of the plume emitter area? Or does it need to be offset less or more to not clip far through an RCS thruster? 23 hours ago, Pappystein said: I could see Hot Flash via a different color and resize be use for the Titan/Able Hypergolic engines NICE WORK JadeOfMaar Interesting idea there. I don't make engine plumes in the color gradient I use for RCS. There's an update coming for the RCS plumes. They'll be less opaque and a bit speedy. See MP4 video. And about hypergolic engines, I came up with this palette after watching a video or two and learning about yellow Nitrogen Dioxide gas... The blue and white represent the extreme heat in the moment of ignition of a hypergol mix. Quote Link to comment Share on other sites More sharing options...
Jso Posted November 2, 2018 Share Posted November 2, 2018 2 hours ago, JadeOfMaar said: Concerning the Beam plume, I assume you mean an issue of clearance that results from the length of the plume emitter area? Or does it need to be offset less or more to not clip far through an RCS thruster? It's starts behind the thruster and runs through it. On completely enclosed thrusters like the ones built in to the Command pod it would probably be fine. I haven't had a chance to tinker with it on the typical exposed type like on the service module. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 2, 2018 Share Posted November 2, 2018 3 hours ago, JadeOfMaar said: And about hypergolic engines, I came up with this palette after watching a video or two and learning about yellow Nitrogen Dioxide gas... The blue and white represent the extreme heat in the moment of ignition of a hypergol mix. Wow! That is the big difference between the Typical Hypergolic fuels and LFO... Hypergolic tend to start near a LNG/Propane Blue color flame and quickly digress to bright yellow (almost invisible on a sunny day) LFO tends to be slightly brownish of yellow on most burn profiles. IIRC the Blue in the Hypergolc fire is actually caused by the engine bell (ablation) Quote Link to comment Share on other sites More sharing options...
Dedalous Posted November 3, 2018 Share Posted November 3, 2018 Hi guys. Bit of a head scratcher here, but, I just recently completed a recreation of Apollo 11, following as closely to the original flight plan as I could, and noticed in S2 and S3, there was a significant amount of fuel left over after the needed burns. My question is, is this intended behavior? Or was this mod balanced for an upscaled solar system? A quick perusal of the thread didn't give me any answers, so forgive me if I missed a post discussing this. Quote Link to comment Share on other sites More sharing options...
space_powder Posted November 3, 2018 Share Posted November 3, 2018 37 minutes ago, Dedalous said: Hi guys. Bit of a head scratcher here, but, I just recently completed a recreation of Apollo 11, following as closely to the original flight plan as I could, and noticed in S2 and S3, there was a significant amount of fuel left over after the needed burns. My question is, is this intended behavior? Or was this mod balanced for an upscaled solar system? A quick perusal of the thread didn't give me any answers, so forgive me if I missed a post discussing this. It's more balanced on 2.5x rescale Quote Link to comment Share on other sites More sharing options...
Dedalous Posted November 3, 2018 Share Posted November 3, 2018 1 minute ago, space_powder said: It's more balanced on 2.5x rescale Thank you very much. Time to up the challenge! Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted November 3, 2018 Share Posted November 3, 2018 10 hours ago, Dedalous said: ~snip~ was this mod balanced for an upscaled solar system? A quick perusal of the thread didn't give me any answers, so forgive me if I missed a post discussing this. 9 hours ago, space_powder said: It's more balanced on 2.5x rescale @CobaltWolf Can we please, please have this added to the FAQ in OP? Also if the 'A' after the 'Q' pointed to the specific mods and or settings in those mods to use, that would be even better. (Also tagging @Jso as he might be the one to write it up) Quote Link to comment Share on other sites More sharing options...
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