CobaltWolf Posted February 21, 2020 Author Share Posted February 21, 2020 Agena Target Vehicle dev stream starting tomorrow morning... in the meantime... Quote Link to comment Share on other sites More sharing options...
Mudwig Posted February 21, 2020 Share Posted February 21, 2020 (edited) 11 minutes ago, CobaltWolf said: Agena Target Vehicle dev stream starting tomorrow morning... in the meantime... Ooh! That launch escape tower looks like it's ready to go whaling on the moon. @CobaltWolf Has the KSP2 delay changed your outlook on future updates for BDB? I think I remember you mentioning before that Mercury, Gemini and Saturn/Apollo would likely be held off until KSP2, but that's a somewhat more indeterminate window now. Edited February 21, 2020 by Mudwig Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 21, 2020 Share Posted February 21, 2020 I'd still play KSP1 because of the fact that it's the game I've played the most on (PLUS, can't afford a new PC). Quote Link to comment Share on other sites More sharing options...
Gremillion Posted February 22, 2020 Share Posted February 22, 2020 Glorious Nyancat loading screen day Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 22, 2020 Author Share Posted February 22, 2020 Dev stream starting up! Time to finish up the GATV Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 22, 2020 Author Share Posted February 22, 2020 Hey all! Stream's still going and I'm going to be back soon. Figure we'll be testing GATV and ATDA by the top of the hour. Quote Link to comment Share on other sites More sharing options...
Fredde104 Posted February 22, 2020 Share Posted February 22, 2020 (edited) No matter what I do, I can't find the switch from Castor I to C II... I've looked in-game, .cfg's and through 4 different versions of the mod... what am I missing?? Edit: finally found it in the .cfg, but still wont show up as an option in game... how do i change this? latest version installed on 1.6.1 and everything else works perfectly edit2: When i look at it, this is what i see. but why can i still not utilize it in the game? I know this is really simple, but im stuck. Hel would be greatly appreciated // castor 2 MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 58 heatProduction = 400 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False EngineType = SolidBooster powerEffectName = running_solid PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 262 key = 1 232 key = 7 0.001 } } RESOURCE { name = SolidFuel amount = 94 maxAmount = 94 } Edited February 22, 2020 by Fredde104 Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 22, 2020 Share Posted February 22, 2020 1 hour ago, Fredde104 said: No matter what I do, I can't find the switch from Castor I to C II... I've looked in-game, .cfg's and through 4 different versions of the mod... what am I missing?? Edit: finally found it in the .cfg, but still wont show up as an option in game... how do i change this? latest version installed on 1.6.1 and everything else works perfectly edit2: When i look at it, this is what i see. but why can i still not utilize it in the game? I know this is really simple, but im stuck. Hel would be greatly appreciated My guess is you're on KSP 1.7.3, and/or you're on the slightly older version of B9 Partswitch. You'll need to update to at least 1.8.1 and the updated version of B9 Quote Link to comment Share on other sites More sharing options...
Fredde104 Posted February 23, 2020 Share Posted February 23, 2020 24 minutes ago, Friznit said: My guess is you're on KSP 1.7.3, and/or you're on the slightly older version of B9 Partswitch. You'll need to update to at least 1.8.1 and the updated version of B9 im actually on 1.6.1... and my save is really old, wouldnt sacrifice it for anything. is there a way i can make it available anyway? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 23, 2020 Share Posted February 23, 2020 49 minutes ago, Fredde104 said: im actually on 1.6.1... and my save is really old, wouldnt sacrifice it for anything. is there a way i can make it available anyway? Not without some seriously major hacking. And what is not updated past 1.6.1 in your game (AKA why are you afraid to upgrade?) I don't know of any (well any non RO type mods) that don't support 1.8.1 now. Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted February 23, 2020 Share Posted February 23, 2020 18 minutes ago, Pappystein said: Not without some seriously major hacking. And what is not updated past 1.6.1 in your game (AKA why are you afraid to upgrade?) I don't know of any (well any non RO type mods) that don't support 1.8.1 now. This. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted February 23, 2020 Share Posted February 23, 2020 Succesful launch of Vanguard SLV-4 from my new Vanguard Launch Stand and Service Tower (both now available on the AlphaDev branch of my GitHub). Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 23, 2020 Share Posted February 23, 2020 5 hours ago, Fredde104 said: No matter what I do, I can't find the switch from Castor I to C II... I've looked in-game, .cfg's and through 4 different versions of the mod... what am I missing?? If you're playing with the current release of BDB (v1.6.2) there is no Castor I to Castor II switch. There is a part called bluedog_castorSRB (Title = Dioscuri-1 Solid Rocket Booster/ real_title = Castor I). The comment above the module I think suggests that despite the name its using Castor II stats. The switchable Castor I/II is a brand new part that is in the github BDB-1.7 development branch. The old part is being replaced by this new one which uses accurate stats for the two Castor models. The current release of BDB is not officially supported on KSP 1.6 but this is mainly because the minimum required version of B9 PartSwitch v 2.11.0 is not officially supported for 1.6. Having said that I do believe that it works so if you're not moving your save to a newer version make sure you have that version of B9PS (but not any later versions of B9PS as they definitely dont work). Of course no warranties if things behave badly Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 23, 2020 Author Share Posted February 23, 2020 Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 23, 2020 Share Posted February 23, 2020 6 hours ago, CobaltWolf said: Our sponsors wanted us to use a lot of superlative words to describe the new Gemini-Agena Target Vehicle parts. Here they are: ..... As you can see we are speechless! ====================================== These new parts look Amazing Cobalt! If/When Gemini is redone will that require a new GATV-docking port or will the geometry not be changing much at the docking end of the nosecone? Quote Link to comment Share on other sites More sharing options...
Gremillion Posted February 23, 2020 Share Posted February 23, 2020 Booster recovery tests of the central core of the Tunguska booster system, which will eventually launch the Kosmo-Gruzovik spacecraft to trans-lunar orbit. Quote Link to comment Share on other sites More sharing options...
nepphhh Posted February 24, 2020 Share Posted February 24, 2020 (edited) 8 hours ago, CobaltWolf said: <SNIP, bunch of pictures> Sir, this is a family-friendly forum Edited February 24, 2020 by nepphhh Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 24, 2020 Share Posted February 24, 2020 With the latest Dev update, it seems like the film resource was removed from the corona cameras. Was this a mistake, or something done on purpose? Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 24, 2020 Share Posted February 24, 2020 2 hours ago, Invaderchaos said: With the latest Dev update, it seems like the film resource was removed from the corona cameras. Was this a mistake, or something done on purpose? Yes this was deliberate since SCANsat doesnt support background resource processing. The resource ended up meaningless if the vessel was unfocused. We're thinking of adding the resource back in but into the Corona capsule instead and to have the BDB science experiments for the Keyhole cameras consume that resource. That would make the resource more functionally useful and the no. of capsules on board would more directly represent the data gathering limits of the camera rather than a limit in the part module. This hasnt been implemented yet though. The Keyholes have been updated to use the new visual scanner mode in SCANsat which requires sunlight to function though. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 24, 2020 Share Posted February 24, 2020 @CobaltWolf Just a heads up, might want to update the link for the "Development" picture in the OP. Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 24, 2020 Share Posted February 24, 2020 (edited) Notice for BDB v1.7 Dev branch testers The BDB Plugin has now been recompiled against KSP 1.8. As such it will no longer work on prior versions. Boiloff, special solar panel mirroring, depth masking etc will all be broken on earlier versions of ksp. edit: it should be forward compatible with ksp 1.9 though. Edited February 24, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 24, 2020 Author Share Posted February 24, 2020 Agena Target Vehicle? Old news, last season, boring. In keeping with my recent pace of work, it's time to immediately forget it and focus on the new thing: Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 24, 2020 Share Posted February 24, 2020 Hnnngh Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted February 24, 2020 Share Posted February 24, 2020 i don't want be that guy, but looking at my comment history it's too late to worry about it. are you going to be redoing gemini as well at some point to match the detail of the GATV? it would be nice to be able to see out of it Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 24, 2020 Author Share Posted February 24, 2020 26 minutes ago, zakkpaz said: i don't want be that guy, but looking at my comment history it's too late to worry about it. are you going to be redoing gemini as well at some point to match the detail of the GATV? it would be nice to be able to see out of it Now that you asked? No. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.