biohazard15 Posted December 29, 2020 Share Posted December 29, 2020 Saturn I AS-103 Launched on 16 February 1965, this was the eighth (and the third orbital) Saturn I launch. It carried Apollo CM boilerplate and one other thing. It's slow. Sloow. Slooow. Sloooow. Apollo LES tower is jettisoned along with S-I stage. You think S-I was slow? Slooooooooow. We're getting there. Probably not in your lifetime, but we're getting there. We're still... oh wait, that's final burn. Apollo CM boilerplate is jettisoned, revealing that other thing... ...a Pegasus micrometeoroid detection satellite. Detctor panels are represented by solar panels. Apparently, Pegasus had many booms sticking out of it, but I've decided to go with minimalism on this one - there are two OGO gravimetric booms, and that's it. Uses stock hydraulics for its unfolding mechanism. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 30, 2020 Share Posted December 30, 2020 11 hours ago, biohazard15 said: Wallops in KSRSS is... well, let's just say it's not much to look at. Should be better in 0.7, though. So you're on KSP 1.8.1 for KSRSS, correct? Are you using the latest BDB stuff, or do you have an older frozen version? Thanks! Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 30, 2020 Share Posted December 30, 2020 I got a warning from B9PartSwitch. KSP.log : https://mega.nz/file/4L5wxYzL#sKnpY3pYZzrAxMsnCRiC_qfM7K3yazbhfngoP9aHDY0 Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 30, 2020 Share Posted December 30, 2020 Question, does anyone use BDB alongside Kerbalism? I've started a new JNSQ game for 1.11 with these mods, and one annoying thing I've noticed is that most of BDB's built in science experiments will never fit in Kerbalism's hard-drives in the early game. The most data the mod lets you store in a given probe core is around 1.5 MB, but almost all of BDB's experiments weigh in at over 5 GB. Sorry if this has been asked before. If the Kerbalism thread would be a more appropriate place to find out about this I'll move my questions there. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted December 30, 2020 Share Posted December 30, 2020 There is no actual compatibility built into kerbalism for bdb. There's been discussion of it but a lot of the experiments bdb provides are duplicates of existing ones from dmagic which is what most of kerbalisms science is based on. So if you want compatibility you'll be looking at creating your own patches. As far as the hard drive issue ditto with mm patches. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted December 30, 2020 Share Posted December 30, 2020 2 hours ago, Xt007 said: There is no actual compatibility built into kerbalism for bdb. There's been discussion of it but a lot of the experiments bdb provides are duplicates of existing ones from dmagic which is what most of kerbalisms science is based on. So if you want compatibility you'll be looking at creating your own patches. As far as the hard drive issue ditto with mm patches. Was about to say this. BDB's experiments don't like Kerbalism. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted December 30, 2020 Share Posted December 30, 2020 7 hours ago, OrbitalManeuvers said: So you're on KSP 1.8.1 for KSRSS, correct? Are you using the latest BDB stuff, or do you have an older frozen version? Thanks! Latest stuff. It works fine in 1.8.1. Quote Link to comment Share on other sites More sharing options...
derega16 Posted December 30, 2020 Share Posted December 30, 2020 I found some problem, I load a craft on interplanetary transit and the game frozen as when it finished loading. I think it cause by old Vega part as other craft that share other parts can be load normally but this one which is the only one thet have an old Vega. Quote Link to comment Share on other sites More sharing options...
Patata_exe Posted December 30, 2020 Share Posted December 30, 2020 This happens when I open ksp, what am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted December 30, 2020 Share Posted December 30, 2020 59 minutes ago, Patata_exe said: This happens when I open ksp, what am I doing wrong? Hey @Patata_exe! Welcome to the forums! To know what’s happening here, we need more resolution on the screenshot to see what’s going on. (At least I do, it’s quite blurry to me) It looks like a B9PartSwitch error, but I can’t tell which one. The most likely culprit would be misinstallment if you don’t use CKAN, or some previously unknown incompatibility. Quote Link to comment Share on other sites More sharing options...
Patata_exe Posted December 30, 2020 Share Posted December 30, 2020 It turns out i did not install crp, it is solved Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 31, 2020 Share Posted December 31, 2020 On 12/28/2020 at 7:59 PM, computercat04 said: I'm trying to make Strawman but the fairing won't close. Still waiting for response. Quote Link to comment Share on other sites More sharing options...
Mudwig Posted December 31, 2020 Share Posted December 31, 2020 @computercat04 I just made a quick and dirty Straw Man ( the top anyway ) and tried causing problems with colliders and whatnot by deploying and retracting parts and using the nudge tool and I couldn't replicate the problem. Do you have any other mods that affect fairings? Spoiler Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 31, 2020 Share Posted December 31, 2020 (edited) 41 minutes ago, Mudwig said: @computercat04 I just made a quick and dirty Straw Man ( the top anyway ) and tried causing problems with colliders and whatnot by deploying and retracting parts and using the nudge tool and I couldn't replicate the problem. Do you have any other mods that affect fairings? Reveal hidden contents I'm not really sure, maybe Simple Adjustable Fairings. Here's my modlist just in case. Edit: I'm using KSP version 1.11. Spoiler Edited December 31, 2020 by computercat04 I'm using KSP version 1.11. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 31, 2020 Share Posted December 31, 2020 hehe, nice to see the delta IV. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted December 31, 2020 Share Posted December 31, 2020 On 12/29/2020 at 6:28 PM, biohazard15 said: Saturn I AS-103 Reveal hidden contents Launched on 16 February 1965, this was the eighth (and the third orbital) Saturn I launch. It carried Apollo CM boilerplate and one other thing. It's slow. Sloow. Slooow. Sloooow. Apollo LES tower is jettisoned along with S-I stage. You think S-I was slow? Slooooooooow. We're getting there. Probably not in your lifetime, but we're getting there. We're still... oh wait, that's final burn. Apollo CM boilerplate is jettisoned, revealing that other thing... ...a Pegasus micrometeoroid detection satellite. Detctor panels are represented by solar panels. Apparently, Pegasus had many booms sticking out of it, but I've decided to go with minimalism on this one - there are two OGO gravimetric booms, and that's it. Uses stock hydraulics for its unfolding mechanism. What did you use for the interstage between the S-IV and the CM? Quote Link to comment Share on other sites More sharing options...
Mudwig Posted December 31, 2020 Share Posted December 31, 2020 (edited) @computercat04 SAF shouldn't make any difference to stock type fairings and honestly, I use most of the same mods that you do, so I don't think any of them should be a problem. i had heard of fairing issues being a thing in 1.11 ( or maybe it was 1.10... I'm still on 1.9.1 ), so it could just be some sort of incompatibility with that KSP version. I noticed your fairing was also super wide, relative to the payload. Did you have clipping issues, or were you able to make straight sides as well and just not able to close it? Edited December 31, 2020 by Mudwig Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted December 31, 2020 Share Posted December 31, 2020 6 hours ago, DaveyJ576 said: What did you use for the interstage between the S-IV and the CM? BDB Delta III interstage. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 31, 2020 Share Posted December 31, 2020 9 hours ago, Mudwig said: I noticed your fairing was also super wide, relative to the payload. Did you have clipping issues, or were you able to make straight sides as well and just not able to close it? I made the fairing wide just to demonstrate the problem. I had no clipping issues. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 31, 2020 Share Posted December 31, 2020 (edited) 20 hours ago, computercat04 said: I'm trying to make Strawman but the fairing won't close. This works for me on 1.8/1.11. Any time stock fairings won't close for me it's because I haven't made the straight parts high enough before tapering. Try making sure snap is on? Last idea: post a picture of the sat without any fairings and maybe someone will spot something. Edited December 31, 2020 by OrbitalManeuvers ksp ver Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 31, 2020 Share Posted December 31, 2020 I don't know if we should report issues with 1.11 but the atlas booster skirt is not detaching correctly. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 31, 2020 Share Posted December 31, 2020 4 minutes ago, dave1904 said: I don't know if we should report issues with 1.11 but the atlas booster skirt is not detaching correctly. from the launch clamp? Yeah thats a nasty glitch Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 31, 2020 Share Posted December 31, 2020 28 minutes ago, Minmus Taster said: from the launch clamp? Yeah thats a nasty glitch In my case it launches and works but when i detach it, it gets stuck to the rocket. Its a bit odd. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 31, 2020 Share Posted December 31, 2020 1 minute ago, dave1904 said: In my case it launches and works but when i detach it, it gets stuck to the rocket. Its a bit odd. It happened to me too. It seems that the physics for that specific part is bugged. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted December 31, 2020 Share Posted December 31, 2020 8 minutes ago, computercat04 said: It happened to me too. It seems that the physics for that specific part is bugged. I dont think its bugged because I tested it in 1.10 and it was working. Quote Link to comment Share on other sites More sharing options...
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