Kass__XAP Posted September 3, 2021 Share Posted September 3, 2021 The Return Home. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted September 4, 2021 Share Posted September 4, 2021 (edited) Edited September 4, 2021 by MashAndBangers Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 4, 2021 Share Posted September 4, 2021 the gold section of skylab turned white for some reason. is anyone else having this problem? https://drive.google.com/file/d/1EVrpwoWXPnuhwvwri6jss_oMrPpfQMAH/view?usp=sharing the bar running down the side is still there, probably should have taken the pic from that side Quote Link to comment Share on other sites More sharing options...
Bellabong Posted September 4, 2021 Share Posted September 4, 2021 (edited) 3 hours ago, zakkpaz said: the gold section of skylab turned white for some reason. is anyone else having this problem? https://drive.google.com/file/d/1EVrpwoWXPnuhwvwri6jss_oMrPpfQMAH/view?usp=sharing the bar running down the side is still there, probably should have taken the pic from that side What do you mean it turned white? Was it working before and it has stopped working now? Centaur has joined the party: Planning to give it the same look as the Atlas - the base textures are very different to the Atlas one but it's just as shiny: Spoiler Edited September 4, 2021 by Bellabong Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 4, 2021 Share Posted September 4, 2021 34 minutes ago, Bellabong said: What do you mean it turned white? Was it working before and it has stopped working now? other users had it looking like this https://cdn.discordapp.com/attachments/409435221977595924/876445420887347220/unknown.png i'm running the latest version and I think see the texture file in the folder, so i have know idea why its not working Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 (edited) 5 hours ago, zakkpaz said: the gold section of skylab turned white for some reason. is anyone else having this problem? https://drive.google.com/file/d/1EVrpwoWXPnuhwvwri6jss_oMrPpfQMAH/view?usp=sharing the bar running down the side is still there, probably should have taken the pic from that side is this a screenshot of the issue? The file is not public and so cannot be viewed. The metallic skylab requires Textures Unlimited to work, and if you dont have it it will fall back to a regular stockalike texture. Also make sure you dont have anything like Magpie installed which might be applying TU configs to where its undesirable. Also make sure your reflections are enabled in KSP settings. Edited September 4, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 4, 2021 Share Posted September 4, 2021 12 minutes ago, Zorg said: The metallic skylab requires Textures Unlimited to work, and if you dont have it it will fall back to a regular stockalike texture. Also make sure you dont have anything like Magpie installed which might be applying TU configs to where its undesirable. Also make sure your reflections are enabled in KSP settings. reflections are on, does this link work? https://imgur.com/a/unUTZ6Z Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted September 4, 2021 Share Posted September 4, 2021 Was going to do an Apollo mission today, but once on-orbit the S-IVB failed to ignite for transmunar injection. Had to abort, and the crew of three splashed down safely. I also noticed that on the Wikipedia page for the Saturn V, It states "For the first two uncrewed launches, eight solid-fuel ullage motors ignited for four seconds to accelerate the S-II stage, followed by the ignition of the five J-2 engines. For the first seven crewed Apollo missions only four ullage motors were used on the S-II, and they were eliminated completely for the final four launches". How did the S-II generate ullage without the motors on the interstage? Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 4 hours ago, zakkpaz said: reflections are on, does this link work? https://imgur.com/a/unUTZ6Z Alright this was caused by broken stock materials. I've pushed a fix. It should look like this instead of white now However if you want the good stuff that uses the dedicated PBR textures in the subfolder you need to install Textures Unlimited (but please dont install mods like magpie which will probably try to overwrite this with its own configs). I guess most people have been using TU hence why no one has seen this issue so far. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted September 4, 2021 Share Posted September 4, 2021 6 hours ago, KeaKaka said: Was going to do an Apollo mission today, but once on-orbit the S-IVB failed to ignite for transmunar injection. Had to abort, and the crew of three splashed down safely. I also noticed that on the Wikipedia page for the Saturn V, It states "For the first two uncrewed launches, eight solid-fuel ullage motors ignited for four seconds to accelerate the S-II stage, followed by the ignition of the five J-2 engines. For the first seven crewed Apollo missions only four ullage motors were used on the S-II, and they were eliminated completely for the final four launches". How did the S-II generate ullage without the motors on the interstage? If this happened IRL, they wouldn't have returned to earth immediately or send astronauts up to fix the stage in a wacky astronaut-frying situation, they would have stayed in orbit and used the instruments in the SIM bay to conduct earth observation. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 4, 2021 Share Posted September 4, 2021 Launch of Skylab Spoiler Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 47 minutes ago, TruthfulGnome said: Launch of Skylab Still havent launched one on Saturn V myself lol. Anyhoo Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 4, 2021 Share Posted September 4, 2021 "Well, maybe it's not a great landing, but surely we can call it a good one Val!" "You're drunk, Jeb" Time for the emergency rescue lander! Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 4, 2021 Share Posted September 4, 2021 6 minutes ago, Zorg said: Still havent launched one on Saturn V myself lol. Anyhoo Wow! these edits are really good, what did you use to add the crosshairs? 2 minutes ago, Beccab said: "Well, maybe it's not a great landing, but surely we can call it a good one Val!" "You're drunk, Jeb" Time for the emergency rescue lander! Absolutely incredible Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 2 minutes ago, TruthfulGnome said: Wow! these edits are really good, what did you use to add the crosshairs? Absolutely incredible just pencil brush 2 pixel in photoshop, then lowered the opacity some. Quote Link to comment Share on other sites More sharing options...
Kochi Posted September 4, 2021 Share Posted September 4, 2021 idk if its known from the recent alpha that added the SIM bay sometimes in the VAB and in flight the fairing part turns pink but it can be fixed loading the craft again (in the VAB) or F5 and F9 (in flight) probably B9 and SAF having a problem i guess Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 4, 2021 Share Posted September 4, 2021 12 minutes ago, Beccab said: "Well, maybe it's not a great landing, but surely we can call it a good one Val!" "You're drunk, Jeb" Time for the emergency rescue lander! A shocking twist! Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 9 minutes ago, Kochi said: idk if its known from the recent alpha that added the SIM bay sometimes in the VAB and in flight the fairing part turns pink but it can be fixed loading the craft again (in the VAB) or F5 and F9 (in flight) probably B9 and SAF having a problem i guess not seen this isuue before, do you have anything in the log when this happens? Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 4, 2021 Share Posted September 4, 2021 10 minutes ago, Kochi said: idk if its known from the recent alpha that added the SIM bay sometimes in the VAB and in flight the fairing part turns pink but it can be fixed loading the craft again (in the VAB) or F5 and F9 (in flight) probably B9 and SAF having a problem i guess I had this too, very odd Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted September 4, 2021 Share Posted September 4, 2021 Quick question, how can I get my hands on all these "new" Apollo /Saturn parts? Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 4, 2021 Share Posted September 4, 2021 (edited) 8 minutes ago, TruthfulGnome said: I had this too, very odd Same, I think it happened after I removed the hatch, changed the B9 mode and put the hatch back on. May be wrong Edited September 4, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 4, 2021 Share Posted September 4, 2021 Anyone getting the pink door could you check and see what the f12 console log says when it happens and let me know please. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted September 4, 2021 Share Posted September 4, 2021 5 minutes ago, Naeth Kerman said: Quick question, how can I get my hands on all these "new" Apollo /Saturn parts? The Apollo/Saturn revamp branch on Github. Does anyone know what was in the SIM bay on LEO missions, Skylab missions and ASTP? I guess it was just empty? Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted September 4, 2021 Share Posted September 4, 2021 1 minute ago, Entr8899 said: The Apollo/Saturn revamp branch on Github. Does anyone know what was in the SIM bay on LEO missions, Skylab missions and ASTP? I guess it was just empty? Thank you very much Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 4, 2021 Share Posted September 4, 2021 39 minutes ago, Beccab said: "Well, maybe it's not a great landing, but surely we can call it a good one Val!" "You're drunk, Jeb" Time for the emergency rescue lander! A Kerbal has crashed in KSP! Build the rescue vehicle! And save the crew! All new KSP mods! download now! Quote Link to comment Share on other sites More sharing options...
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