Kass__XAP Posted September 6, 2021 Share Posted September 6, 2021 6 minutes ago, TruthfulGnome said: Yeah they function pretty well, the only problem I've come across is the Saturn V causing tons of lag during launch I get that when a shock cone forms on the Saturn V, I go straight to like 10FPS. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 6, 2021 Share Posted September 6, 2021 21 minutes ago, Pioneer_Steve said: I get that when a shock cone forms on the Saturn V, I go straight to like 10FPS. Yeah and its only when the aero effects hit Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted September 7, 2021 Share Posted September 7, 2021 35 minutes ago, Pioneer_Steve said: I get that when a shock cone forms on the Saturn V, I go straight to like 10FPS. me also, it drops during Launch.... Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 7, 2021 Share Posted September 7, 2021 (edited) 1 hour ago, TruthfulGnome said: Yeah they function pretty well, the only problem I've come across is the Saturn V causing tons of lag during launch But do things like the science experiments and data transmitters work? Could I actually use them as part of a career mode lunar mission or are they only good for sandbox shakedowns right now? Edited September 7, 2021 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 7, 2021 Share Posted September 7, 2021 2 hours ago, pTrevTrevs said: Wait, are these new Apollo/Saturn parts functional enough to be used in normal gameplay? I thought they were still prototypes missing a lot of functionality. seems to work just fine for me, although there's way to much DV in the first two stages. then again that was something i thought with the old version as well. only thing thats really missing is that the docking probe doesn't decouple. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 7, 2021 Share Posted September 7, 2021 Gemini Ferry on the Saturn 1 is a beaut, I cant wait for the new one! Spoiler Spoiler Spoiler Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 7, 2021 Author Share Posted September 7, 2021 1 hour ago, pTrevTrevs said: But do things like the science experiments and data transmitters work? Could I actually use them as part of a career mode lunar mission or are they only good for sandbox shakedowns right now? d;ont Quote Link to comment Share on other sites More sharing options...
derega16 Posted September 7, 2021 Share Posted September 7, 2021 On 9/6/2021 at 4:07 AM, Beccab said: How can you get it to the ground? Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 7, 2021 Share Posted September 7, 2021 2 hours ago, derega16 said: How can you get it to the ground? Activating the RCS and rolling until it is far enough and not upside down Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 7, 2021 Share Posted September 7, 2021 3 hours ago, CobaltWolf said: d;ont Fair enough. Quote Link to comment Share on other sites More sharing options...
serjames Posted September 7, 2021 Share Posted September 7, 2021 (edited) Hi :-) quick question... Back giving Kerbal a run... been 2 years, but need to scratch the BDB itch. I've got my first MOL up using a Titan launch system and really trying to stick to not kit-bashing too much... One issue I've having is that I have two labs attached together using the Heavy Docking ports. For some reason I cannot transfer crew between the modules ? I'm using CLS btw. Is that a known issue ? Am I doing something wrong ? Shows the module as blocked or impassable ? Edited September 7, 2021 by serjames Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted September 7, 2021 Share Posted September 7, 2021 21 minutes ago, serjames said: Hi :-) quick question... Back giving Kerbal a run... been 2 years, but need to scratch the BDB itch. I've got my first MOL up using a Titan launch system and really trying to stick to not kit-bashing too much... One issue I've having is that I have two labs attached together using the Heavy Docking ports. For some reason I cannot transfer crew between the modules ? I'm using CLS btw. Is that a known issue ? Am I doing something wrong ? Shows the module as blocked or impassable ? Try right-clicking on both docking ports and clicking “open hatch.” Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 7, 2021 Author Share Posted September 7, 2021 4 hours ago, serjames said: Hi :-) quick question... Back giving Kerbal a run... been 2 years, but need to scratch the BDB itch. I've got my first MOL up using a Titan launch system and really trying to stick to not kit-bashing too much... One issue I've having is that I have two labs attached together using the Heavy Docking ports. For some reason I cannot transfer crew between the modules ? I'm using CLS btw. Is that a known issue ? Am I doing something wrong ? Shows the module as blocked or impassable ? 3 hours ago, jefferyharrell said: Try right-clicking on both docking ports and clicking “open hatch.” Known issue, need someone to contribute updated CLS configs. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/1092 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 7, 2021 Share Posted September 7, 2021 Forgive me, this isn't strictly BDB but you guys are the best crowd to ask: does the MRO exist anywhere in KSP land? Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted September 7, 2021 Share Posted September 7, 2021 18 hours ago, TruthfulGnome said: Gemini Ferry on the Saturn 1 is a beaut, I cant wait for the new one! Reveal hidden contents Reveal hidden contents Reveal hidden contents Very nice. How do you deorbit the Big G? With the RCS? One flaw that I could not get around with the BDB iteration of Big G is that no retro pack was provided. I think the dev team has that one for action. I had to create one by kitbashing. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 7, 2021 Share Posted September 7, 2021 1 hour ago, DaveyJ576 said: Very nice. How do you deorbit the Big G? With the RCS? One flaw that I could not get around with the BDB iteration of Big G is that no retro pack was provided. I think the dev team has that one for action. I had to create one by kitbashing. yep i used RCS Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted September 7, 2021 Share Posted September 7, 2021 Been playing around with the revamp and have loved it so far! The Legendary Saturn V A different view... wait, what's that behind it? Saturn Shuttle Can't wait to play around with this more! Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 8, 2021 Share Posted September 8, 2021 3 hours ago, Kuiper_Belt said: Been playing around with the revamp and have loved it so far! The Legendary Saturn V A different view... wait, what's that behind it? Saturn Shuttle Can't wait to play around with this more! >Saturn-Shuttle YOOOOO! My man! Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted September 8, 2021 Share Posted September 8, 2021 Mariner 4 is done being modelled! That just leaves a few more things for Mariner 5, and then I can start unwrapping and texturing! 8 hours ago, OrbitalManeuvers said: Forgive me, this isn't strictly BDB but you guys are the best crowd to ask: does the MRO exist anywhere in KSP land? Currently, none that I am aware of. However, in the future I am considering making it in a probe mod I am working on separate from BDB. That won't be for a while though. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 8, 2021 Author Share Posted September 8, 2021 On 9/6/2021 at 7:27 PM, Pioneer_Steve said: I get that when a shock cone forms on the Saturn V, I go straight to like 10FPS. On 9/6/2021 at 7:49 PM, TruthfulGnome said: Yeah and its only when the aero effects hit On 9/6/2021 at 8:03 PM, Adam-Kerman said: me also, it drops during Launch.... Let me know if its better (even if not totally fixed) with the latest Github commits. I merged down the meshes on the S-II and S-IVB engine mounts, which I think will reduce the lag caused by the aero FX. I still need to perform that on the rest of the stack, but I believe those would have been the biggest offenders. I'll have to perform the same fix for the rest at some point. On 9/6/2021 at 10:22 PM, TruthfulGnome said: Gemini Ferry on the Saturn 1 is a beaut, I cant wait for the new one! Note to self - some sort of fairing shell for the Gemini Ferry. Launching with the solars exposed like that is icky 18 hours ago, DaveyJ576 said: Very nice. How do you deorbit the Big G? With the RCS? One flaw that I could not get around with the BDB iteration of Big G is that no retro pack was provided. I think the dev team has that one for action. I had to create one by kitbashing. 17 hours ago, TruthfulGnome said: yep i used RCS I originally missed how the Big G still had a retro module. I'll have to redo the current one, as well as add the proper conical one. It was pending the Saturn revamp since it's dependent on the S-IVB diameter. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted September 8, 2021 Share Posted September 8, 2021 You okay there, Cobalt? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 8, 2021 Author Share Posted September 8, 2021 4 minutes ago, MashAndBangers said: You okay there, Cobalt? I broke a bunch of parts, committed without checking them, and Jso yelled at me Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 8, 2021 Share Posted September 8, 2021 2 hours ago, CobaltWolf said: I originally missed how the Big G still had a retro module. I'll have to redo the current one, as well as add the proper conical one. It was pending the Saturn revamp since it's dependent on the S-IVB diameter. Does this mean the chance of the other Big Gemini Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 8, 2021 Author Share Posted September 8, 2021 19 minutes ago, TruthfulGnome said: Does this mean the chance of the other Big Gemini Yes, that's what I was referring to. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 8, 2021 Share Posted September 8, 2021 7 minutes ago, CobaltWolf said: Yes, that's what I was referring to. Ah okay sweet! Quote Link to comment Share on other sites More sharing options...
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