GoldForest Posted May 24 Share Posted May 24 44 minutes ago, Taco Salad said: WOW, gotta say you make the best looking kitbash builds I've ever seen. Got a few things to ask. 1: What was the name of the mod used for the early apollo capsule design? I remember finding it once, and then loosing it. 2: how do you get those red decorative stripes, are they just a ton of MORL red stripe decals? 3: Do you have any notable inspirations for these, or were they all just off the cuff designs, cause damn, you really nailed the look and feel of everything, even the Soviet probe. The Apollo D-2 comes from the Alternate Apollo mod, which has sadly been abandoned it seems. The parts still work in 1.12 though. Heh, perhaps BDB could take it over or incorporate their own D-2, but I doubt it. If Cobalt had any interest in the D-2, I think we would have gotten in during the Saturn/Apollo update. Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted May 24 Share Posted May 24 On 4/12/2024 at 10:04 AM, AdrianDogmeat said: Saturn "allWhite" Switch (from @sam25544 on discord, reuploaded with permission) Place inside GameData\Bluedog_DB\Parts\Saturn\Paint Don't ask how I've been dumb enough to not bring this up in the month plus since this was discussed, and feel free to ignore it, but I've always gotten an error message with this, and an issue with Two adapters not having their allwhite alt textures. Up to you if you wanna ask your friend about it, but I wouldn't blame you for not wanting to deal with it 'cause of my delay. 3 hours ago, GoldForest said: The Apollo D-2 comes from the Alternate Apollo mod, which has sadly been abandoned it seems. The parts still work in 1.12 though. Heh, perhaps BDB could take it over or incorporate their own D-2, but I doubt it. If Cobalt had any interest in the D-2, I think we would have gotten in during the Saturn/Apollo update. Oh yeah THERE it is, thanks. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted May 24 Share Posted May 24 5 hours ago, GoldForest said: The Apollo D-2 comes from the Alternate Apollo mod, which has sadly been abandoned it seems. The parts still work in 1.12 though. Heh, perhaps BDB could take it over or incorporate their own D-2, but I doubt it. If Cobalt had any interest in the D-2, I think we would have gotten in during the Saturn/Apollo update. It’s a great mod, but it needs a little TLC to bring it up to BDB visual standards. Overall it flies well, but beware of bringing it back from the moon. The heatshield can’t handle lunar reentry speeds. One of the best things about the mod is that the 1962 “Bug” LM is included! It interfaces well with BDB. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 24 Share Posted May 24 1 hour ago, DaveyJ576 said: It’s a great mod, but it needs a little TLC to bring it up to BDB visual standards. Overall it flies well, but beware of bringing it back from the moon. The heatshield can’t handle lunar reentry speeds. One of the best things about the mod is that the 1962 “Bug” LM is included! It interfaces well with BDB. Little config hacking will fix that. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted May 24 Share Posted May 24 2 minutes ago, GoldForest said: Little config hacking will fix that. Done! I also lightened the LM ascent stage a tad. It is way heavy. Difficult to make it to lunar orbit in KSRSS as it stands originally. Quote Link to comment Share on other sites More sharing options...
Beccab Posted May 24 Share Posted May 24 7 hours ago, Taco Salad said: WOW, gotta say you make the best looking kitbash builds I've ever seen. Got a few things to ask. 1: What was the name of the mod used for the early apollo capsule design? I remember finding it once, and then loosing it. 2: how do you get those red decorative stripes, are they just a ton of MORL red stripe decals? 3: Do you have any notable inspirations for these, or were they all just off the cuff designs, cause damn, you really nailed the look and feel of everything, even the Soviet probe. On top of what others said, the red stripes and overall recoloring is done with conformaldecals, usually through the custom text part. The designs are a mix of real and fictional: the CRAF design is real, just as Pioneer Agena, the D-2, the IOWS and the Galactic Jupiter Probe, while Kometa is fictional (more on the design in the tantares thread), just as the LEO D-2, AAP MOL and that specific C-3 design Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted May 24 Share Posted May 24 4 minutes ago, Beccab said: On top of what others said, the red stripes and overall recoloring is done with conformaldecals, usually through the custom text part. The designs are a mix of real and fictional: the CRAF design is real, just as Pioneer Agena, the D-2, the IOWS and the Galactic Jupiter Probe, while Kometa is fictional (more on the design in the tantares thread), just as the LEO D-2, AAP MOL and that specific C-3 design Ohh okay, cool. Though last question, how do I make the text decals do that. I can't get them to be solid strips, or find anything on it. Quote Link to comment Share on other sites More sharing options...
Beccab Posted May 24 Share Posted May 24 6 minutes ago, Taco Salad said: Ohh okay, cool. Though last question, how do I make the text decals do that. I can't get them to be solid strips, or find anything on it. I usually set the text to AAAA or something like that, bold it and use that setting that makes text wider until it fills up the whole rectangle Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted May 24 Share Posted May 24 13 hours ago, Taco Salad said: Don't ask how I've been dumb enough to not bring this up in the month plus since this was discussed, and feel free to ignore it, but I've always gotten an error message with this, and an issue with Two adapters not having their allwhite alt textures. Up to you if you wanna ask your friend about it, but I wouldn't blame you for not wanting to deal with it 'cause of my delay. Oh yeah THERE it is, thanks. Oh yeah the 2 adapters not having their textures is a known issue by the developer, and I don't think he's going to fix them anytime soon (this mod was made all the way back in 2022 and I don't think he's touching it again) Just ignore them at the monent and the mod should work fine Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted May 25 Share Posted May 25 Just realized that my reflections were disabled in my settings, and only now have I turned them on. Stuff looks really, really good now. Also featuring a Eve orbiter and probe I'm putting together. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 25 Share Posted May 25 4 hours ago, Taco Salad said: Just realized that my reflections were disabled in my settings, and only now have I turned them on. Stuff looks really, really good now. Also featuring a Eve orbiter and probe I'm putting together. Using TRS as a kitbash for a space probe is an idea I never stopped to consider. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 25 Share Posted May 25 (edited) 2.5m parts coming soon Edited May 25 by Zorg Quote Link to comment Share on other sites More sharing options...
Falcon Aerospace Posted May 25 Share Posted May 25 1 hour ago, Zorg said: 2.5m parts coming soon Since you redone the RD-180 is there an Atlas V Revamp or its already up to date Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted May 25 Share Posted May 25 Any Textures Unlimited support planned for the new Atlas parts? Me want shiny rocket! Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 25 Share Posted May 25 (edited) 15 minutes ago, Falcon Aerospace said: Since you redone the RD-180 is there an Atlas V Revamp or its already up to date I asked this the previous page back. The answer is yes, but Invader was supposed to do it, but Invader is busy, so Zorg might take over. Edited May 25 by GoldForest Quote Link to comment Share on other sites More sharing options...
guest10985 Posted May 26 Share Posted May 26 5 hours ago, Zorg said: 2.5m parts coming soon Are there any plans for making Textures Unlimited configs for Atlas tanks? (shiny Atlas for anyone who doesn't know what Textures Unlimited is) Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted May 26 Share Posted May 26 I have no clue how hard it'd be but I 100% TU shiny Atlas tanks. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 26 Share Posted May 26 5 hours ago, guest10985 said: Are there any plans for making Textures Unlimited configs for Atlas tanks? (shiny Atlas for anyone who doesn't know what Textures Unlimited is) Its planned for when all the artwork is finished. Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted May 26 Share Posted May 26 6 hours ago, Zorg said: Its planned for when all the artwork is finished. Any clue if the centaur tanks will get a shiny config too? Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 26 Share Posted May 26 (edited) 2.5m parts for SLV-3X "Fatlas" and the 5 engine original Atlas concept are up on github now. Also bonus tricoupler based on that one mysterious model. The variant for the aft tank was uploaded earlier. But you will note the dedicated SLV3X variant fits the H1D perfectly now (rotated 45 deg) The five engine version is based on very early Atlas concepts before it shrank down to the rocket we know today. There were quite a few variations but the parts in game can be used to make the circa 1953 design using the XLR89 and 105 engine configs as laid out by Ed Kyle in the Spacelaunchreport archives (the thrust is higher IRL but this still works in game). Some of the earlier designs even used Alcolox, JP4 and even apparently just Gasoline/Petrol. And finally the tricoupler Edited May 26 by Zorg Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 26 Share Posted May 26 37 minutes ago, Zorg said: 2.5m parts for SLV-3X "Fatlas" and the 5 engine original Atlas concept are up on github now. Also bonus tricoupler based on that one mysterious model. The variant for the aft tank was uploaded earlier. But you will note the dedicated SLV3X variant fits the H1D perfectly now (rotated 45 deg) The five engine version is based on very early Atlas concepts before it shrank down to the rocket we know today. There were quite a few variations but the parts in game can be used to make the circa 1954 design using the XLR89 and 105 engine configs as laid out by Ed Kyle in the Spacelaunchreport archives (the thrust is higher IRL but this still works in game). Some of the earlier designs even used Alcolox, JP4 and even apparently just Gasoline/Petrol. And finally the tricoupler Is that tricoupler a real concept? Early rocketry designs were insane. Tri-coupler Atlas, Double Barrel Delta II, Nova rocket designs (The BIG boys) Oh, Zorg, will we be getting the OV probes as well as the side mounted payload bay, the dual nose payload bay and the tri-coupler payload bay for the OVs? Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted May 26 Share Posted May 26 That tri-coupler is so full of sins ... I love it. Testing out now! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted May 26 Share Posted May 26 3 hours ago, Zorg said: 2.5m parts for SLV-3X "Fatlas" and the 5 engine original Atlas concept are up on github now. Also bonus tricoupler based on that one mysterious model. The variant for the aft tank was uploaded earlier. But you will note the dedicated SLV3X variant fits the H1D perfectly now (rotated 45 deg) The five engine version is based on very early Atlas concepts before it shrank down to the rocket we know today. There were quite a few variations but the parts in game can be used to make the circa 1953 design using the XLR89 and 105 engine configs as laid out by Ed Kyle in the Spacelaunchreport archives (the thrust is higher IRL but this still works in game). Some of the earlier designs even used Alcolox, JP4 and even apparently just Gasoline/Petrol. And finally the tricoupler That tricoupler looks like a recipe for explosions of the largely non-propulsive variety. If it was a real concept, how would the skirts have separated? And if it is a concept unique to here, do you have any recommendations for how to separate the skirts? Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 26 Share Posted May 26 (edited) 3 hours ago, GoldForest said: Is that tricoupler a real concept? Early rocketry designs were insane. Tri-coupler Atlas, Double Barrel Delta II, Nova rocket designs (The BIG boys) Oh, Zorg, will we be getting the OV probes as well as the side mounted payload bay, the dual nose payload bay and the tri-coupler payload bay for the OVs? Everything planned (or under strong consideration) is here https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 23 minutes ago, septemberWaves said: That tricoupler looks like a recipe for explosions of the largely non-propulsive variety. If it was a real concept, how would the skirts have separated? And if it is a concept unique to here, do you have any recommendations for how to separate the skirts? It separated just fine in my flight test though they tumbled wildly and collided against each other after jettison. It wouldn't hurt to have them strutted to each other I guess? IRL I would think at least the boosters had some kind of bracing near the bottom though I just used struts on the side (not necessary with KJR but it looked more sensible with them) As for its provenance there isnt much more context beyond this. Theres a drawing at link which suggests those sections at the top of the booster and the two above it are additional storable stages. https://forum.nasaspaceflight.com/index.php?topic=26915.200 Edited May 26 by Zorg Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted May 26 Share Posted May 26 14 minutes ago, Zorg said: It separated just fine in my flight test though they tumbled wildly and collided against each other after jettison. As long as they clear the rocket, they can tumble as wild as they want. This was the RL attitude towards Delta II SRMs - there's a video that clearly shows post-jettison tumbling (sadly, I've lost the link to it). Quote Link to comment Share on other sites More sharing options...
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