Jump to content

[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

Recommended Posts

  On 4/24/2021 at 7:36 PM, KeaKaka said:

One ISINGLASS replica coming right up!*

*Not that anyone knows what it looks like, I think I saw something referring to it as looking like a mini shuttle orbiter.

Expand  

ISINGLASS!

screenshot0.pngscreenshot1.pngscreenshot2.png

Launched from the underbelly of a Stearwing A300.

Apologies for the lack of visual mods.

Edited by KeaKaka
Better image quality
Link to comment
Share on other sites

@Zorg   Time to give you some praise and adulation!

 

I didn't get to test all the engines in flight yesterday but I looked at them all.   You have made some amazing engines with these new toyz.   I can't wait for the final balance passes on them.   

As I noted above, the RL20-P3 booster engine does not QUITE have enough to boost a full up Saturn II stage (worried about what will happen after the re-scale.)   But suffice to say they did marginally OK.   (An Apollo Blk III capsule with the BlkV SM to LKO but with almost no AZ50/NTO left in the Service module.)

My original attempt at getting an over Heavy Saturn II INT-17 utilizing the biggest MS-II tankage from the Extras folder was sub orbital.    (Saturn MLV MS-IIA tank, Saturn ETS S-IVC upper stage, Venus/Eve Flyby module, and full Lunar CSM on an Apollo Blk III)

Final attempt with correct tanks was still too much fuel but ran out of D/V to get to orbit if I lowered it to the correct 68% First stage fuel load and 55% 2nd stage fuel load (going from memory on those fuel loads...   2nd stage may be as high as 98% max IDR)

First and last attempt both shortly after launch (look at mechjeb d/v window as well as CSM and length of stages to see what I described above

 

  Reveal hidden contents

 

Found two potential issues with the RL20 Vac

  Reveal hidden contents

 

 

Link to comment
Share on other sites

  On 4/25/2021 at 8:49 PM, CobaltWolf said:

Wasn't feeling up to streaming this weekend but got some good work done on the Apollo command module :)

bd1C1jN.png

Expand  

I don't really use the Apollo capsule in BDB, but that's a FINE looking command module. :wink:

  On 4/24/2021 at 2:51 PM, Marlon Kerman said:

How do I seperate the Atlas and Delta IV M boosters?

Expand  

Delete the folders (In the parts folder of BDB) that aren't Atlas, Delta, Centaur, or AtlasV I think. that's how I did it. if you want delta II/III keep "thor." Also I would keep SAF (so you can have fairings), and Shared, science, generic, aero, as well as antennas just to be safe.

  On 4/25/2021 at 9:10 AM, Zorg said:

Little bonus refresh of the RS68 is on github too now. Minor refinements really. Can you spot the difference?

screen_2560x1440_2021-04-19_17-54-17.png

screen_2560x1440_2021-04-19_17-53-21.png

screen_2560x1440_2021-04-25_13-21-51.png

screen_2560x1440_2021-04-25_04-11-53.png

 

Expand  

AWESOME! love the RS-68's! (You can probably guess why) :) 

Edited by CollectingSP
Link to comment
Share on other sites

  On 4/26/2021 at 1:48 AM, CollectingSP said:

Delete the folders (In the parts folder of BDB) that aren't Atlas, Delta, Centaur, or AtlasV I think. that's how I did it. if you want delta II/III keep "thor." Also I would keep SAF (so you can have fairings), and Shared, science, generic, aero, as well as antennas just to be safe.

Expand  

Errrm , he means how to separate the boosters from the rocket inflight

Link to comment
Share on other sites

  On 4/26/2021 at 12:09 AM, Pappystein said:

Notice junction to S-IVB engine plate (highlighted engine so easier to see:

 

Expand  

Not sure what you mean here?

  On 4/26/2021 at 12:09 AM, Pappystein said:

Should there be more than a white circle here?

 

Expand  

FX are still work in progress and theres some tweaks to be made but yes the inner glow is restricted to the upper nozzle just like other deployable engines. (the glow itself needs to be tuned).

Link to comment
Share on other sites

Having an issue with one of the dual payload adapters. It seems to have a weird physics issue. Shakes violently, doesn't move when thrust is applied, and behaves weirdly all around. I don't have an image, but it's the white payload adapter. 

 

P.S, I tried making it an aeroshell, and found out that it REALLY doesn't like it.

Link to comment
Share on other sites

  On 4/26/2021 at 12:40 PM, alberro+ said:

Having an issue with one of the dual payload adapters. It seems to have a weird physics issue. Shakes violently, doesn't move when thrust is applied, and behaves weirdly all around. I don't have an image, but it's the white payload adapter. 

 

P.S, I tried making it an aeroshell, and found out that it REALLY doesn't like it.

Expand  

Which KSP version is this?

Link to comment
Share on other sites

Quick little bug or missing feature,

The nozzle extension on the XLR-129 cannot be automated, so when it is switched to automatic switching in the right-click menu it doesn't switch automatically, it's still manual.

Link to comment
Share on other sites

  On 4/26/2021 at 7:10 PM, KeaKaka said:

Quick little bug or missing feature,

The nozzle extension on the XLR-129 cannot be automated, so when it is switched to automatic switching in the right-click menu it doesn't switch automatically, it's still manual.

Expand  

That because automatic switching waits for the primary engine to flame out to switch modes. It doesn't know how to deal with switching when the secondary engine become more efficient.

Edited by Jso
clarity
Link to comment
Share on other sites

  On 4/26/2021 at 7:38 PM, Jso said:

That because automatic switching waits for the primary engine to flame out to switch modes. It doesn't know how to deal with switching when the secondary engine become more efficient.

Expand  

So I knew that but @Zorg  when would you say is the best altitude to change the engine mode? JNSQ wise.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...