Angelo Kerman Posted August 19, 2018 Author Share Posted August 19, 2018 33 minutes ago, CatastrophicFailure said: I've figured out exactly when it happens, it's when I click and drag the window over a MechJeb window, so that it gets "small" for an instant. This is in the game screen. Looks like it's only the Guppy window that does it. Then I can't seem to click on anything except the buttons in the Guppy window. Make any sense? I'll see if I can duplicate it on a bare install. My guess is that if you used, say the operations window from MOLE, you'd run into the same problem. I've no idea why dragging the window over a MechJeb window would cause that. I'd suggest not doing that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 25, 2018 Author Share Posted August 25, 2018 Buffalo 2.6.3 is now available: - The Gas Turbine Generator no longer works underwater. - The Buffalo Drill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active. Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 26, 2018 Share Posted August 26, 2018 Small complaint about the Outback: Difficult to configure its storage for TAC life-support supplies. It thinks oxygen, water, and food each consume one liter of space per storage unit of resource, making its oxygen supply MUCH too small, and its food and water supplies too ample, even when you dial the food and water storage all the way down. Would be nice to have a bit of extra TAC life-support storage plus storage space for inventory in the Outback. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 1, 2018 Author Share Posted September 1, 2018 Buffalo 2.6.4 is now available: - The Guppy's maximum diving depth can now be upgraded. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted September 2, 2018 Share Posted September 2, 2018 On 5/6/2018 at 1:58 AM, Angel-125 said: Here is the Mk2 Buffalo Recycler Arm: what i see here? 5pages ago a new cute COOL robotarm ,whhaaaaa yeeesss very cool) thx Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2018 Share Posted September 4, 2018 (edited) @Angel-125 I have a small problem with the Buffalo rover. I have a small Buffalo with the M1-A2 grizzley wheels. The problem is that when I extend the ladders, the wheel seems to pop up, when I retract the ladders, the wheels drop down. Is this a known problem? This is a 1.4.5 game, Buffalo version 2.6.4, with all recommended mods installed. I'm working on a video with this rover. Edited September 4, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 4, 2018 Author Share Posted September 4, 2018 36 minutes ago, linuxgurugamer said: @Angel-125 I have a small problem with the Buffalo rover. I have a small Buffalo with the M1-A2 grizzley wheels. The problem is that when I extend the ladders, the wheel seems to pop up, when I retract the ladders, the wheels drop down. Is this a known problem? This is a 1.4.5 game, Buffalo version 2.6.4, with all recommended mods installed. I'm working on a video with this rover. Sounds like a new issue. Do you have a picture of the rover? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2018 Share Posted September 4, 2018 8 minutes ago, Angel-125 said: Sounds like a new issue. Do you have a picture of the rover? Here is the craft file: https://www.dropbox.com/s/iwgtf569mh9z551/buffalo 1.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 5, 2018 Author Share Posted September 5, 2018 @linuxgurugamer Found the issue, should be fixed by the weekend. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2018 Share Posted September 5, 2018 4 hours ago, Angel-125 said: @linuxgurugamer Found the issue, should be fixed by the weekend. Whew! Always nice when a bug can be replicated. Just curious, what was it and how did you find it? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 5, 2018 Author Share Posted September 5, 2018 2 hours ago, linuxgurugamer said: Whew! Always nice when a bug can be replicated. Just curious, what was it and how did you find it? The problem was with the colllider for the wheel itself. It was too large for the wheel. It is set to wheelcollidersignore so not sure why it still affected the rover... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 9, 2018 Author Share Posted September 9, 2018 Buffalo MSEV 2.6.5 is now available. GitHub URL: https://github.com/Angel-125/Buffalo/releases/tag/v2.6.5 Changes - Fix for Grizzly colliding with extended ladders. - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP. Quote Link to comment Share on other sites More sharing options...
akron Posted September 21, 2018 Share Posted September 21, 2018 It has been a while since the last rover trip but I took a Buffalo out for a drive and it reminded me again what a great vehicle it is. It handled jumps, swerves, turns, and bumps, uphill and down, all over 60 mph. I even hit 83 mph with nothing exploding. Thank you, again, for making this. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted September 21, 2018 Share Posted September 21, 2018 On 8/12/2018 at 5:17 PM, Angel-125 said: Go to the 000WildBlueTools/Templates folder and delete ClassicStock.cfg. Be sure that you're in CRP play mode before doing that. Meanwhile, after a lot of prototyping, it's clear to me that making SeaQuest as a lego-like parts mod isn't going to work. So I did some more research and have come up with something more workable: Just saw this.... Really starting to miss KSP.... make these sharks have freakin' lazers, and this will be an absolute hit!! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 26, 2018 Author Share Posted September 26, 2018 Buffalo MSEV 2.6.6 is now available. GitHub URL: https://github.com/Angel-125/Buffalo/releases/tag/v2.6.6 Changes - Fixed NRE produced by converters when BARIS isn't installed. - WBIHoverController now handles hover state updates instead of WBIVTOLManager. This allows multiple craft within physics range of each other to independently hover. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 8, 2018 Author Share Posted October 8, 2018 Buffalo 2.6.7 is now available: - Wild Blue Tools Update Quote Link to comment Share on other sites More sharing options...
Gryffen1971 Posted October 8, 2018 Share Posted October 8, 2018 On 9/26/2018 at 11:02 AM, Angel-125 said: Buffalo MSEV 2.6.6 is now available. GitHub URL: https://github.com/Angel-125/Buffalo/releases/tag/v2.6.6 Changes - Fixed NRE produced by converters when BARIS isn't installed. - WBIHoverController now handles hover state updates instead of WBIVTOLManager. This allows multiple craft within physics range of each other to independently hover. @Angel-125 I just checked and tried to install your mod with CKAN and it shows that it is not Compatible with this version. I know you have it updated to be used with KSP v1.4.5 but the meta-data information CKAN uses shows that it's Max KSP Version is 1.1.3. Yes, i still can install it manually but, i just wanted to let you know. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 8, 2018 Author Share Posted October 8, 2018 9 hours ago, Gryffen1971 said: @Angel-125 I just checked and tried to install your mod with CKAN and it shows that it is not Compatible with this version. I know you have it updated to be used with KSP v1.4.5 but the meta-data information CKAN uses shows that it's Max KSP Version is 1.1.3. Yes, i still can install it manually but, i just wanted to let you know. My mods don’t support CKAN. If it is listed there then hopefully @linuxgurugamer Can get it delisted. Quote Link to comment Share on other sites More sharing options...
Gryffen1971 Posted October 8, 2018 Share Posted October 8, 2018 2 minutes ago, Angel-125 said: My mods don’t support CKAN. If it is listed there then hopefully @linuxgurugamer Can get it delisted. Ok, just wanted to let you know about it. Would you like me to ask linuxgurugamer? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2018 Share Posted October 8, 2018 I'll work on this later this evening. Actually, @HebaruSan is really the right one to do this, hopefully this ping will get his attention Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 8, 2018 Share Posted October 8, 2018 (edited) 15 hours ago, Gryffen1971 said: @Angel-125 I just checked and tried to install your mod with CKAN and it shows that it is not Compatible with this version. I know you have it updated to be used with KSP v1.4.5 but the meta-data information CKAN uses shows that it's Max KSP Version is 1.1.3. Yes, i still can install it manually but, i just wanted to let you know. Please do not bother mod authors with CKAN problems. Take them to the CKAN thread. (This is why CKAN users sometimes can't have nice things.) 1 hour ago, linuxgurugamer said: I'll work on this later this evening. Actually, @HebaruSan is really the right one to do this, hopefully this ping will get his attention I'll get it removed as soon as I figure out what the identifier is. EDIT: It's already frozen from looking for new updates; that's why the version @Gryffen1971 found is so old. There are just a couple of those older releases in the archive to purge... ... should be gone now. Edited October 8, 2018 by HebaruSan Quote Link to comment Share on other sites More sharing options...
Gryffen1971 Posted October 9, 2018 Share Posted October 9, 2018 (edited) 1 hour ago, HebaruSan said: Please do not bother mod authors with CKAN problems. Take them to the CKAN thread. (This is why CKAN users sometimes can't have nice things.) I'll get it removed as soon as I figure out what the identifier is. EDIT: It's already frozen from looking for new updates; that's why the version @Gryffen1971 found is so old. There are just a couple of those older releases in the archive to purge... ... should be gone now. @HebaruSan Github was my first step to submit an issue. Thanks for your help on this from all of you. All of you are under appreciated in your hard work. Big Thanks! Edited October 9, 2018 by Gryffen1971 Quote Link to comment Share on other sites More sharing options...
FuzzyG Posted October 15, 2018 Share Posted October 15, 2018 I have been discussing the following fatal error with Blowfish (b9partswitch) and it seems that the Classic Stock Resources is generating said fatal error. [ERR 16:38:00.363] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad() [EXC 16:38:00.364] PartResourceNotFoundException: No resource definition named 'Oxium' could be found https://www.dropbox.com/sh/g14v99ts5x7ensz/AADrA7TcCYARCZPnodTqXC-4a?dl=0 Please advise, G Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 15, 2018 Author Share Posted October 15, 2018 1 hour ago, FuzzyG said: I have been discussing the following fatal error with Blowfish (b9partswitch) and it seems that the Classic Stock Resources is generating said fatal error. [ERR 16:38:00.363] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad() [EXC 16:38:00.364] PartResourceNotFoundException: No resource definition named 'Oxium' could be found https://www.dropbox.com/sh/g14v99ts5x7ensz/AADrA7TcCYARCZPnodTqXC-4a?dl=0 Please advise, G Haven’t heard of this. Does B9psrtswitch define Oxium? Quote Link to comment Share on other sites More sharing options...
FuzzyG Posted October 15, 2018 Share Posted October 15, 2018 52 minutes ago, Angel-125 said: Haven’t heard of this. Does B9psrtswitch define Oxium? This is what keeps popping on my screen: B9PartSwitch - Fatal Error B9PartSwitch has encountered a fatal error and KSP needs to close. No resource definition named 'Oxium' could be found Please see KSP's log for additional details Quote Link to comment Share on other sites More sharing options...
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