Gordon Dry Posted November 13, 2019 Share Posted November 13, 2019 2 minutes ago, flart said: Sometimes I have these key bindings reseted to None, never knew why. Are you sure it is EER? Yes, because it always happens with a new career when using EER and the generic key bindings are inside the main settings.cfg and are not affected. Quote Link to comment Share on other sites More sharing options...
ssamster Posted November 16, 2019 Share Posted November 16, 2019 So I'm having a small problem I was trying to build a rocket and on one stage i need to radially attach some engines around a already radially attached part, and now it seems like everything is radially attaching around individual parts rather than around the vessel a a whole is there any way to fix this. Another bug is that certain levels of symettry, if you close out the game and open it again, lose their grouping so if you want to delete a stage you have to delete each side of that stage one at a time. Quote Link to comment Share on other sites More sharing options...
HansAcker Posted November 16, 2019 Share Posted November 16, 2019 (edited) 2 hours ago, ssamster said: and now it seems like everything is radially attaching around individual parts rather than around the vessel a a whole is there any way to fix this That's a stock editor function. There should be a "Parent/Vessel" button to the right of the part list, below the place/move/rotate/reroot toolbar. 2 hours ago, ssamster said: Another bug is that certain levels of symettry, if you close out the game and open it again, lose their grouping Which levels of symmetry? I haven't noticed anything in this regard. It only happens when Editor Extensions is installed? Edited November 16, 2019 by HansAcker Quote Link to comment Share on other sites More sharing options...
ssamster Posted November 18, 2019 Share Posted November 18, 2019 On 11/16/2019 at 11:43 AM, HansAcker said: That's a stock editor function. There should be a "Parent/Vessel" button to the right of the part list, below the place/move/rotate/reroot toolbar. tried that it did nothing On 11/16/2019 at 11:43 AM, HansAcker said: Which levels of symmetry? I haven't noticed anything in this regard. It only happens when Editor Extensions is installed? oops turns out what happened was i used strip symettry on a child part and it deleted all the symmetry for all parent parts. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 7, 2019 Share Posted December 7, 2019 Hey @linuxgurugamer, I found an (probably not so-much-important) issue with this mod: with any but 1R symmetry active, I was unable to attach anything to both nodes (top and bottom) of Dr. Jet's Chop Shop's Small Inline Chute. With and without pressing <Mod> key (which usually helps). I could place that chute, but attaching say an antenna on top of it: no way, KSP gave me just kind of a double click sound and that's all. Quite odd... Not a biggie anyway as I already found a workaround, just thought to let you know. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2019 Author Share Posted December 7, 2019 (edited) 29 minutes ago, VoidSquid said: Hey @linuxgurugamer, I found an (probably not so-much-important) issue with this mod: with any but 1R symmetry active, I was unable to attach anything to both nodes (top and bottom) of Dr. Jet's Chop Shop's Small Inline Chute. With and without pressing <Mod> key (which usually helps). I could place that chute, but attaching say an antenna on top of it: no way, KSP gave me just kind of a double click sound and that's all. Quite odd... Not a biggie anyway as I already found a workaround, just thought to let you know. If it's specific to that part, there may be an issue with the part. I'd have to look at it, and I'm rather busy right now with my bug hunt of game-crashing bugs. Note that Dr. Jet's Chop Shop is not listed as being 1.8 compatible, I'm going to take 5 minutes to look at it Edited December 7, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 7, 2019 Share Posted December 7, 2019 8 minutes ago, linuxgurugamer said: Note that Dr. Jet's Chop Shop is not listed as being 1.8 compatible I'm well aware of this 9 minutes ago, linuxgurugamer said: there may be an issue with the part Quite possible, yes. 9 minutes ago, linuxgurugamer said: I'm rather busy right now Yeah, big bug hunt, you mentioned earlier. As I said: 41 minutes ago, VoidSquid said: probably not so-much-important I just found it pretty odd and thought to let you know, that's all Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2019 Author Share Posted December 7, 2019 (edited) 1 hour ago, VoidSquid said: I'm well aware of this Quite possible, yes. Yeah, big bug hunt, you mentioned earlier. As I said: I just found it pretty odd and thought to let you know, that's all Sorry. I looked at the config and didn't see anything obvious. May be something in the model, will look at that later Try removing the following line from inline.cfg: stackSymmetry = 1 Edited December 7, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 8, 2019 Author Share Posted December 8, 2019 12 hours ago, VoidSquid said: Hey @linuxgurugamer, I found an (probably not so-much-important) issue with this mod: with any but 1R symmetry active, I was unable to attach anything to both nodes (top and bottom) of Dr. Jet's Chop Shop's Small Inline Chute. With and without pressing <Mod> key (which usually helps). I could place that chute, but attaching say an antenna on top of it: no way, KSP gave me just kind of a double click sound and that's all. Quite odd... Not a biggie anyway as I already found a workaround, just thought to let you know. I've been trying to replicate this issue, and can't. Can you either post a video or a series of pics showing what's happening? Also, see my post right above, if there is a symmetry issue that might be the cause Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 8, 2019 Share Posted December 8, 2019 (edited) 14 hours ago, linuxgurugamer said: Try removing the following line from inline.cfg: stackSymmetry = 1 Ha! That did it! I'd probably never had found that, thank you! Btw, the reason I'm using that mod: I was on the hunt for small parts, and while RLA reborn has many of them, I doesn't have an inline chute. For some missions I can't place a chute on top of the rocket (say you need to bring a rocket with specific parts into orbit and recover its core), an inline chute is the perfect solution for that. I'm still looking for a smaller version of the Mk2-R chute, that one is way too big for RLA Reborn parts or the SSR Micro Sat parts. And no, I don't want to go for procedural parts (Tweakscale and the like), for one, that's cheating for me, and they also can cause issues. Edited December 8, 2019 by VoidSquid Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 9, 2019 Author Share Posted December 9, 2019 New release, 3.4.0.3 Removed LineDrawer.cs since it was unused. Moved "enabled = false" from cctor to Awake methods() This is an important update Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted December 9, 2019 Share Posted December 9, 2019 On 12/8/2019 at 2:18 AM, VoidSquid said: Btw, the reason I'm using that mod: I was on the hunt for small parts, and while RLA reborn has many of them, I doesn't have an inline chute. For some missions I can't place a chute on top of the rocket (say you need to bring a rocket with specific parts into orbit and recover its core), an inline chute is the perfect solution for that. I'm still looking for a smaller version of the Mk2-R chute, that one is way too big for RLA Reborn parts or the SSR Micro Sat parts. And no, I don't want to go for procedural parts (Tweakscale and the like), for one, that's cheating for me, and they also can cause issues. Linuxgurugamer maintains a mod called NovaPunch Rebalanced which has inline chutes and for bigger loads, Inline balutes, which is great! (byw linux, CKAN still has the old thread link) Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 10, 2019 Share Posted December 10, 2019 I'll have a look, thanks, @Critter79606 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 28, 2020 Author Share Posted January 28, 2020 New release, 3.4.1 Added stock settings page to specify height of vessel when using the CenterAdjust mode ('b'), one entry for vab and one for sph Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted February 19, 2020 Share Posted February 19, 2020 (edited) moved to Toolbar Controller thread Edited February 19, 2020 by Apollo13 Quote Link to comment Share on other sites More sharing options...
ss8913 Posted March 18, 2020 Share Posted March 18, 2020 I'm not sure if this mod is supposed to not work in 1.9.1 fully or not, but... the X and C hotkeys are nonfunctional (have to use the mouse), and in the SPH I can only choose between 15 degrees and no angle snap. Is this expected // I should wait for an update to support 1.9.1 directly, or is this something that needs fixing? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 18, 2020 Share Posted March 18, 2020 27 minutes ago, ss8913 said: I'm not sure if this mod is supposed to not work in 1.9.1 fully or not, but... the X and C hotkeys are nonfunctional (have to use the mouse), and in the SPH I can only choose between 15 degrees and no angle snap. Is this expected // I should wait for an update to support 1.9.1 directly, or is this something that needs fixing? Did you click on the button to reset the symmetry and angle keys? Quote Link to comment Share on other sites More sharing options...
ss8913 Posted March 19, 2020 Share Posted March 19, 2020 5 hours ago, leatherneck6017 said: Did you click on the button to reset the symmetry and angle keys? didn't know that was a thing. i will try that, thanks. Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 19, 2020 Share Posted March 19, 2020 6 hours ago, ss8913 said: didn't know that was a thing. i will try that, thanks. Neither did I until somewhat recently. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 19, 2020 Share Posted March 19, 2020 54 minutes ago, leatherneck6017 said: Neither did I until somewhat recently. can safely say, I had something to do with that. Quote Link to comment Share on other sites More sharing options...
SteveD80 Posted March 23, 2020 Share Posted March 23, 2020 Small bug: The reroot tool does not work on assemblies that are not attached Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 23, 2020 Share Posted March 23, 2020 9 minutes ago, SteveD80 said: Small bug: The reroot tool does not work on assemblies that are not attached Is it supposed to? I thought that was stock behavior. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted March 23, 2020 Share Posted March 23, 2020 1 hour ago, leatherneck6017 said: Is it supposed to? I thought that was stock behavior. Nope, stock KSP allows to re-root "ghost" assemblies. @SteveD80 As far as I know, this is a known issue but easy to work around by enabling the stock re-root tool in the EEX settings, at least while re-rooting the non-attached assembly Quote Link to comment Share on other sites More sharing options...
SteveD80 Posted March 27, 2020 Share Posted March 27, 2020 On 3/23/2020 at 10:13 AM, 4x4cheesecake said: Nope, stock KSP allows to re-root "ghost" assemblies. @SteveD80 As far as I know, this is a known issue but easy to work around by enabling the stock re-root tool in the EEX settings, at least while re-rooting the non-attached assembly Thank you Quote Link to comment Share on other sites More sharing options...
Starhawk Posted April 4, 2020 Share Posted April 4, 2020 I am under the impression that this mod allows five-way symmetry. Is this correct? Happy landings! Quote Link to comment Share on other sites More sharing options...
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