Just Jim Posted October 17, 2016 Author Share Posted October 17, 2016 6 minutes ago, SpaceplaneAddict said: Why does this, for some strange reason, give me the feeling that Carlenna isn't a zombie? No, it's safe to call her one. I wasn't really headed in that direction at first, but I bowed to popular demand, so to speak. But keep in mind, Carlenna is my interpretation of a Kerbal Zombie... not a human zombie. I'll explain more in the coming chapters Quote Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted October 18, 2016 Share Posted October 18, 2016 32 minutes ago, Just Jim said: Kerbal Zombie Possesing much knowledge of spacefilght? Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted October 18, 2016 Share Posted October 18, 2016 13 minutes ago, SpaceplaneAddict said: Possesing much knowledge of spacefilght? Or little, depending upon whose kerbals you use as a basis. Quote Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted October 18, 2016 Share Posted October 18, 2016 Just now, 0111narwhalz said: Or little, depending upon whose kerbals you use as a basis. But their tech is godly... Why, they can even go interplanetary in a tiny capsule for years and with just a normal rocket and a little bit of fuel! Quote Link to comment Share on other sites More sharing options...
KAL 9000 Posted October 18, 2016 Share Posted October 18, 2016 ZOMBAL APOCALYPSE!!! Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted October 18, 2016 Share Posted October 18, 2016 12 hours ago, SpaceplaneAddict said: But their tech is godly... Why, they can even go interplanetary in a tiny capsule for years and with just a normal rocket and a little bit of fuel! That's talent, not skill. Quote Link to comment Share on other sites More sharing options...
Buzz light fear Posted October 18, 2016 Share Posted October 18, 2016 (edited) Has anyone noticed that the way most people play kerbal is described perfectly in the song still alive it almost completely describes science mode. Also Jim seems to have very few issues with his boosters or any other equipment like rovers or is it just clever editing! Edited October 18, 2016 by Buzz light fear Not enough context Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 18, 2016 Author Share Posted October 18, 2016 2 hours ago, Buzz light fear said: Has anyone noticed that the way most people play kerbal is described perfectly in the song still alive it almost completely describes science mode. Also Jim seems to have very few issues with his boosters or any other equipment like rovers or is it just clever editing! That is a really cute song! I don't think I've heard it before this, but your right, it's perfect for KSP. And the one big issue I had with rovers was I built my big chariot before 1.0 came out, and it drove great on Kerbin. After 1.0, it was much too heavy for the wheels, and became garbage to try and drive. I also had an issue with the the landing gear, which lead to the munquake chapter. In that case, I did some careful editing, not to hide the issue, but to exploit it. There was one other big issue... Oh, yeah, the Eagle explosion wasn't planned either. It was a really nasty bug that I took full advantage of. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 18, 2016 Author Share Posted October 18, 2016 Oh, good news. Thanks to @Drew Kerman pointing me in the right direction, Texture Replacer is now updated. The only mod left I need to wait for an update is OPM/Kopericus and we'll be back in business. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted October 19, 2016 Share Posted October 19, 2016 OPM is like in MY stock as well, so I NEEDITNEEDITNEEDITTTTTTTTTT Oh, loving how the story is progressing, but sorta strange seeing a game not KSP in the story nonetheless. Quote Link to comment Share on other sites More sharing options...
Buzz light fear Posted October 19, 2016 Share Posted October 19, 2016 6 hours ago, Just Jim said: That is a really cute song! I don't think I've heard it before this, but your right, it's perfect for KSP. And the one big issue I had with rovers was I built my big chariot before 1.0 came out, and it drove great on Kerbin. After 1.0, it was much too heavy for the wheels, and became garbage to try and drive. I also had an issue with the the landing gear, which lead to the munquake chapter. In that case, I did some careful editing, not to hide the issue, but to exploit it. There was one other big issue... Oh, yeah, the Eagle explosion wasn't planned either. It was a really nasty bug that I took full advantage of. So you just weave disaster into the story I have never seen an author do something like the way you do it and it works so well. Teach me o Jim. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) 10 hours ago, Buzz light fear said: So you just weave disaster into the story I have never seen an author do something like the way you do it and it works so well. Teach me o Jim. Thank you. But I'm not sure what I can teach you, I'm making this authoring stuff up as I go along. I suppose the biggest thing is nothing about the rest of Emiko Station is written down, or set in stone. Early on I remember seeing a couple other authors have to give up on their stories because something in the game updated and changed, and it screwed up their plot lines. So I decided not to write everything out in advance, or get so locked into a plot that I couldn't change things if need be. So something like the eagle disaster was actually fairly easy to work in, and gave me an interesting and unique way to add much more drama with the CPR scene. Edited October 19, 2016 by Just Jim Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted October 19, 2016 Share Posted October 19, 2016 (edited) 2 hours ago, Just Jim said: Early on I remember seeing a couple other authors have to give up on their stories because something in the game updated and changed, and it screwed up their plot lines. A few brushes with this sort of thing early on are the whole reason Kerbfleet Bill can do what Kerbfleet Bill can do But yeah, writing interesting fiction tied to an actual mission is very, very hard and @Just Jim is great at it. Some call it "serialized" storytelling, as was often done in the 19th century, but it's even worse than that--Dickens never had to publish his story updates in between articles from his own critics, and he never had to deal with things like his "spirit visitation/time travel" mod not getting updated Edited October 19, 2016 by Kuzzter Quote Link to comment Share on other sites More sharing options...
Torgo Posted October 19, 2016 Share Posted October 19, 2016 If it wasn't for Dickens, you authors would never read this! Quote Link to comment Share on other sites More sharing options...
Thedrelle Posted October 19, 2016 Share Posted October 19, 2016 (edited) I'm sorry This is way off topic. (so off topic, I'm not even at the end of this thread, I don't know whats going on right now on Emiko station.) I am catching up on all the backlogs and enjoying it immensely, when I came across this post roughly 6 months behind. On 4/12/2016 at 10:14 PM, Just Jim said: Totally off-topic, and I don't care. This evening I lost my cat, Lady Stardust. She was 17. Plain and simple, she died of old age. I'm really bummed... I'm gonna really, really miss her. Probably won't be online much for the next day or two. Last week I had to do something i never thought I would ever have to do. I had to put down one of my cats. Funnily enough, though we called her Buggy, her real name (given to her by my wife) was Stardust. I still miss her. Edited October 19, 2016 by Thedrelle changed post to thread for clarification Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) 1 hour ago, Thedrelle said: I'm sorry This is way off topic. (so off topic, I'm not even at the end of this thread, I don't know whats going on right now on Emiko station.) I am catching up on all the backlogs and enjoying it immensely, when I came across this post roughly 6 months behind. Last week I had to do something i never thought I would ever have to do. I had to put down one of my cats. Funnily enough, though we called her Buggy, her real name (given to her by my wife) was Stardust. I still miss her. awww, I am so sorry! I still miss my little one, too. 2 hours ago, Torgo said: If it wasn't for Dickens, you authors would never read this! One of the reasons I'm still mad at my ex is when we broke up she kept my copy of Complete Ghost Stories. This is a great book for anyone that's interested. You wouldn't believe how many besides "Christmas Carol" he actually wrote. https://www.amazon.com/Complete-Ghost-Stories-Wordsworth-Classics/dp/1853267341 Edited October 19, 2016 by Just Jim Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 19, 2016 Author Share Posted October 19, 2016 Oh no... Houston, we have a really bad problem... I just fired up the game to get some new screenshots, and I realized to my dismay that the Emiko Station career game isn't working right. Specifically, I have no KerbNet, or little green lines. And the RCS and SAS on all my ships isn't working. So I started a new career game to compare, and sure enough, it has the Kerbnet stuff, and works fine. Here's a new screenshot, and as you can see, the Kerbnet icon thingie isn't even showing up. I'm definitely open to suggestions, but having been thru a few updates before, I'm not sure something like this can be fixed. If not, then I may have to start over and reproduce the game as best possible. It may take a couple weeks, but I'm not sure what else to do, except quit, and that's not an acceptable option. Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted October 19, 2016 Share Posted October 19, 2016 5 minutes ago, Just Jim said: Oh no... Houston, we have a really bad problem... Hey, what were we just talking about? Just weave that disaster into the story, right? Nothing an author of your caliber can't handle! But seriously, best of luck--worst case is a revert to the last 1.1.3 savefile perhaps? Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted October 19, 2016 Share Posted October 19, 2016 Silly question: Have you enabled KerbNet for the Emiko save? (Check the in-game/in-save settings menu, even if you turned it on maybe it got toggled back off....) As for RCS/SAS not working: More often than not I've found that to be a clock skew issue. The action groups for each ship keep track of what time they were last pressed (and SAS/RCS are action groups as far as the game cares). If that time is a) after the game clock or b) garbage, then that action group won't work. Might also be something else though. I've also seen the greyed out RCS/SAS thing caused by a mod.... Don't recall which. Quote Link to comment Share on other sites More sharing options...
insert_name Posted October 19, 2016 Share Posted October 19, 2016 (edited) it looks like for some reason your time is negative, I would recommend a bit of persistomancy to fix that. also it may have to do with the fact that new modules were introduced, however in my experience these wouldn't affect the existing parts, both in the VAB and in the persistence. Edited October 19, 2016 by insert_name Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) 30 minutes ago, Cydonian Monk said: Silly question: Have you enabled KerbNet for the Emiko save? (Check the in-game/in-save settings menu, even if you turned it on maybe it got toggled back off....) As for RCS/SAS not working: More often than not I've found that to be a clock skew issue. The action groups for each ship keep track of what time they were last pressed (and SAS/RCS are action groups as far as the game cares). If that time is a) after the game clock or b) garbage, then that action group won't work. Might also be something else though. I've also seen the greyed out RCS/SAS thing caused by a mod.... Don't recall which. I just found out how to turn it on, but now I've found a much bigger problem... 50 minutes ago, Kuzzter said: Hey, what were we just talking about? Just weave that disaster into the story, right? Nothing an author of your caliber can't handle! But seriously, best of luck--worst case is a revert to the last 1.1.3 savefile perhaps? @Kuzzter ol' buddy... I'm not sure how to break it to you, but you're dead. So is everyone I had in a raptor... and the raptor ships are gone. . I'm not sure if any amount of persistomancy can bring everyone back. Or if Steam will let me revert back to 1.1... or if that would make any difference. Edited October 19, 2016 by Just Jim Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted October 19, 2016 Share Posted October 19, 2016 (edited) 41 minutes ago, Just Jim said: @Kuzzter ol' buddy... I'm not sure how to break it to you, but you're dead. No worries, it saves me having to explain anything. Edited October 19, 2016 by Kuzzter Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 19, 2016 Author Share Posted October 19, 2016 5 minutes ago, Kuzzter said: No worries, it saves me having to explain anything. Oh no... you're not getting out of it that easy.... Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted October 20, 2016 Share Posted October 20, 2016 Try the following: 1. Start a new career 2. Open the latest 1.1.3 SES save 3. Open the new career save 4. Copy the blocks containing ships, roster, contracts, and any others you notice over their counterparts in the new save 5. Load it back up in 1.2 Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 20, 2016 Author Share Posted October 20, 2016 13 minutes ago, 0111narwhalz said: Try the following: 1. Start a new career 2. Open the latest 1.1.3 SES save 3. Open the new career save 4. Copy the blocks containing ships, roster, contracts, and any others you notice over their counterparts in the new save 5. Load it back up in 1.2 I'll try that tomorrow. I already started a new career and moved all the ships from my 1.1.3 save into the new VAB and SPH folders. And I saw Hyperedit is now upgraded to 1.2. That'll be a huge time saver putting some of them back in place. The biggest issue is Emiko asteroid. I've never done that much editing to a persistent file before, but I really want to save it if possible. Otherwise I have to hunt for a new one, and even with H/E it might take a while to find a class-E that big. There was something else... Oh, yeah. I want to preserve the ultimate challenge contracts if possible. It's going to take a little work, but one way or the other, Emiko will survive this update... Quote Link to comment Share on other sites More sharing options...
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