RoverDude Posted December 23, 2015 Share Posted December 23, 2015 (edited) Very WIP! Introducing the 'Otter' submersible from USI! Pick it up on GitHub: https://github.com/BobPalmer/SubPack/releases Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely Edited October 11, 2016 by RoverDude Link to comment Share on other sites More sharing options...
Mynar Moonshadow Posted December 23, 2015 Share Posted December 23, 2015 It's out just in time for the holiday gaming season! Thanks Roverdude! ~M~ Link to comment Share on other sites More sharing options...
NotAgain Posted December 23, 2015 Share Posted December 23, 2015 This is gonna be good... Link to comment Share on other sites More sharing options...
Rodger Posted December 23, 2015 Share Posted December 23, 2015 (edited) Awesome! Got one down to -750m, bumped the back end of it on the ocean floor and broke the inline impeller straight away lol Just the first couple of things I've noticed: The radial impellers don't seem to do... well anything really, besides make cool bubbles lol. Even after I dumped my lead and emptied the water tanks, so vessel mass was around 5T, the tiny thrust from them didn't seem to do anything. My horiz vel was just showing NaN, and my vertical was 1.4m/s, with the radial impellers on or off. And the inline impeller seems to need to rotate 180° to actually be placed in the right direction for it to thrust forward. And a thrust reverser could be cool too, ether for speed control, or just making radial 'engine' pods with them somehow (maybe with a radial hull part?), facing forwards and backwards. And the particles from the pod's RCS are going in the opposite direction to what they should be, they move towards the direction of thrust. And they didn't activate until I selected 'activate RCS port' form the pod's right click menu. Just using the RCS hotkey didn't activate them. Edited December 23, 2015 by Rodger Link to comment Share on other sites More sharing options...
RoverDude Posted December 23, 2015 Author Share Posted December 23, 2015 Manual activation is expected - they have to be activated underwater. Regarding engines - you got some jinkiness going on there because the engines have been working perfectly fine throughout development... Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 23, 2015 Share Posted December 23, 2015 Cool, Rover!!! Link to comment Share on other sites More sharing options...
smjjames Posted December 23, 2015 Share Posted December 23, 2015 Awesomeness on the release @RoverDude Link to comment Share on other sites More sharing options...
Beetlecat Posted December 23, 2015 Share Posted December 23, 2015 Congratulations and thank you! Another adorably awesome craft for exploring! Link to comment Share on other sites More sharing options...
FungusForge Posted December 23, 2015 Share Posted December 23, 2015 This is truly awesome. Link to comment Share on other sites More sharing options...
hieywiey Posted December 23, 2015 Share Posted December 23, 2015 Wow, underwater MKS bases would be quite cool. Link to comment Share on other sites More sharing options...
ModZero Posted December 23, 2015 Share Posted December 23, 2015 The forum link on kerbalstuff is broken Link to comment Share on other sites More sharing options...
Jarnin Posted December 23, 2015 Share Posted December 23, 2015 First, let me say I love this mod. It's got a great look and all the parts seem to be working well. I put together a pod, 2x spotlights, 2x radial impellers, 2x rudders, and the ventral ballast tank. After about 15 minutes of tooling around the seafloor I ran out of power. I'm now about 30 minutes in and I'm finding that with the big spotlights off and at ~12% throttle I'm barely generating enough power to charge the on-board battery. If you're planning on using the pod reactor as the sole power generating system, you might want to up the juice output a bit. Or maybe consider adding an inline auxiliary reactor for bigger subs with more parts, engines, etc. Link to comment Share on other sites More sharing options...
FungusForge Posted December 23, 2015 Share Posted December 23, 2015 48 minutes ago, Jarnin said: First, let me say I love this mod. It's got a great look and all the parts seem to be working well. I put together a pod, 2x spotlights, 2x radial impellers, 2x rudders, and the ventral ballast tank. After about 15 minutes of tooling around the seafloor I ran out of power. I'm now about 30 minutes in and I'm finding that with the big spotlights off and at ~12% throttle I'm barely generating enough power to charge the on-board battery. If you're planning on using the pod reactor as the sole power generating system, you might want to up the juice output a bit. Or maybe consider adding an inline auxiliary reactor for bigger subs with more parts, engines, etc. I'm doing just fine with four radial impellers and the inline impeller all on the same sub. Anyway, something I'd like to see would be some submarine docking ports, and some surface attachable sub-RSC. Link to comment Share on other sites More sharing options...
gmiddlemass Posted December 23, 2015 Share Posted December 23, 2015 Wow! Another great looking mod Roverdude.... Looking forward to trying it out. Link to comment Share on other sites More sharing options...
hraban Posted December 23, 2015 Share Posted December 23, 2015 Hello RoverDude,obviously this mod, like almost all your mods and plugins for Windows and KSP in 64bit mode can not be run. Would be very friendly if you could mention that in the post.Beautifully modeled parts and fine textures. Too bad that the mod is not working. Greetings and a happy Christmas time. Link to comment Share on other sites More sharing options...
Thiagobs Posted December 23, 2015 Share Posted December 23, 2015 Nice!!! I didn't bother with the new water physics, but I'm giving a go with this cool sub! Link to comment Share on other sites More sharing options...
RoverDude Posted December 24, 2015 Author Share Posted December 24, 2015 That's incredibly sweet! Link to comment Share on other sites More sharing options...
Denko666 Posted December 24, 2015 Share Posted December 24, 2015 AWESOME!! Roverdude, would you be open to sharing the 3D models of this sub? I'm a Model RC submarine maker, i think this would make an excellent 3D printed sub... Link to comment Share on other sites More sharing options...
AlbertKermin Posted December 24, 2015 Share Posted December 24, 2015 (edited) Looks awesome! So far, I haven't managed to create a controllable sub, but that's only a matter of time. Also, I built a craft similar to the one in the title screenshot- with the addition of four landing legs and a extra spotlight- and go it safely to the bottom of the ocean. Unfortunately, blowing all the ballast caused it to remain there. What did I mess up? Edited December 24, 2015 by AlbertKermin Link to comment Share on other sites More sharing options...
pellinor Posted December 24, 2015 Share Posted December 24, 2015 (edited) 1 hour ago, Denko666 said: AWESOME!! Roverdude, would you be open to sharing the 3D models of this sub? I'm a Model RC submarine maker, i think this would make an excellent 3D printed sub... Do you know there exists a script to import whole crafts into blender, using the model files from the game? This is what I used in my own 3D printing project: Edited December 24, 2015 by pellinor Link to comment Share on other sites More sharing options...
Denko666 Posted December 24, 2015 Share Posted December 24, 2015 Hey Pellinor! No i didn't know... so thanks for the links! But still, i'd feel bad if Roverdude wouldnt give his permission to use them.. Link to comment Share on other sites More sharing options...
RoverDude Posted December 24, 2015 Author Share Posted December 24, 2015 1 hour ago, AlbertKermin said: Looks awesome! So far, I haven't managed to create a controllable sub, but that's only a matter of time. Also, I built a craft similar to the one in the title screenshot- with the addition of four landing legs and a extra spotlight- and go it safely to the bottom of the ocean. Unfortunately, blowing all the ballast caused it to remain there. What did I mess up? You need to remove the lead weights either in the VAB or by jettisoning, then tweak the ballast values to bring in/pump out water till you hit equilibrium. It's a lot of experimentation. For the sub up there, I left the 50 lead only in the little adapter bit, and have the rear ballast tanks at 0% and the front ones at 61% 1 hour ago, Denko666 said: AWESOME!! Roverdude, would you be open to sharing the 3D models of this sub? I'm a Model RC submarine maker, i think this would make an excellent 3D printed sub... I generally don't share the model source files, but you're free to use the mu's for whatever you like (including 3D printing). Link to comment Share on other sites More sharing options...
Hysterrics Posted December 24, 2015 Share Posted December 24, 2015 Wow! Very good textures! I'm looking forward to the future of this mod. Awesome job man. Link to comment Share on other sites More sharing options...
Denko666 Posted December 24, 2015 Share Posted December 24, 2015 39 minutes ago, RoverDude said: You need to remove the lead weights either in the VAB or by jettisoning, then tweak the ballast values to bring in/pump out water till you hit equilibrium. It's a lot of experimentation. For the sub up there, I left the 50 lead only in the little adapter bit, and have the rear ballast tanks at 0% and the front ones at 61% I generally don't share the model source files, but you're free to use the mu's for whatever you like (including 3D printing). Cool Roverdude THX! Link to comment Share on other sites More sharing options...
politas Posted December 24, 2015 Share Posted December 24, 2015 Hi Roverdude! Nice looking mod. I'm just trying to fix up the kerbalstuff ckan submission, and I note that USITools 0.5.5.0 in included in the mod, which hasn't been released on Github yet. Are you planning on holding USITools-0.5.5.0 until you are moving this from WIP to Stable? Link to comment Share on other sites More sharing options...
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