linuxgurugamer Posted April 10, 2018 Share Posted April 10, 2018 On 3/2/2018 at 10:06 AM, AndrewDrawsPrettyPictures said: I know. I'm not totally sure on how to remove it from CKAN. Would you like me to see if I can fix this CKAN install problem? Otherwise, I can see if I can get it removed. Just let me know. Link to comment Share on other sites More sharing options...
Andi K. Posted April 10, 2018 Author Share Posted April 10, 2018 16 minutes ago, linuxgurugamer said: Would you like me to see if I can fix this CKAN install problem? Otherwise, I can see if I can get it removed. Just let me know. Honestly, just get it removed from CKAN. If I decide I want to put in on CKAN again, I'll let you know. I think this is the first time you've actually posted on here Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2018 Share Posted April 10, 2018 53 minutes ago, AndrewDrawsPrettyPictures said: Honestly, just get it removed from CKAN. If I decide I want to put in on CKAN again, I'll let you know. I think this is the first time you've actually posted on here Yes, but I'm fairly active elsewhere, I was browsing and saw the post Ok, i'll see what I can do Link to comment Share on other sites More sharing options...
Barar Posted April 12, 2018 Share Posted April 12, 2018 Hi, I play this planet pack extensively and wanted to help make it a bit better. I noticed in Extrasolar_Planets_Beyond_Kerbol-1.7.1 that you have all your textures in GameData/Extrasolar_Textures. If you move then to a folder named PluginData and then updated all your Kopernicus configs to point to the new folder location. You could make use of on demand loading. You would need to add .dds to the path also. See below. On 1/8/2016 at 1:36 PM, The White Guardian said: But, there is one more, simple thing you can do to make your pack over 1000 times better! How, you might ask. The answer is simple: Kopernicus has an incredible feature called OnDemandLoading: it will only load the textures of planets nearby, so if you would be orbiting Duna for instance, it would only load the textures of Duna and Ike, and won't load the others, such as Moho, Dres, and Jool. This saves a lot of memory! But, in order to make it work with your pack, there are two things that you must do: - All textures must be stored in a folder called 'PluginData'. There can be multiple PluginData folders, but as long as all textures are saved in a folder called PluginData, you're good. - All texture formats must be specified. This step is easy: at the end of every 'texture-filepath', add what format it is: .dds, .png, .jpg, etc. And done! You are now using OnDemandLoading, which means that everyone using your pack will experience exploration with memory optimized. I modded the Extrasolar configs to make use of OnDemandLoading and with the recent CTTP update to use this feature. It was a noticeable performance gain for me, especially in the KSP Observatory. Your mod went from loading all the CTTP and Extrasolar dds files, to only what I used. Went from 15FS to 60FPS capped. I do have the latest OPM installed alongside this mod. *note some of the CTTP textures path in your configs do not have .dds added to the end yet, so wont use this feature. I have made a bunch of other personal changes , but this one is a simple change to AtmosphericOptimized in the configs. See below. On 6/12/2016 at 3:44 AM, CaptRobau said: From now on everything we'll be doing in side of the Material node. For those who've dabbled with texturing before KSP 1.1, note that AtmosphericExtra is the successor to AtmosphericOptimized. If you used that before, use AtmosphericExtra now. I hope this helps. Link to comment Share on other sites More sharing options...
Andi K. Posted April 12, 2018 Author Share Posted April 12, 2018 1 hour ago, Barar said: Hi, I play this planet pack extensively and wanted to help make it a bit better. I noticed in Extrasolar_Planets_Beyond_Kerbol-1.7.1 that you have all your textures in GameData/Extrasolar_Textures. If you move then to a folder named PluginData and then updated all your Kopernicus configs to point to the new folder location. You could make use of on demand loading. You would need to add .dds to the path also. See below. I modded the Extrasolar configs to make use of OnDemandLoading and with the recent CTTP update to use this feature. It was a noticeable performance gain for me, especially in the KSP Observatory. Your mod went from loading all the CTTP and Extrasolar dds files, to only what I used. Went from 15FS to 60FPS capped. I do have the latest OPM installed alongside this mod. *note some of the CTTP textures path in your configs do not have .dds added to the end yet, so wont use this feature. I have made a bunch of other personal changes , but this one is a simple change to AtmosphericOptimized in the configs. See below. I hope this helps. Thanks! I was planning on doing those things in the near future and that will save me a lot of time. Could you send over the files you edited or make a pull request on github? Link to comment Share on other sites More sharing options...
The-Doctor Posted April 12, 2018 Share Posted April 12, 2018 ok so I am gonna play this, but I'm not sure what to do once I arrive at the planets does astronomers add clouds to this? Link to comment Share on other sites More sharing options...
Andi K. Posted April 12, 2018 Author Share Posted April 12, 2018 9 minutes ago, The-Doctor said: ok so I am gonna play this, but I'm not sure what to do once I arrive at the planets does astronomers add clouds to this? Colonize them I guess? Extrasolar comes with its own cloud files. However, in order the get visuals for within the Kerbol System, you'll have to use SVE. Astronomers isn't compatible with Extrasolar to my knowledge. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 12, 2018 Share Posted April 12, 2018 well tht's a shame Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted April 13, 2018 Share Posted April 13, 2018 What are the interactions between this mod and OPM? Are the Oouterplanets still where they are in OPM plus the Valentine system in the distance or are the OPM planets moved to Valentine system/replace Valentine's planets? Link to comment Share on other sites More sharing options...
R-TEAM Posted April 13, 2018 Share Posted April 13, 2018 (edited) Would be nice to have an "Principia Mod" config file .... without this, it is incompatible with principia running .... (planet orbits unstable ..) Thanks anyway Edited April 13, 2018 by R-TEAM Link to comment Share on other sites More sharing options...
Andi K. Posted April 13, 2018 Author Share Posted April 13, 2018 2 hours ago, Quoniam Kerman said: What are the interactions between this mod and OPM? Are the Oouterplanets still where they are in OPM plus the Valentine system in the distance or are the OPM planets moved to Valentine system/replace Valentine's planets? OPM's planets are where they are and Valentine will be out the distance. No planets will be replaced 1 hour ago, R-TEAM said: Would be nice to have an "Principia Mod" config file .... without this, it is incompatible with principia running .... (planet orbits unstable ..) Thanks anyway That is something I'll definitely be working on. Expect that in the next update or two. Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 13, 2018 Share Posted April 13, 2018 I moved this post from EVE over here 59 minutes ago, LameLefty said: You need to prune out everything but EVE + SVE + Kopernicus and see if you see clouds and such in the loading screens. If you don't, you've got something fubar. I do this right now, after that I add OPM, than ExtraSolar + SVE patch. (and I will not prune Squad, lol) brb Edit:@LameLefty first run (Squad, MM, EVE + SVE + Kopernicus): Spoiler second run (+ OPM, CTTP):@Galileo Spoiler as you can see, the blue haze is gone, the clouds are still there... third run (+ Extrasolar, SVE patch*, without included build of DistantObjectEnhancement): *the SVE patch is for scatterer and so it's not touching my setup Spoiler no clouds here: and here: but the blue haze that was gone with OPM is back... So I redirect this to @AndrewDrawsPrettyPictures The log of the last run:https://www.dropbox.com/s/wa8mqssu4z9qcu0/2018-04-13_3 KSP.log.7z?dl=1 btw now the log is whining about "javineClouds", not about "GratianClouds" as I mentioned here: https://forum.kerbalspaceprogram.com/index.php?/topic/143288-ksp-142-131-stock-visual-enhancements-v1304-05-april-2018/&do=findComment&comment=3353683 Link to comment Share on other sites More sharing options...
Andi K. Posted April 13, 2018 Author Share Posted April 13, 2018 (edited) @Gordon Dry Did you download Extrasolar from spacedock or GitHub? If you used SpaceDock, try downloading from GitHub and vise versa. Perhaps I screwed something up with the files I uploaded. Edited April 13, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 13, 2018 Share Posted April 13, 2018 (edited) @AndrewDrawsPrettyPictures I'm sure I downloaded from Github (because I remember that I downloaded both packs), I just download them all again from both sources and compare them. Edit: The optionals are also inside the core download at Github, same files The Github core contains a GameData\CTTP\Textures\PluginData\LNX-CTTP-PLUS.zip which contains the same files as the unpacked ones The Spacedock rls is the same as the Github core That's it. Edited April 13, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
Andi K. Posted April 13, 2018 Author Share Posted April 13, 2018 24 minutes ago, Gordon Dry said: @AndrewDrawsPrettyPictures I'm sure I downloaded from Github (because I remember that I downloaded both packs), I just download them all again from both sources and compare them. Edit: The optionals are also inside the core download at Github, same files The Github core contains a GameData\CTTP\Textures\PluginData\LNX-CTTP-PLUS.zip which contains the same files as the unpacked ones The Spacedock rls is the same as the Github core That's it. Try installing the one from SpaceDock and see if the problem is still there. Could you also show me a screenshot of your gamedata folder? Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 13, 2018 Share Posted April 13, 2018 (edited) 6 minutes ago, AndrewDrawsPrettyPictures said: Try installing the one from SpaceDock and see if the problem is still there. Could you also show me a screenshot of your gamedata folder? Because the files are bitwise compared the same as in Github, in Spacedock and in my GameData folder, no need to reinstall. Screenshot? Inside the log is a list of mods, and this issue also happened with only the mods mentioned in my post above. SquadModuleManager KopernicusEVE SVE OPM ExtraSolar + SVE patch Edited April 13, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
danshu15 Posted April 13, 2018 Share Posted April 13, 2018 (edited) I'd like to stream some KSP after 4 years and I had a setup that worked fine until 1.4.2 hit, at which point my ship orbiting the Mun couldn't see stars or the Mun itself (black void), and the planet had a weird haze to it. Last night I reinstalled everything and can get it all to run fine if I remove ExtraSolar. I saw your conversation today and was wondering if it was a matter of the order the mods are installed or if it's now a known bug that isn't resolved yet? I'm attempting to use; Environment Visual Enhancements Distant Object Enhancement Kopernicus Planetary System Modifier PlanetShine Scatterer & Sunflare Stock Visual Enhancements High Res Stock Visual Terrain and the setup is fine as far as I know, until I add ExtraSolar w/the patch from Github, where the planet fog returns and the clouds disappear If I have to pick between the additional visuals OR ExtraSolar then that's fine, and based on the goals of the stream I'd go with ExtraSolar - but if it's a matter of the order they're installed and anyone's found a fix, or if anyone knows if some of the above + ExtraSolar is viable then that would be fine too. I was hoping I could piggy back off of your testing and save myself some trial and error. My last real experience with modding KSP is from .23/.24 in 2013/2014 so I'm a born again noob and would greatly appreciate any guidance you could offer a layman Edited April 13, 2018 by danshu15 Link to comment Share on other sites More sharing options...
Barar Posted April 14, 2018 Share Posted April 14, 2018 @Gordon Dry So you can try this to fix it, it works for me. Go to the folder GameData/Extrasolar/EVO/EVO_EVE/Atmosphere Open the clouds.cfg, you will see the following EVE_CLOUDS Copy and paste the line below over that. @EVE_CLOUDS:AFTER[StockVisualEnhancements] The issue is that the GameData/Extrasolar/EVO/EVO_EVE/Atmosphere/Clouds.cfg is defaulted to EVE_CLOUDS. This is because it is the first time it is applied to the game. Any other addition to EVE_CLOUDS must use the @ edit to make changes. Extrasolar was placed before SVE because of the alphabetical order of the files. If the :AFTER[StockVisualEnhancements] was in place. It would be placed after, but extrasolar clouds would not work. So we need to place the @ for MM edit to add these additions. Feel free to correct me if I am wrong, but it works in game for me. Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 14, 2018 Share Posted April 14, 2018 5 hours ago, Barar said: @EVE_CLOUDS:AFTER[StockVisualEnhancements] makes sense, thank you Link to comment Share on other sites More sharing options...
Barar Posted April 14, 2018 Share Posted April 14, 2018 Good luck playing, you will get nullref error from the on demand loading as it cannot apply clouds when to texture is unloaded. Not game breaking, but should only be on OPM right now. Just to note, I dont use EVE, SVE, Scatterer etc.. I do use Kopernicus, OPM and Extrasolar. So I loaded up a new KSP and installed them to troubleshot it, since you seemed to really want to solve the issue. I hope this allows you to play over the weekend. Link to comment Share on other sites More sharing options...
Andi K. Posted April 14, 2018 Author Share Posted April 14, 2018 (edited) @Gordon Dry @danshu15 Okay, this is really weird that both of you are having problems, because Extrasolar is running 100% fine on my computer. Thanks for providing a fix danshu15. To simplify things in the future, I'll probably include visuals for the stock solar system within Extrasolar so that you don't have to use SVE. Edited April 14, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 14, 2018 Share Posted April 14, 2018 @Barar @AndrewDrawsPrettyPictures The edit to @EVE_CLOUDS:AFTER[StockVisualEnhancements] somehow works, as you can see here: but this is still in the log: Spoiler [EVE CloudsManager]: Unable to parse config node: OBJECT { offset = 0,0,0 speed = 0,30,0 altitude = 6000 body = Thatmo name = Thatmo-MainClouds settings { _DetailDist = 0.325E-07 _Color = 255,255,255,150 _UVNoiseScale = 0.0039999998 _UVNoiseStrength = 0.0001600001 _UVNoiseAnimation = 0.2,0.2 _DistFadeVert = 3.99999E-05 _DetailScale = 10 _MainTex { value = StockVisualEnhancements/Textures/GratianClouds } _DetailTex { value = StockVisualEnhancements/Textures/DetailLow } _UVNoiseTex { value = StockVisualEnhancements/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _InvFade = 0.02 _FalloffPow = 0.7 _RimDist = 0.001 _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.15 } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) and I also had this, could be totally unrelated - or not:https://forum.kerbalspaceprogram.com/index.php?/topic/168763-13x-ks3p/&do=findComment&comment=3354280 Link to comment Share on other sites More sharing options...
Andi K. Posted April 14, 2018 Author Share Posted April 14, 2018 4 minutes ago, Gordon Dry said: @Barar @AndrewDrawsPrettyPictures The edit to @EVE_CLOUDS:AFTER[StockVisualEnhancements] somehow works, as you can see here: but this is still in the log: Reveal hidden contents [EVE CloudsManager]: Unable to parse config node: OBJECT { offset = 0,0,0 speed = 0,30,0 altitude = 6000 body = Thatmo name = Thatmo-MainClouds settings { _DetailDist = 0.325E-07 _Color = 255,255,255,150 _UVNoiseScale = 0.0039999998 _UVNoiseStrength = 0.0001600001 _UVNoiseAnimation = 0.2,0.2 _DistFadeVert = 3.99999E-05 _DetailScale = 10 _MainTex { value = StockVisualEnhancements/Textures/GratianClouds } _DetailTex { value = StockVisualEnhancements/Textures/DetailLow } _UVNoiseTex { value = StockVisualEnhancements/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _InvFade = 0.02 _FalloffPow = 0.7 _RimDist = 0.001 _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.15 } } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) and I also had this, could be totally unrelated - or not:https://forum.kerbalspaceprogram.com/index.php?/topic/168763-13x-ks3p/&do=findComment&comment=3354280 If you remove OPM, what happens? Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted April 14, 2018 Share Posted April 14, 2018 17 hours ago, AndrewDrawsPrettyPictures said: OPM's planets are where they are and Valentine will be out the distance. No planets will be replaced Oh nice, I'll add up this when I'm finished exploring the Outer Planets. Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 14, 2018 Share Posted April 14, 2018 45 minutes ago, AndrewDrawsPrettyPictures said: If you remove OPM, what happens? Regarding the issue on the other thread? -> https://forum.kerbalspaceprogram.com/index.php?/topic/168763-13x-ks3p/&do=findComment&comment=3354319 Link to comment Share on other sites More sharing options...
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