JadeOfMaar Posted April 30, 2018 Share Posted April 30, 2018 1 hour ago, Galileo said: If someone wants BLO compatibility, let me know. 1 hour ago, Barar said: I hope I wasn't stepping on any toes, just used BLO on SVT and OPM. Since the ocean wasn't working on Fust. I just kinda threw it in troubleshooting wise to get the ocean working properly for me, until it was fixed. Thought I would leave it up to Andrew to request it, since it is his Planet Pack. BLO is a tiny mod and would be no effort for Galileo to post an update for at a moment's notice. BLO is also the kind of mod that runs after every other mod so it's best that BLO alone provides Extrasolar compatibility. I recommended that any BLO configs be removed from Extrasolar and Galileo be pinged when you and Andrew are ready. Link to comment Share on other sites More sharing options...
Galileo Posted April 30, 2018 Share Posted April 30, 2018 (edited) 51 minutes ago, JadeOfMaar said: BLO is a tiny mod and would be no effort for Galileo to post an update for at a moment's notice. BLO is also the kind of mod that runs after every other mod so it's best that BLO alone provides Extrasolar compatibility. I recommended that any BLO configs be removed from Extrasolar and Galileo be pinged when you and Andrew are ready. Yeah, this exactly. It is so much easier for everything to be contained within BLO itself. That way any issues that arise are my problem and I can fix them. Edited April 30, 2018 by Galileo Link to comment Share on other sites More sharing options...
Barar Posted May 1, 2018 Share Posted May 1, 2018 I am quoting myself, but I was parsing some logs and got this error on Javine.cfg Spoiler [LOG 23:34:16.518] [OD] Adding for body Javine map named javine_height (G) for Javine of path = Extrasolar_Textures/PluginData/javine_height.dds [ERR 23:34:16.575] [Kopernicus] Could not find built-in texture sea-water1.dds [ERR 23:34:16.605] [Kopernicus] Could not find built-in texture sea-water2.dds [ERR 23:34:16.633] [Kopernicus] Could not find built-in texture sea-water3.dds [ERR 23:34:16.665] [Kopernicus] Could not find built-in texture sea-water4.dds [ERR 23:34:16.694] [Kopernicus] Could not find built-in texture sea-water5.dds [ERR 23:34:16.723] [Kopernicus] Could not find built-in texture sea-water6.dds [ERR 23:34:16.757] [Kopernicus] Could not find built-in texture sea-water7.dds [ERR 23:34:16.787] [Kopernicus] Could not find built-in texture sea-water8.dds So this is a bit more of a tweak, more like a bug?, as it cant find these textures. On 4/29/2018 at 8:29 PM, Barar said: A little tweak for the Javine.cfg, if your interested. Before. Hide contents OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } After. Hide contents OceanFX { Watermain { waterTex-0 = CTTP/Textures/PluginData/sea-water1.dds waterTex-1 = CTTP/Textures/PluginData/sea-water2.dds waterTex-2 = CTTP/Textures/PluginData/sea-water3.dds waterTex-3 = CTTP/Textures/PluginData/sea-water4.dds waterTex-4 = CTTP/Textures/PluginData/sea-water5.dds waterTex-5 = CTTP/Textures/PluginData/sea-water6.dds waterTex-6 = CTTP/Textures/PluginData/sea-water7.dds waterTex-7 = CTTP/Textures/PluginData/sea-water8.dds } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } 7 hours ago, Galileo said: Yeah, this exactly. It is so much easier for everything to be contained within BLO itself. That way any issues that arise are my problem and I can fix them. It was one reason I updated the Fust patch to only include the CTTP texture path. Didn't want a bunch of rogue patches messing with your mod and possibly diminishing it. Link to comment Share on other sites More sharing options...
Andi K. Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) @Barar The CTTP that comes with Extrasolar doesn't include the ocean textures I don't think. Edit: Nevermind I lied. The error is also with the built in textures so what I said would've been irrelevant either way. Edited May 1, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 1, 2018 Share Posted May 1, 2018 12 hours ago, Barar said: [ERR 23:34:16.575] [Kopernicus] Could not find built-in texture sea-water1.dds [ERR 23:34:16.605] [Kopernicus] Could not find built-in texture sea-water2.dds [ERR 23:34:16.633] [Kopernicus] Could not find built-in texture sea-water3.dds [ERR 23:34:16.665] [Kopernicus] Could not find built-in texture sea-water4.dds [ERR 23:34:16.694] [Kopernicus] Could not find built-in texture sea-water5.dds [ERR 23:34:16.723] [Kopernicus] Could not find built-in texture sea-water6.dds [ERR 23:34:16.757] [Kopernicus] Could not find built-in texture sea-water7.dds [ERR 23:34:16.787] [Kopernicus] Could not find built-in texture sea-water8.dds Just a shorter version of what is different Replace inside GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Javine.cfg this waterTex-0 = BUILTIN/sea-water1.dds waterTex-1 = BUILTIN/sea-water2.dds waterTex-2 = BUILTIN/sea-water3.dds waterTex-3 = BUILTIN/sea-water4.dds waterTex-4 = BUILTIN/sea-water5.dds waterTex-5 = BUILTIN/sea-water6.dds waterTex-6 = BUILTIN/sea-water7.dds waterTex-7 = BUILTIN/sea-water8.dds with this waterTex-0 = CTTP/Textures/PluginData/sea-water1.dds waterTex-1 = CTTP/Textures/PluginData/sea-water2.dds waterTex-2 = CTTP/Textures/PluginData/sea-water3.dds waterTex-3 = CTTP/Textures/PluginData/sea-water4.dds waterTex-4 = CTTP/Textures/PluginData/sea-water5.dds waterTex-5 = CTTP/Textures/PluginData/sea-water6.dds waterTex-6 = CTTP/Textures/PluginData/sea-water7.dds waterTex-7 = CTTP/Textures/PluginData/sea-water8.dds Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 2, 2018 Share Posted May 2, 2018 @AndrewDrawsPrettyPictures GameData\Extrasolar\ValentineSystem\CelestialBodies\Heba\Heba.cfg Orbit { referenceBody = Valentine inclination = 1.3804594444668 eccentricity = 0 semiMajorAxis = 1493455353.962235 longitudeOfAscendingNode = 27.97 argumentOfPeriapsis = 85.9 meanAnomalyAtEpoch = 41 epoch = 1613.91 color = 0.227,0.054,0.047,255 } I guess the last value in 'color' must be 1, not 255 -> color = 0.227,0.054,0.047,1 Link to comment Share on other sites More sharing options...
Andi K. Posted May 2, 2018 Author Share Posted May 2, 2018 (edited) 12 minutes ago, Gordon Dry said: @AndrewDrawsPrettyPictures GameData\Extrasolar\ValentineSystem\CelestialBodies\Heba\Heba.cfg Orbit { referenceBody = Valentine inclination = 1.3804594444668 eccentricity = 0 semiMajorAxis = 1493455353.962235 longitudeOfAscendingNode = 27.97 argumentOfPeriapsis = 85.9 meanAnomalyAtEpoch = 41 epoch = 1613.91 color = 0.227,0.054,0.047,255 } I guess the last value in 'color' must be 1, not 255 -> color = 0.227,0.054,0.047,1 Yeah. It doesn't cause any problems in-game so I didn't notice it. Edited May 2, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 2, 2018 Share Posted May 2, 2018 (edited) 1 hour ago, AndrewDrawsPrettyPictures said: Yeah. It doesn't cause any problems in-game so I didn't notice it. Another one, perhaps this is the reason for the other one in Heba.cfg have been 255: color = RGBA(16,160,107,255) -> GameData\Extrasolar\ValentineSystem\CelestialBodies\Fust\Kuprus.cfg I guess the other readout would bewait, I got a brain fart, lost my red line, was making a coffee -> color = 0.063,0.628,0.420,1 Edit: GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Lomina.cfg: color = .105,.172,.231,1 I guess it's okay like that, but doesn't fit to the complete written values in other configs, so I suggest -> color = 0.105,0.172,0.231,1 GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Maol.cfg: color = #70573E Well, you know ... -> color = 0.439,0.341,0.243,1 GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Javine.cfg: color = #8E0907 -> color = 0.557,0.035,0.028,1 GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Ucella.cfg: color = #89D3FF -> color = 0.537,0.828,1,1 @AndrewDrawsPrettyPictures a few more above Why I did find them? Because I fiddled a CommNet Constellation preset config for OPM and OPM+ExtraSolar. @TaxiService So here it is, the preset file for CommNet Constellation to be used with OPM+ExtraSolar. Just overwrite the default GameData\CommNetConstellation\cnc_settings.cfgwith this one and next time you start a new career it's the default - or fiddle these infos inside your persistent.sfs when you know what to do: CommNetConstellationSettings { PublicRadioFrequency = 0 DefaultPublicName = Public Broadcasting DefaultPublicColor = 1,1,1,1 DistanceToHideGroundStations = 8000000 Constellations { Constellation { frequency = 0 name = Public Broadcasting color = 1,1,1,1 } Constellation { frequency = 1 name = Solar Comm & Relay color = 0.996,0.835,0.012,1 } Constellation { frequency = 2 name = Moho Comm & Relay color = 0.486,0.4,0.345,1 } Constellation { frequency = 3 name = Moho Stations color = 0.586,0.4,0.345,1 } Constellation { frequency = 4 name = Moho Bases color = 0.586,0.5,0.345,1 } Constellation { frequency = 5 name = Eve Comm & Relay color = 0.408,0.298,0.553,1 } Constellation { frequency = 6 name = Eve Stations color = 0.508,0.298,0.553,1 } Constellation { frequency = 7 name = Eve Bases color = 0.508,0.398,0.553,1 } Constellation { frequency = 8 name = Gilly Comm & Relay color = 0.525,0.467,0.404,1 } Constellation { frequency = 9 name = Gilly Bases & Stations color = 0.425,0.467,0.404,1 } Constellation { frequency = 10 name = Kerbin Comm color = 0.286,0.388,0.475,1 } Constellation { frequency = 11 name = Kerbin Relay color = 0.386,0.388,0.475,1 } Constellation { frequency = 12 name = Kerbin Stations color = 0.386,0.488,0.475,1 } Constellation { frequency = 13 name = Mun Comm & Relay color = 0.314,0.322,0.318,1 } Constellation { frequency = 14 name = Mun Stations color = 0.414,0.322,0.318,1 } Constellation { frequency = 15 name = Mun Bases color = 0.414,0.422,0.318,1 } Constellation { frequency = 16 name = Minmus Comm & Relay color = 0.733,0.992,0.894,1 } Constellation { frequency = 17 name = Minmus Stations color = 0.633,0.992,0.894,1 } Constellation { frequency = 18 name = Minmus Bases color = 0.633,0.892,0.894,1 } Constellation { frequency = 19 name = Kerbin Backup Comm color = 0.286,0.488,0.475,1 } Constellation { frequency = 20 name = Duna Comm color = 0.647,0.282,0.161,1 } Constellation { frequency = 21 name = Duna Relay color = 0.547,0.282,0.161,1 } Constellation { frequency = 22 name = Duna Stations color = 0.547,0.382,0.161,1 } Constellation { frequency = 23 name = Duna Bases color = 0.547,0.482,0.161,1 } Constellation { frequency = 24 name = Ike Comm & Relay color = 0.251,0.251,0.251,1 } Constellation { frequency = 25 name = Ike Stations color = 0.351,0.251,0.251,1 } Constellation { frequency = 26 name = Ike Bases color = 0.351,0.351,0.251,1 } Constellation { frequency = 27 name = Dres Comm & Relay color = 0.502,0.502,0.502,1 } Constellation { frequency = 28 name = Dres Stations color = 0.602,0.502,0.502,1 } Constellation { frequency = 29 name = Dres Bases color = 0.602,0.602,0.502,1 } Constellation { frequency = 30 name = Jool Comm & Relay color = 0.459,0.678,0.306,1 } Constellation { frequency = 31 name = Jool Stations color = 0.559,0.678,0.306,1 } Constellation { frequency = 32 name = Laythe Comm & Relay color = 0.345,0.361,0.416,1 } Constellation { frequency = 33 name = Laythe Bases & Stations color = 0.445,0.361,0.416,1 } Constellation { frequency = 34 name = Vall Comm & Relay color = 0.549,0.62,0.627,1 } Constellation { frequency = 35 name = Vall Bases & Stations color = 0.649,0.62,0.627,1 } Constellation { frequency = 36 name = Tylo Comm & Relay color = 0.737,0.706,0.659,1 } Constellation { frequency = 37 name = Tylo Bases & Stations color = 0.637,0.706,0.659,1 } Constellation { frequency = 38 name = Bop Comm & Relay & Bases & Stations color = 0.392,0.337,0.298,1 } Constellation { frequency = 39 name = Pol Comm & Relay & Bases & Stations color = 0.933,0.808,0.596,1 } Constellation { frequency = 40 name = Sarnus Comm & Relay color = 0.871,0.722,0.529,1 } Constellation { frequency = 41 name = Sarnus Stations color = 0.771,0.722,0.529,1 } Constellation { frequency = 42 name = Hale/Ovok Comm & Relay color = 0.816,0.835,0.71,1 } Constellation { frequency = 43 name = Hale/Ovok Bases & Stations color = 0.716,0.835,0.71,1 } Constellation { frequency = 44 name = Eeloo Comm & Relay color = 0.784,0.804,0.788,1 } Constellation { frequency = 45 name = Eeloo Bases & Stations color = 0.684,0.804,0.788,1 } Constellation { frequency = 46 name = Slate Comm & Relay color = 0.824,0.706,0.549,1 } Constellation { frequency = 47 name = Slate Bases & Stations color = 0.724,0.706,0.549,1 } Constellation { frequency = 48 name = Tekto Comm & Relay color = 0.3,0.9,0.65,1 } Constellation { frequency = 49 name = Tekto Bases & Stations color = 0.4,0.9,0.65,1 } Constellation { frequency = 50 name = Urlum Comm color = 0.282,0.82,0.8,1 } Constellation { frequency = 51 name = Urlum Relay color = 0.382,0.82,0.8,1 } Constellation { frequency = 52 name = Urlum Stations color = 0.382,0.72,0.8,1 } Constellation { frequency = 53 name = Polta/Priax Comm & Relay color = 0.451,0.52,0.49,1 } Constellation { frequency = 54 name = Polta/Priax Bases & Stations color = 0.551,0.52,0.49,1 } Constellation { frequency = 55 name = Wal/Tal comm & Relay color = 0.561,0.482,0.339,1 } Constellation { frequency = 56 name = Wal/Tal Bases & Stations color = 0.461,0.482,0.339,1 } Constellation { frequency = 60 name = Neidon Comm & Relay color = 0.416,0.353,0.804,1 } Constellation { frequency = 61 name = Neidon Stations color = 0.516,0.353,0.804,1 } Constellation { frequency = 62 name = Thatmo Comm & Relay color = 0.902,0.902,0.98,1 } Constellation { frequency = 63 name = Thatmo Stations color = 0.802,0.902,0.98,1 } Constellation { frequency = 64 name = Thatmo Bases color = 0.802,0.802,0.98,1 } Constellation { frequency = 65 name = Nissee Comm & Relay color = 0.824,0.706,0.55,1 } Constellation { frequency = 66 name = Nissee Stations color = 0.724,0.706,0.55,1 } Constellation { frequency = 67 name = Nissee Bases color = 0.724,0.606,0.55,1 } Constellation { frequency = 70 name = Plock Comm & Relay color = 0.51,0.483,0.325,1 } Constellation { frequency = 71 name = Plock Bases & Stations color = 0.41,0.483,0.325,1 } Constellation { frequency = 72 name = Karen Comm & Relay color = 0.396,0.22,0.212,1 } Constellation { frequency = 73 name = Karen Bases & Stations color = 0.496,0.22,0.212,1 } Constellation { frequency = 100 name = Valentine Comm & Relay color = 0.3,0.09,0,1 } Constellation { frequency = 101 name = Valentine Stations color = 0.4,0.09,0,1 } Constellation { frequency = 110 name = Heba Comm & Relay color = 0.227,0.054,0.047,1 } Constellation { frequency = 111 name = Heba Stations & Bases color = 0.327,0.054,0.047,1 } Constellation { frequency = 112 name = Serex Comm & Relay color = 0.168,0.109,0.07,1 } Constellation { frequency = 113 name = Serex Stations & Bases color = 0.268,0.109,0.07,1 } Constellation { frequency = 120 name = Solyth Comm & Relay color = 0.63,0.56,0.43,1 } Constellation { frequency = 121 name = Solyth Stations & Bases color = 0.53,0.56,0.43,1 } Constellation { frequency = 130 name = Fust Comm & Relay color = 0.545,0.38,0.152,1 } Constellation { frequency = 131 name = Fust Stations & Bases color = 0.445,0.38,0.152,1 } Constellation { frequency = 132 name = Kuprus Comm & Relay color = 0.063,0.628,0.420,1 } Constellation { frequency = 133 name = Kuprus Stations & Bases color = 0.163,0.628,0.420,1 } Constellation { frequency = 140 name = Mir Comm & Relay color = 1,1,1,1 } Constellation { frequency = 141 name = Mir Stations & Bases color = 0.9,1,1,1 } Constellation { frequency = 150 name = Lomina Comm & Relay color = 0.105,0.172,0.231,1 } Constellation { frequency = 151 name = Lomina Stations color = 0.205,0.172,0.231,1 } Constellation { frequency = 152 name = Maol Comm & Relay & Stations & Bases color = 0.439,0.341,0.243,1 } Constellation { frequency = 153 name = Javine Comm & Relay & Stations & Bases color = 0.557,0.035,0.028,1 } Constellation { frequency = 154 name = Ucella Comm & Relay & Stations & Bases color = 0.537,0.828,1,1 } Constellation { frequency = 155 name = Deemo Comm & Relay & Stations & Bases color = 0.133,0.07,0.152,1 } Constellation { frequency = 156 name = Pael Comm & Relay & Stations & Bases color = 0.733,0.824,0.824,1 } } GroundStations { GroundStation { ID = Kerbin: Baikerbanur Color = 1,0,0,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Crater Rim Color = 0.843137264,0.552941203,0.435294122,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Harvester Massif Color = 0.309803933,0.541176498,0.431372553,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: KSC Color = 0.329411775,0.43921569,0.607843161,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Mesa South Color = 0.529411793,0.580392182,0.603921592,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: North Station One Color = 0.509803951,0.56078434,0.721568644,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Nye Island Color = 0.329411775,0.603921592,0.603921592,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } } } A comprehensive list: 10 is default to connect to Kerbin 0 Public Broadcasting 1 Solar Comm & Relay 2 Moho Comm & Relay 3 Moho Stations 4 Moho Bases 5 Eve Comm & Relay 6 Eve Stations 7 Eve Bases 8 Gilly Comm & Relay 9 Gilly Stations & Bases 10 Kerbin Comm 11 Kerbin Relay 12 Kerbin Stations 13 Mun Comm & Relay 14 Mun Stations 15 Mun Bases 16 Minmus Comm & Relay 17 Minmus Stations 18 Minmus Bases 19 Kerbin Backup Comm 20 Duna Comm 21 Duna Relay 22 Duna Stations 23 Duna Bases 24 Ike Comm & Relay 25 Ike Stations 26 Ike Bases 27 Dres Comm & Relay 28 Dres Stations 29 Dres Bases 30 Jool Comm & Relay 31 Jool Stations 32 Laythe Comm & Relay 33 Laythe Stations & Bases 34 Vall Comm & Relay 35 Vall Stations & Bases 36 Tylo Comm & Relay 37 Tylo Stations & Bases 38 Bop Comm & Relay & Stations & Bases 39 Pol Comm & Relay & Stations & Bases 40 Sarnus Comm & Relay 41 Sarnus Stations 42 Hale/Ovok Comm & Relay 43 Hale/Ovok Stations & Bases 44 Eeloo Comm & Relay 45 Eeloo Stations & Bases 46 Slate Comm & Relay 47 Slate Stations & Bases 48 Tekto Comm & Relay 49 Tekto Stations & Bases 50 Urlum Comm 51 Urlum Relay 52 Urlum Stations 53 Polta/Priax Comm & Relay 54 Polta/Priax Stations & Bases 55 Wal/Tal comm & Relay 56 Wal/Tal Stations & Bases 60 Neidon Comm & Relay 61 Neidon Stations 62 Thatmo Comm & Relay 63 Thatmo Stations 64 Thatmo Bases 65 Nissee Comm & Relay 66 Nissee Stations 67 Nissee Bases 70 Plock Comm & Relay 71 Plock Stations & Bases 72 Karen Comm & Relay 73 Karen Stations & Bases ---- 100 Valentine Comm & Relay 101 Valentine Stations 110 Heba Comm & Relay 111 Heba Stations & Bases 112 Serex Comm & Relay 113 Serex Stations & Bases 120 Solyth Comm & Relay 121 Solyth Stations & Bases 130 Fust Comm & Relay 131 Fust Stations & Bases 132 Kuprus Comm & Relay 133 Kuprus Stations & Bases 140 Mir Comm & Relay 141 Mir Stations & Bases 150 Lomina Comm & Relay 151 Lomina Stations 152 Maol Comm & Relay & Stations & Bases 153 Javine Comm & Relay & Stations & Bases 154 Ucella Comm & Relay & Stations & Bases 155 Deemo Comm & Relay & Stations & Bases 156 Pael Comm & Relay & Stations & Bases of course this is my style, but if anybody is interested, just take it. Edited May 2, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 2, 2018 Share Posted May 2, 2018 Another gas giant with a moon like Io but with atmosphere Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 2, 2018 Share Posted May 2, 2018 @AndrewDrawsPrettyPictures @jrbudda With ExtraSolar KER is not capable of showing the target celestial bodies correctly, look: There was nothing specific written to the log as I opened the UI and went back to the target selection, but here is the log whatsoever:https://www.dropbox.com/s/wm9t2gpiopfpmx4/2018-05-02_3 KSP.log.7z?dl=1 Link to comment Share on other sites More sharing options...
jrbudda Posted May 3, 2018 Share Posted May 3, 2018 4 hours ago, Gordon Dry said: @AndrewDrawsPrettyPictures @jrbudda With ExtraSolar KER is not capable of showing the target celestial bodies correctly, look: There was nothing specific written to the log as I opened the UI and went back to the target selection, but here is the log whatsoever:https://www.dropbox.com/s/wm9t2gpiopfpmx4/2018-05-02_3 KSP.log.7z?dl=1 Looks like its just printing all the bodies multiple times? Is this a new bug or has it always been like this? Would prefer this as a github issue, I don't check the forums that often Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 3, 2018 Share Posted May 3, 2018 12 hours ago, jrbudda said: Is this a new bug or has it always been like this? I don't remember that I've seen that before. Link to comment Share on other sites More sharing options...
jrbudda Posted May 4, 2018 Share Posted May 4, 2018 @AndrewDrawsPrettyPictures You might want to mention on the first post here and also in the install instructions on Github this has a dependency on Kopernicus. Link to comment Share on other sites More sharing options...
The-Doctor Posted May 6, 2018 Share Posted May 6, 2018 Javine is a new world? Link to comment Share on other sites More sharing options...
Andi K. Posted May 8, 2018 Author Share Posted May 8, 2018 Sorry guys if I've been a little less attentive to Extrasolar lately. I have a bunch if exams, tests, etc. soon so that has been eating up all of my time. Link to comment Share on other sites More sharing options...
electricpants Posted May 8, 2018 Share Posted May 8, 2018 27 minutes ago, AndrewDrawsPrettyPictures said: Sorry guys if I've been a little less attentive to Extrasolar lately. I have a bunch if exams, tests, etc. soon so that has been eating up all of my time. Eh, no worries. On 5/6/2018 at 1:39 PM, The-Doctor said: Javine is a new world? Physically? Nah, Javine's hella old. Metaphorically? Yeah, Javine is way different from how it used to be nowadays. Link to comment Share on other sites More sharing options...
Provisional Name 11 Posted May 9, 2018 Share Posted May 9, 2018 Just thought I would mention: there is either a fust hole or a fust spike. I have yet to get a better look though. Link to comment Share on other sites More sharing options...
Andi K. Posted May 10, 2018 Author Share Posted May 10, 2018 Hey guys Extrasolar has been updated. Just a couple of bug fixes. I think that I am for the most part satisfied with how Extrasolar is, so I will not be updating this very often. If @Barar and/or @Gordon Dry want to continue making fixes, patches, etc. for Extrasolar, that would be absolutely great. Extrasolar is on github, so if you've created a patch, go make a pull request on there. Anyways, see yah! I'm going to work on a mod for Europa Universalis and another mod for Skyrim. Link to comment Share on other sites More sharing options...
DeltaDizzy Posted May 10, 2018 Share Posted May 10, 2018 7 minutes ago, AndrewDrawsPrettyPictures said: Hey guys Extrasolar has been updated. Just a couple of bug fixes. I think that I am for the most part satisfied with how Extrasolar is, so I will not be updating this very often. If @Barar and/or @Gordon Dry want to continue making fixes, patches, etc. for Extrasolar, that would be absolutely great. Extrasolar is on github, so if you've created a patch, go make a pull request on there. Anyways, see yah! I'm going to work on a mod for Europa Universalis and another mod for Skyrim. I guess we will see you when you get back. Have "fun"! Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 10, 2018 Share Posted May 10, 2018 @AndrewDrawsPrettyPictures Perhaps I start to demand asteroids between stock / OPM and ExtraSolar and inside ExtraSolar when I'm in the mood... Link to comment Share on other sites More sharing options...
Andi K. Posted May 10, 2018 Author Share Posted May 10, 2018 Just finished taking the exam for my physics class, and I was able to convince my teacher to have our class play KSP with RSS and RO. This will be good. Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 12, 2018 Share Posted May 12, 2018 (edited) @AndrewDrawsPrettyPictures Sometimes the cloud layer is moving "with the vessel", so at the same speed and the same rotation as the vessel around the planet. This can happen anytime and also stop happening anytime. I don't know if this is an EVE issue or a Kopernicus issue ... (I don't use scatterer) Edit:@AndrewDrawsPrettyPictures I added a video: I don't want to be on ground during that kind of storm Edited May 13, 2018 by Gordon Dry added a video Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2018 Share Posted May 13, 2018 (edited) @AndrewDrawsPrettyPictures Oh man! I see it now! I'm missing city lights ... Edit: For my personal use I just have "stolen" the citylights from SVE and added a config to my ExtraSolar setup: Edited May 13, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
Andi K. Posted May 13, 2018 Author Share Posted May 13, 2018 1 hour ago, Gordon Dry said: @AndrewDrawsPrettyPictures Oh man! I see it now! I'm missing city lights ... Edit: For my personal use I just have "stolen" the citylights from SVE and added a config to my ExtraSolar setup: Yeah I was too lazy to add city lights lol. Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2018 Share Posted May 13, 2018 (edited) 11 minutes ago, AndrewDrawsPrettyPictures said: Yeah I was too lazy to add city lights lol. Consider it: btw I have seen better ones, could be RSS where the most work was put into it ... Edited May 13, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
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