akron Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) @komodo, @Jso Thank you for looking into this, guys! I came up with the number by just eyeballing the size, compared to stock. They're both roughly the size of two stock 0.625m tanks. I did notice that MP tank kept being more efficient, which is why I made the trident heavier, so I may just increase the capacity of the LFO tank a bit. Thanks! EIDT: I didn't get any modding time this evening, so I will try again tomorrow. Time feels like is running out! Edited August 25, 2016 by akron Quote Link to comment Share on other sites More sharing options...
akron Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) I just did another quick Github push. Tweaked tanks costs Added fairing module to tanks Reduced the Trident ISP to 255 Thank again @komodo for doing these configs. I am still not sure what will be the best way to balance the LFO system. I can try adding more fuel to the tank and reducing the Lahar engine's mass. I didn't have enough time to test this during lunch so I decided to skip this for now until this evening. ~Cheers EDIT: By the way, has anyone noticed weird part glitches when using the new stuff on existing active crafts? I have a hard time believing I didn't break anything Edited August 25, 2016 by akron Quote Link to comment Share on other sites More sharing options...
akron Posted August 26, 2016 Author Share Posted August 26, 2016 I guess I am the king of multi-posts now... New Github push. New textures. So @CobaltWolf encouraged me, repeatedly, to do another pass on stockish textures this was hard due to how the UVs were done even after the remake but I got a little something together. I came to realize that there is no way to do a one-size fits all paneling with detailed bits, but I did not want the 2nd attempt to go to waste. There is now a new stock-alike-ish gold and a grey panel. New CF textures due to the new UV arrangement as well as corresponding normals and speculars. Here is a quick low-quality GIF: It looks better in-game. Unfortunately, I encountered a glitch that makes the textures black at most angles in space so no space screenshots. I am hoping that it is just me, so can someone test it and get back to me? I think it could also be a symptom of the conversion to DDS in preparation for the BETA 14 release. The price paid by better texture definition is more repetition and some seams. There are more things I can try, take a look and I can always revert back if needed or tweak it a little bit. I welcome you guys to stop by for tonight's Twitch stream at the usual Friday time of around 7:30p-8p EST. If all goes well, There should be an official release in a couple of days. I appreciate everyone's feedback so I can make it a good one. ~Cheers Quote Link to comment Share on other sites More sharing options...
Drakenex Posted August 26, 2016 Share Posted August 26, 2016 stock-alike gold looks supreme! I can test it if you want (Mars express!) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 26, 2016 Share Posted August 26, 2016 I made a quick Munar Prospector sat (no relation to the real one, sorry) while I waited for my coffee. Quote Link to comment Share on other sites More sharing options...
akron Posted August 26, 2016 Author Share Posted August 26, 2016 2 hours ago, Drakenex said: stock-alike gold looks supreme! I can test it if you want (Mars express!) Go for it! I appreciate it! Quote Link to comment Share on other sites More sharing options...
akron Posted August 26, 2016 Author Share Posted August 26, 2016 3 hours ago, CobaltWolf said: I made a quick Munar Prospector sat (no relation to the real one, sorry) while I waited for my coffee. STOP! *snip* time Lovely mission you got there! What probe bus is that? I can't tell Small update: I added the Road map to the Github Wiki and started working on laying out a plan for each BETA milestone. I realized that each one is very ambitious so they may get split into halves. We'll see. The first release of Ground Ops will be worked on alongside ProbesPlus BETA 15. Afterward I may alternate between the two or work simultaneously as things go. All things subject to change, but let me know what you think. The Wiki will grow very quickly as I start adding parts info and lists. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 26, 2016 Share Posted August 26, 2016 Just now, akron said: Lovely mission you got there! What probe bus is that? I can't tell Small update: I added the Road map to the Github Wiki and started working on laying out a plan for each BETA milestone. I realized that each one is very ambitious so they may get split into halves. We'll see. The first release of Ground Ops will be worked on alongside ProbesPlus BETA 15. Afterward I may alternate between the two or work simultaneously as things go. All things subject to change, but let me know what you think. The Wiki will grow very quickly as I start adding parts info and lists. I was wondering if you'd be able to figure it out. It's a Barquetta with 2x Quetzal ESMs added in mirror symmetry, and rotated so the longer side of the trapezoid is facing inwards. Quote Link to comment Share on other sites More sharing options...
akron Posted August 26, 2016 Author Share Posted August 26, 2016 Twitch Stream is up! Quote Link to comment Share on other sites More sharing options...
RedParadize Posted August 27, 2016 Share Posted August 27, 2016 Ah, a Maya user. 2014? Believe me you are not missing much... Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 27, 2016 Share Posted August 27, 2016 4 minutes ago, RedParadize said: Ah, a Maya user. 2014? Believe me you are not missing much... Me, @akron, and @CobaltWolf all model in Maya 2016. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted August 27, 2016 Share Posted August 27, 2016 Nice, I am a maya user. I use to be pretty good at modeling, even teached it back when modeling and texturing were not neceserly done by the same guy. I didn't export much stuff to unity... Working in the movie industry. Intresting twitch, I might want do my own mod at some point. Quote Link to comment Share on other sites More sharing options...
akron Posted August 27, 2016 Author Share Posted August 27, 2016 I actually use Maya 2014, though I do have 2016 installed. It's my home Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 27, 2016 Share Posted August 27, 2016 3 minutes ago, RedParadize said: Nice, I am a maya user. I use to be pretty good at modeling, even teached it back when modeling and texturing were not neceserly done by the same guy. I didn't export much stuff to unity... Working in the movie industry. Intresting twitch, I might want do my own mod at some point. Id love to see it, mate. I believe in you! 2 minutes ago, akron said: I actually use Maya 2014 :0 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted August 27, 2016 Share Posted August 27, 2016 (edited) MARS EXPRESS Full Album Here Edited August 27, 2016 by Drakenex Quote Link to comment Share on other sites More sharing options...
akron Posted August 27, 2016 Author Share Posted August 27, 2016 (edited) 2 hours ago, Drakenex said: MARS EXPRESS *AWESOMENESS* Full Album Here This is great! Sorry about the weird texture issue with the normal maps. I fixed it, but it took hours of fiddling and stopped me from getting real work done. I'll post a more detailed report tomorrow, but I'll leave you with the one new thing I did, a small radial-attached monopropellant tank: Edited August 27, 2016 by akron Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 30, 2016 Share Posted August 30, 2016 FYI, Scientists cannot observe pressure data from your Barometer while on EVA. If data is already there they can collect it, but cannot run the observation. Quote Link to comment Share on other sites More sharing options...
akron Posted August 30, 2016 Author Share Posted August 30, 2016 (edited) 6 hours ago, Bombaatu said: FYI, Scientists cannot observe pressure data from your Barometer while on EVA. If data is already there they can collect it, but cannot run the observation. I think I fixed it, but it does strange things when resetting it. I probably need to understand DMagicScienceAnimate a little further. update Sorry about the quietness, I had some stuff come up this weekend and the only things my computer did was host a Space Engineers map. I fixed the texture glitches as mentioned, got the monoprop bottle in-game, and did a lot of other balancing and changes. The quetzal antenna now has functioning micrometeoroid detectors. courtesy of BDB. The fuel tank naming convention changed so your crafts might break. Github has been updated Again, last minute stuff before the next release. Please, please, please, let me know how things are playing and if there are any issues to resolve, Specially if you use AntennaRange or Remote Tech! Hopefully the foil textures are looking decent now. I look forward to feedback on how they work with other mods and stock. Thank you all for beta testing! Work on Surveyor will begin soon. ~Cheers Edited August 30, 2016 by akron Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 30, 2016 Share Posted August 30, 2016 (edited) Akron, what is the correct name of the mod for patches? I tried NEEDS[Coatl Aerospace] but that doesn't work. Found it, CoatlAerospace Edited August 30, 2016 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
akron Posted August 30, 2016 Author Share Posted August 30, 2016 8 minutes ago, Jimbodiah said: Akron, what is the correct name of the mod for patches? I tried NEEDS[Coatl Aerospace] but that doesn't work. Found it, CoatlAerospace I was just about to post it! Glad you got it Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 30, 2016 Share Posted August 30, 2016 Ugh... I cannot for the life of me figure out GitHub. I'll just stick this on here until I do. I updated the RealPlume.cfg to include the new engines. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 30, 2016 Share Posted August 30, 2016 Haha, yeah, takes some getting used to, but it's not that bad to do a pull request Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 31, 2016 Share Posted August 31, 2016 Can't wait to get home and give this mod a try. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 31, 2016 Share Posted August 31, 2016 6 minutes ago, pheenix99 said: Can't wait to get home and give this mod a try. its well worth it Quote Link to comment Share on other sites More sharing options...
akron Posted August 31, 2016 Author Share Posted August 31, 2016 29 minutes ago, pheenix99 said: Can't wait to get home and give this mod a try. Thanks! I'd love it if you could come back and tell me what you think afterwards! Quote Link to comment Share on other sites More sharing options...
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