LawnDartLeo Posted June 23, 2020 Share Posted June 23, 2020 @sslaptnhablhat, In the VAB you can select appearance as either bulkhead or bare. In the old days, this would have been another piece to add. I was looking for the piece and there is none because it is applied at the part level as an optional appearance. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 23, 2020 Share Posted June 23, 2020 2 minutes ago, LawnDartLeo said: @sslaptnhablhat, In the VAB you can select appearance as either bulkhead or bare. In the old days, this would have been another piece to add. I was looking for the piece and there is none because it is applied at the part level as an optional appearance. Right ... I understand now . But I still don t see how this is a problem ,because every habitable module has a switchable bulkhead and it means 1 or 2 less parts per craft . Quote Link to comment Share on other sites More sharing options...
LawnDartLeo Posted June 23, 2020 Share Posted June 23, 2020 (edited) @sslaptnhablhat, no part was needed. It's a built in option. I am used to Nertea's stuff... like the end cap on the left side of this image. Habtech has no need of a separate part as it is rolled in as an optional appearance. Edited June 23, 2020 by LawnDartLeo Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 24, 2020 Share Posted June 24, 2020 Skylab MK II just got a bit more crowded. Added ESA Columbus and Roscosmos Zvedza, Zarya, and one of the Poisk brothers. Also ESA now supplying the station with the ATV. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 24, 2020 Share Posted June 24, 2020 21 minutes ago, MashAndBangers said: Skylab MK II just got a bit more crowded. Added ESA Columbus and Roscosmos Zvedza, Zarya, and one of the Poisk brothers. Also ESA now supplying the station with the ATV. Looks sick! Question, Where's that sweet ATV from? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 24, 2020 Share Posted June 24, 2020 Just now, alberro+ said: Looks sick! Question, Where's that sweet ATV from? It's not officially out, I just downloaded the github development. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 24, 2020 Share Posted June 24, 2020 2 minutes ago, MashAndBangers said: It's not officially out, I just downloaded the github development. Thanks chief! Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted June 26, 2020 Share Posted June 26, 2020 On 5/15/2020 at 9:46 AM, llikooid said: worldstabilizer fixed it but that mod makes my ksp glitch and crashing Can confirm, not sure if it's gonna crash yet Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted June 29, 2020 Share Posted June 29, 2020 It'd be incredible to see IVAs on this mod... I maaaay be able to model some Quote Link to comment Share on other sites More sharing options...
Jim123 Posted July 1, 2020 Share Posted July 1, 2020 How does the Scientific square piece or the Kibo Exposed Facility connect to the JEM PM JERMS Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 2, 2020 Share Posted July 2, 2020 On 7/1/2020 at 5:32 PM, Jim123 said: How does the Scientific square piece or the Kibo Exposed Facility connect to the JEM PM JERMS I think KIS Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 3, 2020 Share Posted July 3, 2020 11 hours ago, Starhelperdude said: I think KIS On 7/1/2020 at 4:32 PM, Jim123 said: How does the Scientific square piece or the Kibo Exposed Facility connect to the JEM PM JERMS It 's not even released yet ? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 3, 2020 Share Posted July 3, 2020 3 hours ago, sslaptnhablhat said: It 's not even released yet ? However, it is released in the last dev-Version (0.2.2, JEM exposed facility). Quote Link to comment Share on other sites More sharing options...
DefenderX1 Posted July 3, 2020 Share Posted July 3, 2020 Anyone else have an issue with KSP unable to load this mod after the 1.10 update? Quote Link to comment Share on other sites More sharing options...
softweir Posted July 3, 2020 Share Posted July 3, 2020 Me too. I just came to report it. KSP 1.10 appears to lock up while it is trying to load the double-axis solar array. I'll see about doing some detective work (is it a mod interaction etc) and then getting a log... all in due course. What a nuisance! This is such a good mod! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 3, 2020 Author Share Posted July 3, 2020 1 hour ago, DefenderX1 said: Anyone else have an issue with KSP unable to load this mod after the 1.10 update? 27 minutes ago, softweir said: Me too. I just came to report it. KSP 1.10 appears to lock up while it is trying to load the double-axis solar array. I'll see about doing some detective work (is it a mod interaction etc) and then getting a log... all in due course. What a nuisance! This is such a good mod! That’s frustrating. Will do some testing later. That solar array part has caused no end of trouble... Quote Link to comment Share on other sites More sharing options...
DefenderX1 Posted July 3, 2020 Share Posted July 3, 2020 3 hours ago, benjee10 said: That’s frustrating. Will do some testing later. That solar array part has caused no end of trouble... And yet it's the most awesome part of the mod (IMO). So gorgeous. That and the central truss are why I downloaded it in the first place. I really hope it's fixed soon! Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 3, 2020 Share Posted July 3, 2020 5 hours ago, Cheesecake said: However, it is released in the last dev-Version (0.2.2, JEM exposed facility). That doesnt mean it' s released yet . 4 hours ago, DefenderX1 said: Anyone else have an issue with KSP unable to load this mod after the 1.10 update? 1,10 has broken other part mods so it' s no surprise . Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 3, 2020 Share Posted July 3, 2020 23 minutes ago, sslaptnhablhat said: That doesnt mean it' s released yet . Release is release. Wheter as official release or as dev-release. Fact is: you can download it. Quote Link to comment Share on other sites More sharing options...
softweir Posted July 3, 2020 Share Posted July 3, 2020 7 hours ago, benjee10 said: That’s frustrating. Will do some testing later. That solar array part has caused no end of trouble... I don't know if you've had a chance to look at this. On an otherwise un-modded copy of KSP, using the public release of HabTech2, part-loading freezes at 'HabTech2/Parts/Trusses/ht2_solarArray_duo/ht2_solarArray_duo'. KSP continues to use CPU cycles, very busily, but doesn't progress and needs to be killed from the Windows TaskManager. The end of the KSP.log has the relevant lines: Spoiler [LOG 23:02:18.401] PartLoader: Part 'HabTech2/Parts/Trusses/ht2_solarArray_duo/ht2_solarArray_duo' has no database record. Creating. [LOG 23:02:18.401] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [ERR 23:02:18.412] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be colinear. [WRN 23:02:18.425] DragCubeSystem: Part 'ht2.solarArray.duo' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 23:02:18.425] DragCubeSystem: Creating drag cubes for part 'ht2.solarArray.duo' [EXC 23:02:18.720] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <c168e21ec56346b082f89043e76162e1>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The full KSP log is HERE. Good luck! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 3, 2020 Author Share Posted July 3, 2020 15 minutes ago, softweir said: I don't know if you've had a chance to look at this. On an otherwise un-modded copy of KSP, using the public release of HabTech2, part-loading freezes at 'HabTech2/Parts/Trusses/ht2_solarArray_duo/ht2_solarArray_duo'. KSP continues to use CPU cycles, very busily, but doesn't progress and needs to be killed from the Windows TaskManager. The end of the KSP.log has the relevant lines: Hide contents [LOG 23:02:18.401] PartLoader: Part 'HabTech2/Parts/Trusses/ht2_solarArray_duo/ht2_solarArray_duo' has no database record. Creating. [LOG 23:02:18.401] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [ERR 23:02:18.412] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be colinear. [WRN 23:02:18.425] DragCubeSystem: Part 'ht2.solarArray.duo' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 23:02:18.425] DragCubeSystem: Creating drag cubes for part 'ht2.solarArray.duo' [EXC 23:02:18.720] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <c168e21ec56346b082f89043e76162e1>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The full KSP log is HERE. Good luck! Thanks! Sounds like it's probably something to do with the changes to the drag cubes with the last update. Quote Link to comment Share on other sites More sharing options...
softweir Posted July 3, 2020 Share Posted July 3, 2020 You're welcome! Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted July 5, 2020 Share Posted July 5, 2020 On 7/3/2020 at 1:52 PM, sslaptnhablhat said: That doesnt mean it' s released yet . 1,10 has broken other part mods so it' s no surprise . It's specifically connected to solar panels in some mods Quote Link to comment Share on other sites More sharing options...
Mudwig Posted July 6, 2020 Share Posted July 6, 2020 @benjee10 Just a heads up. In the current version of HabTech2 on GitHub there's no 'Engines' directory in the 'Benjee10_sharedAssets' folder. I don't know if that was intentional or an oversight, but it's currently necessary to install the 'Benjee10_sharedAssets' folder from ReDirect or SOCK instead if you're using all three and you want to have engines for the Orion and the Shuttle. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 7, 2020 Share Posted July 7, 2020 How exactly should the CBM be oriented? Quote Link to comment Share on other sites More sharing options...
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