donnager fan Posted April 14, 2022 Share Posted April 14, 2022 my docking ports are broken whenever i attach them they disapear and i cant attach anything to the craft, help? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted April 20, 2022 Share Posted April 20, 2022 Hi, small suggestion for the mod, maybe make a thermal blanket texture variant for some of the modules? Quote Link to comment Share on other sites More sharing options...
Jim123 Posted April 25, 2022 Share Posted April 25, 2022 Made Space Station Freedom using HabTech2 along with a few other mods, Hope you don't mind any pictures or the video I made of it. Had to make a comprise on the S0 Connection to HAB A and LAB A so it would not look messy. Quote Link to comment Share on other sites More sharing options...
cfopcuber2 Posted April 28, 2022 Share Posted April 28, 2022 (edited) I have a problem with the P6 Truss, it cannot have parts radialy attached to it. Is there any fixes to this? Edited April 28, 2022 by cfopcuber2 Quote Link to comment Share on other sites More sharing options...
softweir Posted April 28, 2022 Share Posted April 28, 2022 9 hours ago, cfopcuber2 said: I have a problem with the P6 Truss, it cannot have parts radialy attached to it. Is there any fixes to this? I doubt it will be fixed, at least not without some considerable work. As it is, the truss uses physics-less animations; so if parts could be attached to it then they would stay still while it rotated! *IF* the truss was rejigged to use a robotics motor to drive it then it could also be rejigged to accept attachments. There would be downsides, as there are problems with robotics parts accumulating errors in position that have not yet been 100% fixed. Quote Link to comment Share on other sites More sharing options...
davide96 Posted May 2, 2022 Share Posted May 2, 2022 (edited) hi, I have always the same issue...I'm not able to attach the solar panel truss, because they start to float away... @benjee10 Edited May 2, 2022 by davide96 Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted May 2, 2022 Share Posted May 2, 2022 On 4/28/2022 at 5:17 AM, cfopcuber2 said: I have a problem with the P6 Truss, it cannot have parts radialy attached to it. Is there any fixes to this? 4 hours ago, davide96 said: hi, I have always the same issue...I'm not able to attach the solar panel truss, because they start to float away... @benjee10 That's not a bug, it's a feature. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 3, 2022 Share Posted May 3, 2022 How are you meant to attach the P6 Truss if it just floats away. I have been struggling with this as well Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 3, 2022 Author Share Posted May 3, 2022 49 minutes ago, xD-FireStriker said: How are you meant to attach the P6 Truss if it just floats away. I have been struggling with this as well 13 hours ago, davide96 said: hi, I have always the same issue...I'm not able to attach the solar panel truss, because they start to float away... @benjee10 my best explanation for this is that the solar arrays are cursed or haunted I'm unable to replicate this issue myself but I know lots of people have reported it. No idea what could be causing it. I am currently in the (very slow) process of completely remaking the solar array parts from the ground up, so hopefully that will fix the issue. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 3, 2022 Share Posted May 3, 2022 14 minutes ago, benjee10 said: my best explanation for this is that the solar arrays are cursed or haunted you can say that again, it sent my station into a spin cycle as soon as I decupled it. Quote Link to comment Share on other sites More sharing options...
vieju17 Posted May 10, 2022 Share Posted May 10, 2022 Hi! I’m unsure if the conversation above is exactly regarding this issue but I have a problem with the duo solar arrays randomly exploding when the craft is loaded… Any insight on this? I’m playing KSP 1.12.3, with RO. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 10, 2022 Share Posted May 10, 2022 1 hour ago, vieju17 said: Hi! I’m unsure if the conversation above is exactly regarding this issue but I have a problem with the duo solar arrays randomly exploding when the craft is loaded… Any insight on this? I’m playing KSP 1.12.3, with RO. It is happening from time to time. :-/ Just a little thing to play around. In latest master tree of habtech, there are the camera masts of the ISS in there. Following patch will add cameras and servos to the mast, so you can film. You need the Wild Blue Industries Servo Controller and HullcamVDS Continued Mods for this. Spoiler @PART[ht_C1_elbow,ht_C1_pitch]:NEEDS[htRobotics|ServoController] { MODULE { name = WBIBGSnapshotController type = hinge debugMode = false servoEffectName = runningServo } EFFECTS { runningServo { AUDIO { channel = Ship clip = WildBlueIndustries/ServoController/Sounds/ServoLoop volume = 0.0 0.0 volume = 1.0 10.0 pitch = 1.0 1.0 loop = true } } } } @PART[ht_C1_rotator]:NEEDS[htRobotics|ServoController] { MODULE { name = WBIBGSnapshotController type = servo debugMode = false servoEffectName = runningServo } EFFECTS { runningServo { AUDIO { channel = Ship clip = WildBlueIndustries/ServoController/Sounds/ServoLoop volume = 0.0 0.0 volume = 1.0 10.0 pitch = 1.0 1.0 loop = true } } } } @PART[ht2_cameraMast]:NEEDS[HabTech2|HullcamVDSContinued] { MODULE { name = MuMechModuleHullCameraZoom cameraName = #autoLOC_HULL_PM_012 //KerbPro cameraTransformName = camera cameraForward = 0, 0, 0 cameraUp = 0, 1, 0 cameraPosition = 0.0, 0.0, 0.0 cameraFoVMax = 40 cameraFoVMin = 10 } } @PART[B10_APASv2]:NEEDS[Benjee10_sharedAssets|HullcamVDSContinued] { MODULE { name = MuMechModuleHullCameraZoom cameraName = #autoLOC_HULL_PM_007 //NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.07, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 19, 2022 Share Posted May 19, 2022 The new Z1 Truss(ST-Z Control Block) has a texture/module issue on the bottom node. Loving the new overhaled parts so far in the dev version. cant wait to see the rest done when you get the time, for now I can deal with this, once attached to unity you cant even see it. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 19, 2022 Author Share Posted May 19, 2022 1 hour ago, xD-FireStriker said: The new Z1 Truss(ST-Z Control Block) has a texture/module issue on the bottom node. Loving the new overhaled parts so far in the dev version. cant wait to see the rest done when you get the time, for now I can deal with this, once attached to unity you cant even see it. Yeah stuff like this is to be expected with the dev version - basically I am planning to overhaul the hatch textures on the existing parts to match the new parts better, so I didn't bother to add the old one to Z1 yet, which is why it's just a void Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 19, 2022 Share Posted May 19, 2022 10 minutes ago, benjee10 said: Yeah stuff like this is to be expected with the dev version - basically I am planning to overhaul the hatch textures on the existing parts to match the new parts better, so I didn't bother to add the old one to Z1 yet, which is why it's just a void I see, I assumed this was a known issue but on the off chance it wasn't I thought might as well report it. Love the new style Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted May 21, 2022 Share Posted May 21, 2022 Anyone tested these on 1.12.3 yet? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted May 21, 2022 Share Posted May 21, 2022 Yes, this works perfectly fine on 1.12.3, as do all of Benjee10's mods. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted May 22, 2022 Share Posted May 22, 2022 19 hours ago, Brainpop14 said: Anyone tested these on 1.12.3 yet? Dude, you don't need to post this in all of Benjee's mod threads. Also part mods generally aren't version specific. Quote Link to comment Share on other sites More sharing options...
JustDark Posted June 17, 2022 Share Posted June 17, 2022 How do you download the dev version? I can't find it on the github so is it publicly available? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 17, 2022 Share Posted June 17, 2022 54 minutes ago, JustDark said: How do you download the dev version? I can't find it on the github so is it publicly available? On GitHub click the green "Code" button and "Download zip" Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 17, 2022 Share Posted June 17, 2022 On 5/3/2022 at 3:31 AM, benjee10 said: my best explanation for this is that the solar arrays are cursed or haunted I'm unable to replicate this issue myself but I know lots of people have reported it. No idea what could be causing it. I am currently in the (very slow) process of completely remaking the solar array parts from the ground up, so hopefully that will fix the issue. i have a feeling this issue is realated to docking rotate Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, TheLoneOne said: i have a feeling this issue is realated to docking rotate Those issues were happening before Dockrotate was added to the stock game. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 18, 2022 Share Posted June 18, 2022 19 hours ago, Entr8899 said: Those issues were happening before Dockrotate was added to the stock game. true but it was a mod before then so Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted June 19, 2022 Share Posted June 19, 2022 13 hours ago, TheLoneOne said: true but it was a mod before then so You would have the issues also without that mod. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 19, 2022 Share Posted June 19, 2022 9 hours ago, chris-kerbal said: You would have the issues also without that mod. ive never had issues with them On 5/3/2022 at 3:31 AM, benjee10 said: my best explanation for this is that the solar arrays are cursed or haunted I'm unable to replicate this issue myself but I know lots of people have reported it. No idea what could be causing it. I am currently in the (very slow) process of completely remaking the solar array parts from the ground up, so hopefully that will fix the issue. out of curiousity do you use KJR? Quote Link to comment Share on other sites More sharing options...
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