Cheesecake Posted April 5, 2020 Share Posted April 5, 2020 1 hour ago, Ioannes_Dallasinos said: Ok let me rephrase. Could you please make this mod compatible with RO/RSS? Like very very very please? No, for RO-compatibility you must ask the RO-guys in there own thread. Not here. Quote Link to comment Share on other sites More sharing options...
scottkiller2000 Posted April 5, 2020 Share Posted April 5, 2020 Hey All Sorry to be THAT guy but does anyone have a save file I can use with a Fully built ISS in orbit because I am shocking at getting things to space but also kinda really want a space station up there so i have something to attempt to dock too Thanks Scott Quote Link to comment Share on other sites More sharing options...
JordanLOL Posted April 6, 2020 Share Posted April 6, 2020 You might use Cheats. Quote Link to comment Share on other sites More sharing options...
MonkeyCan'tDock Posted April 7, 2020 Share Posted April 7, 2020 (edited) Have you thought about importing silentvelcro's iva's? He's been incognito for the last two years and they are top of the line. https://forum.kerbalspaceprogram.com/index.php?/profile/168557-silentvelcro/ I'd update his mods myself but I have no idea how to make them 1.9 compliant or retexture them. P.S. The license is creative commons, can be modified by anyone Edited April 9, 2020 by MonkeyCan'tDock clarification Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 11, 2020 Share Posted April 11, 2020 (edited) Wonderful mod, very nice work! @scottkiller2000 I have updated the kerbalx craft file of the screenshot in the first post, used deprecated Tantares parts: https://kerbalx.com/hendrack/New-ISS-Tantaresht2. Use hyperedit to send it to orbit, have fun! Edited April 11, 2020 by hendrack Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 14, 2020 Share Posted April 14, 2020 (edited) Installed this Mod with Tanteres via CKAN and not able to load ISS Craft due to missing Russian parts? First I get this Missing Part Message missing part: Alniyat.MonoSphere.1 Then I get a ton more after clicking OK? What am I missing? Thanks! Edited April 14, 2020 by Kilo60 Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted April 16, 2020 Share Posted April 16, 2020 On 4/14/2020 at 1:28 PM, Kilo60 said: Installed this Mod with Tanteres via CKAN and not able to load ISS Craft due to missing Russian parts? First I get this Missing Part Message missing part: Alniyat.MonoSphere.1 Then I get a ton more after clicking OK? What am I missing? Thanks! For the Russian parts you need the mod Tantares. Here’s the link: Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 16, 2020 Share Posted April 16, 2020 3 hours ago, Invaderchaos said: For the Russian parts you need the mod Tantares. Here’s the link: They stated they have Tantares installed. @Kilo60 I did see some discussion about the craft file being outdated so that's likely the issue. Try downloading the craft file again. Quote Link to comment Share on other sites More sharing options...
Friznit Posted April 16, 2020 Share Posted April 16, 2020 1 hour ago, sslaptnhablhat said: They stated they have Tantares installed. @Kilo60 I did see some discussion about the craft file being outdated so that's likely the issue. Try downloading the craft file again. It is outdated - quite a few Tantares part names changed in recent updates. I've updated a version of my own ISS craft file. Link is in the Tantares thread. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 16, 2020 Share Posted April 16, 2020 4 hours ago, Friznit said: It is outdated - quite a few Tantares part names changed in recent updates. I've updated a version of my own ISS craft file. Link is in the Tantares thread. THANKS!!! Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted April 16, 2020 Share Posted April 16, 2020 6 hours ago, sslaptnhablhat said: They stated they have Tantares installed. @Kilo60 I did see some discussion about the craft file being outdated so that's likely the issue. Try downloading the craft file again. ah, my bad, where I live it was 2 AM when I wrote that and was half asleep Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 18, 2020 Share Posted April 18, 2020 On 3/1/2020 at 6:59 AM, banditsan said: Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset now on a more serious note, you meant this? Quote Link to comment Share on other sites More sharing options...
IronPanda Posted April 19, 2020 Share Posted April 19, 2020 @Drakenex Your PMA2 isn't in the correct orientation. Quote Link to comment Share on other sites More sharing options...
Friznit Posted April 19, 2020 Share Posted April 19, 2020 15 hours ago, Drakenex said: now on a more serious note, you meant this? Yep that's what he meant, though I confess I couldn't find a hex part with a node offset so I had to manually tweak and rotate it. Ref PMAs on Unity. I had them the wrong way up on the wiki guide before. Now corrected. In the craft file I have PMA-3 in its final position where it was moved in 2017 before getting the IDA attached last year Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 19, 2020 Share Posted April 19, 2020 3 hours ago, IronPanda said: @Drakenex Your PMA2 isn't in the correct orientation. ooops! thanks!, but that's PMA1, I was being lazy and used this so a shout to @hendrack 2 hours ago, Friznit said: Yep that's what he meant, though I confess I couldn't find a hex part with a node offset so I had to manually tweak and rotate it. Ref PMAs on Unity. I had them the wrong way up on the wiki guide before. Now corrected. In the craft file I have PMA-3 in its final position where it was moved in 2017 before getting the IDA attached last year No, there's no offset node, neither a switch, so I'll make one node switch MM for that part (I guess is possible with B9, have to check) My latest version, I'm aiming to have precision but low part count: JEM pressurized section with the correct orientation PMA2 and 3 in the correct positions Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 19, 2020 Share Posted April 19, 2020 I only updated that craft from kerbalx because of the deprecated Tantares parts, I didn't look at the details tbh Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 19, 2020 Author Share Posted April 19, 2020 30 minutes ago, Drakenex said: ooops! thanks!, but that's PMA1, I was being lazy and used this so a shout to @hendrack No, there's no offset node, neither a switch, so I'll make one node switch MM for that part (I guess is possible with B9, have to check) My latest version, I'm aiming to have precision but low part count: JEM pressurized section with the correct orientation PMA2 and 3 in the correct positions There is an offset variant of the truss connector docking ports, no need to offset manually. Also updated the GitHub to include the Dev version of the JEM exposed facility, and finally fix that B9 part switch NRE on load: https://github.com/benjee10/HabTech2 Unfortunately no luck debugging the solar arrays causing the craft to spawn way up in the air as of yet. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 19, 2020 Share Posted April 19, 2020 (edited) 12 hours ago, benjee10 said: There is an offset variant of the truss connector docking ports, no need to offset manually. Also updated the GitHub to include the Dev version of the JEM exposed facility, and finally fix that B9 part switch NRE on load: https://github.com/benjee10/HabTech2 Unfortunately no luck debugging the solar arrays causing the craft to spawn way up in the air as of yet. never used docking ports to save on parts big thanks man!! running to GH Edit: Rotated Quest pods for EF pods About the solar arrays behavior, I don't know if it helps, but I've found this Edited April 20, 2020 by Drakenex Quote Link to comment Share on other sites More sharing options...
Oppulse|12 Posted April 24, 2020 Share Posted April 24, 2020 Does anybody have an issue where the IVA in the modules are just black,like no textures or anything? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 24, 2020 Author Share Posted April 24, 2020 2 minutes ago, Oppulse|12 said: Does anybody have an issue where the IVA in the modules are just black,like no textures or anything? The only part with an IVA is the cupola (in the GitHub development versions only so far). The rest have placeholder IVAs so that kerbal portraits will show up. Quote Link to comment Share on other sites More sharing options...
Oppulse|12 Posted April 24, 2020 Share Posted April 24, 2020 7 minutes ago, benjee10 said: The only part with an IVA is the cupola (in the GitHub development versions only so far). The rest have placeholder IVAs so that kerbal portraits will show up. Oh that explains, thank you Quote Link to comment Share on other sites More sharing options...
NiL Posted April 24, 2020 Share Posted April 24, 2020 On 4/19/2020 at 5:42 PM, Drakenex said: Wow, those parts in the part selection menu look super interesting! Can you please provide a list of mods you are using or a GameData screenshot? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 24, 2020 Share Posted April 24, 2020 6 hours ago, NiL said: Wow, those parts in the part selection menu look super interesting! Can you please provide a list of mods you are using or a GameData screenshot? I think it's just restock and the (old) BDB science parts. Quote Link to comment Share on other sites More sharing options...
NiL Posted April 25, 2020 Share Posted April 25, 2020 13 hours ago, sslaptnhablhat said: I think it's just restock and the (old) BDB science parts. Oh, thanks! Quote Link to comment Share on other sites More sharing options...
JelloEpicc Posted May 1, 2020 Share Posted May 1, 2020 Will you be adding internal views on all the modules for this mod like the HabTech Legacy version? Quote Link to comment Share on other sites More sharing options...
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