Andi K. Posted January 24, 2017 Author Share Posted January 24, 2017 UPDATE FOR CONSTELLATIONS (January 24, 2017) Very happy that I have finally been able to release this version of Constellations! The most notable change is Scatterer support. With the newest version of Scatterer, @blackrack made it possible for scatterer effects to be added to planets around other stars. Because of this, I have been able to greatly improve the visual quality of this mod, which is only a good thing. However, I have been experiencing some issues with scatterer oceans, so I simply disabled it as to avoid those issues. Here is everything that has been added/changed: Scatterer support! More PQS tweaks Tweaked temperature and pressure curves to be more accurate Tweaked stellar SOIs Added the following stars and planets 61 Cygni 40 Eridani 82 G. Eridani 82 G. Eridani b Epsilon Eridani Packaged CVO with Constellations Tweaked CVO detail textures Also, because scatterer has some problems with celestial bodies have spaces in their names, I had to remove all spaces from bodies that scatterer would be messing with. In my eyes, that is a small price to pay in order to get scatterer's beautiful effects. Link to comment Share on other sites More sharing options...
blackrack Posted January 24, 2017 Share Posted January 24, 2017 25 minutes ago, AndrewDrawsPrettyPictures said: UPDATE FOR CONSTELLATIONS (January 24, 2017) Very happy that I have finally been able to release this version of Constellations! The most notable change is Scatterer support. With the newest version of Scatterer, @blackrack made it possible for scatterer effects to be added to planets around other stars. Because of this, I have been able to greatly improve the visual quality of this mod, which is only a good thing. However, I have been experiencing some issues with scatterer oceans, so I simply disabled it as to avoid those issues. Here is everything that has been added/changed: Scatterer support! More PQS tweaks Tweaked temperature and pressure curves to be more accurate Tweaked stellar SOIs Added the following stars and planets 61 Cygni 40 Eridani 82 G. Eridani 82 G. Eridani b Epsilon Eridani Packaged CVO with Constellations Tweaked CVO detail textures Also, because scatterer has some problems with celestial bodies have spaces in their names, I had to remove all spaces from bodies that scatterer would be messing with. In my eyes, that is a small price to pay in order to get scatterer's beautiful effects. What seems to be the issue with the oceans? Link to comment Share on other sites More sharing options...
Andi K. Posted January 24, 2017 Author Share Posted January 24, 2017 18 minutes ago, blackrack said: What seems to be the issue with the oceans? They are just gone. Completely gone. The oceans don't even appear at all. Maybe I made a silly mistake like before? Link to comment Share on other sites More sharing options...
FreeThinker Posted January 25, 2017 Share Posted January 25, 2017 21 hours ago, AndrewDrawsPrettyPictures said: I'm not sure what you mean by the methane not being correctly defined. Incorrectly defined in what way? Just open up Methane.cfg in Constellations\PATCHES\Constellations_CRP folder and you will see what I mean, (tip, look at ResourceName) Link to comment Share on other sites More sharing options...
Andi K. Posted January 25, 2017 Author Share Posted January 25, 2017 2 minutes ago, FreeThinker said: Just open up Methane.cfg in Constellations\PATCHES\Constellations_CRP folder and you will see what I mean, (tip, look at ResourceName) Oooh I see what you are saying. I'll change that. Link to comment Share on other sites More sharing options...
FreeThinker Posted January 25, 2017 Share Posted January 25, 2017 22 hours ago, AndrewDrawsPrettyPictures said: I think it is important to note, I'm more focusing on the planets from a far, as most people will likely not even be able to land on Proxima Centauri as it would require a pretty hefty spacecraft. Once @amarius1 gets the time, things relating to the surface will be sorted out hopefully. Well I disagree with that logic. Proxima Centauri is the closes interstellar planet we know can land on, it is therefore logical that player will attempt to land on this planet first before any other start are visited (at least I did). It is therefore logical this planet get a little more love than other planets. Link to comment Share on other sites More sharing options...
Andi K. Posted January 25, 2017 Author Share Posted January 25, 2017 Just now, FreeThinker said: Well I disagree with that logic. Proxima Centauri is the closes interstellar planet we know can land on, it is therefore logical that player will attempt to land on this planet first before any other start are visited (at least I did). It is therefore logical this planet get a little more love than other planets. Maybe I should've worded that differently. It will take a while for people to land on Proxima Centauri b. Also, I am minimally skilled in PQS modding, that is why I requested the aid of @amarius1 and is partly why I have been focusing on planets when viewed from space, because I am much more skilled in that area. I guess what I could do for the next update for Constellations (which likely won't come for some time because I am going to be focusing on Extrasolar for a while) is focus all of my time and energy to make Proxima Centauri b look as amazing as possible (add trees, custom ground textures, biomes, science defs, etc.). Thinking about it more, I think you are probably right . Link to comment Share on other sites More sharing options...
Andi K. Posted January 28, 2017 Author Share Posted January 28, 2017 Dangit! Because I removed the spaces for all of the bodies that have scatterer effects, I should've removed spaces for the CRP definitions as well! Will fix this... Link to comment Share on other sites More sharing options...
Andi K. Posted January 28, 2017 Author Share Posted January 28, 2017 Right now doing a bit of work with overhauling Proxima Centauri b Link to comment Share on other sites More sharing options...
FreeThinker Posted February 3, 2017 Share Posted February 3, 2017 (edited) I propose the following is posted on the main page: There already is one entry Edited February 3, 2017 by FreeThinker Link to comment Share on other sites More sharing options...
Andi K. Posted February 3, 2017 Author Share Posted February 3, 2017 5 minutes ago, FreeThinker said: I propose the following is posted on the main page: There already is one entry Oh wow this is really cool. Didn't even know this existed. I will add this to the main page. Link to comment Share on other sites More sharing options...
FreeThinker Posted February 3, 2017 Share Posted February 3, 2017 On 28-1-2017 at 11:15 PM, AndrewDrawsPrettyPictures said: Right now doing a bit of work with overhauling Proxima Centauri b Big improvement, what about the surface? Link to comment Share on other sites More sharing options...
Andi K. Posted February 3, 2017 Author Share Posted February 3, 2017 (edited) 5 minutes ago, FreeThinker said: Big improvement, what about the surface? Yes the surface is getting a lot of improvement as well. Will post some screenshots in the coming days. I'm tweaking around with scatterer colors as well. Did some research on the color of alien skies and such. Around a star like Proxima Centauri, its predicted that a planet with an Earth-like atmosphere would have pale yellow skies. These are only predictions, of course. Edited February 3, 2017 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 7, 2017 Share Posted February 7, 2017 On 3-2-2017 at 7:48 PM, AndrewDrawsPrettyPictures said: Yes the surface is getting a lot of improvement as well. Will post some screenshots in the coming days. I'm tweaking around with scatterer colors as well. Did some research on the color of alien skies and such. Around a star like Proxima Centauri, its predicted that a planet with an Earth-like atmosphere would have pale yellow skies. These are only predictions, of course. Note on that, They would not be yellow, but pale blue/black due to the star emitting less blue, a red dwarf would look orange/white with a green aura around it and stars would be visible during daytime. Link to comment Share on other sites More sharing options...
Andi K. Posted February 7, 2017 Author Share Posted February 7, 2017 1 hour ago, StarCrusher96 said: Note on that, They would not be yellow, but pale blue/black due to the star emitting less blue, a red dwarf would look orange/white with a green aura around it and stars would be visible during daytime. Hmm. Not from what I read. From what I read, skies would appear blue under sun-like stars, pale blue under K-type stars, white under red dwarf stars at a temperature of around 3,300 K, and yellow, orange and red under stars below 3,300 K. Here is my source. You would be correct in saying that the sky would be significantly darker due to Proxima Centauri's stellar flux being around two-thirds that of the Sun. I'm guessing the brightness of the sky at noon would probably be around that of evening on Earth, just dark enough to see stars. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 7, 2017 Share Posted February 7, 2017 31 minutes ago, AndrewDrawsPrettyPictures said: Hmm. Not from what I read. From what I read, skies would appear blue under sun-like stars, pale blue under K-type stars, white under red dwarf stars at a temperature of around 3,300 K, and yellow, orange and red under stars below 3,300 K. Here is my source. You would be correct in saying that the sky would be significantly darker due to Proxima Centauri's stellar flux being around two-thirds that of the Sun. I'm guessing the brightness of the sky at noon would probably be around that of evening on Earth, just dark enough to see stars. I got my info here: http://www.xenology.info/Xeno/5.4.2.htm & http://www.solstation.com/life/a-plants.htm Link to comment Share on other sites More sharing options...
FreeThinker Posted February 7, 2017 Share Posted February 7, 2017 (edited) Hey @AndrewDrawsPrettyPictures In the latest release of CRP, the resource of Sodium got added (originally proposed by KSPI-E for efficient electric propellant). Next release if KSPI-E will allow Sodium to be harvested from the atmosphere. You told me that one of your gas giants was a type Class IV: Alkali metals gas giant, which means it contains significant amount of sodium in it atmosphere. I propose you add resource definition to your CRP folder defining the concentration of sodium in your type 4 gas giants. That way, these giants can be scoop from both gas giants Mesosphere (upper atmosphere) or Thermosphere (above atmosphere) Edited February 7, 2017 by FreeThinker Link to comment Share on other sites More sharing options...
Andi K. Posted February 7, 2017 Author Share Posted February 7, 2017 56 minutes ago, FreeThinker said: Hey @AndrewDrawsPrettyPictures In the latest release of CRP, the resource of Sodium got added (originally proposed by KSPI-E for efficient electric propellant). Next release if KSPI-E will allow Sodium to be harvested from the atmosphere. You told me that one of your gas giants was a type Class IV: Alkali metals gas giant, which means it contains significant amount of sodium in it atmosphere. I propose you add resource definition to your CRP folder defining the concentration of sodium in your type 4 gas giants. That way, these giants can be scoop from both gas giants Mesosphere (upper atmosphere) or Thermosphere (above atmosphere) Thank you for giving me this information. Will add sodium definitions for the Class IV planets in the same update as the Proxima Centauri b update. 1 hour ago, StarCrusher96 said: I got my info here: http://www.xenology.info/Xeno/5.4.2.htm & http://www.solstation.com/life/a-plants.htm Your second source cites my source as a source . Your second source and my source both have this graph: Matching up Proxima Centauri's temperature of around 3000 degrees Kelvin on the graph, a planet with an atmosphere identical to Earth's should have a sky that is a very pale yellow/orange. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 7, 2017 Share Posted February 7, 2017 (edited) 12 minutes ago, AndrewDrawsPrettyPictures said: Thank you for giving me this information. Will add sodium definitions for the Class IV planets in the same update as the Proxima Centauri b update. Your second source cites my source as a source . Your second source and my source both have this graph: Matching up Proxima Centauri's temperature of around 3000 degrees Kelvin on the graph, a planet with an atmosphere identical to Earth's should have a sky that is a very pale yellow/orange. seems I've been following the Rayleigh Molecular Scattering in Planetary Atmospheres from the first source :p sorry my bad haha Edited February 7, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Shkeiru Posted February 7, 2017 Share Posted February 7, 2017 Note that these colors are given for an 21% O 78% N atmo. Link to comment Share on other sites More sharing options...
Andi K. Posted February 11, 2017 Author Share Posted February 11, 2017 Jeb is a very long way from home... Link to comment Share on other sites More sharing options...
Andi K. Posted February 12, 2017 Author Share Posted February 12, 2017 UPDATE FOR CONSTELLATIONS (February 11, 2017) Proxima Centauri just got some big changes! Proxima Centauri b now has completely new (and much better looking) textures, custom terrain textures, a biome map, basic science definitions, and some minor scatterer tweaks. Here is everything that has been added/changed: Proxima Centauri overhaul New sun flares Fixed star luminosities Texture Replacer support Updated ResearchBodies configs Updated CRP configs Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 14, 2017 Share Posted February 14, 2017 (edited) On 12-2-2017 at 2:43 AM, AndrewDrawsPrettyPictures said: UPDATE FOR CONSTELLATIONS (February 11, 2017) Fixed star luminosities how did you fix the luminosities? PM me :p Edited February 14, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Andi K. Posted February 15, 2017 Author Share Posted February 15, 2017 19 hours ago, StarCrusher96 said: how did you fix the luminosities? PM me Oh that is unrelated to the problem people were experiencing with Kopernicus. I had just done something silly when figuring out the luminosities of stars. Wasn't that issue solved with Kopernicus recently? Anyhow, I haven't had that problem with Kopernicus and star luminosities. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Share Posted February 15, 2017 Just now, AndrewDrawsPrettyPictures said: Oh that is unrelated to the problem people were experiencing with Kopernicus. I had just done something silly when figuring out the luminosities of stars. Wasn't that issue solved with Kopernicus recently? Anyhow, I haven't had that problem with Kopernicus and star luminosities. oh okay I thought you found a fix for every star having the same solar output :p Link to comment Share on other sites More sharing options...
Recommended Posts