linuxgurugamer Posted September 1, 2019 Share Posted September 1, 2019 On 8/27/2019 at 10:47 AM, gamerscircle said: I would like to ask a question that I am sure has been asked, [I quickly scanned through the posts] , is there a "jettison" option? PWB Fuel balancer provides a jettison function Link to comment Share on other sites More sharing options...
svcino Posted September 2, 2019 Share Posted September 2, 2019 continuing laztek is impossible you had no choice but rebuild laztek mod to prevent copyright attack Link to comment Share on other sites More sharing options...
gamerscircle Posted September 2, 2019 Share Posted September 2, 2019 10 hours ago, wasml said: @gamerscircle With a simple MM patch you can add the stock ModuleFuelJettison module - without any parameters it dumps everything in the tank. I have only used a MM patch for adding parts to a tech tree, wanna point me in a direction that might help? Link to comment Share on other sites More sharing options...
wasml Posted September 3, 2019 Share Posted September 3, 2019 @gamerscircle A minimally tested patch: @PART[*]:HAS[@RESOURCE[LiquidFuel]&!MODULE[ModuleFuelJettison]] { MODULE { name = ModuleFuelJettison } } should add the module to any LF containing tank that doesn't already have the jettison module (doesn't touch Xeon or mono prop tanks). Link to comment Share on other sites More sharing options...
gamerscircle Posted September 3, 2019 Share Posted September 3, 2019 3 hours ago, wasml said: @gamerscircle A minimally tested patch: @PART[*]:HAS[@RESOURCE[LiquidFuel]&!MODULE[ModuleFuelJettison]] { MODULE { name = ModuleFuelJettison } } should add the module to any LF containing tank that doesn't already have the jettison module (doesn't touch Xeon or mono prop tanks). I am going to try this out.. thank you very much Link to comment Share on other sites More sharing options...
CanisLupus518 Posted October 31, 2019 Share Posted October 31, 2019 This mod in 1.8 and 1.8.1 prevents KSP from loading Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2019 Share Posted October 31, 2019 2 minutes ago, CanisLupus518 said: This mod in 1.8 and 1.8.1 prevents KSP from loading Wait for an update Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 5, 2019 Share Posted November 5, 2019 The latest release for KSP 1.7.3 got a second .dll added, now it's GameData\GPOSpeedFuelPump\Plugins\GPOSpeedFuelPump.dll -> 1.8.18 GameData\GPOSpeedFuelPump\Plugins\GPOSpeedPump.dll -> 1.8.19 I don't think this is intended to be like that. Link to comment Share on other sites More sharing options...
hab136 Posted November 6, 2019 Author Share Posted November 6, 2019 On 11/4/2019 at 6:04 PM, Gordon Dry said: The latest release for KSP 1.7.3 got a second .dll added, now it's GameData\GPOSpeedFuelPump\Plugins\GPOSpeedFuelPump.dll -> 1.8.18 GameData\GPOSpeedFuelPump\Plugins\GPOSpeedPump.dll -> 1.8.19 I don't think this is intended to be like that. It's not. GPOSpeedPump.dll is the correct DLL, but it should have been named GPOSpeedFuelPump.dll like previous versions. You should be able to just delete GPOSpeedFuelPump.dll and then rename GPOSpeedPump.dll to GPOSpeedFuelPump.dll. I'll do some testing and hope to put out a fixed version this week, along with a 1.8.1 version. On 10/30/2019 at 10:46 PM, CanisLupus518 said: This mod in 1.8 and 1.8.1 prevents KSP from loading The above issue is probably the reason. Deleting one of the DLL's may make it work. Or not? Anyways I hope to put out new versions this week. Link to comment Share on other sites More sharing options...
CanisLupus518 Posted November 10, 2019 Share Posted November 10, 2019 On 11/6/2019 at 5:18 PM, hab136 said: The above issue is probably the reason. Deleting one of the DLL's may make it work. Or not? Anyways I hope to put out new versions this week. Just an FYI that the delete\rename of the DLLs as above does not resolve the issue. I look forward to the new versions. Link to comment Share on other sites More sharing options...
Francois424 Posted November 24, 2019 Share Posted November 24, 2019 Even tho it's not in ksp1.8.1 yet, I thank you the Mod maker for updating this. It's perfect for my likes of huge ships with 10's of tanks everywhere. I'm in the end-game of my 1.7.3 campaign and it's perfect ! Thank you ! Link to comment Share on other sites More sharing options...
Araym Posted February 15, 2020 Share Posted February 15, 2020 On 10/31/2019 at 4:46 AM, CanisLupus518 said: This mod in 1.8 and 1.8.1 prevents KSP from loading On 11/6/2019 at 11:18 PM, hab136 said: It's not. GPOSpeedPump.dll is the correct DLL, but it should have been named GPOSpeedFuelPump.dll like previous versions. You should be able to just delete GPOSpeedFuelPump.dll and then rename GPOSpeedPump.dll to GPOSpeedFuelPump.dll. I'll do some testing and hope to put out a fixed version this week, along with a 1.8.1 version. The above issue is probably the reason. Deleting one of the DLL's may make it work. Or not? Anyways I hope to put out new versions this week. ... actually, I'm actually using it even in 1.9, BUT I did exactly the opposite: GPOSpeedFuelPump.dll (even after renaming it as GPOSpeedFuelPump.dll ) made the game fail to load/lock at the loading screen... ... meanwhile deleting it and keeping what is already named GPOSpeedFuelPump.dll work flawlessly. Link to comment Share on other sites More sharing options...
steve_v Posted March 1, 2020 Share Posted March 1, 2020 (edited) FWIW this still works just fine in 1.9.1, once one has fixed the loused up output naming and recompiled. @hab136, any chance we can get an official rebuild? Edited March 1, 2020 by steve_v Link to comment Share on other sites More sharing options...
hab136 Posted March 3, 2020 Author Share Posted March 3, 2020 On 3/1/2020 at 2:54 AM, steve_v said: FWIW this still works just fine in 1.9.1, once one has fixed the loused up output naming and recompiled. @hab136, any chance we can get an official rebuild? Loused up output naming? Do you mean the KSP.log output or the binaries? I've been working on updating my mods to 1.9.x; I normally do the easy ones first then the harder ones, because it's a lot easier to sort out version-specific issues on the simpler mods. SafeChute and Undockinator are already done; I still have to do AutoAsparagus and GPOSpeedFuelPump. This mod has had problems lately and some of that has been because of my testing environment, so I'll probably do it last, but hopefully soon. Link to comment Share on other sites More sharing options...
steve_v Posted March 4, 2020 Share Posted March 4, 2020 (edited) 10 hours ago, hab136 said: Loused up output naming? Do you mean the KSP.log output or the binaries? The two .dlls in the release package, one of which is pretty clearly not meant to be there. 10 hours ago, hab136 said: This mod has had problems lately and some of that has been because of my testing environment, so I'll probably do it last, but hopefully soon. No rush, it works fine as-is. An official update would be, well, official, that's all. Edited March 4, 2020 by steve_v Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted May 19, 2020 Share Posted May 19, 2020 Could you update this? Whenever I attempt to put this into KSP, it freezes at "Verifying Expansions", which I have checked, and is seems to only happen due to invalid scripting or something like that. I'll see if I can find anything in the log. Link to comment Share on other sites More sharing options...
dtoxic Posted May 19, 2020 Share Posted May 19, 2020 24 minutes ago, MoonstreamInSpace said: Could you update this? Whenever I attempt to put this into KSP, it freezes at "Verifying Expansions", which I have checked, and is seems to only happen due to invalid scripting or something like that. I'll see if I can find anything in the log. try updating Firespitter DLL if you have it Fuel Pump works just fine Link to comment Share on other sites More sharing options...
Craze Posted August 22, 2020 Share Posted August 22, 2020 Is there any further work on the mod? On the latest version of KSP, it broke down. Link to comment Share on other sites More sharing options...
hab136 Posted September 6, 2020 Author Share Posted September 6, 2020 On 8/22/2020 at 1:48 PM, Craze said: Is there any further work on the mod? On the latest version of KSP, it broke down. I wish I had better news. I've tried to figure out what the issue is, but haven't been able to fix it in my dev environment. I also haven't been able to dedicate a lot of time to this mod. I haven't even played KSP (other than testing) in over a year. I've updated my other mods because they just needed a quick recompile, but this one apparently needs more. I had even wanted to do a re-write, using a central controller instead of each part firing every tick and doing its own pumping (woefully inefficient), but that work never even started. Geordiepigeonowner wrote this mod (which is why it's "GPO"), Gaius maintained it after GPO left, and I picked it up after Gaius. I'd be more than happy to hand it off to the next person. Link to comment Share on other sites More sharing options...
Craze Posted September 6, 2020 Share Posted September 6, 2020 Let us know your solution for linuxgurugamer. It can't take over this job while you're developing it. I hope this useful project doesn't die. Link to comment Share on other sites More sharing options...
FDAUT Posted January 18, 2021 Share Posted January 18, 2021 Hi, Is there a way to make this mod work in 1.10.1? Been reading up a bit and it sounds like people have got it to work for 1.9.1. I'm trying to make a starship replica but need a way to move the fuel from wherever it is to the very back via action groups for stabilityon landing, this mod seems like the best chance at that. Link to comment Share on other sites More sharing options...
Daedala Posted January 30, 2021 Share Posted January 30, 2021 On 9/6/2020 at 2:40 PM, hab136 said: Geordiepigeonowner wrote this mod (which is why it's "GPO"), Gaius maintained it after GPO left, and I picked it up after Gaius. I'd be more than happy to hand it off to the next person. Actually, Gaius was the original author, it was renamed after Geordie took over maintaining it. Original thread: Link to comment Share on other sites More sharing options...
FDAUT Posted January 31, 2021 Share Posted January 31, 2021 On 2/15/2020 at 8:44 PM, Araym said: ... actually, I'm actually using it even in 1.9, BUT I did exactly the opposite: GPOSpeedFuelPump.dll (even after renaming it as GPOSpeedFuelPump.dll ) made the game fail to load/lock at the loading screen... ... meanwhile deleting it and keeping what is already named GPOSpeedFuelPump.dll work flawlessly. For anyone who might need this. This solved my issue and was able to get this mod to work nicely in my 1.10.1 game. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 25, 2022 Share Posted April 25, 2022 (edited) @Geordiepigeonownerand @hab136 has kindly let us adopt this glorious mod! Thank you to @Gaius for making it! Goo Pumps & Oils' Speed Pump(GPO) new thread: probably can lock this thread now @hab136 Edited April 25, 2022 by zer0Kerbal Link to comment Share on other sites More sharing options...
hab136 Posted April 25, 2022 Author Share Posted April 25, 2022 I've edited the first post and will ask a mod to lock. Thanks @zer0Kerbal for taking this over! Link to comment Share on other sites More sharing options...
Recommended Posts