Galileo Posted November 14, 2016 Share Posted November 14, 2016 11 minutes ago, SkyKaptn said: In my "endeavors" to get the draw distance right, I totally forgot to complement on the new bold release. I have always said that the new release was stunning, but this time with the new textures things have really taken a turn for the better. Btw @Galileo, did you get the chance to see the new "Mars" series that was premiered on NatGeo the other day? That literally brought a tear to to eye I did not but I plan on catching it tonight Link to comment Share on other sites More sharing options...
sDaZe Posted November 15, 2016 Author Share Posted November 15, 2016 3 hours ago, styckx said: Jupiter and its moons looking amazing as ever.. Been having fun.. Love this Link to comment Share on other sites More sharing options...
chrisc16 Posted November 15, 2016 Share Posted November 15, 2016 Is anyone else having issues with ScanSat in SSRSS? When I'm at the suggested altitudes, I get the error message that I'm too high. The altitudes seem to have been scaled down like the planets from RSS to SSRSS, without first being at RSS size. The previous builds (prior to all the 1.2 updating) played nice together for me. Sorry if this has been covered, it's late and multiple clean installs of everything hasn't fixed anything. All the config files I've looked at show the manufacturer's suggested altitudes, not the ones its seeing as "correct" in game. Thanks for all the great work! SSRSS is what has kept me interested in KSP for so long! Link to comment Share on other sites More sharing options...
Galileo Posted November 15, 2016 Share Posted November 15, 2016 (edited) 25 minutes ago, chrisc16 said: Is anyone else having issues with ScanSat in SSRSS? When I'm at the suggested altitudes, I get the error message that I'm too high. The altitudes seem to have been scaled down like the planets from RSS to SSRSS, without first being at RSS size. The previous builds (prior to all the 1.2 updating) played nice together for me. Sorry if this has been covered, it's late and multiple clean installs of everything hasn't fixed anything. All the config files I've looked at show the manufacturer's suggested altitudes, not the ones its seeing as "correct" in game. Thanks for all the great work! SSRSS is what has kept me interested in KSP for so long! I'll have a look at it tomorrow Edited November 15, 2016 by Galileo Link to comment Share on other sites More sharing options...
sDaZe Posted November 16, 2016 Author Share Posted November 16, 2016 16 hours ago, Galileo said: I'll have a look at it tomorrow I fixed this in a past release... Link to comment Share on other sites More sharing options...
Galileo Posted November 16, 2016 Share Posted November 16, 2016 3 minutes ago, sDaZe said: I fixed this in a past release... If you fixed it, then something changed when you updated v, 2.0.3 because I didn't touch anything related to scansat sooo Link to comment Share on other sites More sharing options...
Galileo Posted November 16, 2016 Share Posted November 16, 2016 18 hours ago, chrisc16 said: Is anyone else having issues with ScanSat in SSRSS? When I'm at the suggested altitudes, I get the error message that I'm too high. The altitudes seem to have been scaled down like the planets from RSS to SSRSS, without first being at RSS size. The previous builds (prior to all the 1.2 updating) played nice together for me. Sorry if this has been covered, it's late and multiple clean installs of everything hasn't fixed anything. All the config files I've looked at show the manufacturer's suggested altitudes, not the ones its seeing as "correct" in game. Thanks for all the great work! SSRSS is what has kept me interested in KSP for so long! delete the SCANsat.cfg out of the Compatibility found here SSRSS\GameData\SSRSS\Compatibility that should fix the issue Link to comment Share on other sites More sharing options...
Ciko Posted November 16, 2016 Share Posted November 16, 2016 Hi..I downloaded this mod..use medium SVE setiings and optional 2k textures . And now game looks like I`m play on low settings... Is ksp default settings may affect mod visual part? Link to comment Share on other sites More sharing options...
Galileo Posted November 16, 2016 Share Posted November 16, 2016 2 hours ago, Ciko said: Hi..I downloaded this mod..use medium SVE setiings and optional 2k textures . And now game looks like I`m play on low settings... Is ksp default settings may affect mod visual part? Yes your game settings effect everything. Even mods Link to comment Share on other sites More sharing options...
Ciko Posted November 16, 2016 Share Posted November 16, 2016 what I must do to make textures not so "low poly" ? use rss high res textures? Link to comment Share on other sites More sharing options...
Galileo Posted November 16, 2016 Share Posted November 16, 2016 1 minute ago, Ciko said: what I must do to make textures not so "low poly" ? use rss high res textures? Yeah that and make sure your game settings are high as well Link to comment Share on other sites More sharing options...
Ciko Posted November 16, 2016 Share Posted November 16, 2016 thanks for amazing addon Link to comment Share on other sites More sharing options...
Carcara Posted November 16, 2016 Share Posted November 16, 2016 I always wanted to test and play RSS, but I was a bit demotivated by the need of huge rockets and longer burn times. Now, I can use this nice mod and play, for instance, with non equatorial launch base and have nice and realistic planet textures. Thank you guys! Link to comment Share on other sites More sharing options...
stuff Posted November 16, 2016 Share Posted November 16, 2016 (edited) is this set up for the latest version of ksp, if so what files do i need to download to make this work Edited November 16, 2016 by stuff Link to comment Share on other sites More sharing options...
chrisc16 Posted November 17, 2016 Share Posted November 17, 2016 On 11/15/2016 at 8:40 PM, Galileo said: delete the SCANsat.cfg out of the Compatibility found here SSRSS\GameData\SSRSS\Compatibility that should fix the issue Well, no real luck. ScanSat still wants to run WAY below stated elevations. Ex. Radar at 1-75 instead of 5-500 km. The only difference is the RMB 'more info' pane now shows the elevation it will actually work at in game, as opposed to the manufacturer's settings. Link to comment Share on other sites More sharing options...
Galileo Posted November 17, 2016 Share Posted November 17, 2016 (edited) 13 hours ago, chrisc16 said: Well, no real luck. ScanSat still wants to run WAY below stated elevations. Ex. Radar at 1-75 instead of 5-500 km. The only difference is the RMB 'more info' pane now shows the elevation it will actually work at in game, as opposed to the manufacturer's settings. I work on it when I get some time OH YEAH, if any one is considering downloading this, be sure to download Sigma 6.1 for now as I haven't updated the ground textures. The latest Sigma scales those now as well and will make them look funny until I fix them. Edited November 17, 2016 by Galileo Link to comment Share on other sites More sharing options...
chrisc16 Posted November 18, 2016 Share Posted November 18, 2016 On 11/17/2016 at 0:39 AM, chrisc16 said: Well, no real luck. ScanSat still wants to run WAY below stated elevations. Ex. Radar at 1-75 instead of 5-500 km. The only difference is the RMB 'more info' pane now shows the elevation it will actually work at in game, as opposed to the manufacturer's settings. GameData/Settings.cfg Under advanced settings changing 'scanAltitude = 1' to 'scanAltitude = 10' has got me back to stock altitudes Link to comment Share on other sites More sharing options...
Ciko Posted November 18, 2016 Share Posted November 18, 2016 any plans about support KSCSwitcher and Real Solar System Expanded in future? Link to comment Share on other sites More sharing options...
Galileo Posted November 18, 2016 Share Posted November 18, 2016 (edited) 5 minutes ago, Ciko said: any plans about support KSCSwitcher and Real Solar System Expanded in future? RSS expanded works already. And ksc switcher does too as long as it's updated Edited November 18, 2016 by Galileo Link to comment Share on other sites More sharing options...
Ciko Posted November 18, 2016 Share Posted November 18, 2016 (edited) I meant [1.1.2] Real Solar System Expanded (0.14.0) by ImkSushi.. what I must do? just "plug " and play and it will work and rescale? Edited November 18, 2016 by Ciko Link to comment Share on other sites More sharing options...
mechanicH Posted November 19, 2016 Share Posted November 19, 2016 18 hours ago, Galileo said: And ksc switcher does too as long as it's updated I think that is the problem, it hasn't been updated in a long time. i tired using the old version or whatever is available, but the different launch sites do not show up. Link to comment Share on other sites More sharing options...
sDaZe Posted November 20, 2016 Author Share Posted November 20, 2016 Ill be honest. I miss working on my mod, for the brief time i can actually load up the game without it crashing im still in awe Link to comment Share on other sites More sharing options...
styckx Posted November 20, 2016 Share Posted November 20, 2016 4 hours ago, sDaZe said: Ill be honest. I miss working on my mod, for the brief time i can actually load up the game without it crashing im still in awe Why does your game crash so much? Link to comment Share on other sites More sharing options...
DMSP Posted November 20, 2016 Share Posted November 20, 2016 @sDaZe, can you run Kerbal Alarm Clock? Should I talk to @TriggerAu about this? I would love to have SSRSS, but I have a potato and suck at transfers without such a tool. Link to comment Share on other sites More sharing options...
Nansuchao Posted November 20, 2016 Share Posted November 20, 2016 35 minutes ago, DMSP said: @sDaZe, can you run Kerbal Alarm Clock? Should I talk to @TriggerAu about this? I would love to have SSRSS, but I have a potato and suck at transfers without such a tool. KAC works with SSRSS without issues, as any other planet pack. Link to comment Share on other sites More sharing options...
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