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[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)


blackheart612

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  On 5/9/2017 at 4:27 PM, SkyKaptn said:

So it was time to try a chopper build, but my attempts just flops around cartwheeling on take-off. How do you place the CoL / CoM?

nxrz4OD.png

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CoL doesn't matter. Put the CoT through the CoM OR put the CoM JUST slightly forward of the CoT

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  On 5/9/2017 at 3:37 AM, Lo Var Lachland said:

I have a bit of a problem. I only have this many parts:

Screen Shot 2017-05-08 at 11.34.17 PM

I have the most recent mod version, and I am running KSP 1.2.2.

 

HELP!!!! I love these parts, but I want to be able to use them. 

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You might have downloaded it wrong. I had this problem and through careful guidance (Read: Letting someone who knows what they're doing do it for me), I got it up and running.

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For anyone interested I made a tweakscale patch since the tweakscale compatibility for parts is hit or miss in LBPP. It is located here and I will keep it updated as  glorious new content is passed onto us peasants! @blackheart612 this is a different folder, could you please update your OP with this link instead of the old one as it wont lead to anything anymore? :D

 

DL Link: https://www.dropbox.com/sh/g45l0djvbmypl3e/AABZ033reYyTd_6xV17txTR3a?dl=0

 

Simply download the mods patch you want(or them all) and place in your gameData folder

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  On 5/9/2017 at 8:03 PM, Lo Var Lachland said:

I don't want to install TeamViewer. Is there another way to get this mod working?
 

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You can click on "Quick Support" On the Teamviewer.com homepage, and then click run. It'll give you a screen that shows your ID and your password for the session. then just tell whoever the info, and you'll have the person connected!

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  On 5/9/2017 at 9:11 PM, DarkOwl57 said:

You can click on "Quick Support" On the Teamviewer.com homepage, and then click run. It'll give you a screen that shows your ID and your password for the session. then just tell whoever the info, and you'll have the person connected!

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I don't like using that app. It allows someone else to see my computer, which is not good. 

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@TMasterson5 Alright, I updated the OP

@Lo Var Lachland I don't know any reason why other than broken download, or folder misplacement.

@SkyKaptn The main reason why I don't like putting the SAS in the rotors themselves even though people want to so I think I did, is because no matter how sanely strong the SAS is, the proper way to have a working VTOL is through throttle management, the more powerful thrust pushing upward, the more likely to flip over.

@Waristheonlyway Doesn't it look similar to a KSP basic jet engine? You could just use that to make a close copy.

--

Anyway, it seems like my schedule is mostly clear. No visual updates but for now, let's skip on pontoons and boaty parts. I'm trying to shift my focus to additional Size 2 parts, related to cargo handling. So, hopefully, I'll be able to import things soontm

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  On 5/11/2017 at 1:21 PM, blackheart612 said:

Here's a teaser of the model. I still don't know how it will go in animation, thought out most of the mechanisms but hopefully it will work out in the end.

HSs9EtY.png

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I don't know if it matters but the hydraulics realistically won't work like that. (From a "how it should look in real life" perspective.) Either one end or the other should sit further in, and probably the top. It should sit at more of a diagonal, otherwise it has ineffective pivot points.

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@XOC2008 That's why I said I don't know how it will go in the animations, because I still have to figure out where to place it in the end. :P But the initial position is based off where the points of the hydraulics are attached from the stock Mk3 Bay. Since this is a smaller version, there are some restrictions on design, leading to this for now.

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Im quite suprised because of that part, it'll be useful for boarding kerbals and rescue stuff.

What im wondering is, do you plan to make a bomb bay like this for size 2 parts 0_10b223_bef304db_XXXL.jpg

Edited by qromodynmc
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