bcqJC Posted February 13, 2021 Share Posted February 13, 2021 On the ground, SimpleLogistics allows you to refuel without even touching another craft. Unfortunately, it doesn't work in space because it requires both craft to be landed. In space, you can mount any of the grapplers to a robotics piston so that you can grab any external part of another ship which effectively docks with said ship. Personally, I use SPXR crew tubes for docking. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted February 14, 2021 Author Share Posted February 14, 2021 22 hours ago, EnderKid2 said: I mean, if you do that you can stick them in stock cargo containers and manipulate them with the stock system, which is enough to get the functionality I need (refueling craft without having to dock) Ah, sorry. I assumed you're suggesting to actually do this "compatibility" by filing a PR with the config changes Quote Link to comment Share on other sites More sharing options...
luisitoISS Posted February 15, 2021 Share Posted February 15, 2021 (edited) On 12/2/2021 at 23:42, IgorZ said: This is how this mod works for more than 1.5 years now. You cannot connect two JS-1 without a hack, JS-1 is only a receptacle for other parts like RTS, JS, TB, etc. Browse this forum back in time and you find the discussions, as well a workaround to bring back the legacy behavior. If you think you can do that by simply adding a cargo module to the KAS parts, you're wrong. TL;TD; KAS is not compatible at the code level. There was a post couple of pages ago that explains it. I do not quite understand, if you mean to modify the patch or remove it. On 21/5/2020 at 18:27, IgorZ said: You probably refer to the old KAS functionality (more than a year old, to be specific). In the today's KAS all "struts" are specific parts. Like TJ-1 and JT-2. They all connect to JS-1 port. You cannot connect two JS-1 ports together unless you've enabled the legacy mode (read MM-LegacyKASPipesPart.txt in Patches folder). I do, but the free time I have is not much. Edit: Forget what I said, the problem was solved. Edited February 17, 2021 by luisitoISS Termination change Quote Link to comment Share on other sites More sharing options...
Rocketgum Posted March 12, 2021 Share Posted March 12, 2021 I have an issue with the resource transfer GUI. There are too many different resources on my base and the GUI does not scale itself, so some of the resources are out of view and therefore inaccessible. https://imgur.com/a/2J7vk8U I've tried rescaling the UI using in game settings but that seems to have no effect on the KAS resource transfer GUI. From the image you can see that "Material Kits" is not viewable on screen so I can't transfer Material Kits between vessels. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted March 12, 2021 Author Share Posted March 12, 2021 1 hour ago, Rocketgum said: I have an issue with the resource transfer GUI. There are too many different resources on my base and the GUI does not scale itself, so some of the resources are out of view and therefore inaccessible. https://imgur.com/a/2J7vk8U I've tried rescaling the UI using in game settings but that seems to have no effect on the KAS resource transfer GUI. From the image you can see that "Material Kits" is not viewable on screen so I can't transfer Material Kits between vessels. WOW! I didn't bother to add scrollers to this dialog because I assumed the screen height is enough for any crazy setup Created a feature request. Quote Link to comment Share on other sites More sharing options...
The-Grim-Sleeper Posted March 13, 2021 Share Posted March 13, 2021 On 1/17/2021 at 12:29 PM, The-Doctor said: @IgorZ is it possible to use kas to for example, make a square in orbit out of structural beams? Like attach a part to itself ? You might be looking for the ''Recoupler" mod by Booots: Quote Link to comment Share on other sites More sharing options...
Booots Posted March 13, 2021 Share Posted March 13, 2021 7 hours ago, The-Grim-Sleeper said: You might be looking for the ''Recoupler" mod by Booots: This is actually a feature I’ve been meaning to test in ReCoupler: whether it’s existing logic works for the new in-flight construction. It might not, but that’s definitely something ReCoupler should do. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted March 17, 2021 Share Posted March 17, 2021 The winches in KAS worked fine in previous versions, they were rigid and strong. Immovable. Now... What's going on???? Quote Link to comment Share on other sites More sharing options...
IgorZ Posted March 18, 2021 Author Share Posted March 18, 2021 11 hours ago, adriangm44 said: What's going on???? It's physics. You've attached more than 2 tons of mass on a tiny sized attachment node in the worst configuration possible (up side down). Replace the winch with a tiny docking port and you'll get the same behavior. Except, with the docking ports the auto-strut feature may (or may not) turn on to reinforce the joint. Auto struts cannot work with the moving parts (winch and its docking head). If you want this setup to work, use struts to fix the container inside the fairing. Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted March 18, 2021 Share Posted March 18, 2021 1 hour ago, IgorZ said: It's physics. You've attached more than 2 tons of mass on a tiny sized attachment node in the worst configuration possible (up side down). Like supporting an elephant with the tip of your finger... Quote Link to comment Share on other sites More sharing options...
Neebel Posted April 6, 2021 Share Posted April 6, 2021 Does KAS work with the newest version of KSP? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 6, 2021 Share Posted April 6, 2021 9 hours ago, Neebel said: Does KAS work with the newest version of KSP? Yes, I believe so, but it's completely independent of the stock construction mechanic. Quote Link to comment Share on other sites More sharing options...
Ben J. Kerman Posted April 9, 2021 Share Posted April 9, 2021 If it is possible, in the near future, you could you make axis action group fields for the winches that can work with the Breaking Ground DLC KAL-1000 controller? It would help tremendously with building cranes, especially the one shown below. As you may or may not know (Most likely not! ) , I am one of the only Kerbals to make somewhat accurate construction equipment replicas in Kerbal Space Program. Check out my YouTube channel for more. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 10, 2021 Author Share Posted April 10, 2021 9 hours ago, Ben J. Kerman said: If it is possible, in the near future, you could you make axis action group fields for the winches that can work with the Breaking Ground DLC KAL-1000 controller? It would help tremendously with building cranes, especially the one shown below. As you may or may not know (Most likely not! ) , I am one of the only Kerbals to make somewhat accurate construction equipment replicas in Kerbal Space Program. Check out my YouTube channel for more. Without this video, I would not have believed that this was possible at all! I wish KAS had a part like this. TBH, never used KAL-1000 before. I've created a tracking ticket. Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted April 14, 2021 Share Posted April 14, 2021 Something happened with KAS, I still get the "open inventory" sounds, and when it's supposed to be open the part-dragging UI appears, but the actual inventory is missing.. It doesn't seem hidden under any other menu in VAB, I have no idea what is happening. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 14, 2021 Author Share Posted April 14, 2021 2 hours ago, TanoPrime said: Something happened with KAS, I still get the "open inventory" sounds, and when it's supposed to be open the part-dragging UI appears, but the actual inventory is missing.. It doesn't seem hidden under any other menu in VAB, I have no idea what is happening. KAS is not responsible for the inventory things. This mod only adds some new parts into the game, and that's it. Could you please give more details? Like screenshots and videos? Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 15, 2021 Share Posted April 15, 2021 I kitbashed together this LM Shelter using BDB and stock parts. It is still in the refinement phase, but I am running into a problem. I need to attach a ladder to the lower lip of the airlock. I can do so, but when I inflate/deflate the airlock the ladder does not move with it. I don't have KAS yet and I was wondering would it solve the problem? Or, could my Kerbals attach one on an EVA? Thanks. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 15, 2021 Share Posted April 15, 2021 8 minutes ago, DaveyJ576 said: could my Kerbals attach one on an EVA That's KIS, not KAS Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 15, 2021 Author Share Posted April 15, 2021 7 hours ago, DaveyJ576 said: I don't have KAS yet and I was wondering would it solve the problem? Or, could my Kerbals attach one on an EVA? I don't see how KAS can help here. Indeed, you can go EVA and attach the ladder using KIS, but this topic is for a different mod. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 15, 2021 Share Posted April 15, 2021 Okay. Thank you. Since I don’t currently use the mod I wasn’t sure of the difference. Quote Link to comment Share on other sites More sharing options...
Grem Posted April 15, 2021 Share Posted April 15, 2021 On 1/24/2021 at 4:58 PM, IgorZ said: Okay. Here is an update on the KAS compatibility. I've spent more time testing it (and thanks to those who helped me on Github!). In nutshell, it's not that easy to make KAS compatible Here is the bug list I have so far. All of these bugs are not trivial and require a lot of investigation. I wish there were events notifying when a part is being picked up in EVA, but for now I don't see any. Also, it's not possible to block the EVA construction UI, so many KAS functionality interferes with the stock game and needs to be disabled when the construction mode is activated. That being said, do not expect quick fixes. I still appreciate bug reports, but, please, in the bug report clearly state that you're testing and not using KAS in 1.11. I'll repeat myself: KAS v1.7 is not compatible with the stock cargo system in KSP 1.11. It should be safe to use KIS+KAS pair in KSP 1.11 - I haven't found any obvious problems. But do not use the stock cargo system and KAS in your carrier games. Not just yet. I apologize! What is the current situation? Do KIS and KAS work normally with the current up-to-date version of the game? 1.11.2? Can I safely use them in my career? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 15, 2021 Share Posted April 15, 2021 1 minute ago, Grem said: Do KIS and KAS work normally with the current up-to-date version of the game? 1.11.2? I use them without issue, but they do not interact with the stock EVA Construction mode or the Stock Inventory. They are completely separate beasts. Quote Link to comment Share on other sites More sharing options...
darthgently Posted April 17, 2021 Share Posted April 17, 2021 Do the fixed/telescopic joint and associated joint socket conduct heat for stock mining and ISRU purposes? I need a heat conduction increase that can be done in EVA Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted April 17, 2021 Share Posted April 17, 2021 (edited) On 4/14/2021 at 12:13 PM, IgorZ said: KAS is not responsible for the inventory things. This mod only adds some new parts into the game, and that's it. Could you please give more details? Like screenshots and videos? @IgorZ- I'm sorry, I confused the mods - the problem is with KIS, not KAS. Reposting on the KIS thread. Edited April 20, 2021 by TanoPrime moving extra details to relevant thread Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 21, 2021 Author Share Posted April 21, 2021 (edited) On 4/16/2021 at 8:47 PM, darthgently said: Do the fixed/telescopic joint and associated joint socket conduct heat for stock mining and ISRU purposes? I need a heat conduction increase that can be done in EVA KAS parts are regular parts, so they conduct heat. However, this aspect was not specifically tuned, so I won't be surprised if the heat conduction is imperfect. Keep in mind one important aspect: the heat will only be transmitted if the link is in "docked" mode. If you attach two individual vessels, the heat will not be transmitted between them, each vessel will be calculated independently. Edited April 22, 2021 by IgorZ Quote Link to comment Share on other sites More sharing options...
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