Mitchz95 Posted May 10, 2018 Share Posted May 10, 2018 18 hours ago, Galileo said: They weren’t removed. They require kopernicus. Ah, thanks. Somehow I missed that in the OP. Quote Link to comment Share on other sites More sharing options...
krimsalt Posted May 12, 2018 Share Posted May 12, 2018 Having trouble with Duna not showing the atmosphere (but still showing night/day shading from EVE). I had freshly installed all my mods (deleted everything in GameData except the Squad folder) and reinstalled them as a few were updated for 1.4.3, and the ModuleManager was updated to 3.0.7. Noticed UI flickering on Duna and Moho when in the tracking center and that Duna wouldn't render the atmosphere. Freshly installed all mods again this time with MM3.0.6 (the original I had) and still noticed the same problem but no UI flickering. Attached is a link to my KSP logs and the screenshot of my GameData https://drive.google.com/open?id=1FwTiTkUIcJCHJWc26gA1iIv9TEt0_XsT Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 12, 2018 Author Share Posted May 12, 2018 2 hours ago, krimsalt said: Having trouble with Duna not showing the atmosphere (but still showing night/day shading from EVE). I had freshly installed all my mods (deleted everything in GameData except the Squad folder) and reinstalled them as a few were updated for 1.4.3, and the ModuleManager was updated to 3.0.7. Noticed UI flickering on Duna and Moho when in the tracking center and that Duna wouldn't render the atmosphere. Freshly installed all mods again this time with MM3.0.6 (the original I had) and still noticed the same problem but no UI flickering. Attached is a link to my KSP logs and the screenshot of my GameData https://drive.google.com/open?id=1FwTiTkUIcJCHJWc26gA1iIv9TEt0_XsT Scatterer does not work in the tracking station. also EVE only does clouds, not the terminator colors. That’s Scatterer. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 12, 2018 Share Posted May 12, 2018 1 hour ago, Galileo said: Scatterer does not work in the tracking station. it used to not work in the tracking station. Blackrack fixed that like a year ago or so. Or are you saying the latest v1.4.x release broke it again? I haven't upgraded yet from KSP 1.3.1 Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 12, 2018 Author Share Posted May 12, 2018 2 hours ago, Drew Kerman said: it used to not work in the tracking station. Blackrack fixed that like a year ago or so. Or are you saying the latest v1.4.x release broke it again? I haven't upgraded yet from KSP 1.3.1 yes, its been broken in the tracking station for all 1.4.x versions Quote Link to comment Share on other sites More sharing options...
Goody1981 Posted May 16, 2018 Share Posted May 16, 2018 Hi Galileo, thanks for your awesome work in this mod - definitely one of my must haves. Are you able to please tell me if there’s a way to keep the really orangey sunrises and sunsets that happen with only Scatterer installed, but still keep your clouds and all the other bits from SVE. I’m assuming it’d be in the SVE_Scatterer folder? Is there a line in some config I could change? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 16, 2018 Author Share Posted May 16, 2018 13 minutes ago, Goody1981 said: Hi Galileo, thanks for your awesome work in this mod - definitely one of my must haves. Are you able to please tell me if there’s a way to keep the really orangey sunrises and sunsets that happen with only Scatterer installed, but still keep your clouds and all the other bits from SVE. I’m assuming it’d be in the SVE_Scatterer folder? Is there a line in some config I could change? Thanks in advance Delete the Kerbin folder from the SVE_scatterer/planets folder and reinstall scatterer. Quote Link to comment Share on other sites More sharing options...
Goody1981 Posted May 16, 2018 Share Posted May 16, 2018 (edited) 52 minutes ago, Galileo said: Delete the Kerbin folder from the SVE_scatterer/planets folder and reinstall scatterer. Thank you edit: Sorry but that made the atmosphere and ocean completely white Edited May 16, 2018 by Goody1981 Quote Link to comment Share on other sites More sharing options...
TreyR9 Posted May 19, 2018 Share Posted May 19, 2018 Quick question: I am noticing that the atmosphere effects tend to stay in one place on the camera screen instead of shifting dynamically. Is there a work-around for this? (I can't figure out how to post a photo) Quote Link to comment Share on other sites More sharing options...
Brigadier Posted May 19, 2018 Share Posted May 19, 2018 (edited) 25 minutes ago, TreyR9 said: (I can't figure out how to post a photo) One method, although I've heard it was broken, is to upload the image to Imgur, or an equivalent, and post the link using the Insert Other Media button in the lower right of the msg edit window. Edited May 19, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 19, 2018 Share Posted May 19, 2018 @Brigadier @TreyR9 I always use the "Direct Link" provided by Imgur after uploading, copy that one and just paste it into the post, it will be automatically converted to a loaded image then, like I just did here: Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 19, 2018 Author Share Posted May 19, 2018 4 hours ago, TreyR9 said: Quick question: I am noticing that the atmosphere effects tend to stay in one place on the camera screen instead of shifting dynamically. Is there a work-around for this? (I can't figure out how to post a photo) I have no idea what you are talking about. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 21, 2018 Share Posted May 21, 2018 Excuse me, but can you make a version WITHOUT Jool rings? Because in my solar system planets with rings are: Gaia, Neibos, Dreidos, Olu’um, Vulcan, Sarnus, Sarvin, and Urlum. Too many. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 21, 2018 Share Posted May 21, 2018 2 minutes ago, The Minmus Derp said: Excuse me, but can you make a version WITHOUT Jool rings? Because in my solar system planets with rings are: Gaia, Neibos, Dreidos, Olu’um, Vulcan, Sarnus, Sarvin, and Urlum. Too many. Probably easy to delete the rings by hand: StockVisualEnhancements/SVE_Configs/SVE_KopernicusSettings.cfg Delete "Rings:NEEDS[!SVT]" entry from lines 56-70 or thereabouts. That keeps all the other settings & rings. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 22, 2018 Share Posted May 22, 2018 Ok. Is Jool’s lower atmo less creepy yet? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 22, 2018 Share Posted May 22, 2018 3 minutes ago, The Minmus Derp said: Ok. Is Jool’s lower atmo less creepy yet? That's something I hope to never find out Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 22, 2018 Share Posted May 22, 2018 I have seen Jool’s lower atmo. It is REALLY CREEPY in stock. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 22, 2018 Share Posted May 22, 2018 28 minutes ago, The Minmus Derp said: Excuse me, but can you make a version WITHOUT Jool rings? Because in my solar system planets with rings are: Gaia, Neibos, Dreidos, Olu’um, Vulcan, Sarnus, Sarvin, and Urlum. Too many. tip for future questions: use the search Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 22, 2018 Share Posted May 22, 2018 Is the new version backwards compatible for 1.3.1? Quote Link to comment Share on other sites More sharing options...
kurgut Posted May 23, 2018 Share Posted May 23, 2018 Hi, does it work for kerbol 10x mod? Thanks :) Quote Link to comment Share on other sites More sharing options...
Hyperion101 Posted May 24, 2018 Share Posted May 24, 2018 This is not supposed to work with 1.4.3, right? Nor any of the required or optional mods Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted May 25, 2018 Share Posted May 25, 2018 On 5/24/2018 at 2:15 AM, Hyperion101 said: This is not supposed to work with 1.4.3, right? Nor any of the required or optional mods I'm running SVE and all the dependencies (also the optional ones) on 1.4.3 and its working fine. Some of the dependencies actually are build for 1.4.3, some may not, like SVE itself but if you can grab a build for 1.4.x, the mod will usually causes no problems. Quote Link to comment Share on other sites More sharing options...
Deadvard Posted May 30, 2018 Share Posted May 30, 2018 (edited) <-- Screenshot of my problem. The atmosphere around Kerbin seems to not exist. This is the second time I do a clean install and have this happen D: and here's a list of my mods Do any of you have an idea of what's wrong here? Edited May 30, 2018 by Deadvard Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 30, 2018 Author Share Posted May 30, 2018 2 hours ago, Deadvard said: <-- Screenshot of my problem. The atmosphere around Kerbin seems to not exist. This is the second time I do a clean install and have this happen D: and here's a list of my mods Do any of you have an idea of what's wrong here? Read up in the thread a little bit. Quote Link to comment Share on other sites More sharing options...
GreatCow Posted May 30, 2018 Share Posted May 30, 2018 The mod and Texture files have the Same name: SCE.v1.3.0.4 > GameData > StockVisualEnhancements & SVE_MedResTextures > GameData > StockVisualEnhancements Of course, I can't put them both in my GameData cause they have the same name, do I rename one of them or do I not have the right file? Quote Link to comment Share on other sites More sharing options...
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