JadeOfMaar Posted November 5, 2016 Share Posted November 5, 2016 Nero's moons are finished and posted. Link to comment Share on other sites More sharing options...
Galileo Posted November 5, 2016 Author Share Posted November 5, 2016 2 hours ago, eddiew said: Also, not sure if it's something with just my install, but I can't click on anything outside of Tellumo in the map view... I have to shift-tab and go backwards from Icarus to get to them. Hmm I'll have a look at this when I get home tomorrow evening. I haven't had this issue. Now, the moon around Tellumo I have set to not be selectable but I'm sure that's just in the tracking station. Link to comment Share on other sites More sharing options...
eddiew Posted November 5, 2016 Share Posted November 5, 2016 6 minutes ago, Galileo said: Hmm I'll have a look at this when I get home tomorrow evening. I haven't had this issue. Now, the moon around Tellumo I have set to not be selectable but I'm sure that's just in the tracking station. Didn't know there was a moon around Tellumo ^^; And I did mean the tracking station, rather than vessel -> map view, apologies if that was confusing. Link to comment Share on other sites More sharing options...
Galileo Posted November 5, 2016 Author Share Posted November 5, 2016 (edited) 13 minutes ago, eddiew said: Didn't know there was a moon around Tellumo ^^; Shhhhhhhhhhh no one is supposed to know Oh well the only body that shouldn't be selectable is that little moon @JadeOfMaar have you experienced this in 1.2.1? Edited November 5, 2016 by Galileo Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 5, 2016 Share Posted November 5, 2016 Not using 1.2.1 Link to comment Share on other sites More sharing options...
Galileo Posted November 5, 2016 Author Share Posted November 5, 2016 8 minutes ago, JadeOfMaar said: Not using 1.2.1 Well thats unhelpful lol Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 5, 2016 Share Posted November 5, 2016 @Galileo Oopsy. That'll change soon. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 5, 2016 Share Posted November 5, 2016 (edited) @Galileo @eddiew I found the problem. The key binding has changed. Return to vessel in Map mode is now bound to ` the "backquote" key above the Tab key. (I never knew of that name). I'm seeing no other problems yet... I haven't been to the SPH yet....... That person's post I read somewhere was right. I turned on aero overlay and KSP (1.2.1) crashed seconds afterward. Edited November 5, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
Galileo Posted November 6, 2016 Author Share Posted November 6, 2016 1 hour ago, JadeOfMaar said: @Galileo @eddiew I found the problem. The key binding has changed. Return to vessel in Map mode is now bound to ` the "backquote" key above the Tab key. (I never knew of that name). I'm seeing no other problems yet... I haven't been to the SPH yet....... That person's post I read somewhere was right. I turned on aero overlay and KSP (1.2.1) crashed seconds afterward. So there is a bug with aero overlays? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 Yes it is. I first found mention of it in an SSTOs thread, but I found a support thread now. Link to comment Share on other sites More sharing options...
Galileo Posted November 6, 2016 Author Share Posted November 6, 2016 6 minutes ago, JadeOfMaar said: Yes it is. I first found mention of it in an SSTOs thread, but I found a support thread now. Oh that sucks just means there is going to be another update and things will need to be updated again. . . . Ugh Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 Yeah... :/ Link to comment Share on other sites More sharing options...
Benji13 Posted November 6, 2016 Share Posted November 6, 2016 (edited) So now that Galactic Neighbourhood is updated, how would one go about getting that going? Edit: Sorry if this has been mentioned before but does this have any KSPedia entries? Edited November 6, 2016 by Benji13 Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 On a pleasant note now. I might put up the next set of pictures real soon (Only moons remaining now). Should I stick with the traditional perspective (right) or deviate and use (left) for Catullus? Just because this is a mean moon I'm considering it. Link to comment Share on other sites More sharing options...
kraden Posted November 6, 2016 Share Posted November 6, 2016 @JadeOfMaar I'd favor your "traditional" for the sake of continuity and also being able to see more surface. Though I will admit that the deviation is more appealing to me on a somewhat artistic level. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 (edited) My sentiments exactly @kraden Newly published images: Argo, Eta, Geminus. Laid down a little writing for: Iota, Ceti, Argo. 1 hour ago, Benji13 said: Edit: Sorry if this has been mentioned before but does this have any KSPedia entries? @Benji13 You'll find something like that here. Edited November 6, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 (edited) Spoiler Wrote something for Tellumo and made reference to eddiew. Wouldn't have happened without him. Edited November 6, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
Benji13 Posted November 6, 2016 Share Posted November 6, 2016 38 minutes ago, JadeOfMaar said: My sentiments exactly @kraden Newly published images: Argo, Eta, Geminus. Laid down a little writing for: Iota, Ceti, Argo. @Benji13 You'll find something like that here. So are those images in the KSPedia or is that an alternative? Either way, very nicely done. Looks very good. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 I would like that to be the KSPedia format but I haven't begun to learn the Unity UI so these won't be showing up in there anytime soon. Consider this an alternative, then. Thanks, I'm glad you like. Link to comment Share on other sites More sharing options...
OhioBob Posted November 6, 2016 Share Posted November 6, 2016 (edited) @JadeOfMaar, I've looked at your planet dossiers and they look beautiful. However, there is something wrong in the way you computed the masses. One quick way to compute the mass of a body is, m = g * r2 / 360123 where m = mass in Kerbin masses, g = surface gravity in g, and r = planet radius in km. For example, the mass of Tellumo is, m = 1.9 * 10002 / 360123 = 5.276 Kerbin masses. Edited November 6, 2016 by OhioBob Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 (edited) @OhioBob Hmm... How I built my formula is (assuming at the time Kerbin and Gael were equal mass) Take Gael's mass as in KSP 1.1, store it and call it Kerbin Masses, then not so simply divide the masses (given in spreadsheet) of the other planets by it. I'm a little shocked that it didn't occur to me that the reference value changed with KSP 1.2. Edited November 6, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6, 2016 Share Posted November 6, 2016 (edited) With that big a mistake I may as well add to the template itself-- Should I start including science multipliers and altitude thresholds in the place of one or both of the little "action shots" some of them have? Edited November 6, 2016 by JadeOfMaar Link to comment Share on other sites More sharing options...
eddiew Posted November 6, 2016 Share Posted November 6, 2016 (edited) 9 hours ago, JadeOfMaar said: Hide contents Wrote something for Tellumo and made reference to eddiew. Wouldn't have happened without him. Lol, well, happy to inspire In other news, I tried putting Rald in a Munar altitude orbit around Gael as you suggested, and this happens to KSC... Spoilered; I'm a n00b. Resolved the problem in the next post. Spoiler It's something to do with the Scatterer config. When I comment Rald out, everything is fine (although obviously Rald won't be Scatterered). I'm mystified... Don't know if you chaps have seen anything like it during GPP development? Item { celestialBodyName = Gael transformName = Gael loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True eclipseCasters { Item = Ceti Item = Iota Item = Rald } planetshineSources { Item { bodyName = Iota color = 1,1,1 intensity = 0.0799999982 isSun = False } Item { bodyName = Ceti color = 1,1,1 intensity = 0.0499999982 isSun = False } Item { bodyName = Rald color = 1,1,1 intensity = 0.12 isSun = False } } } //Item //{ // celestialBodyName = Rald // transformName = Rald // loadDistance = 100000000 // unloadDistance = 200000000 // hasOcean = True //} Edited November 6, 2016 by eddiew Link to comment Share on other sites More sharing options...
eddiew Posted November 6, 2016 Share Posted November 6, 2016 ...I had a moment of inspiration: Munar/Rald orbit semi major axis = 12,000,000m Rald's scatterer load distance = 100,000,000m ...I do not think KSC likes having two overlapping Scatterer ranges. Took a zero off Rald's load/unload distances, now it's much happier. Some play testing may be needed to see whether vessels at Rald have visibility problems due to Gael's large range overlapping it, or whether the unload range being over SMA is going to result in returning vessels getting black effects at Gael - but at least I know where to look now Link to comment Share on other sites More sharing options...
OhioBob Posted November 6, 2016 Share Posted November 6, 2016 (edited) 12 hours ago, JadeOfMaar said: @OhioBob Hmm... How I built my formula is (assuming at the time Kerbin and Gael were equal mass) Take Gael's mass as in KSP 1.1, store it and call it Kerbin Masses, then not so simply divide the masses (given in spreadsheet) of the other planets by it. I'm a little shocked that it didn't occur to me that the reference value changed with KSP 1.2. Doing what you describe should have worked, but clearly there is an error in there somewhere. Your dossier shows Tellumo's mass as 1.435, but it should be over 5. I didn't check all the bodies, but the ones that I did were all wrong as well. You better check your formula, or perhaps something got corrupted in my spreadsheet. By the way, if you measure it in Gael masses rather than Kerbin masses, the formula I gave you earlier becomes, m = g * r2 / 360000 The denominator is simply g*r2 for the body in whose masses you are measuring the other bodies. As you know, in KSP 1.2.1 they changed Kerbin's mass a little so it is no longer exactly 1 g. So we have, for Gael, 1 * 6002 = 360000 for Kerbin, 1.00034160493135 * 6002 = 360123 11 hours ago, JadeOfMaar said: With that big a mistake I may as well add to the template itself-- Should I start including science multipliers and altitude thresholds in the place of one or both of the little "action shots" some of them have? I'll leave the decision about including science multiplier and altitude thresholds to you and Galileo. I think that is information that some people might find useful, but I also like the actions shots. Do you know where to find that data in the .cfg files? Edited November 6, 2016 by OhioBob Link to comment Share on other sites More sharing options...
Recommended Posts