Jorge_slc Posted September 26, 2016 Share Posted September 26, 2016 Will Squad release 1.2 before the train hits their offices? Have been playing sandbox on 1.1 since the announcement of the pre-release to not spoil myself the joys of starting a new career as soon as 1.2 launches... Otherwise get me tickets for the patience ferry, I´m all out.... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 26, 2016 Share Posted September 26, 2016 Soon (tm) Link to comment Share on other sites More sharing options...
Jorge_slc Posted September 26, 2016 Share Posted September 26, 2016 39 minutes ago, linuxgurugamer said: Soon (tm) Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 26, 2016 Share Posted September 26, 2016 16 minutes ago, Jorge_slc said: Link to comment Share on other sites More sharing options...
Jorge_slc Posted September 26, 2016 Share Posted September 26, 2016 40 minutes ago, Red Iron Crown said: Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 26, 2016 Share Posted September 26, 2016 Soon? Link to comment Share on other sites More sharing options...
katateochi Posted September 26, 2016 Share Posted September 26, 2016 Not implying Squad are being sloths or anything! Prerelease progress has been really good. And I'm happy if they take their time, like the venerable sloth, and only release when they are technically ready (as opposed to marketing-departmently ready). Link to comment Share on other sites More sharing options...
ISE Posted September 26, 2016 Share Posted September 26, 2016 sees calendar... *heavy breathing & hype escalates* *blood pressure through the roof* Link to comment Share on other sites More sharing options...
flatbear Posted September 26, 2016 Share Posted September 26, 2016 (edited) when is the official 1.2 release date? for gog copies as well? Edited September 26, 2016 by flatbear Link to comment Share on other sites More sharing options...
pandaman Posted September 26, 2016 Share Posted September 26, 2016 4 minutes ago, flatbear said: when is the official 1.2 release date? for gog copies as well? Soon (tm).. as always. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 26, 2016 Share Posted September 26, 2016 5 minutes ago, flatbear said: when is the official 1.2 release date? for gog copies as well? No date set yet. Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 26, 2016 Share Posted September 26, 2016 21 hours ago, Francois424 said: The only QoL improvements missing for me are : - Hold current attitude (plane's will keep heading upwardws as you fly, meaning always having to be at the helm to pitch down and redo ASL altitude, this fix would do it automatically). Erh? The use of trim (alt+wasd by default) is quite common and normal for most aircraft. To keep ASL over time requires an active auto-pilot, which isn't included in stock KSP :/ Link to comment Share on other sites More sharing options...
Superfluous J Posted September 26, 2016 Share Posted September 26, 2016 1 hour ago, flatbear said: when is the official 1.2 release date? for gog copies as well? Most everybody: Soon. GOG: Soon + a few days to a week. Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 26, 2016 Share Posted September 26, 2016 2 hours ago, flatbear said: when is the official 1.2 release date? for gog copies as well? I heard it's dropping at some point after I post this. Link to comment Share on other sites More sharing options...
pandaman Posted September 26, 2016 Share Posted September 26, 2016 Well.... A new week is here, and it just happens to be the end of the minimum 2 week prerelease period. I can sense the excitement and anticipation of everyone watching the Daily Kerbal and Announcements threads (not to mention Twitter, Reddit and the CNN live news bulletins) for news that 1.2 has been deployed to the launchpad, just in case it comes today (rather than the more common Tuesday). Tomorrow, and for every subsequent day (if it hasn't come) the tension will increase, KSP players all over the world will slowly turn into nervous wrecks, holding their breath, afraid to leave their computers in case they miss it. All praying to the strange, bug crushing, deity known only as SOONtm. So... November it is then Link to comment Share on other sites More sharing options...
legoclone09 Posted September 26, 2016 Share Posted September 26, 2016 4 hours ago, Red Iron Crown said: Hullo! Scott Manley here! And you read that in his voice. Link to comment Share on other sites More sharing options...
theend3r Posted September 26, 2016 Share Posted September 26, 2016 4 hours ago, katateochi said: Not implying Squad are being sloths or anything! Prerelease progress has been really good. And I'm happy if they take their time, like the venerable sloth, and only release when they are technically ready (as opposed to marketing-departmently ready). Link to comment Share on other sites More sharing options...
Xyrus Posted September 26, 2016 Share Posted September 26, 2016 29 minutes ago, theend3r said: Good things come to those who wait. Bug-filled, kraken-spawning, teeth-grinding, hair-pulling, keyboard-breaking, screen-smashing crash fests come to those who don't. And now our special guest, Rob Lowe. Rob Lowe: Hi, I'm Rob Lowe and I patiently wait for major game updates to be released. Grotesquely Distorted Rob Lowe: And I'm Grotesquely Distorted Rob Lowe and I don't. Rob Lowe: When game updates are announced, I patiently wait on the developers to do a good job to deliver the best gaming experience. GD Rob Low: With my unrealistic demands for unhealthy need for instant gratification, my attitude matches my mirror breaking appearance. Rob Lowe: I like to give time for developers to release the highest quality and most stable software possible. GD Rob Lowe: And I break three keyboards posting venomous rage at the developers for a game that crashes my computer every five minutes. Rob Lowe: Timely releases of software updates allows me to experience hours of enjoyable game time with my friends both online and offline. GD Rob Lowe: And my impotent rage and trolling guarantees I have no friends and get permabanned and alienated from the very game and community I want to be a part of. Rob Lowe: Don't be like that me. Have patience and let the developers do their job to give you the best gaming experience possible. *This message brought to you by the Council Of Concerned Game Developers Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 27, 2016 Share Posted September 27, 2016 (edited) Farewell, my dearest Monday. May Tuesday bring a joyous proclamation, and may the citizens weep in its awe and splendor. Edited September 27, 2016 by klgraham1013 Link to comment Share on other sites More sharing options...
Alshain Posted September 27, 2016 Share Posted September 27, 2016 They just pushed another prerelease that fixed quite a few issues. The good news is the last few builds are getting only bug fixes and no more tweaks and additions... but my guess is not this week. Link to comment Share on other sites More sharing options...
Nerfclasher Posted September 27, 2016 Share Posted September 27, 2016 39 minutes ago, Alshain said: They just pushed another prerelease that fixed quite a few issues. The good news is the last few builds are getting only bug fixes and no more tweaks and additions... but my guess is not this week. OK that will be nice looks like Reese will be soon Link to comment Share on other sites More sharing options...
Francois424 Posted September 27, 2016 Share Posted September 27, 2016 (edited) 8 hours ago, Curveball Anders said: Erh? The use of trim (alt+wasd by default) is quite common and normal for most aircraft. To keep ASL over time requires an active auto-pilot, which isn't included in stock KSP :/ I don't like the trim, it doesn't keep the speed steady on a down slope, and it's hard to know at exactly what speed you are locked onto as much as locking-in the current power on the wheels. Works on eve and other flat terrain tho. Edited September 27, 2016 by Francois424 Link to comment Share on other sites More sharing options...
ISE Posted September 27, 2016 Share Posted September 27, 2016 Oh would u like at the date, its tuesday. can't wait for some dev notes and "stuff" Link to comment Share on other sites More sharing options...
Kerano Posted September 27, 2016 Share Posted September 27, 2016 (edited) Seems the contract requirements for returning ore to Kerbin are... ah... a little loose. Noticed after launching a second mining probe that the requirement for "extract ore from the Mun" was already ticked, even though it was the first mining probe that was still busy on the Mun. Thought to myself "I wonder, what if..." and sure enough... On the other hand the contract requirements for docking and what constitutes a "new" vessel might be a bit too rigid. - Docking doesn't count for contracts or world firsts if the two vehicles started as one, no matter if they go on separate missions hundreds of kilometers apart (e.g. mining on the surface and docking back to the mothership). - When docking a newer vessel to an older vessel, the newer vessel can become permanently disqualified from the "build new ship" requirement (e.g. for a new orbital station) even if it was eligible before docking. Seems it inherits the age of the older ship. Edited September 27, 2016 by Kerano Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 27, 2016 Share Posted September 27, 2016 Well. I can at least say I'm pretty sure it will release within the next two weeks. The excitement is building! Link to comment Share on other sites More sharing options...
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