linuxgurugamer Posted October 23, 2017 Author Share Posted October 23, 2017 1 hour ago, coolguy8445 said: Should I add an issue on the Git for this to help with tracking it? Also FYI this is on 1.2.2. Probably should have mentioned that before Check first, if it isn't there, please add. Quote Link to comment Share on other sites More sharing options...
coolguy8445 Posted October 23, 2017 Share Posted October 23, 2017 3 hours ago, linuxgurugamer said: Check first, if it isn't there, please add. https://github.com/linuxgurugamer/JanitorsCloset/issues/22 <-- Looks like @Jacke already created an issue for it. I linked my original comment to that issue. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 23, 2017 Author Share Posted October 23, 2017 OK. I'm about done with some other work, so I hope to be able to look at this in the next few days. Thanks all for your patience Quote Link to comment Share on other sites More sharing options...
DangSonNewName Posted November 19, 2017 Share Posted November 19, 2017 Thanks for awesome mod, it literally halves my loading time for RO. But I've run into an issue recently. I'm using KSP 1.2.2 with your mod version 0.2.20 which I've installed from CKAN. I've run into a problem where if I perma prune one interstage fairing base from KW rocketry all the other interstage bases get pruned aswell (including ones from KW and procedural fairings), and also the 1kN thruster does not load when I prune some engines that come with RO. Maybe I'm using wrong mod version or doing something wrong? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 22, 2017 Author Share Posted November 22, 2017 Maybe there are some dependencies? Log file would help Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 30, 2017 Share Posted November 30, 2017 Hi there. Im by no meens a serious player. But i love this mod for its filtering purposes. Ive been pondering lately and googling and cant find much on what im trying to find. But lightbulb! I think it would be a great addition to this mod. Simply put. Id like a meens to temporarily hide entire groups is parts based off the mod it originates or a couple options via part size(mk2/3,2.5m,etc) Scenario A: id like to build a rocket and have no need for any of the parts from "insert"mod. Scenario B: Id like to build a rocket, but dont know exactly how i want to build it just yet. All i know is i dont want to use ex: mk2 or mk3. Filter all parts related to said size with possible secondary filters if its say, can be radially attached? Scenario C: is the opposite of Scenario B. Id like to build a rocket or plane. I know id like the main fuselage to be ex: mk2. So filter away all parts unrelated. Unblock filter when satisfied. ??? Profit? Cheers! Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted November 30, 2017 Share Posted November 30, 2017 @Jesusthebird Your scenarios are already in the mod (the "no size" option in the mod filter is for radial attached parts). Watch the video in the OP starting from about the 10 minute point. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted December 1, 2017 Share Posted December 1, 2017 16 hours ago, Aelfhe1m said: @Jesusthebird Your scenarios are already in the mod (the "no size" option in the mod filter is for radial attached parts). Watch the video in the OP starting from about the 10 minute point. Ohh deer...where are those headlights. Ive always used the rclick function...has my whole life been a lie? Thanks lol Quote Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted December 20, 2017 Share Posted December 20, 2017 Hey @linuxgurugamer, found this when looking at someone else's output log: NullReferenceException: Object reference not set to an instance of an objectat JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.OnGUIApplicationLauncherReady () [0x00000] in <filename unknown>:0 at JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) if that helps you in any way, consider this an unofficial bug report. Member's log is from @Alpha 360, link to log is https://www.dropbox.com/s/y8uxn4ydc7yf3p6/output_log.txt?dl=0. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 4, 2018 Share Posted January 4, 2018 (edited) @linuxgurugamer I am getting the same thing as Alpha360 lately, and I can't figure out what is causing it. [EXC 19:59:04.398] NullReferenceException: Object reference not set to an instance of an object JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.OnGUIApplicationLauncherReady () JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.FixedUpdate () I don't get it in one of my other installs, so it's being caused by some conflict with another mod. Edited January 4, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 4, 2018 Share Posted January 4, 2018 (edited) I'll upload a fresh log... AND IT'S GONE!!! what... I think I got supremely lucky... I uninstallled Simple Construction, and I think that was the conflict!! Edited January 4, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 4, 2018 Author Share Posted January 4, 2018 19 minutes ago, TheKurgan said: I'll upload a fresh log... AND IT'S GONE!!! what... I think I got supremely lucky... I uninstallled Simple Construction, and I think that was the conflict!! Simple Construction? interesting Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 4, 2018 Share Posted January 4, 2018 Well, that's what I uninstalled, and I am not getting the NRE's from Janitor's Closet anymore. If I had time I'd retest it, I will try later. Maybe I had a messed up install of SC Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 5, 2018 Author Share Posted January 5, 2018 19 hours ago, TheKurgan said: Well, that's what I uninstalled, and I am not getting the NRE's from Janitor's Closet anymore. If I had time I'd retest it, I will try later. Maybe I had a messed up install of SC Ok, I just want to confirm that you are referring to this mod: https://forum.kerbalspaceprogram.com/index.php?/topic/152575-ksp-131-simpleconstruction-new-thread-stock-rocket-building-version-346-2017-10-15/ It's very odd, SimpleConstruction doesn't have any DLLs of it's own, it contains @taniwha's Launchpad.dll from his Extra-Planetary launchpads and needs IFS. I'll have to look into this later Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted January 17, 2018 Share Posted January 17, 2018 Forgive me if this has been answered before, but is pruning done on a per-save basis or a per-install basis? I'm setting up a new install and would like to open a sandbox save, perma-prune all the parts I don't want, then begin a new career save. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2018 Author Share Posted January 17, 2018 Permaprune is per-install, since it is actively renaming files. Regular pruning (not permaprune) is, i believe, per-save Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted January 17, 2018 Share Posted January 17, 2018 13 minutes ago, linuxgurugamer said: Permaprune is per-install, since it is actively renaming files. Regular pruning (not permaprune) is, i believe, per-save Thank you kindly! Quote Link to comment Share on other sites More sharing options...
Apaseall Posted January 30, 2018 Share Posted January 30, 2018 (edited) @linuxgurugamerA few error messages for you to be aware of: Spoiler Janitor's Closet: Error adding ApplicationLauncher button: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.OnGUIApplicationLauncherReady () [0x00000] in <filename unknown>:0 at JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.FixedUpdate () [0x00000] in <filename unknown>:0 Output_log.txt: https://www.dropbox.com/s/msiaxea5xxaqp1r/saves for JanitorCloset.1.output_log.txt?dl=0 Edited January 30, 2018 by Apaseall Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 30, 2018 Author Share Posted January 30, 2018 4 hours ago, Apaseall said: @linuxgurugamerA few error messages for you to be aware of: Reveal hidden contents Janitor's Closet: Error adding ApplicationLauncher button: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.OnGUIApplicationLauncherReady () [0x00000] in <filename unknown>:0 at JanitorsCloset.ToolbarIconEvents+InstallToolIconEvents.FixedUpdate () [0x00000] in <filename unknown>:0 Output_log.txt: https://www.dropbox.com/s/msiaxea5xxaqp1r/saves for JanitorCloset.1.output_log.txt?dl=0 I am aware, don't have time for it, just ignore them for now Quote Link to comment Share on other sites More sharing options...
kerbalfreak Posted January 30, 2018 Share Posted January 30, 2018 I love this mod! I have a suggestion. I don't know if it is possible or easy to do, but would be very nice if the mod alerts if a part is being used in some vessel in the current save game, before it's pruned. Would save much time and allow to prune a lot of parts without doubt or checking manually first. Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 30, 2018 Author Share Posted January 30, 2018 7 minutes ago, kerbalfreak said: I love this mod! I have a suggestion. I don't know if it is possible or easy to do, but would be very nice if the mod alerts if a part is being used in some vessel in the current save game, before it's pruned. Would save much time and allow to prune a lot of parts without doubt or checking manually first. Thanks! Way too much work at this time, sorry. Quote Link to comment Share on other sites More sharing options...
kerbalfreak Posted January 30, 2018 Share Posted January 30, 2018 1 minute ago, linuxgurugamer said: Way too much work at this time, sorry. I understand. Thanks for the reply and the awesome work maintaining all this mods! Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted February 12, 2018 Share Posted February 12, 2018 Could you add a tab to the VAB/SPH which displays all parts in one place? Paired with this mod it would allow us to have one tap with all the parts of a given mod. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 12, 2018 Author Share Posted February 12, 2018 2 hours ago, NomenNescio said: Could you add a tab to the VAB/SPH which displays all parts in one place? Paired with this mod it would allow us to have one tap with all the parts of a given mod. Umm, I don't understand. The parts are already displayed in one place Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted February 12, 2018 Share Posted February 12, 2018 39 minutes ago, linuxgurugamer said: Umm, I don't understand. The parts are already displayed in one place Okay, like we have a tab for engines and one for fuel tanks and so on. What we don't have is a tab that displays all the parts indiscriminately. With this mod such a tab would allow us to isolate all the parts from a given mod in one tab. Quote Link to comment Share on other sites More sharing options...
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