Wyzard Posted October 1, 2017 Share Posted October 1, 2017 3 hours ago, goldenpsp said: my only comment regarding KIS is that while it is an amazing mod I don't think it is reasonable to expect that everything needs to be designed to be assembled in situ. Fair enough — but the PAL wheels unfold too fast even if the vehicle is built in the VAB/SPH. The KIS aspect is tangential and in hindsight I probably shouldn't have mentioned it; that's just the reason why I'd folded the wheels (for assembly) and then needed to unfold them. The same problem happens if you've launched the vehicle from Kerbin with the wheels folded to fit in a cargo bay or something. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 1, 2017 Share Posted October 1, 2017 30 minutes ago, Wyzard said: Fair enough — but the PAL wheels unfold too fast even if the vehicle is built in the VAB/SPH. The KIS aspect is tangential and in hindsight I probably shouldn't have mentioned it; that's just the reason why I'd folded the wheels (for assembly) and then needed to unfold them. The same problem happens if you've launched the vehicle from Kerbin with the wheels folded to fit in a cargo bay or something. Yea, I wasn't ignoring your other question, I just didnt have a sufficient answer to that. Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted October 1, 2017 Share Posted October 1, 2017 6 hours ago, goldenpsp said: my only comment regarding KIS is that while it is an amazing mod I don't think it is reasonable to expect that everything needs to be designed to be assembled in situ. True, I've always preferred Ground Construction for building larger rovers in situ, no need to assemble parts just plop down a DIY kit and build that. Quote Link to comment Share on other sites More sharing options...
Joker58th Posted October 6, 2017 Share Posted October 6, 2017 (edited) On 1/13/2017 at 2:43 PM, Kobymaru said: This one does not Jitter: Reveal hidden contents This one Jitters: Reveal hidden contents This one Jitters more: Reveal hidden contents I conclude that it's something about the wheels. Maybe there are some collider issues or something. Can you guys reproduce these Results or am I the only one? I posted on Github but I thought I would post here as well. I am experiencing the same problem here with jittering as described by Kobymaru. I created a rover with a docking port on its underside to lift base building components and move them around. Works really great except if the load is too heavy and/or low to the ground, the rover starts to jitter. The heavier and lower it goes, the worse it gets. I am really liking this mod for this purpose but this kind of problem kind of makes it limited to lighter loads. Also, this is KSP 1.3 with Konstruction 0.2.2.0 via CKAN Edited October 6, 2017 by Joker58th Quote Link to comment Share on other sites More sharing options...
Fomalhaut Posted October 15, 2017 Share Posted October 15, 2017 (edited) Hello, does this mod support 1.3? I know, in the title says 1:3 but my game just keeps crashing. Help? Edited October 15, 2017 by Fomalhaut Quote Link to comment Share on other sites More sharing options...
dtoxic Posted October 15, 2017 Share Posted October 15, 2017 14 hours ago, Fomalhaut said: Hello, does this mod support 1.3? I know, in the title says 1:3 but my game just keeps crashing. Help? Hi there, first you need to provide *.logs and/or screenshots (if applicable) second, just saying it crashes is not a lot of information to go on what are you doing that makes ksp crash? do you get to the main menu, or it crashes while loading? did you install all the dependencies (modulemanager.dll,usi tools etc.) these are all the details you should include when asking for help if you cant solve the prob by your self Quote Link to comment Share on other sites More sharing options...
123nick Posted October 15, 2017 Share Posted October 15, 2017 is there a guide on how to use the server controller anywhere? i mess with it a bit, and i can get some parts moving, but theres alot of buttons i dont quite understand. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted October 16, 2017 Share Posted October 16, 2017 23 hours ago, Fomalhaut said: Hello, does this mod support 1.3? I know, in the title says 1:3 but my game just keeps crashing. Help? Welcome the forums. In addition to what dtoxic said, read this thread for more help on how to get help. How To Get Support (READ FIRST) - Technical Support (PC, modded installs) - Kerbal Space Program Forums Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 16, 2017 Author Share Posted October 16, 2017 On 10/15/2017 at 1:30 AM, Fomalhaut said: Hello, does this mod support 1.3? I know, in the title says 1:3 but my game just keeps crashing. Help? 1.3 or 1.3.1? Quote Link to comment Share on other sites More sharing options...
Fomalhaut Posted October 17, 2017 Share Posted October 17, 2017 (edited) Hello, sorry for providing 0 information, I mess up with the log. This is the log from the last crash , the game crashes when it's loading at the beginning. I'm using 1.3, because some mods are not yet compatible with 1.3.1 Edited October 17, 2017 by Fomalhaut Quote Link to comment Share on other sites More sharing options...
dtoxic Posted October 17, 2017 Share Posted October 17, 2017 4 hours ago, Fomalhaut said: Hello, sorry for providing 0 information, I mess up with the log. This is the log from the last crash , the game crashes when it's loading at the beginning. I'm using 1.3, because some mods are not yet compatible with 1.3.1 hey there, it;s the wrong log you need to provide the one that is the root of your install named (KSP.log) Start the game, let it crash and then share that log Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted October 17, 2017 Share Posted October 17, 2017 @Fomalhaut I only gave the log a quick scan so may have missed something: You've got multiple copies of ModuleManager installed. Remove all but the latest. Quote ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null KSPUtil was removed several versions ago (1.2?). This error appears to be associated with IRSurfaceSampler in your case. The actual crash is occurring during GameParameters:Save. That's indicative of having a 1.3.1 mod installed on 1.3.0 (or vice versa) that uses the built in settings screens. You seem to have USI Tools v. 0.10 installed but 0.9.3 was the last 1.3 version Quote Link to comment Share on other sites More sharing options...
Fomalhaut Posted October 18, 2017 Share Posted October 18, 2017 (edited) 2 hours ago, Aelfhe1m said: @Fomalhaut I only gave the log a quick scan so may have missed something: You've got multiple copies of ModuleManager installed. Remove all but the latest. KSPUtil was removed several versions ago (1.2?). This error appears to be associated with IRSurfaceSampler in your case. The actual crash is occurring during GameParameters:Save. That's indicative of having a 1.3.1 mod installed on 1.3.0 (or vice versa) that uses the built in settings screens. You seem to have USI Tools v. 0.10 installed but 0.9.3 was the last 1.3 version Thanks! The problem was USI Tools, I deleted it and it works now! Edited October 18, 2017 by Fomalhaut Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 18, 2017 Author Share Posted October 18, 2017 7 hours ago, Fomalhaut said: Thanks! The problem was USI Tools, I deleted it and it works now! ummm.... 'Work' is kinda a stretch being that's a core dependency. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 18, 2017 Share Posted October 18, 2017 Version 0.3.0 with USI-Tools 10.1 is crashing my KSP 1.3.1. Logs: https://www.file-upload.net/download-12770682/error.log.htmlhttps://www.file-upload.net/download-12770683/output_log.txt.html Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 18, 2017 Author Share Posted October 18, 2017 Sorry, can you post stuff like this to DropBox or a bit less sketchy file download site? Quote Link to comment Share on other sites More sharing options...
Marrv Posted October 24, 2017 Share Posted October 24, 2017 (edited) Been trying to ID an issue, not 100% sure if it is just this mod but thought would ask in case anyone else has encountered it; The In built search function does not find the parts that are with this mod (other mod parts are included as well). Initially thought it might be "QuickSearch" but bug persists even though that is removed. Any ideas or suggestions? I.E. typing "PAL" in, or "USI" or even "truss" does not locate any part of the PAL items, or the truss in the case of "truss". Edited October 24, 2017 by Marrv Prudence Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted October 24, 2017 Share Posted October 24, 2017 @Marrv Part search only searches the stock categories. Any part that is only in a custom category will not show up in any search. Quote Link to comment Share on other sites More sharing options...
Marrv Posted October 24, 2017 Share Posted October 24, 2017 51 minutes ago, Aelfhe1m said: @Marrv Part search only searches the stock categories. Any part that is only in a custom category will not show up in any search. Any way to edit it so it also searches custom categories as well? Seems like a short sighted design to be honest, especially considering squad has been so open to modding for years. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted October 26, 2017 Share Posted October 26, 2017 (edited) Hi, @RoverDude, I'm having a problem where once I weld the parts, the parts separate but the two sections drifting apart are still controllable simultaniously. Also, it throws an exception about rigid bodies. Here is the KSP.log Here is my mod list. Edited October 26, 2017 by Eskandare Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted October 29, 2017 Share Posted October 29, 2017 On 10/24/2017 at 1:49 PM, Aelfhe1m said: @Marrv Part search only searches the stock categories. Any part that is only in a custom category will not show up in any search. I'm having a similar problem, however, I can't find the parts at all, search or no search. I'm also not able to find the USI manufacturer button when filtering in that way. I'm wondering if it might have something to do with a change introduced by 1.3.1 that I read about in this post from the Real Chute thread: I did go into the mod folder and check and a solid chunk of the parts have category set to "none". Not sure if this would explain why I'm not getting a USI manufacturer filter though... Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted October 29, 2017 Share Posted October 29, 2017 @SpacedInvader Try updating USI Tools - the version bundled in the current Konstruction zip is slightly out of date and had an issue relating to custom categories. Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted October 29, 2017 Share Posted October 29, 2017 1 hour ago, Aelfhe1m said: @SpacedInvader Try updating USI Tools - the version bundled in the current Konstruction zip is slightly out of date and had an issue relating to custom categories. CKAN said I already had it, though AVC said otherwise so I updated manually. Anyway, this seems to have fixed the issue, thank you. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 29, 2017 Author Share Posted October 29, 2017 Trust KSP AVC. That's why I include support for it. CKAN can be... sketchy. Quote Link to comment Share on other sites More sharing options...
MarethyuGamer Posted November 8, 2017 Share Posted November 8, 2017 (edited) Idea: weldable construction dock for EPL. Could be used to build an extension of a ship/base, then attach it permanently, disappearing in the process. Could be useful if you want to build a new module for your surface base that is rigidly attached to the rest of it AND attached to the ground with things like pylons or clamps, so cannot be moved to dock. Possibly something similar for GC, though that would probably require modifications on their part. Edited November 8, 2017 by MarethyuGamer Quote Link to comment Share on other sites More sharing options...
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