RoverDude Posted September 12, 2022 Author Share Posted September 12, 2022 26 minutes ago, ra4nd0m said: PR is in repo. Thanks! Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 13, 2022 Share Posted September 13, 2022 (edited) The Wiki says the Konstruction Ports are deprecated? This seems odd, is that correct? Also wondering what the Konstruction Points are. Edited September 13, 2022 by dlrk Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted October 29, 2022 Share Posted October 29, 2022 Have had a problem in my v. 1.10.1 modded game. When in the VAB, my staging was gone. Have tracked it to this mod. Have used it in the past, but in CKAN, Konstructs makes the staging disappear. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 29, 2022 Author Share Posted October 29, 2022 4 hours ago, Fr8monkey said: Have had a problem in my v. 1.10.1 modded game. When in the VAB, my staging was gone. Have tracked it to this mod. Have used it in the past, but in CKAN, Konstructs makes the staging disappear. Not familiar with this issue, check the thread. Really can't support older modded KSP versions. Quote Link to comment Share on other sites More sharing options...
jd284 Posted November 4, 2022 Share Posted November 4, 2022 Is there a way to predict the construction cost of a ship from the VAB? Like how many alloys/electronics/etc. it will cost? It seems totally random to me... Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 17, 2022 Share Posted November 17, 2022 Any chance I could get a link to a tutorial RE construction cranes and konstruction points? Quote Link to comment Share on other sites More sharing options...
Andrw Posted November 18, 2022 Share Posted November 18, 2022 Does it work for ksp version 1.12.4? that is what I got Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 18, 2022 Share Posted November 18, 2022 7 hours ago, dlrk said: Any chance I could get a link to a tutorial RE construction cranes Some useful links for you; https://github.com/UmbraSpaceIndustries/MKS/wiki/Functions-(Konstruction) https://github.com/UmbraSpaceIndustries/MKS/wiki/Konstruction-Vehicle-Example https://forum.kerbalspaceprogram.com/index.php?/topic/196934-mks-guide/ 36 minutes ago, Andrw said: Does it work for ksp version 1.12.4? that is what I got I use it in 1.12.4 Quote Link to comment Share on other sites More sharing options...
william201032 Posted November 19, 2022 Share Posted November 19, 2022 (edited) how do I install because git hub Cinda does not tell you Edited November 19, 2022 by william201032 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 19, 2022 Share Posted November 19, 2022 (edited) 17 hours ago, william201032 said: how do I install because git hub Cinda does not tell you Welcome to the forums. I have no idea what "Cinda" is. Read the first post (a good rule of thumb before asking for support for any mod) in this thread for a link to the GitHub repository. Download the .zip file listed there, open the downloaded file, and copy the GameData folder you find there into your KSP directory. If you're not comfortable with that, you could use CKAN to install and manage your mods. Edited November 19, 2022 by Brigadier Tried to clarify. Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 19, 2022 Share Posted November 19, 2022 On 11/18/2022 at 1:22 AM, Caerfinon said: Some useful links for you; https://github.com/UmbraSpaceIndustries/MKS/wiki/Functions-(Konstruction) https://github.com/UmbraSpaceIndustries/MKS/wiki/Konstruction-Vehicle-Example https://forum.kerbalspaceprogram.com/index.php?/topic/196934-mks-guide/ I use it in 1.12.4 Any more info available? None of these mention konstruction points or what the grabbers and magnets do. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 19, 2022 Share Posted November 19, 2022 10 minutes ago, dlrk said: None of these mention konstruction points See: https://github.com/UmbraSpaceIndustries/MKS/wiki/Bleeding-Edge:-new-and-modified-things. They add to the amount of weight that can be manipulated by the engineer in EVA Construction mode 10 minutes ago, dlrk said: what the grabbers and magnets do The grabbers can grab parts and the magnets can attached to magnets placed on a vessel. Manipulation of the grabbers and magnets is done via the Servos & Magnets function (the first link in my last post) Quote Link to comment Share on other sites More sharing options...
jd284 Posted November 20, 2022 Share Posted November 20, 2022 16 hours ago, Caerfinon said: See: https://github.com/UmbraSpaceIndustries/MKS/wiki/Bleeding-Edge:-new-and-modified-things. That page mentions a ground shipyard, but that doesn't exist, does it? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 20, 2022 Share Posted November 20, 2022 1 hour ago, jd284 said: ground shipyard, but that doesn't exist, does it? I don't believe that it exists in the current release. Quote Link to comment Share on other sites More sharing options...
toric5 Posted December 19, 2022 Share Posted December 19, 2022 Given that konstruction seems to be cooking up a replacement to Ground Construction, would it be possible to break off the construction ports (not neccesarily the depreciated models, just the code and MM patch) into a standalone mod, for those of us that use konstruction without the resource chain of MKS? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 19, 2022 Share Posted December 19, 2022 4 hours ago, toric5 said: would it be possible to break off the construction ports The mod Kaboom offers a small footprint way to weld parts together similar to Konstruction Quote Link to comment Share on other sites More sharing options...
RB101 Posted January 10, 2023 Share Posted January 10, 2023 Is this mod broken? The gantry wheels cause my crafts to launch, or get stuck in the ground when deploying them.... Quote Link to comment Share on other sites More sharing options...
dlrk Posted February 21, 2023 Share Posted February 21, 2023 @RoverDude or anyone else who knows, could you let us know how much mass a konstruction point adds to the EVA construction mass limit? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 21, 2023 Author Share Posted February 21, 2023 15 minutes ago, dlrk said: @RoverDude or anyone else who knows, could you let us know how much mass a konstruction point adds to the EVA construction mass limit? Varies by gravity - should be something you can see in the config files. Quote Link to comment Share on other sites More sharing options...
dlrk Posted February 21, 2023 Share Posted February 21, 2023 (edited) 5 hours ago, RoverDude said: Varies by gravity - should be something you can see in the config files. Could you point me more specifically? I looked at all the config files in Konstruction and nothing seemed to correlate konstruction points to mass and gravity Also, is the mass a kerbal can move based on inflated not packed mass? I have 6 kerbals trying to move a hab from inside a storage container (the ranger hab, which is 1.9 packed) and the max mass is 2.21. Edited February 21, 2023 by dlrk Quote Link to comment Share on other sites More sharing options...
NotOkDoc Posted March 12, 2023 Share Posted March 12, 2023 Is there a tutorial for the parts? Quote Link to comment Share on other sites More sharing options...
NotOkDoc Posted March 12, 2023 Share Posted March 12, 2023 up to date tutorial for the mod overall Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 12, 2023 Share Posted March 12, 2023 Not as far as I know, but not much has changed, so the previous YoutTube videos showcasing it are still mostly relevant. If you have something in particular in this mod that you're struggling with, feel free to ask about it. Quote Link to comment Share on other sites More sharing options...
NotOkDoc Posted March 13, 2023 Share Posted March 13, 2023 honestly i dont even know where to start, id need a full on up to date tutorial on all the parts, or at least a manual Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 13, 2023 Share Posted March 13, 2023 This tutorial is still relevant to understand the obscure servo UI for cranes, forklifts, etc, almost nothing has changed. The Akita rover components like the cabin etc are now in a separate mod. The construction docking ports are just regular docking ports except that once in space you can compress then via the PAW which will delete both ports and attach their outer parts directly to each other. And the orbital shipyard just prints any vessel you want, using the Konstruction resources. You first need to deploy it using material kits. The vessel will spawn freely floating within 150m range. empty of resources but you can use remote transfer of resources to fill it up. I recommend that you simply try out the parts in sandbox mode. There aren't that many. Quote Link to comment Share on other sites More sharing options...
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