DaGuyAboveYou Posted April 20, 2019 Share Posted April 20, 2019 @Angel-125 Yes I added crew in the editors. All editor readouts are working as far as I know. Only when the vessel is launched already and being processed in the background is when it states indefinite when there is a recycler on. I will check the logs and post later as well. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 21, 2019 Author Share Posted April 21, 2019 7 hours ago, DaGuyAboveYou said: @Angel-125 Yes I added crew in the editors. All editor readouts are working as far as I know. Only when the vessel is launched already and being processed in the background is when it states indefinite when there is a recycler on. I will check the logs and post later as well. Hm, I'd definitely need to see logs. I just tested a ship with crew and an active recycler and it's running and giving me viable numbers. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 21, 2019 Share Posted April 21, 2019 (edited) I did report already before the KSP 1.7.x -compatiblity (Snacks v1.12). Did you take my report into account? Spoiler On 3/31/2019 at 11:01 PM, LatiMacciato said: no worries, sounds good and ty for response EDIT: SoilRecycler rates update!! new finetuned standard rates for parts that use SoilRecycler modules 2 Snacks/Soil per seat per day (at 100% efficiency set) Readme.md corrections grab the latest versions HERE | gitlab-repo | Feedback is always welcome! EDIT2 (another bug-report): I guess the math is basically incorrectly. Test conditions: 1 Snacks per meal, 1 meal per day 100% recycler & production efficiency ~4 Soil and 0 Snacks in the vessel Results using ARP (alternate resource panel): 0 Kerbals --> ~4 days 1 Sci Kerbals --> ~6 days 2 Sci Kerbals --> ~8 days This might just be another bug, in any case it breaks the recycler functionality! Also I notice a couple of these: Reveal hidden contents [ERR 01:03:05.800] Exception handling event onVesselChange in class SoilRecycler:System.NullReferenceException: Object reference not set to an instance of an object at BaseConverter.HasSpecialist (System.String effect) [0x00000] in <filename unknown>:0 at Snacks.SnackProcessor.PreProcessing () [0x00000] in <filename unknown>:0 at Snacks.SnacksConverter.updateBackgroundConverter () [0x00000] in <filename unknown>:0 at Snacks.SnacksConverter.onVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 01:03:05.800] NullReferenceException: Object reference not set to an instance of an object BaseConverter.HasSpecialist (System.String effect) Snacks.SnackProcessor.PreProcessing () Snacks.SnacksConverter.updateBackgroundConverter () Snacks.SnacksConverter.onVesselChange (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, String, Game, VesselCrewManifest, Boolean, Boolean, Boolean, Boolean, Orbit, Boolean, Boolean) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, String, Game, VesselCrewManifest) FlightDriver:setStartupNewVessel() FlightDriver:Start() I just assume the recycler-efficiency is not applying correctly at some place, regardless of setting the recycler efficiency at 10, 50 and 100% it always applies the same rate of conversation of Soil to Snacks. The above errors appear when I start a vessel at the launchpad. I guess I might just patch the conversation rate for now with snacks-recyclers instead modifying the RecyclerCapacity until there is a patch out. I hope this post is somehow helpful since I know it's abit cluttered. Edited April 21, 2019 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 22, 2019 Author Share Posted April 22, 2019 15 hours ago, LatiMacciato said: I did report already before the KSP 1.7.x -compatiblity (Snacks v1.12). Did you take my report into account? Reveal hidden contents Yup, fixed in next release. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 22, 2019 Author Share Posted April 22, 2019 Snacks 1.13 is now available: - Fixed recycler and processor efficiency calculations. - Other bug fixes. I also verified that if recyclers aren't at 100% you won't get an indefinite expiration time, but if they're set to 100% then you will. Quote Link to comment Share on other sites More sharing options...
Death Engineering Posted April 23, 2019 Share Posted April 23, 2019 @Angel-125 Great mod and my new go-to for my Kerbal feeding needs. One thing I've found is the Radial snack container is missing when the "Restocked" mod is installed. Logs: Spoiler MMPatch https://1drv.ms/f/s!AlN5OvBh91ORtx4Xpy4__hA64WcA Module Manager https://1drv.ms/u/s!AlN5OvBh91ORtxzm3Wt8W2UAI9WV Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 23, 2019 Share Posted April 23, 2019 Sounds like something needs to be whitelisted for ReStock Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 23, 2019 Share Posted April 23, 2019 Snacks! has a Restock whitelist file since v1.11.5. @Death Engineering @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 23, 2019 Share Posted April 23, 2019 26 minutes ago, JadeOfMaar said: Snacks! has a Restock whitelist file since v1.11.5. @Death Engineering @linuxgurugamer Is it possible that something was left out of the whitelist? I'm referring specifically to this statement: 2 hours ago, Death Engineering said: One thing I've found is the Radial snack container is missing when the "Restocked" mod is installed. 2 hours ago, Death Engineering said: Logs: Hide contents MMPatch https://1drv.ms/f/s!AlN5OvBh91ORtx4Xpy4__hA64WcA Module Manager https://1drv.ms/u/s!AlN5OvBh91ORtxzm3Wt8W2UAI9WV You need to post the output_log.txt or KSP.log file, the error is most likely listed in one of those Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 24, 2019 Share Posted April 24, 2019 @linuxgurugamer I discovered (or, was clued into) the need for the whitelist in mid-March. Snacks has had this whitelist file for nearly a month now. So either the complainant is rolling on an older version of Snacks! or they've somehow done something to delete the whitelist file. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 24, 2019 Share Posted April 24, 2019 36 minutes ago, JadeOfMaar said: @linuxgurugamer I discovered (or, was clued into) the need for the whitelist in mid-March. Snacks has had this whitelist file for nearly a month now. So either the complainant is rolling on an older version of Snacks! or they've somehow done something to delete the whitelist file. Ok. I saw the message while on mobile, replied that way. Quote Link to comment Share on other sites More sharing options...
Death Engineering Posted April 24, 2019 Share Posted April 24, 2019 (edited) Thanks for the input. I don't see output_log.txt or KSP . log files and the whitelist file is present. Using the 1.1.3 snacks but will reinstall both buds after work. Edit I've reinstalled everything and confirmed the white list file is present. Nothing in the logs appear to resemble the error format seen on the Restock wiki. Hoping for some developer feedback? @Angel-125. Thanks https://1drv.ms/u/s!AlN5OvBh91ORtyDUjU8KNJX_13UJ Edited April 27, 2019 by Death Engineering Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 28, 2019 Author Share Posted April 28, 2019 On 4/24/2019 at 2:40 AM, Death Engineering said: Thanks for the input. I don't see output_log.txt or KSP . log files and the whitelist file is present. Using the 1.1.3 snacks but will reinstall both buds after work. Edit I've reinstalled everything and confirmed the white list file is present. Nothing in the logs appear to resemble the error format seen on the Restock wiki. Hoping for some developer feedback? @Angel-125. Thanks https://1drv.ms/u/s!AlN5OvBh91ORtyDUjU8KNJX_13UJ IDK, I'll need help from the Restock experts. My understanding is that the existing patch works... Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted April 28, 2019 Share Posted April 28, 2019 @Angel-125 @Death Engineering The whitelist is incorrectly named, so it is never read or applied Snacks/ModuleManagerPatches/SnacksRestock.whitelist should be Snacks.restockwhitelist Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 2, 2019 Author Share Posted May 2, 2019 On 4/28/2019 at 4:24 PM, Tonka Crash said: @Angel-125 @Death Engineering The whitelist is incorrectly named, so it is never read or applied Snacks/ModuleManagerPatches/SnacksRestock.whitelist should be Snacks.restockwhitelist That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted May 2, 2019 Share Posted May 2, 2019 Just now, Angel-125 said: That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm? Someone else needs to confirm, I don't use Snacks!. I've just been dealing with whitelisting parts locally since Restock launched using the info on the Restock wiki Quote Link to comment Share on other sites More sharing options...
ParroTerriers Posted May 4, 2019 Share Posted May 4, 2019 On 5/2/2019 at 6:15 PM, Angel-125 said: That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm? Yes, renaming the file actually fixes the problem. Radial snack tin is present again in the Life Support section! Quote Link to comment Share on other sites More sharing options...
MarkusA380 Posted May 8, 2019 Share Posted May 8, 2019 I tested if Kerbals can actually die from lack of snacks (I enabled the setting manually) but it did not happen, even after half a year. Can Kerbals even die during timewarp? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 8, 2019 Author Share Posted May 8, 2019 4 hours ago, MarkusA380 said: I tested if Kerbals can actually die from lack of snacks (I enabled the setting manually) but it did not happen, even after half a year. Can Kerbals even die during timewarp? Yes, if you enable the death penalty. It is disabled by default. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 11, 2019 Author Share Posted May 11, 2019 Snacks 1.14 should fix the whitelist. Thanks for investigating, @parrotcarrot! Quote Link to comment Share on other sites More sharing options...
Mikki Posted May 12, 2019 Share Posted May 12, 2019 Umm, i found today that all the inlinecontainers are not appearing, radial tincan is fine and working, version 1.14., KSP 1.7... I have restock and restock+ installed, mm 4.0.2 Is there a reason snacks 1.14 comes with a older mm version? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted May 12, 2019 Share Posted May 12, 2019 2 hours ago, Mikki said: Is there a reason snacks 1.14 comes with a older mm version? It is not uncommon given the frequency of MM releases. Quote Link to comment Share on other sites More sharing options...
Mikki Posted May 13, 2019 Share Posted May 13, 2019 16 hours ago, Mikki said: Umm, i found today that all the inlinecontainers are not appearing, radial tincan is fine and working, version 1.14., KSP 1.7... I have restock and restock+ installed, mm 4.0.2 Is there a reason snacks 1.14 comes with a older mm version? I just figured out i pasted the mod the wrong way, it works now perfectly... all containers appeared. Please excuse my stupidity... Uhh... Quote Link to comment Share on other sites More sharing options...
StainX Posted May 15, 2019 Share Posted May 15, 2019 Quick questions, hope someone can help: Should there be background snack processing? The non active of my two bases don't seem to do that, those lazy kerbals consume them though. Oh also, faster timewarp stops the snack processor with error: "Missing Electric Charge" but still plenty of charge left in those batteries... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 18, 2019 Author Share Posted May 18, 2019 Snacks 1.15 is now available: - Fixed issue where vessels spawned in game for rescue contracts lacked Snacks. - Fixed integration issue with WalkAbout. - The Soil Recycler now uses the Converter Skill from Engineers instead of the Science Skill. Yup, Scientists make Snacks from rocks and (sanitation) Engineers recycle Soil into Snacks. - The converter and recycler won't automatically shut down if they lack an input resource or an output resource is full. Instead they'll wait until they get what they need. - Updated the recycler/processor info view in the editor's part description window. Quote Link to comment Share on other sites More sharing options...
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