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[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support


Angelo Kerman

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7 hours ago, DaGuyAboveYou said:

@Angel-125  Yes I added crew in the editors. All editor readouts are working as far as I know. Only when the vessel is launched already and being processed in the background is when it states indefinite when there is a recycler on. I will check the logs and post later as well.

Hm, I'd definitely need to see logs. I just tested a ship with crew and an active recycler and it's running and giving me viable numbers.

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I did report already before the KSP 1.7.x -compatiblity (Snacks v1.12). Did you take my report into account?

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On 3/31/2019 at 11:01 PM, LatiMacciato said:

no worries, sounds good and ty for response :)

EDIT: SoilRecycler rates update!!

  • new finetuned standard rates for parts that use SoilRecycler modules
  • 2 Snacks/Soil per seat per day (at 100% efficiency set)
  • Readme.md corrections

grab the latest versions HERE | gitlab-repo | Feedback is always welcome!

EDIT2 (another bug-report):
I guess the math is basically incorrectly. Test conditions:

  • 1 Snacks per meal, 1 meal per day
  • 100% recycler & production efficiency
  • ~4 Soil and 0 Snacks in the vessel


Results using ARP (alternate resource panel):

  • 0 Kerbals --> ~4 days
  • 1 Sci Kerbals --> ~6 days
  • 2 Sci Kerbals --> ~8 days

This might just be another bug, in any case it breaks the recycler functionality!

Also I notice a couple of these:
 

  Reveal hidden contents



[ERR 01:03:05.800] Exception handling event onVesselChange in class SoilRecycler:System.NullReferenceException: Object reference not set to an instance of an object
  at BaseConverter.HasSpecialist (System.String effect) [0x00000] in <filename unknown>:0 
  at Snacks.SnackProcessor.PreProcessing () [0x00000] in <filename unknown>:0 
  at Snacks.SnacksConverter.updateBackgroundConverter () [0x00000] in <filename unknown>:0 
  at Snacks.SnacksConverter.onVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 
  at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 

[EXC 01:03:05.800] NullReferenceException: Object reference not set to an instance of an object
	BaseConverter.HasSpecialist (System.String effect)
	Snacks.SnackProcessor.PreProcessing ()
	Snacks.SnacksConverter.updateBackgroundConverter ()
	Snacks.SnacksConverter.onVesselChange (.Vessel vessel)
	EventData`1[Vessel].Fire (.Vessel data)
	UnityEngine.Debug:LogException(Exception)
	EventData`1:Fire(Vessel)
	FlightGlobals:setActiveVessel(Vessel, Boolean)
	FlightGlobals:SetActiveVessel(Vessel)
	ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, String, Game, VesselCrewManifest, Boolean, Boolean, Boolean, Boolean, Orbit, Boolean, Boolean)
	ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, String, Game, VesselCrewManifest)
	FlightDriver:setStartupNewVessel()
	FlightDriver:Start()

 

I just assume the recycler-efficiency is not applying correctly at some place, regardless of setting the recycler efficiency at 10, 50 and 100% it always applies the same rate of conversation of Soil to Snacks.

The above errors appear when I start a vessel at the launchpad.

I guess I might just patch the conversation rate for now with snacks-recyclers instead modifying the RecyclerCapacity until there is a patch out.

I hope this post is somehow helpful since I know it's abit cluttered.

 

Edited by LatiMacciato
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@Angel-125

Great mod and my new go-to for my Kerbal feeding needs.   :)

One thing I've found is the Radial snack container is missing when the "Restocked" mod is installed. 

vo8bTfH.png?1

Logs:

 

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26 minutes ago, JadeOfMaar said:

Snacks! has a Restock whitelist file since v1.11.5. @Death Engineering @linuxgurugamer

Is it possible that something was left out of the whitelist?  I'm referring specifically to this statement:

2 hours ago, Death Engineering said:

One thing I've found is the Radial snack container is missing when the "Restocked" mod is installed. 

 

2 hours ago, Death Engineering said:

You need to post the output_log.txt or KSP.log file, the error is most likely listed in one of those

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36 minutes ago, JadeOfMaar said:

@linuxgurugamer I discovered (or, was clued into) the need for the whitelist in mid-March. Snacks has had this whitelist file for nearly a month now. ;) So either the complainant is rolling on an older version of Snacks! or they've somehow done something to delete the whitelist file.

Ok.  I saw the message while on mobile, replied that way.

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Thanks for the input. I don't see output_log.txt   or  KSP . log   files and the whitelist file is present. Using the 1.1.3 snacks but will reinstall both buds after work.

Edit

I've reinstalled everything and confirmed the white list file is present. Nothing in the logs appear to resemble the error format seen on the Restock wiki. Hoping for some developer feedback? @Angel-125. Thanks

https://1drv.ms/u/s!AlN5OvBh91ORtyDUjU8KNJX_13UJ

Edited by Death Engineering
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On 4/24/2019 at 2:40 AM, Death Engineering said:

Thanks for the input. I don't see output_log.txt   or  KSP . log   files and the whitelist file is present. Using the 1.1.3 snacks but will reinstall both buds after work.

Edit

I've reinstalled everything and confirmed the white list file is present. Nothing in the logs appear to resemble the error format seen on the Restock wiki. Hoping for some developer feedback? @Angel-125. Thanks

https://1drv.ms/u/s!AlN5OvBh91ORtyDUjU8KNJX_13UJ

IDK, I'll need help from the Restock experts. My understanding is that the existing patch works...

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On 4/28/2019 at 4:24 PM, Tonka Crash said:

@Angel-125 @Death Engineering The whitelist is incorrectly named, so it is never read or applied Snacks/ModuleManagerPatches/SnacksRestock.whitelist should be Snacks.restockwhitelist

That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm?

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Just now, Angel-125 said:

That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm?

Someone else needs to confirm, I don't use Snacks!. I've just been dealing with whitelisting parts locally since Restock launched using the info on the Restock wiki

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On 5/2/2019 at 6:15 PM, Angel-125 said:

That would explain it. If renaming it to Snacks.restockwhitelist fixes the issue, I can create a patch. Could you please confirm?

Yes, renaming the file actually fixes the problem. Radial snack tin is present again in the Life Support section! :DhsjizK0.png

 

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4 hours ago, MarkusA380 said:

I tested if Kerbals can actually die from lack of snacks (I enabled the setting manually) but it did not happen, even after half a year.

Can Kerbals even die during timewarp?

Yes, if you enable the death penalty. It is disabled by default.

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Umm, i found today that all the inlinecontainers are not appearing, radial tincan is fine and working, version 1.14., KSP 1.7...

I have restock and restock+ installed, mm 4.0.2

Is there a reason snacks 1.14 comes with a older mm version? 

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16 hours ago, Mikki said:

Umm, i found today that all the inlinecontainers are not appearing, radial tincan is fine and working, version 1.14., KSP 1.7...

I have restock and restock+ installed, mm 4.0.2

Is there a reason snacks 1.14 comes with a older mm version? 

I just figured out i pasted the mod the wrong way, it works now perfectly... all containers appeared.

Please excuse my stupidity... :blush:  Uhh... 

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Quick questions, hope someone can help:

Should there be background snack processing? The non active of my two bases don't seem to do that, those lazy kerbals consume them though.

Oh also, faster timewarp stops the snack processor with error: "Missing Electric Charge" but still plenty of charge left in those batteries...

 

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Snacks 1.15 is now available:

- Fixed issue where vessels spawned in game for rescue contracts lacked Snacks.
- Fixed integration issue with WalkAbout.
- The Soil Recycler now uses the Converter Skill from Engineers instead of the Science Skill. Yup, Scientists make Snacks from rocks and (sanitation) Engineers recycle Soil into Snacks.
- The converter and recycler won't automatically shut down if they lack an input resource or an output resource is full. Instead they'll wait until they get what they need.
- Updated the recycler/processor info view in the editor's part description window.

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