Ithirahad Posted June 21, 2019 Share Posted June 21, 2019 (edited) 4 hours ago, nmc said: @Ithirahad there are many statics in "KerbinSide Core" (on CKAN) and very cool runways (with numbers that dynamically update based on heading!) in KerbinSide Remastered Trying to get KerbinSide (via CKAN) only caused my Kerbal Konstructs to become totally nonfunctional. The menu bar tile for the aeroplane utilities still came up, but crtl-K did not bring up a menu and my existing KK-placed test items vanished. I guess I'll try a manual install. Edited June 21, 2019 by Ithirahad Quote Link to comment Share on other sites More sharing options...
nmc Posted June 21, 2019 Share Posted June 21, 2019 1 hour ago, Ithirahad said: Trying to get KerbinSide (via CKAN) only caused my Kerbal Konstructs to become totally nonfunctional. The menu bar tile for the aeroplane utilities still came up, but crtl-K did not bring up a menu and my existing KK-placed test items vanished. I guess I'll try a manual install. I did not have that issue, sorry I only use the basic KK function: adding statics to the game and using some of them as launchsites; I do not use the other features like "aeroplane utilities" Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted June 22, 2019 Share Posted June 22, 2019 I am playing on the JNSQ planet mod pack and want to use the KSC enteded mod which needs KK. However, KK seems to place a KSC2 site by default. The KSC 2 site ends up being in a strange location. Is there for me to remove the KSC 2 from spawning in the first place? Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted June 27, 2019 Share Posted June 27, 2019 I just tried installing KK in a JNSQ game that previously had no meaningful ksp.log errors. I don't have a KK button in the toolbar and ctrl-K does nothing when controlling a craft. I see the below in the log, it obviously says it's failed but it's not clear (to me) why. Do you have any suggestions? I'm on 1.7.1. [ERR 12:31:51.872] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 12:31:51.872] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 12:31:51.873] AssemblyLoader: Exception loading 'KerbalKonstructs': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KerbalKonstructs.StaticObjects.StaticObject' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.StaticObjects.StaticGroup' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.BaseBossFlight' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.AirRacing' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.ModelInfo' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.StaticsEditorGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.DownlinkGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.TrackingStationGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.SharedInterfaces' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.FacilityManager' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.EditorGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.MapIconManager' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.API.PersistenceFile`1+<>c__DisplayClass6_0[T]' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass16_0' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Quote Link to comment Share on other sites More sharing options...
Maverick77 Posted June 29, 2019 Share Posted June 29, 2019 (edited) Ce mod fonctionne t'il sur la version 1.7.2 de KSP? [Translation]Does this mod work on the 1.7.2 version of KSP? Edited June 29, 2019 by James Kerman Added translation Quote Link to comment Share on other sites More sharing options...
James Kerman Posted June 29, 2019 Share Posted June 29, 2019 Welcome to the forum @Maverick77. Unfortunately the forum has an English only policy outside of the international section. We recommend you use a translation service like google translate if you wish to post in the general forum. [Translation] Bienvenue sur le forum @ Maverick77. Malheureusement, le forum a une politique en anglais uniquement en dehors de la section internationale. Nous vous recommandons d'utiliser un service de traduction tel que google translate si vous souhaitez publier sur le forum général. Quote Link to comment Share on other sites More sharing options...
Maverick77 Posted June 29, 2019 Share Posted June 29, 2019 Hello, this mod works in 1.7.2? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 29, 2019 Share Posted June 29, 2019 (edited) 3 hours ago, Maverick77 said: Hello, this mod works in 1.7.2? Yes, it works fine for me. Edited June 29, 2019 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted July 12, 2019 Share Posted July 12, 2019 Now we are in 1.7.3 and I bet it still works.. or no? Space_Coyote Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 13, 2019 Share Posted July 13, 2019 I reported a problem in the GPP topic, linked below, that I think might be best asked here since it involves a KK construct in that planet pack. I've had one person say that he just deleted KK from the game but I'm reluctant to do that if I can avoid it. Should I be rolling the KK version back and, if so, to which version to support GPP. My problem didn't occur under KSP 1.6.x Am I off the mark here? Quote Link to comment Share on other sites More sharing options...
Ryan_Coates Posted July 15, 2019 Share Posted July 15, 2019 @Ger_space do you know if the landing guide will works with spacex mods Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 20, 2019 Share Posted July 20, 2019 Hey, I’m wondering if it’s posable to replace the stock KSP launchpad with a launchpad from another, doesn’t look possible but i though I would ask here anyways. thanks Quote Link to comment Share on other sites More sharing options...
SwissArmyKnife Posted July 26, 2019 Share Posted July 26, 2019 Having an issue and haven't found it reported elsewhere. Running KK with KSC++ Continued, KerbinSide Remastered, and Kerbin-City Restored. Loads fine at game start but whenever I leave the VAB it all disappears. Running KSP 1.7.2 Quote Link to comment Share on other sites More sharing options...
Ivan Cheung Posted July 26, 2019 Share Posted July 26, 2019 Having an unresolved issue that KK In flight editor and KAS Debug menu shares the same Ctrl+k key, which makes KK Inflight Editor not showing up. Is there anyway to modify the keys? I have a lot of Vessels using KAS parts. Running on KSP 1.4.1 Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted July 26, 2019 Share Posted July 26, 2019 Which would be the most appropriate version for KSP 1.6.1? I'm using 1.7.0.3, but KCT is not recognizing KK launchpads. Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted July 27, 2019 Share Posted July 27, 2019 21 hours ago, SwissArmyKnife said: Having an issue and haven't found it reported elsewhere. Running KK with KSC++ Continued, KerbinSide Remastered, and Kerbin-City Restored. Loads fine at game start but whenever I leave the VAB it all disappears. Running KSP 1.7.2 Try uninstalling and reinstalling these mods. In my case, it helped. Quote Link to comment Share on other sites More sharing options...
seanth Posted August 2, 2019 Share Posted August 2, 2019 Are there any packs that have models for crashed spaceships (along the line of the debris in the game Subnautica)? Or maybe packs that add in ruins (like stonehenge, etc)? Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted August 12, 2019 Share Posted August 12, 2019 (edited) How do I change terrain? I wanna flatten some land for a second KSC Edited August 13, 2019 by Natokerbal Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 13, 2019 Share Posted August 13, 2019 On 6/27/2019 at 9:16 PM, vossiewulf said: I just tried installing KK in a JNSQ game that previously had no meaningful ksp.log errors. I don't have a KK button in the toolbar and ctrl-K does nothing when controlling a craft. I see the below in the log, it obviously says it's failed but it's not clear (to me) why. Do you have any suggestions? I'm on 1.7.1. [ERR 12:31:51.872] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 12:31:51.872] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 12:31:51.873] AssemblyLoader: Exception loading 'KerbalKonstructs': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KerbalKonstructs.StaticObjects.StaticObject' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.StaticObjects.StaticGroup' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.BaseBossFlight' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.AirRacing' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.ModelInfo' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.StaticsEditorGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.DownlinkGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.TrackingStationGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.SharedInterfaces' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.FacilityManager' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.EditorGUI' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.UI.MapIconManager' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KerbalKonstructs.API.PersistenceFile`1+<>c__DisplayClass6_0[T]' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass16_0' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. From the JNSQ first post: Not provided Kerbal Konstructs things Probably why it doesn't work. There isn't support within JNSQ. You would need to add it (or ask the dev really nicely). Quote Link to comment Share on other sites More sharing options...
subyng Posted August 13, 2019 Share Posted August 13, 2019 Damn, that also might explain why I have no KK ground stations visible (open or unopen) despite enabling extra stations and using KK ground stations in the settings. Quote Link to comment Share on other sites More sharing options...
Petrovich Posted August 13, 2019 Share Posted August 13, 2019 I'm having a problem where every time I try to launch from a launch pad I placed, I keep getting kicked to the KSC menu. Quote Link to comment Share on other sites More sharing options...
LanderDude Posted August 16, 2019 Share Posted August 16, 2019 Does this work with any of the Breaking Ground versions? I downloaded it from Spacedock, but even in sandbox mode it shows no additional bases....? Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted August 16, 2019 Share Posted August 16, 2019 2 hours ago, LanderDude said: Does this work with any of the Breaking Ground versions? I downloaded it from Spacedock, but even in sandbox mode it shows no additional bases....? Did you download kerbin side or any other mod that adds bases into the game? Kerbal konstructs just provides the frame work to add bases. Quote Link to comment Share on other sites More sharing options...
amankd Posted August 21, 2019 Share Posted August 21, 2019 im trying to play with the idea of an orbital launch site, placing a konstruct in orbit to launch from but each time i launch it returns to space center, is this a given bug of trying this or some other possible bug? Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 22, 2019 Author Share Posted August 22, 2019 20 hours ago, amankd said: im trying to play with the idea of an orbital launch site, placing a konstruct in orbit to launch from but each time i launch it returns to space center, is this a given bug of trying this or some other possible bug? its a old bug, that needed some fix, but I was not motivated to do something on KSP for a couple of weeks. Too much stress in RL, so I never found the energy to support this mod. but: Here is a new Release for KSP 1.7.3: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.7.3.0 Changes: * Some functions seperated into a external mod. This would in therory enable other mods to do thier own prelaunch checks, without KK overwriting them. * some cleanups. * recompile against KSP 1.7.3 Quote Link to comment Share on other sites More sharing options...
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