TheKurgan Posted August 14, 2017 Share Posted August 14, 2017 (edited) I've set up your planet pack as a separate solar system (GPP Secondary) using this simple .cfg file: Spoiler @Kopernicus:NEEDS[GPP_Secondary] { @Body[Ciro] { @Orbit { @referenceBody = Sun @inclination = 353 @eccentricity = 0 @semiMajorAxis = 0.88e14 @longitudeOfAscendingNode = 270 @argumentOfPeriapsis = 90 @meanAnomalyAtEpoch = 6.58 @epoch = 0 } } } Is that all I have to do? It seems to be working fine. To get the Scatterer oceans to work again, I had to add a planet list cfg file to the GPP_Secondary folder, it includes all the stock planets. After that it seems fine. Edited August 14, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 14, 2017 Author Share Posted August 14, 2017 1 minute ago, TheKurgan said: I've set up your planet pack as a separate solar system (GPP Secondary) using this simple .cfg file: Hide contents @Kopernicus:NEEDS[GPP_Secondary] { @Body[Ciro] { @Orbit { @referenceBody = Sun @inclination = 353 @eccentricity = 0 @semiMajorAxis = 0.88e14 @longitudeOfAscendingNode = 270 @argumentOfPeriapsis = 90 @meanAnomalyAtEpoch = 6.58 @epoch = 0 } } } Is that all I have to do? It seems to be working fine. Should be as simple as setting the reference body and the SMA, so it looks like you have done that correctly Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 14, 2017 Share Posted August 14, 2017 The Scatterer ocean thing is minor, but is there a way you can fix it in the next update? or did I miss something when I installed it? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 14, 2017 Author Share Posted August 14, 2017 Just now, TheKurgan said: The Scatterer ocean thing is minor, but is there a way you can fix it in the next update? or did I miss something when I installed it? yeah, with GPP secondary, due to how many different possible packs GPP can be put around, we couldn't possibly included visual cfgs for them all, so it's up to the user to make it work if they want it. HOWEVER, we would gladly take pull requests and distribute the patches as we get them in our updates. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 14, 2017 Share Posted August 14, 2017 Sorry, I don't understand the pull request thing. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 14, 2017 Author Share Posted August 14, 2017 6 minutes ago, TheKurgan said: Sorry, I don't understand the pull request thing. It's a github thing, or you can just provide us your config you used in a zip file on Dropbox Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 14, 2017 Share Posted August 14, 2017 This update is awesome!!! Now I can finally have GPP as a separate system. I think I'm going to try to get Cyran, Cerillion, OPM, GPP and Kargantua all on my KSP install. Might get interesting. Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 @Galileo It doesn't work it just keep loading, but the world doesn't load it just keeps loading... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 @DeltaVerb Did you install GPP_Textures? It's a separate download. Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 @JadeOfMaar It loaded, but it was stock, so now I'm downloading the GPP_Textures. Thanks! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 1 hour ago, TheKurgan said: Is that all I have to do? It seems to be working fine. You shouldn't need to do anything at all for GPP_Secondary. Your Ciro patch is all that's required --if you're installing another planet pack and you detect that its orbit will come too close to that of another star. Quote Link to comment Share on other sites More sharing options...
Gilph Posted August 14, 2017 Share Posted August 14, 2017 (edited) @JadeOfMaar, I was on the install instructions post: At the very end, scatterer was still referenced as .0300, not the newer version. The Scansat link seems to be broken The USI mods have been redesigned on Github. I can't access Github from here to verify, but I think a few still point to the old locations. Thanks Edited August 14, 2017 by Gilph typo Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 @JadeOfMaar It loads, but it loads the stock system... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 @DeltaVerb did you install Kopernicus 1.3.0-2 or higher? Did you install ModularFlightIntegrator? Which is vital to and part of Kopernicus. Do you have a Kopernicus-x-x-x folder or another GameData folder in your GameData? If so you're installing things wrong. Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 (edited) Thanks I know the problem! @JadeOfMaar now it's just going round and round again? Edited August 14, 2017 by Xemina Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 5 minutes ago, DeltaVerb said: @JadeOfMaar now it's just going round and round again? Post your output_log somewhere and link it. Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 @JadeOfMaar Spoiler Initialize engine version: 5.4.0p4 (b15b5ae035b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404] Renderer: AMD Radeon HD 8570D Vendor: ATI VRAM: 2031 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\KSPAssets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\KSPAssets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TrackIRUnity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TrackIRUnity.dll into Unity Child Domain - Completed reload, in 0.492 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Xml.dll (this message is harmless) <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. Mismatched serialization in the builtin class 'Font'. (Read 906496 bytes but expected 906592 bytes) (Filename: Line: 1768) Mismatched serialization in the builtin class 'Font'. (Read 96 bytes but expected 354476 bytes) (Filename: Line: 1768) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 That's not your output_log, It's in [KSP Install]\KSP_x64_Data\ (assuming you're running 64-bit KSP which you should). Post the whole log file into something like Google Docs or PasteBin and share a link. Do not post it directly into the forum. Thanks @Gilph all fixed Quote Link to comment Share on other sites More sharing options...
Xemina Posted August 14, 2017 Share Posted August 14, 2017 @JadeOfMaar Can't too big! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2017 Share Posted August 14, 2017 @DeltaVerb Restart KSP as it is. It will make a new output_log file every time..... Then close KSP as hard or ungentlemanly as you can when it reaches that infinite loading point and try again with the log file. Share the file itself. There's no real need to open it and copy its contents. And again, do not try to post it directly into the forum. Save it online and share a link. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 14, 2017 Share Posted August 14, 2017 when it gets to the infinite circling loading thingy, hit ALT F4 Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) for anyone interested in GPP city lights, have at it! HERE Edited August 14, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
KAL 9000 Posted August 14, 2017 Share Posted August 14, 2017 (edited) Guys... Take a look at this... I was innocently in the Tracking Station in my GPP Sandbox save, and look what I tracked! That asteroid is NOT where it should be... it would have encountered Niven or Tellumo and gotten knocked into a different orbit millions of years ago! And then I realized something else. This asteroid is on a near-perfect Hohmann Transfer trajectory from Tellumo to Niven. What if it's not an asteroid at all? What if it's a Niven probe? Is Tellumo really as devoid of sentient life as we thought? Edited August 14, 2017 by KAL 9000 Quote Link to comment Share on other sites More sharing options...
Alejolas Posted August 15, 2017 Share Posted August 15, 2017 20 hours ago, Galileo said: Did you install the GPP secondary folder without reading what it was for??? Ooops what did I do? Integrated the two solar systems? awweeee ... Next time... read. But lol neways Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 15, 2017 Share Posted August 15, 2017 Some more pics, and a small oddity: Orbiting Tellumo Wondering how to get home... And here's a strange thing: when I go back and review science reports, the biome information is missing! It still has the flavor text, so I can puzzle it out usually, but the title is truncated. Pretty consistent on science lab ships that have been in flight for a while. Shows as "Crew Report from:" instead of "Crew Report from Iota's Midlands" etc. Makes it hard to get the easy "Science from surface" contracts using already collected science, as it's hard to find the right reports. Quote Link to comment Share on other sites More sharing options...
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