Ant432 Posted May 21, 2018 Share Posted May 21, 2018 2 minutes ago, StarStreak2109 said: What's that got to do with GPP?!? The plane is flying on Gael. The second part is completely irrelevant. Now that I think about it I should post plane builds elsewhere, even if they are in GPP since they are not relevant to GPP directly. Sorry for my general stupidity. Quote Link to comment Share on other sites More sharing options...
CobaltShock Posted May 22, 2018 Share Posted May 22, 2018 It's pretty crazy how beautiful GPP can get without having to leave the Gael system! (Unposted image from my mission report) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 22, 2018 Share Posted May 22, 2018 (edited) I'm testing another new evil machination of mine. I've personally added oceans to the gas giants. These oceans can be nearly 100% LiquidHydrogen (or its equivalent Propellium) and various fractions of other gases known to exist, likely in liquid form, in real gas giants. Otho Gauss Nero Edited May 22, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Ant432 Posted May 22, 2018 Share Posted May 22, 2018 3 hours ago, JadeOfMaar said: I'm testing another new evil machination of mine. I've personally added oceans to the gas giants. These oceans can be nearly 100% LiquidHydrogen (or its equivalent Propellium) and various fractions of other gases known to exist, likely in liquid form, in real gas giants. Otho Gauss Nero The gas in real gas giants does get dense enough to swim in it and even deeper, to stand on it. Quote Link to comment Share on other sites More sharing options...
FerritCore Posted May 22, 2018 Share Posted May 22, 2018 Hey everybody, i just updated my GPP Game in 1.3.1. I played a Save in 1.3.1 with an older Version of GPP and updated to the latest Version compatible with 1.3.1 (GPP 1.6.2.2) Now all my Science Reports i did on Gael are gone... anybody else who experienced that or has an Idea? The Science Reports on other Planets are still there. Best Regards Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 22, 2018 Share Posted May 22, 2018 (edited) 31 minutes ago, FerritCore said: Hey everybody, i just updated my GPP Game in 1.3.1. I played a Save in 1.3.1 with an older Version of GPP and updated to the latest Version compatible with 1.3.1 (GPP 1.6.2.2) Now all my Science Reports i did on Gael are gone... anybody else who experienced that or has an Idea? The Science Reports on other Planets are still there. Best Regards Your version of GPP must be one where the home planet was (at all functional levels) named Gael but now GPP uses "Kerbin" and only applies "Gael" as a display name. This move prevents or reduces mod breakages where they expect Kerbin to exist (at all, in your install). This kind of effect is to be expected. Edited May 22, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted May 23, 2018 Share Posted May 23, 2018 Bug, well slight grammatical error someone made. Log https://www.dropbox.com/s/2uj1325jkslaskj/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23, 2018 Share Posted May 23, 2018 (edited) 21 hours ago, The-Doctor said: Bug, well slight grammatical error someone made. Log https://www.dropbox.com/s/2uj1325jkslaskj/KSP.log?dl=0 Interesting... but it likely will be ignored. Completely harmless tiny visual anomaly. Edited May 23, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Tyko Posted May 24, 2018 Share Posted May 24, 2018 (edited) I'm looking for some advice please regarding asteroids. I'm trying to add an additional small asteroid belt in Gael orbit between the two moons. I copied the basic syntax from the asteroids.cfg and added a section that I thought would work. Unfortunately the max asteroids I'm seeing in the game is now 5, no matter how far I fast-forward time. None of them show up in Gael orbit. They're all around Tellumo or Nero Here's the config I'm using. The section I added are the NGO's, right after the GalileanBelts. could you please take a look and let me know what I screwed up? Spoiler @Kopernicus:NEEDS[GPP] { !Asteroid:HAS[~author[*]]{} //Should be able to allow multiple celestial mods' asteroid fields to persist once they have an author field. //!Asteroid,*{} //Classic delete all method. Will fight with asteroid fields in other celestial mods that use it. Asteroid { name = GalileanBelts author = Galileo interval = 15 probability = 15 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 40 spawnGroupMaxLimit = 45 Locations { Around { Body { body = Ciro probability = 15 reached = False semiMajorAxis { minValue = 14984359719 maxValue = 21375000000 } eccentricity { minValue = 0 maxValue = 0.4 } inclination { minValue = 0 maxValue = 6 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //Even spread of all classes key = 0 0 1 1 key = 1 1 1 1 } } Asteroid { name = NGO author = Galileo interval = 15 probability = 35 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 3 spawnGroupMaxLimit = 9 Locations { Around { Body { body = Gael probability = 35 reached = True semiMajorAxis { minValue = 33000000 maxValue = 50000000 } eccentricity { minValue = 0 maxValue = 0.05 } inclination { minValue = 0 maxValue = 15 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //D and E class most likely key = 0 0.6 0.4 0.4 key = 1 1 0.4 0.4 } } Asteroid { name = RoyalSpuds author = Galileo interval = 15 probability = 25 minUntrackedLifetime = 999 maxUntrackedLifetime = 999 spawnGroupMinLimit = 3 spawnGroupMaxLimit = 6 Locations { Around { Body { body = Nero probability = 25 reached = True semiMajorAxis { minValue = 7498435 maxValue = 15137500 } eccentricity { minValue = 0 maxValue = 0.02 } inclination { minValue = 4 maxValue = 10 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //D and E class most likely key = 0 0.6 0.4 0.4 key = 1 1 0.4 0.4 } } Asteroid { // Want absolute fixed amount in this one name = TellumosFreckles author = Galileo interval = 15 probability = 25 minUntrackedLifetime = 999 maxUntrackedLifetime = 999 spawnGroupMinLimit = 3 spawnGroupMaxLimit = 6 Locations { Around { Body { body = Tellumo probability = 25 reached = True semiMajorAxis { minValue = 1455000 maxValue = 1455000 } eccentricity { minValue = 0 maxValue = 0 } inclination { minValue = 0 maxValue = 0.25 } longitudeOfAscendingNode //keeps clear of Lili { minValue = 10 maxValue = 350 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //A class only key = 0 0 0.2 0.2 key = 1 0.2 0.2 0.2 } } } Edited May 24, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 24, 2018 Share Posted May 24, 2018 (edited) @Tyko Thanks for trying this out. It has revealed an oversight elsewhere. Since GPP no longer internally uses Ciro and Gael for body names (unless you have GPP Secondary), and I didn't think to update the asteroid config, the GalileanBelts should actually be broken now, and logically Gael does not exist so your custom asteroid belt will never appear. Instead of altering GPP's Asteroid.cfg directly, start your config as an MM, placed anywhere in GameData. Take this (whole config). It includes a fix for the Sun/Ciro asteroids. @Kopernicus:AFTER[GPP] { @Asteroid[GalileanBelts] { @spawnGroupMinLimit -= 10 // You're not gonna care much about the ones out here much? @spawnGroupMaxLimit -= 10 // More room for spuds elsewhere! @Locations { @Around { @Body { @body = Sun // Ciro is invalid without GPP Secondary } } } } Asteroid { name = NGO author = Tyko interval = 15 probability = 35 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 3 spawnGroupMaxLimit = 13 Locations { Around { Body { body = Kerbin // Gael is invalid without GPP Secondary probability = 35 reached = False // You want this to be False, to be unlocked immediately semiMajorAxis { minValue = 33000000 maxValue = 50000000 } eccentricity { minValue = 0 maxValue = 0.05 } inclination { minValue = 0 maxValue = 15 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //D and E class most likely key = 0 0.6 0.4 0.4 key = 1 1 0.4 0.4 } } } To make KSP properly pick up on the change and refill the asteroid belts you'll want to open persistence (the save file) and delete every VESSEL {} associated with asteroids. (name = Ast.* and type = SpaceObject) They should ideally all be in a contiguous block, making them easy to delete in bulk. Be sure to backup first! I can't guarantee you'll get lots of NGOs. Raise the spawn max limit or decrease untracked lifetime (and track them as they come) for variety. Edited May 24, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Tyko Posted May 24, 2018 Share Posted May 24, 2018 (edited) 2 hours ago, JadeOfMaar said: @Tyko Thanks for trying this out. It has revealed an oversight elsewhere. Since GPP no longer internally uses Ciro and Gael for body names (unless you have GPP Secondary), and I didn't think to update the asteroid config, the GalileanBelts should actually be broken now, and logically Gael does not exist so your custom asteroid belt will never appear. Instead of altering GPP's Asteroid.cfg directly, start your config as an MM, placed anywhere in GameData. Take this (whole config). It includes a fix for the Sun/Ciro asteroids. @Kopernicus:AFTER[GPP] { @Asteroid[GalileanBelts] { @spawnGroupMinLimit -= 10 // You're not gonna care much about the ones out here much? @spawnGroupMaxLimit -= 10 // More room for spuds elsewhere! @Locations { @Around { @Body { @body = Sun // Ciro is invalid without GPP Secondary } } } } Asteroid { name = NGO author = Tyko interval = 15 probability = 35 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 3 spawnGroupMaxLimit = 13 Locations { Around { Body { body = Kerbin // Gael is invalid without GPP Secondary probability = 35 reached = False // You want this to be False, to be unlocked immediately semiMajorAxis { minValue = 33000000 maxValue = 50000000 } eccentricity { minValue = 0 maxValue = 0.05 } inclination { minValue = 0 maxValue = 15 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //D and E class most likely key = 0 0.6 0.4 0.4 key = 1 1 0.4 0.4 } } } To make KSP properly pick up on the change and refill the asteroid belts you'll want to open persistence (the save file) and delete every VESSEL {} associated with asteroids. (name = Ast.* and type = SpaceObject) They should ideally all be in a contiguous block, making them easy to delete in bulk. Be sure to backup first! I can't guarantee you'll get lots of NGOs. Raise the spawn max limit or decrease untracked lifetime (and track them as they come) for variety. This really has me stumped. I started an entirely new save, placed satellites in orbit around the various bodies to "activate" asteroid generation. I deleted the one starter asteroid from the persistent.sfs file. I also simplified my asteroids.cfg by replacing the Nero set with Gael, only changing values to put them in the right orbit...result? no asteroids around Gael. Thanks for your help so far. If you have any other ideas I'd appreciate the help. Here's the current config: EDIT: one thought...does Kopernicus know Gael by that name of should I be using Kerbin instead? Spoiler @Kopernicus:NEEDS[GPP] { !Asteroid:HAS[~author[*]]{} //Should be able to allow multiple celestial mods' asteroid fields to persist once they have an author field. //!Asteroid,*{} //Classic delete all method. Will fight with asteroid fields in other celestial mods that use it. Asteroid { name = GalileanBelts author = Galileo interval = 15 probability = 15 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 40 spawnGroupMaxLimit = 45 Locations { Around { Body { body = Ciro probability = 25 reached = False semiMajorAxis { minValue = 14984359719 maxValue = 21375000000 } eccentricity { minValue = 0 maxValue = 0.4 } inclination { minValue = 0 maxValue = 6 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //Even spread of all classes key = 0 0 1 1 key = 1 1 1 1 } } Asteroid { name = NearGaelObjects author = Galileo interval = 15 probability = 35 minUntrackedLifetime = 999 maxUntrackedLifetime = 999 spawnGroupMinLimit = 12 spawnGroupMaxLimit = 16 Locations { Around { Body { body = Gael probability = 35 reached = True semiMajorAxis { minValue = 33000000 maxValue = 50000000 } eccentricity { minValue = 0 maxValue = 0.05 } inclination { minValue = 1 maxValue = 15 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //D and E class most likely key = 0 0.6 0.4 0.4 key = 1 1 0.4 0.4 } } Asteroid { // Want absolute fixed amount in this one name = TellumosFreckles author = Galileo interval = 15 probability = 35 minUntrackedLifetime = 999 maxUntrackedLifetime = 999 spawnGroupMinLimit = 7 spawnGroupMaxLimit = 13 Locations { Around { Body { body = Tellumo probability = 35 reached = True semiMajorAxis { minValue = 1455000 maxValue = 1455000 } eccentricity { minValue = 0 maxValue = 0 } inclination { minValue = 0 maxValue = 0.25 } longitudeOfAscendingNode //keeps clear of Lili { minValue = 10 maxValue = 350 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //A class only key = 0 0 0.2 0.2 key = 1 0.2 0.2 0.2 } } } @Kopernicus:NEEDS[GPP,!GEP] { Asteroid { name = GrannusBelts author = Galileo interval = 15 probability = 15 minUntrackedLifetime = 9999 maxUntrackedLifetime = 9999 spawnGroupMinLimit = 40 spawnGroupMaxLimit = 45 Locations { Around { Body { body = Grannus probability = 25 reached = True semiMajorAxis { minValue = 20984359719 maxValue = 21375000000 } eccentricity { minValue = 0 maxValue = 0.15 } inclination { minValue = 0 maxValue = 6 } longitudeOfAscendingNode { minValue = 0 maxValue = 360 } argumentOfPeriapsis { minValue = 0 maxValue = 360 } meanAnomalyAtEpoch { minValue = 0 maxValue = 360 } } } } Size { //Even spread of all classes key = 0 0 1 1 key = 1 1 1 1 } } } Edited May 24, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 24, 2018 Share Posted May 24, 2018 12 minutes ago, Tyko said: EDIT: one thought...does Kopernicus know Gael by that name of should I be using Kerbin instead? Internally Gael's name is "Kerbin", so use that. Similarly, Ciro's internal name is "Sun". Gael and Ciro are only display names. However, if you are using GPP_Secondary, then the internal names are actually Gael and Ciro. But otherwise use Kerbin and Sun. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 24, 2018 Share Posted May 24, 2018 2 hours ago, JadeOfMaar said: It has revealed an oversight elsewhere. Since GPP no longer internally uses Ciro and Gael for body names (unless you have GPP Secondary), and I didn't think to update the asteroid config, the GalileanBelts should actually be broken now, and logically Gael does not exist so your custom asteroid belt will never appear. @Tyko This is why I changed things to Sun and Kerbin and left comments about them for you to catch. Save the patch I gave back to you, unchanged, and restore GPP/GEP's asteroid config to prevent or cure any new issues and you'll be fine. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 MOAR PLERNERTS!!!!!!!!! @Galileo Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 24, 2018 Share Posted May 24, 2018 2 minutes ago, The Minmus Derp said: MOAR PLERNERTS!!!!!!!!! @Galileo I think we all appreciate Moar Plernerts. This is a fantastic pack, I agree. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 Exaktly. Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted May 24, 2018 Share Posted May 24, 2018 3 minutes ago, The Minmus Derp said: MOAR PLERNERTS!!!!!!!!! @Galileo We are excited for your contribution then. On the other hand, you want to contribute to so many mods on the forums, that you might run into time issues there. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 Ok fine. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 24, 2018 Share Posted May 24, 2018 11 minutes ago, The Minmus Derp said: MOAR PLERNERTS!!!!!!!!! @Galileo You're making an expansion for GPP? Cool! We'd love to see that. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 I never said that. But maybe. @JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Tyko Posted May 24, 2018 Share Posted May 24, 2018 (edited) 41 minutes ago, JadeOfMaar said: @Tyko This is why I changed things to Sun and Kerbin and left comments about them for you to catch. Save the patch I gave back to you, unchanged, and restore GPP/GEP's asteroid config to prevent or cure any new issues and you'll be fine. Thanks! When I read your post I didn't realize the code had been edited. I thought that was just part of the quote from my original message. It was right in front of me I'll give this a try EDIT: Weh Hoo!! That worked! Thank you Edited May 24, 2018 by Tyko Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 I want major moons for Tellumo because then orbital insertion would be even prettier. Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 24, 2018 Author Share Posted May 24, 2018 1 minute ago, The Minmus Derp said: I want major moons for Tellumo because then orbital insertion would be even prettier. Development for GPP is done. We have moved into maintenance mode unless we get the itch to make something major. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 24, 2018 Share Posted May 24, 2018 Ok. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 24, 2018 Share Posted May 24, 2018 @Tyko aww yiss Quote Link to comment Share on other sites More sharing options...
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