OhioBob Posted August 23, 2018 Share Posted August 23, 2018 (edited) 1 hour ago, Motokid600 said: What luminosity value would Kerbol be? The default value is 1360. But why are you asking? Kerbol is not part of GPP, unless you're using GPP_Secondary. Is there a problem of some sort? Edited August 23, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 23, 2018 Author Share Posted August 23, 2018 Kerbol doesn’t exist in stock either, it’s The Sun. Quote Link to comment Share on other sites More sharing options...
Omniscient Walrus Posted August 23, 2018 Share Posted August 23, 2018 (edited) I installed this to the direct manual installation that the directions called for. It loads fine, until "Expansion Loading Complete" then it freezes and KSP quits. No error logs are shown or appear. (I have no other mods installed) Edited August 23, 2018 by Omniscient Walrus Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted August 23, 2018 Share Posted August 23, 2018 Ciro is set to be dimmer then Kerbol, right? Id like to match the brightness of the original is all. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 23, 2018 Share Posted August 23, 2018 (edited) 2 hours ago, Omniscient Walrus said: I installed this to the direct manual installation that the directions called for. It loads fine, until "Expansion Loading Complete" then it freezes and KSP quits. No error logs are shown or appear. (I have no other mods installed) Read this thread (also available in Galileo's sig block - in red) to find and post a link to your log file. One is always created but it isn't displayed on an error. You should be notified if a crash log is generated but that's different and not as helpful diagnosing mod installation problems. What versions of KSP and GPP are you using? Edited August 23, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 24, 2018 Share Posted August 24, 2018 (edited) 6 hours ago, Motokid600 said: Ciro is set to be dimmer then Kerbol, right? Id like to match the brightness of the original is all. Ciro has the same luminosity as the stock sun. But the "luminosity" setting has nothing to do with the apparent brightness of a star. Luminosity determines things like the output of solar panels. When you say Ciro is dimmer than Kerbol, what do you mean exactly? Are you referring the amount of illumination that you see on Kerbin? If so, then yes, Ciro's settings are lower than those of the stock sun. The amount of illumination is controlled by a set of three sunlight intensity curves. If you want Ciro to cast brighter light, you need to edit those curves. Be advised, however, that brighter illumination over exposes the clouds (if you are using EVE). The current settings are what we believe produces the best overall visual experience. We don't recommend changes. Edited August 24, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
MechBFP Posted August 25, 2018 Share Posted August 25, 2018 (edited) I am running into a bug and looking to see if anyone else has run into it and has any insight into it. One of the following mods is causing the bug, as these are the only mods I have installed (installed through CKAN), and I confirmed it cannot be reproduced in a pure stock install. "name": "GPP" "name": "ModuleManager" "name": "Kopernicus" "name": "ModularFlightIntegrator" "name": "GPPTextures" "name": "CommunityCategoryKit" The bug is that if you are transferring to another SOI, and either use the "Warp to" feature, or the "Warp to node" feature, the patched conics move positions on you. I.E. Your periapsis will change altitude every time you try to warp. See the following screenshots in the Squad bug tracker, as I thought it was a stock bug at first. https://bugs.kerbalspaceprogram.com/issues/19572 I would like to narrow it done further to 1 particular mod if possible, but since these are all pretty much dependencies for GPP, I am not sure the best way to do that. EDIT: I forgot to mention, this is 1.4.5 with the latest versions on CKAN. Edited August 25, 2018 by MechBFP Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 25, 2018 Share Posted August 25, 2018 13 hours ago, MechBFP said: I am running into a bug and looking to see if anyone else has run into it and has any insight into it. One of the following mods is causing the bug, as these are the only mods I have installed (installed through CKAN), and I confirmed it cannot be reproduced in a pure stock install. "name": "GPP" "name": "ModuleManager" "name": "Kopernicus" "name": "ModularFlightIntegrator" "name": "GPPTextures" "name": "CommunityCategoryKit" The bug is that if you are transferring to another SOI, and either use the "Warp to" feature, or the "Warp to node" feature, the patched conics move positions on you. I.E. Your periapsis will change altitude every time you try to warp. See the following screenshots in the Squad bug tracker, as I thought it was a stock bug at first. https://bugs.kerbalspaceprogram.com/issues/19572 I would like to narrow it done further to 1 particular mod if possible, but since these are all pretty much dependencies for GPP, I am not sure the best way to do that. EDIT: I forgot to mention, this is 1.4.5 with the latest versions on CKAN. It's a pretty safe bet that ModuleManager, GPPTextures & CommunityCategoryKit are not the source of this. If I had to hazard a guess, my money would be on Kopernicus or ModularFlightIntegrator. I'd advised trying a stock vanilla install & try to duplicate the issue. Then install JUST Kopernicus & try again. Repeat for MFI. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 25, 2018 Author Share Posted August 25, 2018 1 hour ago, Bombaatu said: It's a pretty safe bet that ModuleManager, GPPTextures & CommunityCategoryKit are not the source of this. If I had to hazard a guess, my money would be on Kopernicus or ModularFlightIntegrator. I'd advised trying a stock vanilla install & try to duplicate the issue. Then install JUST Kopernicus & try again. Repeat for MFI. Kopernicus requires MFI to run. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 26, 2018 Share Posted August 26, 2018 13 hours ago, Galileo said: Kopernicus requires MFI to run. Ah - was not aware of that. In that case, start with MFI & see if you can reproduce issue; if not, introduce KK. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted August 26, 2018 Share Posted August 26, 2018 (edited) 9 hours ago, Bombaatu said: Ah - was not aware of that. In that case, start with MFI & see if you can reproduce issue; if not, introduce KK. Thanks for the help you two. I was able to narrow it down further to just MFI, MM, and Kopernicus and the problem was still occurring, so then I uninstalled just Kopernicus, and the problem went away. As such Kopernicus appears to be the culprit. I'll file a bug report with those devs. EDIT: Bug report filed. https://github.com/Kopernicus/Kopernicus/issues/308 Edited August 26, 2018 by MechBFP Quote Link to comment Share on other sites More sharing options...
1990eam Posted August 26, 2018 Share Posted August 26, 2018 On 11/16/2016 at 10:32 PM, Galileo said: You don't install svt or sve with this pack everything is included. Unistalling SVT and SVE is advised then? Also, is this modeled after the real solar system? I'm trying to figure out the difference between this mod and Outer Planets. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2018 Share Posted August 26, 2018 (edited) 30 minutes ago, 1990eam said: Unistalling SVT and SVE is advised then? Yes, uninstall them. SVT and SVE are made for the stock solar system. Installing them with GPP will, if anything, only cause problems. GPP comes with all the configs it needs to do the same things that SVT and SVE do. 30 minutes ago, 1990eam said: Also, is this modeled after the real solar system? I'm trying to figure out the difference between this mod and Outer Planets. While GPP has some similarities to the real solar system (i.e. rocky inner planets, outer gas giants, and far outer icy planets), it is not intended to be modeled after it. Some of the planets and moons are very different, offering some new and different challenges as far as exploration is concerned. One of the main differences between GPP and Stock/OPM is that GPP is generally regarded as having better looking planets. Edited August 26, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
1990eam Posted August 26, 2018 Share Posted August 26, 2018 5 minutes ago, OhioBob said: Yes, uninstall them. SVT and DVE are made for the stock solar system. Installing them with GPP will, if anything, only cause problems. GPP comes with all the configs it needs to do the same things that SVT and SVE do. While GPP has some similarities to the real solar system (i.e. rocky inner planets, outer gas giants, and far outer icy planets), it is not intended to be modeled after it. Some of the planets and moons are very different, offering some new and different challenges as far as exploration is concerned. One of the main differences between GPP and Stock/OPM is that GPP is generally regarded as having better looking planets. Thanks for the explanation. I got rid of OPM and installed GPP and the high res cloud textures. However, I'm noticing the clouds are not present? Is something in conflict with another visual mod like AVP? No GPP: Spoiler GPP installed: Spoiler Mod list: Spoiler Logs: https://www.dropbox.com/s/cnla6davlwk5ld4/Logs.rar?dl=0 (KSP + output log compressed 800kb .rar) https://www.dropbox.com/s/i80kppzgu52mb0e/KSP.log?dl=0 (uncompressed 8mb KSP.log) https://www.dropbox.com/s/687y3jg4vwyuw85/output_log.txt?dl=0 (uncompressed 13mb Output.log) Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 26, 2018 Author Share Posted August 26, 2018 (edited) 1 hour ago, 1990eam said: Thanks for the explanation. I got rid of OPM and installed GPP and the high res cloud textures. However, I'm noticing the clouds are not present? Is something in conflict with another visual mod like AVP? No GPP: Reveal hidden contents GPP installed: Reveal hidden contents Mod list: Reveal hidden contents Logs: https://www.dropbox.com/s/cnla6davlwk5ld4/Logs.rar?dl=0 (KSP + output log compressed 800kb .rar) https://www.dropbox.com/s/i80kppzgu52mb0e/KSP.log?dl=0 (uncompressed 8mb KSP.log) https://www.dropbox.com/s/687y3jg4vwyuw85/output_log.txt?dl=0 (uncompressed 13mb Output.log) Clouds do not show up in the main menu. Please go in game to see the clouds. Edit: and AVP is for the stock system.... there is no stock system here. The top of the OP explains that. So remove it. Edit: also, my sun flares mod (GSF) does not work with this pack either as it is also for the stock system. The only other flare mods that work with GPP are Sun Flares of Maar and Flare Replacer. Edit: ALSO, Realistic Atmospheres is for the stock system... Edit: all of this is explained in the “More Info” link in the OP. It explains what mods are supported. I suggest reading it first before doing anything else. I can’t supply any more support than what we already have. We have worked hard to provide as much direction and advice in our OP, our read me file in the download and in @JadeOfMaars info post underneath the OP. Edited August 26, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted August 26, 2018 Share Posted August 26, 2018 Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l- Quote Link to comment Share on other sites More sharing options...
eberkain Posted August 27, 2018 Share Posted August 27, 2018 night side reentry caused the planet to glow weirdly. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 27, 2018 Share Posted August 27, 2018 23 hours ago, Akke_Pakke said: Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am having the same issue with my own custom Earth planet... I am interested if someone comes up with a solution. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 27, 2018 Share Posted August 27, 2018 On 8/26/2018 at 2:53 PM, Akke_Pakke said: Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l- You also have a ton of mods that might be causing the problem and, as a consequence, it's going to be almost impossible to provide you with any guidance (unless someone can spot an incompatible mod in the collection). The recommended approach is to start with a stock KSP install plus GPP then add mods (potentially in groups) until you replicate the problem. Or, start with your full configuration and remove mods in groups until the problem disappears. Fine tune as necessary to isolate. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 27, 2018 Author Share Posted August 27, 2018 On 8/26/2018 at 5:53 PM, Akke_Pakke said: Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l- read that thread. The answer is in there. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 28, 2018 Share Posted August 28, 2018 14 hours ago, eberkain said: night side reentry caused the planet to glow weirdly. It's my understanding that it's a stock bug. Nothing to do with GPP. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted August 28, 2018 Share Posted August 28, 2018 9 hours ago, OhioBob said: It's my understanding that it's a stock bug. Nothing to do with GPP. Indeed. Still not fixed in 1.4.5. Quote Link to comment Share on other sites More sharing options...
eberkain Posted August 28, 2018 Share Posted August 28, 2018 Thank you to everyone that has put in work on this mod. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted August 28, 2018 Share Posted August 28, 2018 Is there any way I can get the amazing edited KSC complex that uses Kerbal Konstructs into the stock game? Quote Link to comment Share on other sites More sharing options...
eberkain Posted August 29, 2018 Share Posted August 29, 2018 On 11/16/2016 at 1:55 PM, JadeOfMaar said: Sigma Replacements For high quality Gaelean heads, suits, navballs and Skyboxes install Sigma Replacements, found only on GitHub. This mod suite is our official replacement to TextureReplacer and allows easier and more convenient installation of kerbal heads, suits, navballs and skyboxes. Are there any other suit packs that can be added? Quote Link to comment Share on other sites More sharing options...
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