OhioBob Posted July 20, 2020 Share Posted July 20, 2020 UPDATE Galileo's Planet Pack v1.6.4.1 Requires GPP_TEXTURES 4.2.1 KSP 1.8.1 or newer Changelog Updated bundled KSC++ assets. Fixed PQS color map name in Icarus.cfg. Added support for Minor Planets Expansion. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 22, 2020 Share Posted July 22, 2020 (edited) UPDATE Galileo's Planet Pack v1.6.4.2 Requires GPP_TEXTURES 4.2.1 KSP 1.8.1 or newer Changelog Reverted some PQS changes that weren't suppose to be in 1.6.4.* This reverts the terrain of Icarus and Thalia to what it was in v1.6.3.1 to match the v4.2.1 textures. Edited July 22, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 25, 2020 Share Posted July 25, 2020 I'm using GPP with version 1.10 (RTB's Kopernikus) and i can't figure out if comets are included or not. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 26, 2020 Share Posted July 26, 2020 1 hour ago, Nicky21 said: I'm using GPP with version 1.10 (RTB's Kopernikus) and i can't figure out if comets are included or not. I have no idea how comets work. If GPP has to add comets for there to be comets, then there are no comets. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 27, 2020 Share Posted July 27, 2020 Good news! I've been playing 1.10 for about a day with the experimental Kopernikus adn everything looks stable so far. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 29, 2020 Share Posted July 29, 2020 (edited) UPDATE Galileo's Planet Pack v1.6.5.0 Requires GPP_TEXTURES 4.2.1 KSP 1.8.1 or newer Changelog Added new terrain textures using shader from KSP 1.8. Added Breaking Ground surface features. Samples of the new terrain textures... Spoiler Edited July 29, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 29, 2020 Share Posted July 29, 2020 Oooh, purdy. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 29, 2020 Share Posted July 29, 2020 (edited) I just discovered that our download package for GPP v1.6.5.0 was missing a require file. This has been fixed and a new package has been uploaded to GitHub. The version number has not been changed, but for anyone who downloaded GPP v1.6.5.0 prior to 11:00 pm UTC (7:00 pm EDT) 29-July should redownload. Sorry for the inconvenience. Edited July 29, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
lane1572 Posted July 31, 2020 Share Posted July 31, 2020 I just updated GPP and am playing with GPP secondary and now there are millions of glitchy looking trees at the KSC. I have terrain scatter turned off and they are still everywhere. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 31, 2020 Share Posted July 31, 2020 @lane1572 Those would have to be from GPP's KSC++. I'm surprised this was never brought up. They'll be dealt with. Until then, you can delete the GameData\GPP\GPP_KSC++ folder to make it all go away. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 31, 2020 Share Posted July 31, 2020 14 minutes ago, JadeOfMaar said: @lane1572 Those would have to be from GPP's KSC++. I'm surprised this was never brought up. It was brought up, but because the tree where just white plane objects. I updated GPP to use the latest asset from KSC++ and thought that solved the problem. I didn't think the trees were glitchy, I thought that's just the way they looked. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 31, 2020 Share Posted July 31, 2020 @OhioBob No, that's not it. The player has GPP Secondary so the trees are on the wrong planet. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 31, 2020 Share Posted July 31, 2020 1 minute ago, JadeOfMaar said: @OhioBob No, that's not it. The player has GPP Secondary so the trees are on the wrong planet. D'oh. OK, I see what's going on now. It's not the trees per se but where they are. Yeah, that needs to get fixed. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 1, 2020 Share Posted August 1, 2020 17 hours ago, JadeOfMaar said: The player has GPP Secondary so the trees are on the wrong planet Just making sure here ... because mine looks like that, but I'm using GPP as the primary/only planet pack. Do I have something installed incorrectly? Spoiler Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 1, 2020 Share Posted August 1, 2020 @OrbitalManeuvers GPP's KK stuff was never setup to not activate when GPP Secondary is installed. Evidently, nobody used KK with GPP Secondary so Galileo wouldn't know to deal with it. also, I only learned KK stuff during KSP 1.7 (for the relevant work in JNSQ) so I wasn't aware to do anything about this for GPP. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 1, 2020 Share Posted August 1, 2020 @JadeOfMaar I'm a little confused. You're describing what happens when you use GPP Secondary, but I'm not using GPP Secondary, and mine looks the same ... so I'm wondering if GPP Secondary is really the issue with the trees? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 1, 2020 Share Posted August 1, 2020 (edited) @OrbitalManeuvers The problem is that none of the KSC++ stuff is supposed to appear on stock Kerbin but they do. They should only appear on Gael. Your situation (Without Secondary) is fine. That's how it's supposed to be. Edited August 1, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 5, 2020 Share Posted August 5, 2020 Now that I have an install dedicated to this pack, and a bunch of hours put into exploring, just had to say thank you to everyone involved in it - it's a lot of fun! Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted August 7, 2020 Share Posted August 7, 2020 is there a way to put just tellumo and lily into stock? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 8, 2020 Share Posted August 8, 2020 (edited) 19 hours ago, Nebulagoodies said: is there a way to put just tellumo and lily into stock? Not without changing/adding/deleting a bunch of configs. You can do it if you want, but I doubt anyone is going to do it for you. Edited August 8, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 8, 2020 Share Posted August 8, 2020 6 hours ago, Nebulagoodies said: is there a way to put just tellumo and lily into stock? This is on a long list of things I would like to do to prep for my next KSP career. If I end up trying it and can get it to work the way that I would like, I'll jot some notes on the process and send them your way. Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted August 8, 2020 Share Posted August 8, 2020 12 hours ago, hemeac said: This is on a long list of things I would like to do to prep for my next KSP career. If I end up trying it and can get it to work the way that I would like, I'll jot some notes on the process and send them your way. Ok, thanks! Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted August 19, 2020 Share Posted August 19, 2020 What version of scatterer shoudl I use with GPP 1.10.1 ? I am using the experimental kopernikus build and for now it works just fine, but i do get a lot of scatterer related error regarding some gas giants. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 19, 2020 Share Posted August 19, 2020 5 hours ago, Nicky21 said: What version of scatterer shoudl I use with GPP 1.10.1 ? I am using the experimental kopernikus build and for now it works just fine, but i do get a lot of scatterer related error regarding some gas giants. For 1.10.1 I suppose scatterer 0.0621c. But GPP hasn't been tested in 1.10.1 because Kopernicus for that version is still experimental. Quote Link to comment Share on other sites More sharing options...
darwinpatrick Posted September 3, 2020 Share Posted September 3, 2020 @OhioBob A few updates ago I saw a change was made to Otho's semimajor axis- what was the change and is there an updated delta-v map? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.