g-man Posted December 18, 2016 Share Posted December 18, 2016 2 hours ago, Antonio432 said: Remotetech doesn't work even with the patch. I am using version 1.8. Halp ! So... I installed RemoteTech 1.8.2 (I am using KSP 1.2.1), then I installed the GPP Optional Mods RemoteTech patch. Then, I edited the Default_Settings.cfg file in the ...\GameData\RemoteTech folder to change "Body" from 1 to 5. STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = 8.510 Longitude = -168.250 Height = 27 Body = 5 <== This was 1 This is also explained earlier in this thread. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 18, 2016 Author Share Posted December 18, 2016 1 hour ago, g-man said: So... I installed RemoteTech 1.8.2 (I am using KSP 1.2.1), then I installed the GPP Optional Mods RemoteTech patch. Then, I edited the Default_Settings.cfg file in the ...\GameData\RemoteTech folder to change "Body" from 1 to 5. STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = 8.510 Longitude = -168.250 Height = 27 Body = 5 <== This was 1 This is also explained earlier in this thread. Yes, known issue that is fixed in our next update. If you had read back a few pages, this would have been answered for you Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 18, 2016 Share Posted December 18, 2016 5 hours ago, Penguixia said: So I downloaded and installed everything, and while the game starts normally, it's stuck on the loading screen. Am I doing something wrong? KSP (if it's completely fresh, like a first-ever install) should run once with no mods at all installed so it can generate some basic settings. After that you are okay to install system-altering mods like Kopernicus. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 18, 2016 Share Posted December 18, 2016 11 hours ago, g-man said: Has anyone had issues with the Civilian Population Revamped (CPR) mod causing error codes? After installing all the mods listed in the installation instructions I noticed that the log was being spammed with: [EXC 13:00:26.667] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.668] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.709] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.710] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. I started with a fresh install of KSP 1.2.1 and added the mods one at a time, checking for errors after each one. I started with the "Included Addons", then moved to "Recommended mods" then finally to "Suggested mods". (I skipped KSP Interstellar Extended because I thought it might have been the culprit.) Anyway, when I added CPR is when I got the errors. I removed CPR and finished adding the other mods without errors. Adding CPR caused the error again. Civilian Population is calling a function that exists in KSP 1.2.1 but no longer in 1.2.2. Its maintainer alone has the power to fix this. That said, I have not tested its old bundled MM 2.6.x with the latest Kopernicus as other tings might break. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted December 18, 2016 Share Posted December 18, 2016 Now that I've unlocked a certain mod part in the 1500 point tier in CTT, I'm beginning to figure out what you guys did. So I made a thing. Quote Link to comment Share on other sites More sharing options...
Ant432 Posted December 18, 2016 Share Posted December 18, 2016 8 hours ago, g-man said: So... I installed RemoteTech 1.8.2 (I am using KSP 1.2.1), then I installed the GPP Optional Mods RemoteTech patch. Then, I edited the Default_Settings.cfg file in the ...\GameData\RemoteTech folder to change "Body" from 1 to 5. STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = 8.510 Longitude = -168.250 Height = 27 Body = 5 <== This was 1 This is also explained earlier in this thread. Oh, thanks alot ! Quote Link to comment Share on other sites More sharing options...
MotorKerbal Posted December 18, 2016 Share Posted December 18, 2016 Hi, I'm new to mods so this is likely a mistake on my end. I've installed Kopernicus 1.2.2-1 and Galileo's planet pack. I extracted both of these into the GameData folder as from what I can gather you're supposed to do from the KSP Wiki. The program loads with all the witty loading hints, but I seem to get stuck on the black screen with the orbiting planets that say 'loading' on them before I get to the main menu (you know, like the loading screen you get upon launching a craft). This happens every time I attempt to load the game. Anyone know what I'm doing wrong? Thanks Quote Link to comment Share on other sites More sharing options...
Penguixia Posted December 18, 2016 Share Posted December 18, 2016 9 hours ago, JadeOfMaar said: KSP (if it's completely fresh, like a first-ever install) should run once with no mods at all installed so it can generate some basic settings. After that you are okay to install system-altering mods like Kopernicus. Thanks! Quote Link to comment Share on other sites More sharing options...
sDaZe Posted December 18, 2016 Share Posted December 18, 2016 Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 19, 2016 Share Posted December 19, 2016 @Galileo I've rechecked the planets and Gratien seems like the world I want, sadly, this mod takes ages to load suddenly, especially when going between the ship and back to the tracking station, so sadly, I'll have to play SSRSS until some day in the future Quote Link to comment Share on other sites More sharing options...
Penguixia Posted December 19, 2016 Share Posted December 19, 2016 On 12/18/2016 at 8:04 AM, Penguixia said: Thanks! I removed all mods (except for the necessary ones), and it still seems to not want to load the game. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted December 20, 2016 Share Posted December 20, 2016 Hey guys! A little update on Galileo.. Hes dealing with some person stuff right now and will be away for awhile. Dont worry hes coming back! He personally told me to tell you guys because he felt you should know! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 6 hours ago, The-Doctor said: @Galileo I've rechecked the planets and Gratien seems like the world I want, sadly, this mod takes ages to load suddenly, especially when going between the ship and back to the tracking station, so sadly, I'll have to play SSRSS until some day in the future Gratian is quite an awesome planet, yes. Great screenshots are to be pursued there. Has this occurred since updating to KSP 1.2.2? I've noticed this myself, especially with EVE installed, but I thought it was just me. Anyway, it'll be diagnosed when Galileo returns. See above post. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 14 minutes ago, JadeOfMaar said: Gratian is quite an awesome planet, yes. Great screenshots are to be pursued there. Has this occurred since updating to KSP 1.2.2? I've noticed this myself, especially with EVE installed, but I thought it was just me. Anyway, it'll be diagnosed when Galileo returns. See above post. no no, well it's gotten worse with 12.2. I may play this mod IF what he gave a sneak peak of, that is, the other launch sites and mission controls for remotetech. I've got great screenshots on Gratien in the KSP FB group. I however, have been eager to play for so long, that I think I'd just got with RSS. I've installed RSSVE and it looks great. But based on how the update goes, and when Mother (a mod) is released, I may play this Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 (edited) @The-Doctor I think it's best you wait and play RSS until Galileo returns; Save yourself a lot of novelty points for when our release finally arrives. The alternate launch sites and RemoteTech stations are indeed coming, along with perfect 6.4x and 10x Sigma scales. On 11/30/2016 at 7:24 PM, The-Doctor said: Galileo's planets pack will be interesting to play in and to send crews on insanely long voyages without deepfreeze. -snip- Will by Kerbals go insane before they reach the gas giants of @Galileo planet's pack? Or if give them enough space would they survive? I'm curious to play this without deepfreeze and having to figure out how to keep kerbals alive, and sane on massive voyages. By the way, do you still have this plan in mind and will there be a mission log thread on it? I'm curious to how that works out. Edited December 20, 2016 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 31 minutes ago, JadeOfMaar said: @The-Doctor I think it's best you wait and play RSS until Galileo returns; Save yourself a lot of novelty points for when our release finally arrives. The alternate launch sites and RemoteTech stations are indeed coming, along with perfect 6.4x and 10x Sigma scales. By the way, do you still have this plan in mind and will there be a mission log thread on it? I'm curious to how that works out. what exactly do you mean? The kerbals going insane? It's part of kerbalism, I hope to play with Galileos in the future. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 5 minutes ago, The-Doctor said: what exactly do you mean? I meant to say, in waiting on our update you'll get to keep more of the novelty of the experience of GPP, there'll be more to see for the first time and without most (hopefully all) of the issues present in the current release, rather than you see these things, meet more potential issues, then it's not as fresh anymore when you fly around and see the changes. I myself am waiting for this release so I can start my real science or career game and not have to think much about finding many new issues to address. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 2 minutes ago, JadeOfMaar said: I meant to say, in waiting on our update you'll get to keep more of the novelty of the experience of GPP, there'll be more to see for the first time and without most (hopefully all) of the issues present in the current release, rather than you see these things, meet more potential issues, then it's not as fresh anymore when you fly around and see the changes. I myself am waiting for this release so I can start my real science or career game and not have to think much about finding many new issues to address. me I'm heading to play RSS, everything is set up, it's all ready to go, I'm starting science mode tomorrow. I think xscience has a problem with Kerbalism so I may have to take it out. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 @The-Doctor Alright then. Have fun. That's too bad about [x] Science, though. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 Just now, JadeOfMaar said: @The-Doctor Alright then. Have fun. That's too bad about [x] Science, though. what I really want is to do is set up a base like in national geographic's MARS, but non of the mods look like it Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 @The-Doctor Perhaps this? It's fairly minimal and (therefore should work just fine in current KSP) intends to supplement other base-building mods. It's still growing so don't mind the old game rating. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 12 minutes ago, JadeOfMaar said: @The-Doctor Perhaps this? It's fairly minimal and (therefore should work just fine in current KSP) intends to supplement other base-building mods. It's still growing so don't mind the old game rating. go onto that forum, go to the last page, tell me what you see Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 @The-Doctor I did Google NatGeo's MARS before selecting that mod... What have I just unleashed upon the poor guy? I want to see this on Niven and Gratian now! Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 20, 2016 Share Posted December 20, 2016 Just now, JadeOfMaar said: @The-Doctor I did Google NatGeo's MARS before selecting that mod... What have I just unleashed upon the poor guy? I want to see this on Niven and Gratian now! huh? You want the MARS Olympus Town and Daedalus spacecraft? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 20, 2016 Share Posted December 20, 2016 Not for myself, no.... But I did promise the dev I'd build an awesome base and show him. I haven't done it yet. I'll save this as a personal challenge, though (the town + a Daedalus equivalent). Quote Link to comment Share on other sites More sharing options...
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