JadeOfMaar Posted January 23, 2017 Share Posted January 23, 2017 I have half a mind to beg for spoilers but since it's so close... Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Author Share Posted January 23, 2017 just wait for it i wouldnt be mad if it became a series though @sDaZe Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 23, 2017 Share Posted January 23, 2017 You evil conspirator! Spoiler I have tasted and seen. I think I know what's coming so now I'm surely hyped. Quote Link to comment Share on other sites More sharing options...
million_lights Posted January 23, 2017 Share Posted January 23, 2017 (edited) About the latest scatterer update:I doesn't work with GPP. Eclipses seem to be fine but there is an issue in the "Atmosphere" section. A reference to the "SUN" seems to be hardcoded into the scatterer.dll so it produces a massive logspam which slows down the game. [Scatterer] Added eclipse caster Ceti for Gael (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Added eclipse caster Iota for Gael (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Atmosphere config found for: Gael (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at scatterer.Manager.getDirectionToSun () [0x00000] in <filename unknown>:0 at scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) [0x00000] in <filename unknown>:0 at scatterer.SkyNode.Start () [0x00000] in <filename unknown>:0 at scatterer.Manager.Awake () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) It doesnt matter if you extract any config files that refer to stock KSP! it nullref's regardless. I also tried to changed some configs but the problem persists. overwriting the dll is enough to trigger the logspam. I'm looking forward to see this fixed Edited January 23, 2017 by million_lights Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 23, 2017 Share Posted January 23, 2017 8 hours ago, Galileo said: no its not a series but its pretty amazing Omg please :3 Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 23, 2017 Share Posted January 23, 2017 Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 23, 2017 Share Posted January 23, 2017 (edited) Hello, is this Okay so? Can you see the image? It is my very first time i link an image, Edited January 23, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Author Share Posted January 23, 2017 6 minutes ago, astroheiko said: Hello, is this Okay so? Can you see the image? It is my very first time i link an image, nope. no image use a image host like imgur.com and post the link to the pic you upload Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 23, 2017 Share Posted January 23, 2017 (edited) Whoa, the master himself. Thank you for your help - I needed only to add ".jpg" to the link of the image. Sorry for my writing, I am no native english speaking guy - i am german. This is a "stock" Tellumo Spaceplane from my Career Game an is capable to reach every biome (ISRU), and can get back to Low Tellumo Orbit with about 500m/s left. Hope the pictures are interesting astroheiko Edited January 23, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
Jabbman Posted January 23, 2017 Share Posted January 23, 2017 Sooo, Not sure how my laptop places in the league of potatoes, but here are my system stats: 1. With a basic install (no mods whatsoever), and default graphics settings, everything runs as if were stock. It has been literally years since I played a stock-only game, but everything runs nicely! 2. With only the visual mods included, I notice a FPS drop achieving orbit around Gael. Slightly reducing graphics settings (which I have to do anyway with my usual part mod-heavy installs) solves this. 3. Impatience gets the better of me, and I go ahead and install a selection of my usual mods so I can have a play in sandbox before attacking the system properly in career. I have to remove Scatterer & SVE in order to get reasonable graphics performance, but this is usually the case with a non-GPP install for me anyway. At this point I refer to the original request @Galileo made for people to run some test on less powerful systems and notice that you specifically requested FPS figures and screenshots. Unfortunately I haven't provided the quantitative data for you and am now far too involved with tinkering with different mods and getting stuck into this brilliant planet pack you guys have made for us! In summary, GPP gives a slight performance hit on my laptop when installed with the usual volume of parts mods I play with. It is completely playable with a bit of tinkering and compromising. Sorry I could not be more concise. And thanks for the mod! Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Author Share Posted January 23, 2017 @Jabbman so would you say the performance is on par with stock? Quote Link to comment Share on other sites More sharing options...
Jabbman Posted January 23, 2017 Share Posted January 23, 2017 Just now, Galileo said: @Jabbman so would you say the performance is on par with stock? With a clean install, for me? Yes. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 23, 2017 Share Posted January 23, 2017 Maybe i can help too. This is my PC - pretty old (i build it in 2009 or so) 16 Gigabyte RAM on a litle Overclocked This is my GPU Game Data Task Manager With my Mothership i have 10 FPS in the Orbit of Tellumo Same ship in Orbit of Gael with 30 FPS I also would say, that the Performance is stockalike, with the exception of Tellumo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 23, 2017 Share Posted January 23, 2017 @sDaZe epiccccc! Which world is that at 0:50? It's too dark to recognize. I suspect Argo but I couldn't find its more prominent features. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 23, 2017 Share Posted January 23, 2017 8 minutes ago, JadeOfMaar said: @sDaZe epiccccc! Which world is that at 0:50? It's too dark to recognize. I suspect Argo but I couldn't find its more prominent features. It was the very last planet, im drawing a blank here. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 23, 2017 Share Posted January 23, 2017 @sDaZe That's Leto then. I guess it's easy to recognize for players who've been that far with that sun flare active. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 23, 2017 Share Posted January 23, 2017 2 minutes ago, JadeOfMaar said: @sDaZe That's Leto then. I guess it's easy to recognize for players who've been that far with that sun flare active. Yeah, its definitely alot further than i thought it was Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 24, 2017 Share Posted January 24, 2017 Would it be alright if you could say what program you used to get your planet textures? SpaceEngine feels too limited because I can't control where stuff is, only the quantities of it. Thanks! Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Author Share Posted January 24, 2017 (edited) 37 minutes ago, Gamel0rd1 said: Would it be alright if you could say what program you used to get your planet textures? SpaceEngine feels too limited because I can't control where stuff is, only the quantities of it. Thanks! A lot of photoshop... I use real textures and blend them. I have used space engine as a base layer and cake on the terrain features. If you are looking for a program that generates them as a complete texture map, you won't find one. Space engine is the closest thing its a lot of grunt work and trial and error Edited January 24, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 24, 2017 Share Posted January 24, 2017 (edited) @Galileo well i just installed GPP and it seems to be running flawlessly just in its pure form on my rig with no extra mods. definietly want SVE. we will see how it does when i add parts parks and such. I had one question about the science in the game. are any of the values changed or just the name on the experiment such as Mystery goo high above gael etc.. I would say that performance on my rig is on par with stock performance. Edited January 24, 2017 by Leafbaron Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Author Share Posted January 24, 2017 3 minutes ago, Leafbaron said: @Galileo well i just installed GPP and it seems to be running flawlessly just in its pure form on my rig with no extra mods. definietly want SVE. we will see how it does when i add parts parks and such. I had one question about the science in the game. are any of the values changed or just the name on the experiment such as Mystery goo high above gael etc.. Science values have been adjusted for each body but they weren't adjusted to make the game any harder or anything. @OhioBob used whatever algorithm he used to calculate the values. He would probably be better to ask Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 24, 2017 Share Posted January 24, 2017 Just now, Galileo said: Science values have been adjusted for each body but they weren't adjusted to make the game any harder or anything. @OhioBob used whatever algorithm he used to calculate the values. He would probably be better to ask Alright thank you. i was just curious if was similiar to OPM where science multipliers at least in the kerbin SOI were set to 1, can't wait to get my career started in GPP Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Author Share Posted January 24, 2017 2 minutes ago, Leafbaron said: Alright thank you. i was just curious if was similiar to OPM where science multipliers at least in the kerbin SOI were set to 1, can't wait to get my career started in GPP Have fun! Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 24, 2017 Share Posted January 24, 2017 (edited) will not be able to play with medium res SVT. maybe low res no SVT. Edited January 24, 2017 by Leafbaron Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 24, 2017 Share Posted January 24, 2017 (edited) 3 hours ago, Leafbaron said: I had one question about the science in the game. are any of the values changed or just the name on the experiment such as Mystery goo high above gael etc. Science values for Gael and Iota are the same as Kerbin and Mun. Ceti has a tiny boast over Minmus for the "In Space High" condition, but is otherwise the same. Other bodies should have values comparable to, but not necessarily the same as the stock game. GPP has completely different bodies than stock, so don't expect to have the same science return. Here ae the celestial body multipliers: Body Landed Splashed Flying In Space Recovery Low High Low High Ciro 16 16 16 2 4 Icarus 18 10 9 9 Thalia 10 8 7 7 Eta 11 9 8 8 Niven 8 6 6 6 5 5 Gael 0.3 0.4 0.7 0.9 1 1.5 1 Iota 4 3 2 2 Ceti 5 4 3 3 Tellumo 9 9 7 7 7 6 6 Lili 10 8 7 7 Gratian 11 9 9 9 8 8 Geminus 12 10 9 9 Otho 13 12 11 10 10 Augustus 14 12 12 12 11 11 Hephaestus 14 12 11 11 Jannah 14 12 11 11 Gauss 14 13 12 11 11 Loki 15 13 12 12 Catullus 15 13 13 13 12 12 Tarsiss 15 15 13 13 13 12 12 Nero 15 14 13 12 12 Hadrian 16 16 14 14 14 13 13 Narisse 16 14 13 13 Muse 16 14 13 13 Minona 16 14 13 13 Hox 16 14 14 14 13 13 Argo 17 15 14 14 Leto 17 15 14 14 The thing that is going to make GPP more difficult than stock is that Iota and Ceti have far fewer biomes than Mun and Minmus. Therefore there is less total science to reap from those bodies. Edited January 24, 2017 by OhioBob Quote Link to comment Share on other sites More sharing options...
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