CatastrophicFailure Posted February 15, 2017 Share Posted February 15, 2017 40 minutes ago, Galileo said: There won't be any change at all in appearance. you don't actually see the small 1x1 textures at all. They just replaces the stock textures that render in the background and use memory. I may actually implement this idea next update. Re-he-heally? And it's just a simple matter of unzipping a folder to Texture Replacer? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 15, 2017 Share Posted February 15, 2017 (edited) 6 hours ago, 4d4Garrison said: So Hox's moon Argo seems to have surface eruptions and or gaseous releases. Maybe it had some bad tacos. I need to get closer. This small two body system is quite beautiful in a dull, icy, grey sort of way. Wow just wow! You guys have truly outdone yourselves with this. Looks how beautiful argo's eruptions are! Argo is virtually Enceladus. That's pure water ripping through into space. SCANsat will prove it if you don't believe me. Spoiler All that's missing is for it to sit in a gap in Nero's rings. Edited February 15, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 15, 2017 Share Posted February 15, 2017 The good news is my recent upgraded systems makes this mod run much smoother, and better than that other planet pack, the bad news is, well, the usual Quote Link to comment Share on other sites More sharing options...
Tynrael Posted February 15, 2017 Share Posted February 15, 2017 16 minutes ago, CatastrophicFailure said: Re-he-heally? And it's just a simple matter of unzipping a folder to Texture Replacer? Give it a spin! Its just 36 tiny textures in TextureReplacer. -----)> StockPlanetTexReplace <(----- @Galileo I had a question about Ciro, it looks like... there is a ring, possibly to mask the corona or something that is offset from the transform of Ciro? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 15, 2017 Share Posted February 15, 2017 5 minutes ago, The-Doctor said: and better than that other planet pack That's not what constructive criticism or good news sounds like, Doc. That's a pot shot. @Tynrael That's another little bug feature of Scatterer. Please bare with it. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) 22 minutes ago, Tynrael said: Give it a spin! Its just 36 tiny textures in TextureReplacer. -----)> StockPlanetTexReplace <(----- @Galileo I had a question about Ciro, it looks like... there is a ring, possibly to mask the corona or something that is offset from the transform of Ciro? its not scatterer that is causing the issue. It's caused by giving ciro an atmosphere. For reasons unknown, adding a custom atmosphere causes some artifacting on the sun. It's noticeable but not too noticeable that it kills the immersion. It's better to have an accurate atmosphere in my opinion. We tried for a long time to troubleshoot the problem only to find out it's just a thing that happens when you alter a stars atmosphere.it only really happens when you whip the camera around the in map mode or in the tracking station. It's not too noticeable otherwise Edited February 15, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 15, 2017 Share Posted February 15, 2017 2 minutes ago, Galileo said: its not scatterer that is causing the issue. It's caused by giving ciro an atmosphere. For reasons unknown, adding a custom atmosphere causes some artifacting on the sun. It's noticeable but not too noticeable that it kills the immersion. It's better to have an accurate atmosphere in my opinion. We tried for a long time to troubleshoot the problem only to find out it's just a thing that happens when you alter a stars atmosphere. Oooooh it has an actual atmosphere?! Is reaching it even possible? How bout landing? Maybe if I go at night, hmm... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 15, 2017 Share Posted February 15, 2017 21 minutes ago, CatastrophicFailure said: Oooooh it has an actual atmosphere?! Is reaching it even possible? How bout landing? Maybe if I go at night, hmm... Why would--? *frustration* But @Tynrael did a GPP sun-diver video and cheaply accomplished it by raising his Apo in Ciro orbit super high then burn at Apo. Needless to say his unique feat gave us (the GPP team) ideas. Spoiler You're going to need a ship worthy of the name "Icarus 2" But it'll be a 1-way trip for sure. There's no negotiating with 25.8 boiling gravioli noodles. Quote Link to comment Share on other sites More sharing options...
Tynrael Posted February 15, 2017 Share Posted February 15, 2017 2 minutes ago, JadeOfMaar said: Why would--? *frustration* But @Tynrael did a GPP sun-diver video and cheaply accomplished it by raising his Apo in Ciro orbit super high then burn at Apo. Needless to say his unique feat gave us (the GPP team) ideas. I've done some experimenting and gotten closer but nowhere near the atmosphere. Not with stock radiators anyway. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 15, 2017 Author Share Posted February 15, 2017 1 hour ago, Tynrael said: Give it a spin! Its just 36 tiny textures in TextureReplacer. -----)> StockPlanetTexReplace <(----- I would take this a step further and also create a 4x4 for the biome maps as well Quote Link to comment Share on other sites More sharing options...
Tynrael Posted February 15, 2017 Share Posted February 15, 2017 Just now, Galileo said: I would take this a step further and also create a 4x4 for the biome maps as well any idea what those are named? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) yeah i can get you a list 7 minutes ago, Tynrael said: any idea what those are named? Spoiler bop_biome dres_biome duna_biome eeloo_biome eve_biome gilly_biome ike_biome kerbin_biome laythe_biome minmus_biome moho_biome mun_biome pol_biome tylo_biome vall_biome I probably could have just explained it but as i started gathering the names i kept convincing myself that the next one would follow a different format... sigh Edited February 15, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 15, 2017 Share Posted February 15, 2017 (edited) It's not everyday that I have to turn fullscreen back on in KSP but when I do, I need to make reference to the base pic in @DarkFighter's avatar.And again I didn't think to ensure that EVE was present for the screenshot(s) of Otho. Edited February 15, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 15, 2017 Share Posted February 15, 2017 LOOL, umm.. is Rald supposed to be working with Strategia? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) 18 hours ago, CatastrophicFailure said: Oooooh it has an actual atmosphere?! Is reaching it even possible? How bout landing? Maybe if I go at night, hmm... All planets work with strategia but if they are not defined in the cfg they will not have a custom image. Edited February 15, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted February 16, 2017 Share Posted February 16, 2017 @Galileo Could the IVA sounds be made into its own little asset pack? I really like those effects and it would be nice to have them in RSS, etc too Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 16, 2017 Author Share Posted February 16, 2017 5 hours ago, SkyKaptn said: @Galileo Could the IVA sounds be made into its own little asset pack? I really like those effects and it would be nice to have them in RSS, etc too Ya I can do that Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 16, 2017 Share Posted February 16, 2017 @SkyKaptn You might want to keep an eye on this too. I just discovered it. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 17, 2017 Share Posted February 17, 2017 @Galileo what does ksc switcher in GPP do? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 17, 2017 Author Share Posted February 17, 2017 2 minutes ago, The-Doctor said: @Galileo what does ksc switcher in GPP do? Gives multiple launch sites to choose from. You select them in the tracking station Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 17, 2017 Share Posted February 17, 2017 Just now, Galileo said: Gives multiple launch sites to choose from. You select them in the tracking station does it give remotetech multiple tracking stations? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 17, 2017 Share Posted February 17, 2017 (edited) RemoteTech ground stations are a separate feature but is present. Currently there's a gap in their distribution which will very likely cause momentary blackouts. Next GPP release addresses it. Edited February 17, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 17, 2017 Author Share Posted February 17, 2017 2 minutes ago, The-Doctor said: does it give remotetech multiple tracking stations? Nope remotetech gives you multiple remotetech stations. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted February 17, 2017 Share Posted February 17, 2017 Does anyone else using this pack also have Karbonite installed? For some reason I can't seem to get the atmospheric engines to work, at least not on Gael. It's as if the IntakeAtm resource isn't defined - every one of the Karbonite jet and UHB turbofan engines flames out as soon as the engine is staged, with the right-click menu. I'm starting to trouble-shoot, and Karbonite seemed to work fine in a stock-ish install. Remove the custom "Improved Karburetors" config file included with GPP had no effect in my modded save - all the engines are still starved for IntakeAtm. Since I'm also running 70-odd other mods, including Sigma Dimensions for the 3.2x rescale, it very well could be something else. I'm just looking for a quick bit of information along the lines of "do you have Karbonite-fueled engines working in your GPP save" to make sure that I'm the only one with this problem. Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 17, 2017 Share Posted February 17, 2017 So I realised yesterday that extending the orbits without increasing the planetary radii makes everything look very small... Gael is miniscule from Iota orbit now :< Spoiler Which is probably realistic, seeing as you can hide the moon behind a dime held at arm's length (a fact which I use to wind people up when they use the word "supermoon" ). I'll stick with this 1x+3.2x config I think, but I may be a tad sad about the reduced visuals. On the up side, the Iota Mining Corp is making record profits since Iota shrank! @JadeOfMaar - any sign of that fancy new skybox? This one's lovely, but it's so vibrant that it tends to swallow small objects like... Gael... In other news, I looked up the transfer to/from Gratian at my window in 60 game days... I need to find 10.5km/s for the round trip orbit-orbit, and it's going to need a pretty chunky lander to boot! Methinks it is time to bust out the Kerbal Atomics hydrogen engines... and debate whether a 1-kerbal lander is sufficient. (I assume Gratian isn't an oxygen atmosphere... haven't poked around the configs, and there's nothing obvious in-game to tell me.) Quote Link to comment Share on other sites More sharing options...
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