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Mission idea: Kerbal Dakar 2017


Triop

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1 minute ago, GDJ said:

-snip-

In the case of non-KSC start points, how would you suggest people handle getting their craft to the start line? Would that be part of it, or were you just leaving that as an exercise for the reader? Could offer a cool opportunity for a transport "prologue". Like fly there, decouple wings, race haha. 

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Just now, DrunkenKerbalnaut said:

In the case of non-KSC start points, how would you suggest people handle getting their craft to the start line? Would that be part of it, or were you just leaving that as an exercise for the reader? Could offer a cool opportunity for a transport "prologue". Like fly there, decouple wings, race haha. 

Fart if I know. Landing a cargo plane with a payload that isn't super secured is hazardous enough. 

Personally, I would put a link to VesselMover so everybody can just pick up their cars and trucks, move them to KSC2, then start the rally.

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1 hour ago, GDJ said:

Fart if I know. Landing a cargo plane with a payload that isn't super secured is hazardous enough. 

 

Probably helps narrowing down the amount of users XD

Anyway ... I feel motivated for such a race as well.

 

 

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14 hours ago, NKL said:

@Azimech Was just asking in a general way. But heh, modifying the config to make generator use only LF, would be enough for the contest.


@DrunkenKerbalnaut Also, I find out that autostrut take place when you load up a craft. No autostrut showing on editor, And when load the craft, ... BOOM. They appear. What exactly is called in the load sequence? Some .CFG? Did not find any that I can modify directly in order to prevent this behavior.

'cause modifying the config is apprently not enough.. :'(  (ForceHeaviest to Off)

If you happen to have an idea on how to do so... I'll buy.


 

Hey, just saw this. Sorry. The LF only generator can be done by simply commenting out the Oxidizer requirement on a fuel cell, and if you like, adding an intakeAir requirement. Need an appropriate intake, now? The Juno sized one is probably plenty, or you can be lazy like me. I added a intakeAir generator line to my jeep that generates air like an RTG generates EC, it just checks for oxygen first. 

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2 minutes ago, rkarmark said:

Where can i download vesselmover for 1.2.2 because my rover is to big to fly:(.  I can't find any thread with it. 

I beleive HyperEdit is an alternative. 

Just the same, there's no need for that in this rally. We were discussing a hypothetical rally in the future, between the old KSC and the desert ruins. 

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Just now, DrunkenKerbalnaut said:

I have to ask, what's the inspiration for that rig? Tell us more about the business out back. 

Basically its built around a fuel refinery, that is what everything is mounted on. I ran out of space for the Juno's so just put them on the roof (seemed like a good idea at the time) but I had to run some fuel lines to them. The wheels on the back double as spares and wheelie prevention. 

Its sort of inspired by this

wRFD2XU.png

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1 minute ago, mrmcp1 said:

Basically its built around a fuel refinery, that is what everything is mounted on. I ran out of space for the Juno's so just put them on the roof (seemed like a good idea at the time) but I had to run some fuel lines to them. The wheels on the back double as spares and wheelie prevention. 

Its sort of inspired by this

wRFD2XU.png

Oh, too cool! Here I thought I was being original :P

Spoiler

pCFqZKD.jpg

Why the refinery? It's not THAT long of a course. 

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4 minutes ago, DrunkenKerbalnaut said:

Oh, too cool! Here I thought I was being original :P

  Hide contents

pCFqZKD.jpg

Why the refinery? It's not THAT long of a course. 

It can last about 3 stages but then needs refuelling so the refinery is slightly useful (I could just refuel by plane I suppose). It also makes a really useful strong mount for stuff. (The roof, engines, some fuel and spare tires are all attached to it). Plus I think it looks cool

Nice jeep, what mod are you using for it?

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1 minute ago, mrmcp1 said:

It can last about 3 stages but then needs refuelling so the refinery is slightly useful (I could just refuel by plane I suppose). It also makes a really useful strong mount for stuff. (The roof, engines, some fuel and spare tires are all attached to it). Plus I think it looks cool

Nice jeep, what mod are you using for it?

Guess that's one way to do it. IIRC the mountains have plenty of ore. 

The jeep is a "Rovemate Classic" I'm working on. I'll be releasing it the day we start the Dakar. It burns liquid and intake for EC, so Kerbin and Laythe useful. 

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12 hours ago, Azimech said:

I finished the whole tour

Using what rover?

11 hours ago, DrunkenKerbalnaut said:

My solar cargo bay made it all the way, but I hereby call that method bull**** for competition. I feel dirty just looking at it haha. 

Seriously, I had to try to break it. It could bomb the biggest drop-offs at full tilt, as long as you approached somewhat perpendicular to the crest. 

pics?

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7 minutes ago, Majorjim! said:

pics?

One. I mentioned it in the other thread. This (4th) page:

Edit: tagging you @Majorjim!, cuz I know edits don't issue notifications: it became a real juggernaut when I went from 36 to 54 wheels, but still tough as nails either way. 

Edited by DrunkenKerbalnaut
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5 minutes ago, Majorjim! said:

Pic? Purpose built for speed and stability I assume?

Yep ... it's long and low ... Totally different from what you're used to seeing from me.

Star Racer Y has it's own topic over here.

Edited by Azimech
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Just now, DrunkenKerbalnaut said:

One. I mentioned it in the other thread. This (4th) page:

Edit: tagging you @Majorjim!, cuz I know edits don't issue notifications: it became a real juggernaut when I went from 36 to 54 wheels, but still tough as nails either way. 

Seems tagging in an edit does not work either.. Nevermind I saw the rover and replied in the other thread. :)

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Just calculated the time for my test run

1 hour 54 minutes and 36 seconds 

That includes 3 role overs, 1 repaired tire as well as picking up the crew of my hovercraft 

I have also had to abandon my hovercraft plans as stage 3 will be impassible for it

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On 17-12-2016 at 8:40 AM, GDJ said:

Personally, I would put a link to VesselMover so everybody can just pick up their cars and trucks, move them to KSC2, then start the rally.

Where is the fun in that ? ^_^

Personally I think Vesselmover/Hyperedit are great mods, but a nightmare for a challenge host ...

I love the idea of flying a car to KFC2 (pun), makes it more real. &)

On 17-12-2016 at 5:20 PM, mrmcp1 said:

Just calculated the time for my test run

1 hour 54 minutes and 36 seconds 

That includes 3 role overs, 1 repaired tire as well as picking up the crew of my hovercraft 

I have also had to abandon my hovercraft plans as stage 3 will be impassible for it

Bet you had fun ! ^_^

 

About the Dakar, for me the idea is to push yourself, take on the challenge, make it as hard for yourself as you can, don't want to be a Red Kull sponsored millionair driving around with airco.

Take your junk from the SPH/VAB and put together a "junker" and hope it can make the 7 stages !

 

Don't try to prove us you are the fastest, prove us that you are a BAD-AS:o !  

Edited by Triop
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I think that stage 2 should be named the Destroyer of vehicles

It did this to my truck (somehow managed to drive 10km like this)

WnL1nSk.png

What kind of repairs are allowed, are we allowed to fly in new parts by plane or just rearrange what is on the vehicle? 

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