RoverDude Posted June 6, 2022 Author Share Posted June 6, 2022 Just now, Kazvan said: I haven't played for a few month and I am afraid I don't know what to do. Do you mean KIS is no longer a current mod? Thanks! Meaning KAS/KIS are no longer supported (everything in the USI ecosystem uses stock inventory). Quote Link to comment Share on other sites More sharing options...
Kazvan Posted June 6, 2022 Share Posted June 6, 2022 Thank you for the quick reply. As a stop gap solution, I decomposed the containers and updated. Everything OK now. Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 7, 2022 Share Posted June 7, 2022 @RoverDude Any info on your new game? Very interested! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 8, 2022 Share Posted June 8, 2022 22 hours ago, dlrk said: @RoverDude Any info on your new game? Very interested! If you're referring to KSP2, his NDA will prevent him from saying anything. If you're referring to another game, my apologies. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 8, 2022 Author Share Posted June 8, 2022 1 hour ago, Brigadier said: If you're referring to KSP2, his NDA will prevent him from saying anything. If you're referring to another game, my apologies. I assume @dlrk means the other game I noted that @DoktorKrogg and I are working on in the release post earlier in the thread, in which case no NDAs (yet!). Short version - 3X (Explore/Expand/Exploit - no Exterminating!) with adorable robots and other shenanigans. I've been doing some modeling streams and there's a ton of work going on in the background Quote Link to comment Share on other sites More sharing options...
DoktorKrogg Posted June 8, 2022 Share Posted June 8, 2022 On 6/7/2022 at 12:08 AM, dlrk said: @RoverDude Any info on your new game? Very interested! If you aren't already on our Discord, you may want to consider joining us over there. https://discord.gg/FNBwUXRgX8 We'll likely be posting more pics and updates there Soon™. Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 8, 2022 Share Posted June 8, 2022 (edited) 14 hours ago, RoverDude said: I assume @dlrk means the other game I noted that @DoktorKrogg and I are working on in the release post earlier in the thread, in which case no NDAs (yet!). Short version - 3X (Explore/Expand/Exploit - no Exterminating!) with adorable robots and other shenanigans. I've been doing some modeling streams and there's a ton of work going on in the background You are correct thats what I was referring to! Sounds like a really great game!@BrigadierThere is no reason to play lawyer Edited June 8, 2022 by dlrk Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 8, 2022 Share Posted June 8, 2022 4 hours ago, dlrk said: There is no reason to play lawyer Agreed. Had you been referring to KSP 2 (and a few people have already tried to cloak their questions regarding "...the other game"), I would have simply been repeating what RoverDude has said many times. Just trying to help out. I was mistaken in your intent. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 8, 2022 Author Share Posted June 8, 2022 50 minutes ago, Brigadier said: Agreed. Had you been referring to KSP 2 (and a few people have already tried to cloak their questions regarding "...the other game"), I would have simply been repeating what RoverDude has said many times. Just trying to help out. I was mistaken in your intent. Yep - NDA for KSP2 is still very much there All good! Quote Link to comment Share on other sites More sharing options...
Qball Posted June 10, 2022 Share Posted June 10, 2022 I see in the Wiki the konstructors and konfabricators, and I have MKS installed properly, but I cannot see these parts anywhere. Where can I find them? Quote Link to comment Share on other sites More sharing options...
modus Posted June 10, 2022 Share Posted June 10, 2022 They're part of another awesome mod: Konstruction! Quote Link to comment Share on other sites More sharing options...
Qball Posted June 10, 2022 Share Posted June 10, 2022 49 minutes ago, modus said: They're part of another awesome mod: Konstruction! Welp... I have that installed too, and I still can't see it lol. Quote Link to comment Share on other sites More sharing options...
modus Posted June 10, 2022 Share Posted June 10, 2022 What version are you using? Quote Link to comment Share on other sites More sharing options...
Qball Posted June 10, 2022 Share Posted June 10, 2022 4 hours ago, modus said: What version are you using? Konstruction V 1.4 Quote Link to comment Share on other sites More sharing options...
modus Posted June 10, 2022 Share Posted June 10, 2022 7 hours ago, Qball said: Konstruction V 1.4 That's far from the latest version (and it doesn't have the Konstructor) , you can find the latest at https://github.com/UmbraSpaceIndustries/Konstruction/releases. If you want more/all USI mods you can look at https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases/tag/v2022.5.29 Quote Link to comment Share on other sites More sharing options...
Qball Posted June 10, 2022 Share Posted June 10, 2022 28 minutes ago, modus said: That's far from the latest version (and it doesn't have the Konstructor) , you can find the latest at https://github.com/UmbraSpaceIndustries/Konstruction/releases. If you want more/all USI mods you can look at https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases/tag/v2022.5.29 Well thanks for letting me know! I guess CKAN was a bit out of date. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted June 10, 2022 Share Posted June 10, 2022 CKAN should have the new version as of about a week ago. Before that, there was only a pre-release for about two years so it wasn't on CKAN. Quote Link to comment Share on other sites More sharing options...
Kazvan Posted June 11, 2022 Share Posted June 11, 2022 Talking about KF-250 KonFabricator... is there any way you can construct a part that has a larger volume than 1200 L? I tried attaching a Storage Kontainer (16000 L), but I am unable to indicate / set as favorite inventory. Quote Link to comment Share on other sites More sharing options...
DeliriumTrigger Posted June 11, 2022 Share Posted June 11, 2022 (edited) wrong mod. sorry. Edited June 11, 2022 by DeliriumTrigger wrong thread Quote Link to comment Share on other sites More sharing options...
jestermaximus Posted June 15, 2022 Share Posted June 15, 2022 Hey, after lurking for years, I'm actually trying to set up my first real production chain but am confused about the efficiency to weigh ratio of the different manufacturing buildings. The Tundra assembly plant can make a total of 534.6 MaterialKits/day and weighs 3.4 tons. The Atlas factory can make a total of 881 Kits/day and weighs 53 tons. The Ranger Workshop can make 604 kits/day but only weighs 1.9 tons. Is the output/weight ratio of these buildings simply unbalanced, or am I missing some nuance to the intended gameplay? Thank you, can't wait to get this things set up on Minmus! Quote Link to comment Share on other sites More sharing options...
Kerbals_of_Steel Posted June 15, 2022 Share Posted June 15, 2022 26 minutes ago, jestermaximus said: Hey, after lurking for years, I'm actually trying to set up my first real production chain but am confused about the efficiency to weigh ratio of the different manufacturing buildings. The Tundra assembly plant can make a total of 534.6 MaterialKits/day and weighs 3.4 tons. The Atlas factory can make a total of 881 Kits/day and weighs 53 tons. The Ranger Workshop can make 604 kits/day but only weighs 1.9 tons. Is the output/weight ratio of these buildings simply unbalanced, or am I missing some nuance to the intended gameplay? Thank you, can't wait to get this things set up on Minmus! Atlas has the bonus to build Material Kits directly from the base materials without any intervening steps, integrating the weight of multiple refineries that must also be accounted for, at the expense of extreme weight and bulk. Tundra is the most compact and most suited for orbital use. Ranger is easiest to deploy, but requires additional Material kits and Machinery before it can actually be used (increasing the total weight and cost dramatically). Make sure that you are comparing each of them in a ready-to-run configuration, inflated and with maximum machinery, before drawing any real conclusions. KoS Quote Link to comment Share on other sites More sharing options...
jestermaximus Posted June 15, 2022 Share Posted June 15, 2022 19 minutes ago, Kerbals_of_Steel said: Atlas has the bonus to build Material Kits directly from the base materials without any intervening steps, integrating the weight of multiple refineries that must also be accounted for, at the expense of extreme weight and bulk. Tundra is the most compact and most suited for orbital use. Ranger is easiest to deploy, but requires additional Material kits and Machinery before it can actually be used (increasing the total weight and cost dramatically). Make sure that you are comparing each of them in a ready-to-run configuration, inflated and with maximum machinery, before drawing any real conclusions. KoS Thank you for the info! I can't believe I missed that about the Atlas . That makes a lot of sense, thank you! I'm redesigning my base around the Atlas factory now! Quote Link to comment Share on other sites More sharing options...
Kerbals_of_Steel Posted June 15, 2022 Share Posted June 15, 2022 8 hours ago, jestermaximus said: Thank you for the info! I can't believe I missed that about the Atlas . That makes a lot of sense, thank you! I'm redesigning my base around the Atlas factory now! One minor quirk to the Atlas system: It has an option to include a Recycling center to turn used up Machinery into Metal, Polymers, ect. The quirk is that you now can't use the Atlas to turn those back into Material Kits (and thence to Machinery), because the Atlas MK converter doesn't use those refined substances . The best work around I've found is to attach a Ranger workshop to the Atlas, along with all the types of storage needed, and then use the initial run of Atlas MK's to bring it into operation. You can then set one Bay of the Atlas to work breaking down recyclables and use the Ranger to build Material Kits from the scraps. Atlas can use refined materials like Metals/Chemicals/Polymers to make some more advanced stuff like Robotics or Alloys, but so far I haven't used enough of them on-site to make a dent in the stockpile left by routine use of the Recycler. Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted June 15, 2022 Share Posted June 15, 2022 Is there a config for the wolf system that allows me to transport the transport credits? Quote Link to comment Share on other sites More sharing options...
BT3 Posted June 19, 2022 Share Posted June 19, 2022 Hello, I have a quick question about the Karibou rover wheels (I see the other thread was closed and it was bundled into MKS). Im on KSP v1.12.3 and am using the bundled MKS (UmbraSpaceIndustries_2022.5.29) with all the MKS mods. The wheels steering seems to be not working correctly for me. If I make a Karibou rover with a few storage bays and attach the wheels, they seem to rotate all the way around and my rover goes sideways and they take a long time to automatically reset to the normal straight direction. They also don't want to turn when the rover is moving, I have to stop it, turn the wheels a tiny bit, move, stop, straighten wheels, move again. Am I just operating them wrong? Quote Link to comment Share on other sites More sharing options...
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